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Practice Render

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Practice Render Empty Practice Render

Post by olivArch Fri Apr 10, 2009 4:16 am

Hello CGpips, Ngayon lng po ulit nagkatym. Practice render po Exterior rendering.
C&Cs for further improvement. Thanks and more power.
Practice Render Stone

Practice Render Stone2

here is the settings pakisilip po kasi the day scene it takes 4 hours in 1600 x 1200 Vray ir. map High
Second image 1 hr 26 min 1200 x 900 ir. map medium

Practice Render VraySet
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Post by pixelburn Fri Apr 10, 2009 4:24 am

malaking factor sir din ang bg! may be you should choose another one!!! sa settings mo sir siguro u should try na itaas ung light cache mo ng unti!!! but anyway ayus tong render nyo sir!!! i like the first image!!!! wait na lang po tayo sa ibang mga master dto!! coz coming from me, im only baguhan! !! thumbsup posmore
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Post by bokkins Fri Apr 10, 2009 4:33 am

ok ung settings mo. displacement at 3d trees and ngpatagal ng render.

comment ko is sobrang nipis ng roof mo. mga 0.3-0.5 dapat ang thickness nya kasi madami pang kasama sa support for claytiles.

also, gamit ka ng 3d mapping sa displacement, then check mo yung keep continuity para di sumabok ang edges. good luck. Smile
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Post by uwak Fri Apr 10, 2009 4:39 am

nise post ...masyado lang atang napanipis ang cieling mo sir...comment na rin sa BG, palitan mo nalang siguro ng mas okay...sa night mode lalo parang mga mga burned part sa sky..The reflection from the mirror medyo mali din ata...

try mo sir mag research sa tutorial natin dito sa CGP, malaking tulong yan to improve your work...keep posting sir!

antayin nalang natin yung iba for more comments...

thumbsup
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Post by Butz_Arki Fri Apr 10, 2009 5:03 am

render settings is ok nmn...like bro bokkins said, kaya tumagal rendering time mo kc dhil sa displacement..1st image medyo ok n..just the ceiling lang tlga..2nd image. better remove the burnt area sa bg pra mas mganda tingnan..night scene yan dapt wla n yun...post more....
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Post by jhames joe albert infante Fri Apr 10, 2009 6:33 am

Ps problem on BG fromthe 2nd image.. try desaturating the image first, then lower the lighten bar on the hue saturation tool.. thumbsup
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Post by jarul Fri Apr 10, 2009 6:49 am

paktis lng tayo ng praktis ser,,marami tutulong saatin dito..
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Post by 3dact Fri Apr 10, 2009 7:13 am

some comments have been said sir..for me, sometyms it is better to model some parts of our scene than adding a displacement modifier..imho..i know you got the skills just keep it up thumbsup ganda nga pala ng lightings ehe!!

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Post by olivArch Fri Apr 10, 2009 8:58 am

pixelburn wrote:malaking factor sir din ang bg! may be you should choose another one!!! sa settings mo sir siguro u should try na itaas ung light cache mo ng unti!!! but anyway ayus tong render nyo sir!!! i like the first image!!!! wait na lang po tayo sa ibang mga master dto!! coz coming from me, im only baguhan! !! thumbsup posmore

Thanks for dropping by. ok po try to find a better bg.
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Post by olivArch Fri Apr 10, 2009 9:03 am

bokkins wrote:ok ung settings mo. displacement at 3d trees and ngpatagal ng render.

comment ko is sobrang nipis ng roof mo. mga 0.3-0.5 dapat ang thickness nya kasi madami pang kasama sa support for claytiles.

also, gamit ka ng 3d mapping sa displacement, then check mo yung keep continuity para di sumabok ang edges. good luck. Smile

Ganun po ba so mas mabuti po kung minomodel n lng yong ibang object rather than lagyan ng displacement? 3d mapping displacement sa Vray displacement po ba yon? and about sa roofing sorry about that. masyado nga pong napanipis. try to model again and render. Anyways thanks for dropping by master.
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Post by olivArch Fri Apr 10, 2009 9:04 am

uwak wrote:nise post ...masyado lang atang napanipis ang cieling mo sir...comment na rin sa BG, palitan mo nalang siguro ng mas okay...sa night mode lalo parang mga mga burned part sa sky..The reflection from the mirror medyo mali din ata...

try mo sir mag research sa tutorial natin dito sa CGP, malaking tulong yan to improve your work...keep posting sir!

antayin nalang natin yung iba for more comments...

thumbsup

Ok po noted po lahat ng comments nyo. paractice n lng po ulit to apply all corrections. Thanks po.
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Post by james_iha Fri Apr 10, 2009 11:55 am

i know this..... tambay lng tayu d2 kapatid... para marami tayong matutunan... nice one on this bro..... mabuhay ka banana
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Post by callow_arki28 Fri Apr 10, 2009 12:19 pm

maganda yung road map sana meron din ako nyan hehe, at saka maganda din yung render setting mo, tuloy mo lang or pagexperementuhan pa yung timpla para makadiscover ka pa ibat ibang mga setting, i agree with our master's ccs, nice work, medyo maging aware ka lang sa mga details ng structures and tama yan try to improve your mapping and bg selection, gudluck bro! 2thumbsup 2thumbsup
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Post by darwinzzkie Fri Apr 10, 2009 1:01 pm

nasabi na nla lahat. just keep on practicing gaya ko hehe.
para humusay pa tayo.
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Post by KONGRESMAN Fri Apr 10, 2009 1:21 pm

sakin po ang comment ko lang po ay yung displacemetn! nasabi na po nila lahat!!! inuman na
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Post by alwin Fri Apr 10, 2009 2:06 pm

nice images sir! comments have been stated just follow as what they told!
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Post by dickie_ilagan Fri Apr 10, 2009 11:05 pm

tweak lang ng tweak..
you can using FFD modifier a much cleaner approach para madisplace mo objects in the scene

right now, it's somehow a straight forward things
do some material tweaking also on the house
ma-iimprove mo pa naman lahat yan..

just focus on once item at a time
makikita mo rin ang differences after retouching the scene....


hope it gave insights..!!!


Very Happy Smile
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Post by kaLbo Fri Apr 10, 2009 11:27 pm

ok yung Lighting sir...
nasabi na niLa yung ibang comment...
comment ko Lng is mas ok sana kung may ridge roLL...
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