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3D Max Material Composition Tips

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Post by render master Thu May 07, 2009 1:47 am

I will putting here all the materials composition tips. Materials that are so rare and hard to achieve. If you have a reqeust, just post it here.
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Post by Stryker Thu May 07, 2009 1:49 am

just go on sir.... ganda tong mga tutorials mo.... thumbsup
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Post by pixelburn Thu May 07, 2009 2:29 am

ok to sir ah, very helpful itong ganitong thread....

sir request sana ako ng pool na may caustics, ung usually na nagrereflect sa ceiling!!! TIA!! Very Happy
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Post by kurdaps! Thu May 07, 2009 2:42 am

pixelburn wrote:ok to sir ah, very helpful itong ganitong thread....

sir request sana ako ng pool na may caustics, ung usually na nagrereflect sa ceiling!!! TIA!! Very Happy

Sir...may thread si Sir tribal_tuesday about the coustics. Pool ata yung gawa nya na posted dito. Paki-search na lang sa Archl ata.. Very Happy
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Post by kurdaps! Thu May 07, 2009 2:54 am

Got it!

Ito sir...check nyo.. Wink

>>>Water Bed...room<<<
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Post by render master Thu May 07, 2009 3:00 am

kurdaps! wrote:Got it!
Ito sir...check nyo.. Wink
>>>Water Bed...room<<<

thanks for the headsup sir
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Post by uwak Thu May 07, 2009 3:08 am

thank you for this sir render master...i don't know if my question is related to your thread. scratch

do you have a simple tuts on how to do the "unwarp UVW"...i read all over the internet pero medyo kumplikado kase yung explaination nila. Yun lamang po at baka sakaling matulungan nyo ako and the other newbies as well.

thanks in advance po.


Last edited by uwak on Mon May 11, 2009 2:57 am; edited 1 time in total
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Post by kurdaps! Thu May 07, 2009 3:19 am

render master wrote:
kurdaps! wrote:Got it!
Ito sir...check nyo.. Wink
>>>Water Bed...room<<<

thanks for the headsup sir

Welcome. It's my job sir.... Laughing
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Post by pixelburn Thu May 07, 2009 3:46 am

render master wrote:
kurdaps! wrote:Got it!
Ito sir...check nyo.. Wink
>>>Water Bed...room<<<

thanks for the headsup sir

salamat po sir kurdaps at sir render master!!! salamat po ng marami!!! hehehe!!! isip ulit ako ng ibang irerequest kay sir!!!!! hehehe!!!!
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Post by Stryker Thu May 07, 2009 4:11 am

agree with sir uwak... siguro ung mapping s human entourage... correct me if im wrong... uvw unwrap b ung gamit duon???
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Post by render master Sat May 09, 2009 3:35 am

uwak wrote:thank you for this sir render master...i don't know if my question is irrelevant to your thread. scratch
do you have a simple tuts on how to do the "unwarp UVW"...i read all over the internet pero medyo kumplikado kase yung explaination nila. Yun lamang po at baka sakaling matulungan nyo ako and the other newbies as well.
thanks in advance po.

coming sir, stay tuned lang.
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Post by setheichel Sun May 10, 2009 3:13 pm

mga sir parequest naman hehe... meron po ba ditong marunong magtexture ng mga cartooney characters na katulad ng mga toons ng disney pixars? papost naman po ng tutorial(s) regarding dun kahit yung pagpepaint lang ng proper textures para maachieve yung ganung kulay.... natry ko na po sa vray and mentalray yung default materials lang na nilagyan ng falloff + proper lightings for toons (i guess) kaso lang di ko padin maachieve yung pixars feel (lalo na sa skin), kaya naisip ko na siguro nga kelangan ng bonggang bonggang texturing para dun hehehe.... so please, pahelp naman po kung marunong kayo nun.... thanks in advance!!!
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Post by render master Wed May 13, 2009 12:44 am

setheichel wrote:mga sir parequest naman hehe... meron po ba ditong marunong magtexture ng mga cartooney characters na katulad ng mga toons ng disney pixars? papost naman po ng tutorial(s) regarding dun kahit yung pagpepaint lang ng proper textures para maachieve yung ganung kulay.... natry ko na po sa vray and mentalray yung default materials lang na nilagyan ng falloff + proper lightings for toons (i guess) kaso lang di ko padin maachieve yung pixars feel (lalo na sa skin), kaya naisip ko na siguro nga kelangan ng bonggang bonggang texturing para dun hehehe.... so please, pahelp naman po kung marunong kayo nun.... thanks in advance!!!

wait lang sir, magpost ako ng isa. do you have finaltoon plug-inns
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Post by setheichel Wed May 13, 2009 2:46 am

yes sir, meron po akong finaltoon kaso never ko pang nagamit Smile cge po sir wait ko tutorial mo, salamat ng marami guitarhero
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Post by v_wrangler Wed May 13, 2009 3:10 am

setheichel wrote:mga sir parequest naman hehe... meron po ba ditong marunong magtexture ng mga cartooney characters na katulad ng mga toons ng disney pixars? papost naman po ng tutorial(s) regarding dun kahit yung pagpepaint lang ng proper textures para maachieve yung ganung kulay.... natry ko na po sa vray and mentalray yung default materials lang na nilagyan ng falloff + proper lightings for toons (i guess) kaso lang di ko padin maachieve yung pixars feel (lalo na sa skin), kaya naisip ko na siguro nga kelangan ng bonggang bonggang texturing para dun hehehe.... so please, pahelp naman po kung marunong kayo nun.... thanks in advance!!!

Depende yan kung anong gusto mong i-achieve. You can do in in Max or vray out of the box. I am referring to 3D cartoons and not toon rendering ala finaltoon. They are two different ballgames. Pero bago ang lahat - pakipost mo ang ginawa mo. It's easier to learn from your own works if you know what went wrong.

Paki post ang gawa mo at ng makita natin kung ano ang hinahabol mong look at kung saan may dirperensya ang materials mo.

BTW, Speaking of 3D cartoons, aside from design - 80% of the total look is driven by lighting.

From OLDWORKS

From OLDWORKS

The above samples were done using falloffs for diffuse, simple skylight for GI and one direct light. All diffuse colors are max mats except for those that would have texts in them.
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Post by render master Wed May 13, 2009 5:28 am

thnks for the headup vertex..

to setheichel
actually there are a lot of ways to do what you want, its on the compositing procedures, light, materials

here one example i have done using toonshaders in scanline rendering.
3D Max Material Composition Tips Toon10
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Post by setheichel Wed May 13, 2009 6:40 am

@sir v_wrangler ito po yung 2 sa mga attempts kong toon rendering sa vray na ginamitan ko rin po ng falloff maps sa diffuse map:

3D Max Material Composition Tips Invade11

3D Max Material Composition Tips Pissdrunxxb


at ganito naman po sana yung want kong maachieve:

3D Max Material Composition Tips Pixarsup

BTW, Speaking of 3D cartoons, aside from design - 80% of the total look is driven by lighting.

yep, pero pano naman po ang texturing? may idea po ako sa unwrapping uv's kaso di ko talaga magets yung procedure nila sa mga ganyan klaseng toons Sad ... hmmm sa rendering naman, I think madali na para sakin na alamin yung iba't-ibang klaseng techniques since ayun lang ang hilig kong pag-eksperimentuhan sa max...

@sir render master, ahhh... parang semi cel shading po pala ang output pag ginamitan ng finaltoon hehehe... thanks, kahit papano nagkaron ako ng idea kung anong meron sa finaltoon Smile

edit: waaah ang galing ng finaltoon renders dito http://www.finalrender.com/gallery/v/finalToon/
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Post by v_wrangler Wed May 13, 2009 7:09 pm

Well, I do not think I am even worthy to dissect works from the biggies.

So I can only share how I manage doing my own works:

I always add a tint of red to areas of skin that might have translucency, I do this by painting a B&W mask to distinguise the regular skin from the reddish skin. I do not paint skin btw, its all falloff driven diffuse

As for lighting - it has been an unconscious tradition because perhaps it looks nice to our senses - shadows cool and highlights warm. Like when the sun is low, it casts a warm light and shadows appear blue. This particular contrast makes skin look nice and dull ones interesting. Also try to emphasize distance, either by lighting or dof or fogging environments.

Lastly, you might want to lessen more of the boxy straight line feel. Try to break your lines. Randomize. The freedom of line flows make cartoons - cartoons.
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Post by armageddon7380 Fri Jul 10, 2009 10:39 am

sir 2long naman...dpt ko po bang itrace ung mismong korte ng tao bgo ko ipasok sa max? or may ibang way para hndi makita ung background khit mag import ako ng jpg na tao with background? 2long naman po tnx
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Post by armageddon7380 Fri Jul 10, 2009 10:42 am

sir pano ang gagawin ko para ung kotse e parang tumatakbo talaga pag nag render ako...? ung bang blurd xa na parang tumatakbo tlga..tnx..
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Post by render master Fri Jul 10, 2009 12:35 pm

armageddon7380 wrote:sir 2long naman...dpt ko po bang itrace ung mismong korte ng tao bgo ko ipasok sa max? or may ibang way para hndi makita ung background khit mag import ako ng jpg na tao with background? 2long naman po tnx

what do you want here sir, gusto mo i-cut out ang human figure. elaborate mo pa sir kung ano gusto mo mangyari here. kung need mo ng cut out human figure, meron tayong mga link here. >>>CUT OUT PEOPLE<<<. or kung gusto mo naman parang naka mask puedeng gawin sa render elements, or if you want goggle for this rendemask plugins...
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Post by render master Fri Jul 10, 2009 12:41 pm

armageddon7380 wrote:sir pano ang gagawin ko para ung kotse e parang tumatakbo talaga pag nag render ako...? ung bang blurd xa na parang tumatakbo tlga..tnx..

with this, puede ka gumamit ng camera motion blur.... or kung sa photoshop naman try this one >>>Moving People<<<

if you need more info, it will be on the 3dmax tutorial section soon stay tune lang sir...
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Post by armageddon7380 Sat Jul 11, 2009 6:14 am

sir marami pong salamat...nxt tym ulit..tnx
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Post by anthony_als Thu Sep 03, 2009 4:54 am

sir kelangan ko po tulong nyo about curtain material or mga tulad ng gantong materials, gusto ko po kcng machieve ung manipis na tela ng kurtina ung tipong tumatagos ung light papasok sa interior,, eto po render test ko gami max 2008 at vray 1.5.
[img]3D Max Material Composition Tips Curtainrendertest[/img]
salamat po in advance masters Smile
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Post by render master Thu Sep 03, 2009 10:46 am

ganito ba sir need mo
3D Max Material Composition Tips Curtai13

3D Max Material Composition Tips Curtai14
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