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Gate lng (need suggestions)

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arki_vhin
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Post by corpsegrinder Tue Apr 21, 2009 2:18 am

gudafternun CGP.. post ko lng tong latest sakin.. hope mkasugest p po kau sa sa render especially sa design. tnx in advance. Smile

Gate lng (need suggestions) Melines_spa

Gate lng (need suggestions) Melines_spa2

Gate lng (need suggestions) Melines_spa3
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Post by jhames joe albert infante Tue Apr 21, 2009 2:35 am

panalo corpse! ung ground mat lang cgro kulang ng bump thumbsup night scne nman Very Happy
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Post by arki_vhin Tue Apr 21, 2009 2:44 am

palitan mo ng mas magandang wood ang gate prang lumang wood n xa eh...
ung iba panalo nga
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Post by corpsegrinder Tue Apr 21, 2009 2:48 am

jhames joe albert infante wrote:panalo corpse! ung ground mat lang cgro kulang ng bump thumbsup night scne nman Very Happy

oo nga bro kulang sa bump hangang ngaun d ko prin matanxa ng maaus.hehe salamt bro! thumbsup
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Post by corpsegrinder Tue Apr 21, 2009 2:49 am

arki_vhin wrote:palitan mo ng mas magandang wood ang gate prang lumang wood n xa eh...
ung iba panalo nga

oo nga bro, pero cnadya ko nlng ganun para bka kc ayos tignan.hehe. salamat. thumbsup
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Post by taga_probins Tue Apr 21, 2009 4:10 am

gud day sir!! hmmm..anong ginamit mo sa bricks that cladded sa mga posts? material displacement, vray displacement modifier or standard displacement modifier? kc ang corners medyo ng-offset d tight bound..about the color mapping mo sir? why don't u try exponential pump up the dark multiplier and the bright multiplier? suggestions lg po sir bka mganda ang klabasan ng image esp sa first image..keep it up bro!! thumbsup
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Post by bokkins Tue Apr 21, 2009 4:24 am

Nice one bro. just bright it a little, like second bright. Render is ok already. may mga konting tweaking lang na kailangan like yung stone cladding. use 3d mapping sa displacement and check mo yung continuity.

Sa design naman, you should define first your theme, lalo na resort ito, dapat meron syang specifics. and from there, saka ka na pumili ng mga elements that falls under that certain theme. try to avoid a clash of the things you like and put it them all together. Lagyan mo din ng focus. parang yun lang ang maganda then the rest is normal. yun lang cguro muna ang macomment ko. good luck bro. 2thumbsup
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Post by pixelburn Tue Apr 21, 2009 5:20 am

pansin ko sir nde nyo po yata nai-set ng maayos ang primary at secondary bounces nyo! kaya u have dark areas!!!

and sir sa design naman po, agree po ako sa sinabi ni sir bokkins!!
u should come out first with a thematic concept!!

sa modeling po ay panalo!!!!


any way i like the second image!!!!

keep on posting!!!!
cher cher cher cher cher cher cher cher cher cher
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Post by corpsegrinder Tue Apr 21, 2009 6:29 pm

taga_probins wrote:gud day sir!! hmmm..anong ginamit mo sa bricks that cladded sa mga posts? material displacement, vray displacement modifier or standard displacement modifier? kc ang corners medyo ng-offset d tight bound..about the color mapping mo sir? why don't u try exponential pump up the dark multiplier and the bright multiplier? suggestions lg po sir bka mganda ang klabasan ng image esp sa first image..keep it up bro!! thumbsup

tnx sir at napancn nyo ung sa bricks kc un po ung gusto ko tlagang itanong, bkit po nghihiwalay un everytym mddisplace ako, khit sa grass nabubutas po.. hndi ko p po tlaga alam hangang ngaun pano po ung ginagawa sa max.. kc sa VFSU ok naman hndi ngoffset.. ano po b gawin? tnx in advance sir. Very Happy
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Post by corpsegrinder Tue Apr 21, 2009 6:32 pm

bokkins wrote:Nice one bro. just bright it a little, like second bright. Render is ok already. may mga konting tweaking lang na kailangan like yung stone cladding. use 3d mapping sa displacement and check mo yung continuity.

Sa design naman, you should define first your theme, lalo na resort ito, dapat meron syang specifics. and from there, saka ka na pumili ng mga elements that falls under that certain theme. try to avoid a clash of the things you like and put it them all together. Lagyan mo din ng focus. parang yun lang ang maganda then the rest is normal. yun lang cguro muna ang macomment ko. good luck bro. 2thumbsup

sir boks copy po lahat yan.. salamat dn sa pgturo regarding displacement.. oo nga sir noh kelangan ng focus lng.. maraming salamat sir. dabest k! thumbsup
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Post by corpsegrinder Tue Apr 21, 2009 6:37 pm

maraming salamat sir pixelburn, marami pla tlagang factors kung bkit meron dark areas or mali ung displacement hehe, honestly ngaun ko lng nalaman yan.. reinhard lng po always gamit ko.hehe. salmat ng marami. Smile
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Post by demonpepper Wed May 06, 2009 11:00 am

okey na man sir ang gate... nice cam angle
wood materials lng cguro
Very Happy
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