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Vray Max Test render *update

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Post by nomeradona Wed Oct 22, 2008 7:51 pm

mga kababayan ko,

dapat lang malaman nyo bilib ako sa kulay ko, ako nay Pilipino

Gusto ko lanfg pasintensyahan tong unang try ko sa max. model lahat sa sketsap. tapos import sa max, at render sa vraymax.

unang una at least nalaman ko na yung workflow from SU to max, thanks to novice and chillrender's guidance.

ay naku ang laki din pala ng difference between Vray Su at vray Max lalong lao na sa camera. medyo hirap ako sa pagcontrol ng lighting. Ikalawa duon sa material, marami ding difference, pero atleast madaling maintindihan.

so mga kababayan ko, alam ko ang dami kong tanong, kaya pasensya na kayo. ito muna

1. any opinion kung paano magbalnse nh vray sky at vray sun?
2. paano ko macocorrect yung lighting para kasing orange na orange ang dating. sa vray SU kasi ang ganda ng camera may color balance sya. sa vraymax no idea
3. gusto ko yung carpet vrayfur, pero i dont have any success yet
4. any good material for glass.
5. how to put bump in vray materials.

i know i need to do a lot of reading pa kaya ang ginawa ko ay kinopya ku lahat yung info sa aversis.be pero at the same time kung may opinion kayo pakilagay narin para mas shortcut.

eto mga kababayan ko yung unang test ko sa vray max. sensya na

Vray Max Test render *update Roomtestnomer

*update ko lang po ito* na solve ko na po yung ambient na reddish, ano pala yung hdri dapat pala ilagay sa material editor, eh hindi ko nalagay so ang nanyari iba palang map ang nanduon hahahaha. so learning from the mistakes mga katoto.



isa pa pala gumawa na rin ako ng bagong vray camera. so yun pala yung mag cocorrect ng exposure ko. yun pala max camera yun. kita ko kasi yung sample ni kumander novice (salamat kumander uli). then try ko narin yung vray fur. although the result isnt good yet but happy narin kasi parnag nadadagdagan yung knowledge ko sa max.

Vray Max Test render *update Roomtest_fur800


Last edited by nomeradona on Thu Oct 30, 2008 8:29 pm; edited 2 times in total
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Post by nomeradona Wed Oct 22, 2008 7:52 pm

pahabol po mga master, mga guru at mga idol. i noticed masyadong faceted yung mga model ko galing sa sketsap, paano ba ma smooth sila. ginagamit ko yung turbo smooth pero ayaw. any suggestion po sa nangangapang pinoy.
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Post by bokkins Wed Oct 22, 2008 8:11 pm

maganda bro.

1. nanotice mo ba na may mga thick edges? yan ay dahil .3ds mo naexport, sabi sakin ni novice, gawin mong .dwg para di ka na kailangan mgdelete.

2. sa faceted naman. try smooth instead of meshsmooth. pag ayaw pa din. alter mo nalang sa max ung object. with that, matuto ka pang mgmodel sa max. hehe. papahirapan kita. Smile

pro galing bro. at least nakuha mo na. good luck, i'm sure gaganda pa ang mga next mong output. baby steps but you're making a big leap already. good job!

2thumbsup
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Post by pakunat Wed Oct 22, 2008 8:18 pm

teka sir gawan kita ng set up... pero ayos na to for firstime...
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Post by Butz_Arki Wed Oct 22, 2008 10:35 pm

ok n to pre for umpisa..mgling k nmn ns sketch up..pero mas hataw kpg gumaling k din s max...ayuz k idol
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Post by chillrender Wed Oct 22, 2008 10:59 pm

nice start sir, regarding sa sinabi ni sir bokins about edges, i want to clarify lng sir na pwed rin mawala yung edges kng i export mo into 3ds, just uncheck lng yung edges sa option bago mo i convert into 3ds file yung lng sir Nomer,
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Post by ronski_g Wed Oct 22, 2008 11:09 pm

Hi bro! Actually IMHO, the things that you know on sketchup is probably just a tip of 3dsmax's iceberg... In terms of VRAY, hhmmmm... Maybe half or close to a half ang capabilities.... vray SU vs. vay 3DSMAX. Sa glass naman... don't ask for materials, kasi it's basically a combination of settings sa vray shaders to whatever glass you wanna produce... That's it! Hope that helps bro.... thumbsup
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Post by SunDance Wed Oct 22, 2008 11:26 pm

agree ako sa mga tips nila sir.... bagay na bagay ung mga paintings mo sa scene mo sir... keep it up! 2thumbsup
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Post by ERICK Thu Oct 23, 2008 1:09 am

wag mo iwan si jds... hehehe... if you only have a ym account.. can teach you online... as what i love to do... goodluck sir
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Post by jadamat Thu Oct 23, 2008 3:28 am

not bad po....post mo sir yung mga turo ng mga masters...hihihih...
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Post by arki_vhin Thu Oct 23, 2008 5:59 am

patay yari n kayo...eto n nga ba cnasabi qo e..nagpalit k na ha...wag kna gmit ng components..madame nman magaganda 3ds na iba e...hlos gnun din setup ng vray max at su....camera nga lng mahirap heheh...wag mo klimutan may region render sa max yan gusto qo...at proxy...matututo din tayo heheh
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Post by nomeradona Sat Oct 25, 2008 9:19 am

ay kagagaling ko lang ng hanoi, north of vietnam. nakakapagod din. must an kayo? 3 days ala ako dito ah. so kababasa ko palang ng comment nyo

@guru (bokkins) ay maraming salamat sa encouragement. titingnan ko yung mga advise at pointers. i will have always a listening ears from you master guru. saya nga and daming living resources puro mga legend pa.

@idol(pakunat) ay salamat kung pwede mo kung matulungan sa setup... alam ko mas magging madali and learning curve.

@butzoy_isa rin sa mga loyal.. salamat many times.

@chill. wow pre thats a real gem thank u thank sa isang dakilang master sa workflow between su and max.

@ronski... tamang tama ka doon. i just realized that. i thought lapit lang kasing yung vray rhino at vray su eh halos pareho. pagdating pala sa max ibang iba rin. salamat ron ah.

@sundance.. salamat bro appreciate mo paintings ko. parang ikaw lang nakapansin.

@erick.. no way na iiwan si pareng jeff at pareng su no. jsut really noway. i just really want to achieve something more. ang sarap ngang laruin at ipresent yung mga concept sa mga client. real time ang model. i have to be honest, ang dalin makapgkumbinsi ng cliente kapag 3d model mismo ang pinakita mo.

@jadamat. sige bro pagpisthain natin

@vhin. yo bro musta na. hindi naman nagpalit, kit mo workflow su parin model. tama ka duon sa region render at vray proxy..

cheers!!!
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Post by novice Sun Oct 26, 2008 7:57 pm

nomeradona wrote:
1. any opinion kung paano magbalnse nh vray sky at vray sun?
2. paano ko macocorrect yung lighting para kasing orange na orange ang dating. sa vray SU kasi ang ganda ng camera may color balance sya. sa vraymax no idea
3. gusto ko yung carpet vrayfur, pero i dont have any success yet
4. any good material for glass.
5. how to put bump in vray materials.

1.) TAE mo lang yan, Trial And Error.
2.) may color balance din sa frame editor, i think yung lower icons.
3.) carpet, mahabang palinawagan, pero pwede mo rin pm si boss erick o ako, sha kasi nagturo sakin nun. Very Happy
4.) i can send you one if you want to.
5.) sa options ng material meron bump tab dun, click mo lang and browse the bump file you have.

hope naka help kahit konti. sorry di ko pa nasend yung file na need mo, ihahabol ko din yun pag need mo din talaga. Very Happy

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Post by nomeradona Mon Oct 27, 2008 10:17 am

novice wrote:
nomeradona wrote:
1. any opinion kung paano magbalnse nh vray sky at vray sun?
2. paano ko macocorrect yung lighting para kasing orange na orange ang dating. sa vray SU kasi ang ganda ng camera may color balance sya. sa vraymax no idea
3. gusto ko yung carpet vrayfur, pero i dont have any success yet
4. any good material for glass.
5. how to put bump in vray materials.

1.) TAE mo lang yan, Trial And Error.
2.) may color balance din sa frame editor, i think yung lower icons.
3.) carpet, mahabang palinawagan, pero pwede mo rin pm si boss erick o ako, sha kasi nagturo sakin nun. Very Happy
4.) i can send you one if you want to.
5.) sa options ng material meron bump tab dun, click mo lang and browse the bump file you have.

hope naka help kahit konti. sorry di ko pa nasend yung file na need mo, ihahabol ko din yun pag need mo din talaga. Very Happy

sige bro salamat. syempre kakatulong din yun.kung may kailangan kakatok ako. i will wait for yiur model parin

ang problema ko talaga ay pag smooth sa max ng mga gawang sketsap. mapa smooth, mapa smooth or tubo smooth modifier nagkakaroon ng mga itim itim. anyway i think i try ko yung smooth and subdivide plugins muna sa sketchup before exporting them. ang advise eh magdepend sa mga evermotion o yung mga 3ds models. ok pero ayaw ko minsan ayaw ko ring maging dependent sa mga yun. anyhow i ll will see how it will work too
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Post by nomeradona Mon Oct 27, 2008 10:21 am

eto yung sketsap equivalent. render in vray SU. iniba ko yung sofa.

Vray Max Test render *update Livingvray-2
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Post by ERICK Mon Oct 27, 2008 6:53 pm

the best ka pa din sa sketchup ser....
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Post by jay3design Mon Oct 27, 2008 7:02 pm

okay na okay na bro maganda na kuha muna hehehe... keep it up buttrock
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Post by nomeradona Mon Oct 27, 2008 7:09 pm

jay3design wrote:okay na okay na bro maganda na kuha muna hehehe... keep it up buttrock
salamat tol. sa tutuo lang bro hirap pa rin lalo na sa poagsmooth ng mga sketsap model. may itim itim na lumalabas. kaya yun render ko nalang ng vray sketsap. kita mo yung last image?
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Post by nomeradona Mon Oct 27, 2008 7:10 pm

ERICK wrote:the best ka pa din sa sketchup ser....
yun misan ang hirap. dahil nasanay sa sketsap, nahirapan lang ng kaunti gusto mag give up kaagad.
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Post by jay3design Mon Oct 27, 2008 7:16 pm

nomeradona wrote:
jay3design wrote:okay na okay na bro maganda na kuha muna hehehe... keep it up buttrock
salamat tol. sa tutuo lang bro hirap pa rin lalo na sa poagsmooth ng mga sketsap model. may itim itim na lumalabas. kaya yun render ko nalang ng vray sketsap. kita mo yung last image?

bro adjust mo cguro yng sadivition mo ng materials mo, o kaya sa color mapping nya sa setting ng render, ano bang gamit mo na color mapping mo
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Post by nomeradona Mon Oct 27, 2008 7:26 pm

jay3design wrote:
nomeradona wrote:
jay3design wrote:okay na okay na bro maganda na kuha muna hehehe... keep it up buttrock
salamat tol. sa tutuo lang bro hirap pa rin lalo na sa poagsmooth ng mga sketsap model. may itim itim na lumalabas. kaya yun render ko nalang ng vray sketsap. kita mo yung last image?

bro adjust mo cguro yng sadivition mo ng materials mo, o kaya sa color mapping nya sa setting ng render, ano bang gamit mo na color mapping mo


salamat jay sa yung advice. alam ko hindi ko pinakialaman yun color maping so default ang ginamit ko. yugn color mapping duon sa vray sketsap din kasi default din ang gamit ko. di ba yung color mapping is more on burn values? anu ba talga yugn fuction ng color mapping bro, especially sa max?
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Post by jay3design Mon Oct 27, 2008 7:42 pm

nomeradona wrote:
jay3design wrote:
nomeradona wrote:
jay3design wrote:okay na okay na bro maganda na kuha muna hehehe... keep it up buttrock
salamat tol. sa tutuo lang bro hirap pa rin lalo na sa poagsmooth ng mga sketsap model. may itim itim na lumalabas. kaya yun render ko nalang ng vray sketsap. kita mo yung last image?

bro adjust mo cguro yng sadivition mo ng materials mo, o kaya sa color mapping nya sa setting ng render, ano bang gamit mo na color mapping mo


salamat jay sa yung advice. alam ko hindi ko pinakialaman yun color maping so default ang ginamit ko. yugn color mapping duon sa vray sketsap din kasi default din ang gamit ko. di ba yung color mapping is more on burn values? anu ba talga yugn fuction ng color mapping bro, especially sa max?

bro itong link ng color mapping basahin mo nlng hehehe... pag nasaba muna bro bigayn nlng kita ng tip hehehe ...baka maka2lng din me sayo ym mo nlng me design_sernal@yahoo.com
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Post by jay3design Mon Oct 27, 2008 7:43 pm

ito pla bro yng link hehehe.....http://www.spot3d.com/vray/help/150SP1/render_params_colormapping.htm
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Post by nomeradona Mon Oct 27, 2008 7:51 pm

salamat jay. kababasa kulang. ang laki rin paal ng role nun. parang psot processing tool. hehehehe. i think swak yung hinala mo duon sa first max test ko. sige pakikalaman ko yun.
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Post by jay3design Mon Oct 27, 2008 8:00 pm

nomeradona wrote:salamat jay. kababasa kulang. ang laki rin paal ng role nun. parang psot processing tool. hehehehe. i think swak yung hinala mo duon sa first max test ko. sige pakikalaman ko yun.

cge bro kalkalin mo hehehe... thumbsup
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