Gate lng (need suggestions)
+3
arki_vhin
jhames joe albert infante
corpsegrinder
7 posters
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Gate lng (need suggestions)
gudafternun CGP.. post ko lng tong latest sakin.. hope mkasugest p po kau sa sa render especially sa design. tnx in advance.
corpsegrinder- CGP Guru
- Number of posts : 1423
Age : 39
Location : Zamboanga City
Registration date : 12/02/2009
Re: Gate lng (need suggestions)
panalo corpse! ung ground mat lang cgro kulang ng bump night scne nman
jhames joe albert infante- CGP Expert
- Number of posts : 2733
Age : 39
Location : San Mateo Isabela/Singapore
Registration date : 18/11/2008
Re: Gate lng (need suggestions)
palitan mo ng mas magandang wood ang gate prang lumang wood n xa eh...
ung iba panalo nga
ung iba panalo nga
arki_vhin- CGP Dabarkads
- Number of posts : 2172
Age : 38
Location : batang caloocan, tinapon sa SG
Registration date : 21/09/2008
Re: Gate lng (need suggestions)
jhames joe albert infante wrote:panalo corpse! ung ground mat lang cgro kulang ng bump night scne nman
oo nga bro kulang sa bump hangang ngaun d ko prin matanxa ng maaus.hehe salamt bro!
corpsegrinder- CGP Guru
- Number of posts : 1423
Age : 39
Location : Zamboanga City
Registration date : 12/02/2009
Re: Gate lng (need suggestions)
arki_vhin wrote:palitan mo ng mas magandang wood ang gate prang lumang wood n xa eh...
ung iba panalo nga
oo nga bro, pero cnadya ko nlng ganun para bka kc ayos tignan.hehe. salamat.
corpsegrinder- CGP Guru
- Number of posts : 1423
Age : 39
Location : Zamboanga City
Registration date : 12/02/2009
Re: Gate lng (need suggestions)
gud day sir!! hmmm..anong ginamit mo sa bricks that cladded sa mga posts? material displacement, vray displacement modifier or standard displacement modifier? kc ang corners medyo ng-offset d tight bound..about the color mapping mo sir? why don't u try exponential pump up the dark multiplier and the bright multiplier? suggestions lg po sir bka mganda ang klabasan ng image esp sa first image..keep it up bro!!
taga_probins- CGP Apprentice
- Number of posts : 210
Age : 43
Location : VAULT 101
Registration date : 26/02/2009
Re: Gate lng (need suggestions)
Nice one bro. just bright it a little, like second bright. Render is ok already. may mga konting tweaking lang na kailangan like yung stone cladding. use 3d mapping sa displacement and check mo yung continuity.
Sa design naman, you should define first your theme, lalo na resort ito, dapat meron syang specifics. and from there, saka ka na pumili ng mga elements that falls under that certain theme. try to avoid a clash of the things you like and put it them all together. Lagyan mo din ng focus. parang yun lang ang maganda then the rest is normal. yun lang cguro muna ang macomment ko. good luck bro.
Sa design naman, you should define first your theme, lalo na resort ito, dapat meron syang specifics. and from there, saka ka na pumili ng mga elements that falls under that certain theme. try to avoid a clash of the things you like and put it them all together. Lagyan mo din ng focus. parang yun lang ang maganda then the rest is normal. yun lang cguro muna ang macomment ko. good luck bro.
Re: Gate lng (need suggestions)
pansin ko sir nde nyo po yata nai-set ng maayos ang primary at secondary bounces nyo! kaya u have dark areas!!!
and sir sa design naman po, agree po ako sa sinabi ni sir bokkins!!
u should come out first with a thematic concept!!
sa modeling po ay panalo!!!!
any way i like the second image!!!!
keep on posting!!!!
and sir sa design naman po, agree po ako sa sinabi ni sir bokkins!!
u should come out first with a thematic concept!!
sa modeling po ay panalo!!!!
any way i like the second image!!!!
keep on posting!!!!
pixelburn- CGP Guru
- Number of posts : 1436
Age : 40
Location : Dubai, SAN PEDRO, LAGUNA, Brunei Darrusalam
Registration date : 09/04/2009
Re: Gate lng (need suggestions)
taga_probins wrote:gud day sir!! hmmm..anong ginamit mo sa bricks that cladded sa mga posts? material displacement, vray displacement modifier or standard displacement modifier? kc ang corners medyo ng-offset d tight bound..about the color mapping mo sir? why don't u try exponential pump up the dark multiplier and the bright multiplier? suggestions lg po sir bka mganda ang klabasan ng image esp sa first image..keep it up bro!!
tnx sir at napancn nyo ung sa bricks kc un po ung gusto ko tlagang itanong, bkit po nghihiwalay un everytym mddisplace ako, khit sa grass nabubutas po.. hndi ko p po tlaga alam hangang ngaun pano po ung ginagawa sa max.. kc sa VFSU ok naman hndi ngoffset.. ano po b gawin? tnx in advance sir.
corpsegrinder- CGP Guru
- Number of posts : 1423
Age : 39
Location : Zamboanga City
Registration date : 12/02/2009
Re: Gate lng (need suggestions)
bokkins wrote:Nice one bro. just bright it a little, like second bright. Render is ok already. may mga konting tweaking lang na kailangan like yung stone cladding. use 3d mapping sa displacement and check mo yung continuity.
Sa design naman, you should define first your theme, lalo na resort ito, dapat meron syang specifics. and from there, saka ka na pumili ng mga elements that falls under that certain theme. try to avoid a clash of the things you like and put it them all together. Lagyan mo din ng focus. parang yun lang ang maganda then the rest is normal. yun lang cguro muna ang macomment ko. good luck bro.
sir boks copy po lahat yan.. salamat dn sa pgturo regarding displacement.. oo nga sir noh kelangan ng focus lng.. maraming salamat sir. dabest k!
corpsegrinder- CGP Guru
- Number of posts : 1423
Age : 39
Location : Zamboanga City
Registration date : 12/02/2009
Re: Gate lng (need suggestions)
maraming salamat sir pixelburn, marami pla tlagang factors kung bkit meron dark areas or mali ung displacement hehe, honestly ngaun ko lng nalaman yan.. reinhard lng po always gamit ko.hehe. salmat ng marami.
corpsegrinder- CGP Guru
- Number of posts : 1423
Age : 39
Location : Zamboanga City
Registration date : 12/02/2009
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