clay render without affecting some materials...
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clay render without affecting some materials...
In this tutorial i want to show a simple but effective approach in doing a render a scene as clay render by checking override materials and choice a material which is not affected by override materials, and on this scene i select a stained glass, and put emmisive material inside the lamp.
process : model in su8 + vray version 1.48.91
process : model in su8 + vray version 1.48.91
Re: clay render without affecting some materials...
thanthan wrote:nice tutrial again sir dahil diyan
hehehe wala lang.
Re: clay render without affecting some materials...
ok to master Z, simple pero rock, malaking tulong to sir...
sir baka meron kayo tutorial sa caustics...
sir baka meron kayo tutorial sa caustics...
dedspecdam- CGP Apprentice
- Number of posts : 364
Age : 50
Location : qatar, pamp. phil.
Registration date : 25/05/2011
Re: clay render without affecting some materials...
THANKS, great tip.
designets- CGP Newbie
- Number of posts : 15
Age : 46
Location : Belgium
Registration date : 21/11/2010
Re: clay render without affecting some materials...
In addition to the original poster's tut:
A not-so-elegant but highly practical process (specially if you render elements) to accomplish multiple, temporary or final changes in a single max scene file is to use "Scene States". Right-click anywhere in the Viewports, save current scene, make changes to anything in the scene, like changing materials or lighting and save scene state to a file...
Rinse and repeat.
A not-so-elegant but highly practical process (specially if you render elements) to accomplish multiple, temporary or final changes in a single max scene file is to use "Scene States". Right-click anywhere in the Viewports, save current scene, make changes to anything in the scene, like changing materials or lighting and save scene state to a file...
Rinse and repeat.
Re: clay render without affecting some materials...
designets wrote:THANKS, great tip.
v_wrangler wrote:In addition to the original poster's tut:
A not-so-elegant but highly practical process (specially if you render elements) to accomplish multiple, temporary or final changes in a single max scene file is to use "Scene States". Right-click anywhere in the Viewports, save current scene, make changes to anything in the scene, like changing materials or lighting and save scene state to a file...
Rinse and repeat.
thank's v-wrangler for additional info.
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