Baking animation from max 2009 and then export to Maya 2009.
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Baking animation from max 2009 and then export to Maya 2009.
Has anyone ever done this here?
my senior 3d gave me an outsourced max animation of an animal and it has baked animations in its mesh. I've successfully converted the camera and other elements unto maya 2009 using the fbx plugin but somehow baked animations from the animal mesh just wont convert. I've tried also doing "snapshot" frame by frame in max and converting the meshes in .obj format and then importing those meshes in maya 2009 and used a script to turn visibility on and off on all meshes to "fake" the animation but it is quite tedious and the files would reach unmanageable huge file sizes. i'm also trying out okino polytrans but still i'm not quite successful.
if anyone knows a workaround to this i would love to hear your suggestions. thanks
my senior 3d gave me an outsourced max animation of an animal and it has baked animations in its mesh. I've successfully converted the camera and other elements unto maya 2009 using the fbx plugin but somehow baked animations from the animal mesh just wont convert. I've tried also doing "snapshot" frame by frame in max and converting the meshes in .obj format and then importing those meshes in maya 2009 and used a script to turn visibility on and off on all meshes to "fake" the animation but it is quite tedious and the files would reach unmanageable huge file sizes. i'm also trying out okino polytrans but still i'm not quite successful.
if anyone knows a workaround to this i would love to hear your suggestions. thanks
Re: Baking animation from max 2009 and then export to Maya 2009.
woohoo! finally got it to work a few minutes ago!
it happens that Point Cache modifiers exports any sort of animation to .xml/.mc format for use with maya's geometry cache. works perfectly with baked animation, skin deformations, and your normal transforms (move,rotate,scale). phew! that gave me quite a headache.
it happens that Point Cache modifiers exports any sort of animation to .xml/.mc format for use with maya's geometry cache. works perfectly with baked animation, skin deformations, and your normal transforms (move,rotate,scale). phew! that gave me quite a headache.
Re: Baking animation from max 2009 and then export to Maya 2009.
congrats for the breakthrough bro!
tutik- The Spy
- Number of posts : 1715
Registration date : 01/10/2008
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