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Vray Proxy Made Easy

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Post by bokkins Wed Jun 03, 2009 11:11 am

Hi guys, I just wanted to share my simple process on making a vrmesh(V-ray Mesh) for my vray proxy.

1. Open/merge/import a file or files that you want to convert into a vrmesh. Make sure to ungroup the objects so that you'll have individual exports. Here I chose a tree since it's usually the heaviest(in terms of bytes) component in a scene.
Vray Proxy Made Easy Open

2. Select the object/s, right click over it and you'll find the "V-ray mesh export". Click on it.
Vray Proxy Made Easy Rightclick-1

Vray Proxy Made Easy Rightclickzoom

3. Export as multiple files, automatically create proxies (we used multiple files to preserve individual maps on your 3d models)
Vray Proxy Made Easy Multiple

Vray Proxy Made Easy Multiplezoom

4. And group them together, then "shift drag"(copy/instance) to a desired position and sizes. That's it. Good luck!!! Smile

After the setup, this is the final image together with the other proxies.
Vray Proxy Made Easy Proxy
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Post by pick_box Fri Jun 05, 2009 10:40 am

newbie po ko sir bokkins! trying to self study... saktong sakto po talaga para sa kin tong tutorial na to! nahilo na ko sa kakaintindi sa ibang tutorial sa net pero dito ko rin pala makikita, very easy to understand!regular visitor po ko dito pero tahimik lang sa tabi! thank you po dito at sa iba pang tutorials mo at thank you rin sa iba pang contributors sa site na to! thank you po uli!!! 2thumbsup

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Post by nickel Fri Jun 05, 2009 6:22 pm

Tanon ko lang po sir buks kung ngpr0xy ka e andun n nakasave u.pg ngopen ka ng bg0ng file e pwd mo ng merge ung pr0xy m.or same pr0cedure ult,open ka matl then gwn m ulit pr0xy
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Post by bokkins Fri Jun 05, 2009 10:23 pm

pick_box wrote:newbie po ko sir bokkins! trying to self study... saktong sakto po talaga para sa kin tong tutorial na to! nahilo na ko sa kakaintindi sa ibang tutorial sa net pero dito ko rin pala makikita, very easy to understand!regular visitor po ko dito pero tahimik lang sa tabi! thank you po dito at sa iba pang tutorials mo at thank you rin sa iba pang contributors sa site na to! thank you po uli!!! 2thumbsup
Thanks bro, i'm glad you like it. Smile
nickel wrote:Tanon ko lang po sir buks kung ngpr0xy ka e andun n nakasave u.pg ngopen ka ng bg0ng file e pwd mo ng merge ung pr0xy m.or same pr0cedure ult,open ka matl then gwn m ulit pr0xy
bro, di ko gaano maintindihan ang tanong mo. please rephrase. at bawal din dito ang text speak. thanks.
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Post by 3DZONE Fri Jun 05, 2009 11:18 pm

Add ko lang bro boks...kasi ang gawa ko attached ko muna each poly, like leaves, trunks, flower..etc.. then Match Material, but make sure bago mag merge na-copy na rin yung materials. Pag na-merge na sa files ko, "Instance" na lang sa pag nag-multiple copy ( Korek me na ang bro kung mali ako )
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Post by bokkins Sat Jun 06, 2009 7:39 am

3DZONE wrote:Add ko lang bro boks...kasi ang gawa ko attached ko muna each poly, like leaves, trunks, flower..etc.. then Match Material, but make sure bago mag merge na-copy na rin yung materials. Pag na-merge na sa files ko, "Instance" na lang sa pag nag-multiple copy ( Korek me na ang bro kung mali ako )

Yup bro, I find that tedious lang. lalo na yung attaching of each poly. It's another method. medyo macomplicate if we mix it together. thanks anyway bro. Smile
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Post by arki_vhin Sat Jun 06, 2009 7:05 pm

minsan nwawala materials pag ganitong setup sir db?...ewan ko lang...parang attach ung natutunan ko dati d ko matandaan eh nakalimutan ko na hehehe...pero effective po ba? d po ba nawawalan ng materials?
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Post by bokkins Sat Jun 06, 2009 7:14 pm

arki_vhin wrote:minsan nwawala materials pag ganitong setup sir db?...ewan ko lang...parang attach ung natutunan ko dati d ko matandaan eh nakalimutan ko na hehehe...pero effective po ba? d po ba nawawalan ng materials?

nope. nandyan lang yan. kailangan mo lang irelink. usually kasi, before mo pa maconvert sa vrmesh, di pa narelink ang mga materials. easiest way to relink everything is save and open it again. Smile

mas delikado pa sa linking ng materials pag iattach para sa akin. pro, let's see, baka nga mas mabilis gawin. ito kasi halos wala ka ng ginawa, right click lang ok na. Smile
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Post by arkiangel Sat Jun 06, 2009 10:31 pm

Sir followup question lang..

minsan po kasi paggumagawa ako ng proxy (same procedure as 3D Zone) e lumalaki ung scale nung object pagkatapos, although wala naman masyadong problema.. yun nga lang ang concern ko lang is.. di na accurate ung size nya compared nung time na di ko pa napo-proxy yung object.

any solution to this?..
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Post by 3DZONE Sat Jun 06, 2009 10:48 pm

sir arkhi vin....ginagawa ko "Merge" ang pag-lagay ko ng Proxy...bale-Max file pa rin after doing the proxy method...kaya hindi nawawala yung mga materials kahit gaano pa karami yan....
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Post by master_grayback Mon Jun 08, 2009 3:46 am

salamat sir boks hehehe...natupad request ko thumbsup

-OT meron naba tayo tutorial ng animation walkthrough?
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Post by jhames joe albert infante Mon Jun 08, 2009 3:50 am

hhhhoooooooowaow!! salamat sir.. dahil sa mga gantong tutorial kaya nman gusto kong galawin max e Very Happy salamat ng marami sir
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Post by JAKE Tue Jun 09, 2009 5:11 am

ok to ser bok! maraming maraming salamat!
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Post by darrelljay Tue Jun 09, 2009 8:27 am

thanks po sir bokkins sa tutorial ...
godspeed. Very Happy

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Post by Butz_Arki Wed Jun 10, 2009 6:13 am

THANKS bro!!..
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Post by dennisgabriel Wed Jun 10, 2009 11:03 am

thanks sa tutorial sir boks...
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Post by boiling Sat Jun 13, 2009 6:30 am

master boks maraming salamat sa tuts na to.nagamit ko po sya first post ko.
hulog ka talaga ng langit samin. sir request naman sa susunod muti-submaterial using vray.hehehe.tahnks po ulit. more power to you sir. buttrock
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Post by v_wrangler Sat Jun 13, 2009 6:32 am

There is nothing so unique with multisubs in vray. They work the same way whatever renderer you use in max.
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Post by nomeradona Sat Jun 13, 2009 8:51 am

to yugn gusto kong pagpraktisan sa max din.. la kasing ganyan sa vray sketchup.
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Post by whey09 Sat Jun 13, 2009 10:01 am

mga masters,,,,bakit po ng cra crash max ko kapag inaatach ko na mga polys (like sir 3d zone's way),,,,,nangyayari ito kapag yung high poly trees na i pro proxy ko,,,,
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Post by jovanie_ Sat Jun 13, 2009 10:08 am

whey09 wrote:mga masters,,,,bakit po ng cra crash max ko kapag inaatach ko na mga polys (like sir 3d zone's way),,,,,nangyayari ito kapag yung high poly trees na i pro proxy ko,,,,


u mean po inatach mo ung vrayproxy mo? bka un po ng cause ng error.. try grouping it instead po..
mostly ksi ung mga high poly na trees is nka separate po ung mga leaves sa braches... i suggest proxy it separately works fine for me po...
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Post by CNgarcia Sat Jun 13, 2009 10:07 pm

yehey laking tulong po to...

medyo nabibigatan kc pc namin sir trees ngsslomo

thnx sir bokkins thumbsup
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Post by arkibons Wed Jun 17, 2009 9:26 am

sir thanks bokkins a lot this is a big help for new learner like me..
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Post by jhames joe albert infante Wed Jun 17, 2009 7:12 pm

sir tanong lang, sinubukan ko kasi, may nakaapply nman ng texture, pero ng iproxy ko na, wala ng texture... sana may sulusyon pa o kung san man ako nagkamali. 2thumbsup salamat sir
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Post by bokkins Thu Jun 18, 2009 12:40 am

jhames joe albert infante wrote:sir tanong lang, sinubukan ko kasi, may nakaapply nman ng texture, pero ng iproxy ko na, wala ng texture... sana may sulusyon pa o kung san man ako nagkamali. 2thumbsup salamat sir

pwede mo ba email sakin to? ang last na experience ko with this is group ko muna bago proxy kaya nawala. dapat nakaungroup muna bago iproxy, saka igroup ulit.
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