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Wire and Isoline Clay Render in 3DS

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Wire and Isoline Clay Render in 3DS Empty Wire and Isoline Clay Render in 3DS

Post by bokkins Thu Apr 09, 2009 4:31 am

tutorials courtesy of www.secondpictures.com. Smile

http://www.secondpicture.com/tutorials/3d/wire_and_isoline_clay_render_in_3ds_max.html

Wire and Isoline Clay Render in 3DS Wire_clay_render_in_3d_studio_max
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Post by WenZ3D Thu Apr 09, 2009 6:48 am

HANEP TO BOK, thanks for sharing iDOL...
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Post by darwinzzkie Fri Apr 10, 2009 2:49 am

eto pala yung hinahanap ko dati.
salamat ulit sir boks. 2thumbsup
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Post by Butz_Arki Fri Apr 10, 2009 3:52 am

salamat sa pagbahagi nito tol...
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Post by pixelburn Fri Apr 10, 2009 4:07 am

laking tulong to sir sa mga begginners! tanx for sharing us the link!!!! thumbsup
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Post by bokkins Fri Apr 10, 2009 4:33 am

no problem mga bro. google lang yan. Smile
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Post by rockgem Sat Apr 11, 2009 7:38 am

oooh thanks for posting this here sir boks. saw this a couple years back but forgot to bookmark it.

on another note, wire or isoline renders can also be easily achieved with VrayEdgesTex map on the diffuse channel of your standard VRayMtl.

VRayEdgesTex Map

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Post by bokkins Sat Apr 11, 2009 8:21 am

Thanks rockgem. Smile 2thumbsup
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Post by arkiedmund Sat Apr 11, 2009 8:22 am

ok to, masubukan nga...thanks for sharing guys...
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Post by v_wrangler Sat Apr 11, 2009 7:36 pm

To add, you can also use a simple white bitmap with black outlines on the edges - and face map that if you're a bit lazy tinkering with the gradients.

But of course, if you are a max/vray fanatic - you could also try vrayedges texture or the default INK and Paint materials in 3dsmax.
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Post by WenZ3D Sun Apr 12, 2009 2:17 am

Thanks sir V, nice tuts explained well... thank for sharing Bok
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Post by rockgem Sun Apr 12, 2009 10:29 am

another workaround or rather style would be:
1. edit poly/edit mesh - select all edges - create new shape from selection/create shape from edges.
2. convert new shape to editable spline and enable viewport/render.
3. apply a colored mat to the shape and just adjust the size of "wires" on the editable spline.

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Post by v_wrangler Sun Apr 12, 2009 10:33 am

rockgem wrote:another workaround or rather style would be:
1. edit poly/edit mesh - select all edges - create new shape from selection/create shape from edges.
2. convert new shape to editable spline and enable viewport/render.
3. apply a colored mat to the shape and just adjust the size of "wires" on the editable spline.

While in principle this isn't wrong, the process is akin to just adding a lathe modifier with only the edges on. In max, there are a million ways to do the same thing - you just need to choose what's further editable, faster and not so ram-hungry..
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Post by rockgem Sun Apr 12, 2009 10:36 am

well said sir V. that is exactly why i love doing CG.

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