Map Tiling
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3dact
mokong
KONGRESMAN
edwardbctech
reggie0711
Butz_Arki
cubi_o:
ERICK
12 posters
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Map Tiling
i dont know kung na discuss na to dito... as i encounter always pag nag te-texture sa max... i always set the tiling between 0.01-0.05 to get the right tiling... pag ni-set ko kase sa 1 or higher sobra syang masinsin (maliit) and as per arkhithekthura's stucco wall material settings, he set his texture at 6 and 4 w/c is too small na nung ginaya ko.. anyone knows??
Re: Map Tiling
sir eric, try to check your unit setup..
- if its meter sa display ,dapat meter then yung unit sa system.
pag milli...dapat milli then..
check nyo lang po if it works..
- if its meter sa display ,dapat meter then yung unit sa system.
pag milli...dapat milli then..
check nyo lang po if it works..
cubi_o:- The Hobbyist
- Number of posts : 1210
Registration date : 21/09/2008
Re: Map Tiling
i agree with this bro..all units must be the same to avoid errors..
cubi_o: wrote:sir eric, try to check your unit setup..
- if its meter sa display ,dapat meter then yung unit sa system.
pag mm...dapat mm then cla lahat..
check nyo lang po if it works..
Re: Map Tiling
cubi_o: wrote:sir eric, try to check your unit setup..
- if its meter sa display ,dapat meter then yung unit sa system.
pag milli...dapat milli then..
check nyo lang po if it works..
millimeter po ang set up ko sir... even sa autocad mm din ung unit of measurement ko... pero ganun pa din... may iba po bang ina-adjust?
Re: Map Tiling
hndi na sir.. just multiply it nlng base dun sa units na gmt mo.. mhrp mag bgo ng units na nkasanayan mu na...
gngwa ko sir uvwmap pra actual size ang nalalagay ko...
tpos sa tiling 1 is to 1...
gngwa ko sir uvwmap pra actual size ang nalalagay ko...
tpos sa tiling 1 is to 1...
reggie0711- CGP Guru
- Number of posts : 1680
Age : 41
Location : palaboy laboy sa singapore
Registration date : 31/10/2008
Re: Map Tiling
reggie0711 wrote:hndi na sir.. just multiply it nlng base dun sa units na gmt mo.. mhrp mag bgo ng units na nkasanayan mu na...
gngwa ko sir uvwmap pra actual size ang nalalagay ko...
tpos sa tiling 1 is to 1...
so every map eh palaging me uvwmap?
Re: Map Tiling
kc ang ginagawa ko...pag galing cya sa cad..
pag mm ang measurement..i import ko rin cya as mm sa max..
kahit na naka unit set up yung max ko as meters..
nagiging meters din cya.
same din pag naka mm ka sa cad..pag import sa max..dapat mm ka rin.
kahit na meters ang unit set up sa max...
sa tanong mo kay ser reggie....
- yup every map may UVW map modifier..
* if d pa rin na solve.... try mo e merge ang scene mo sa ibang max file...
in which naka set up yung unit set up sa meters or millimeters....
pag mm ang measurement..i import ko rin cya as mm sa max..
kahit na naka unit set up yung max ko as meters..
nagiging meters din cya.
same din pag naka mm ka sa cad..pag import sa max..dapat mm ka rin.
kahit na meters ang unit set up sa max...
sa tanong mo kay ser reggie....
- yup every map may UVW map modifier..
* if d pa rin na solve.... try mo e merge ang scene mo sa ibang max file...
in which naka set up yung unit set up sa meters or millimeters....
cubi_o:- The Hobbyist
- Number of posts : 1210
Registration date : 21/09/2008
Re: Map Tiling
ERICK wrote:reggie0711 wrote:hndi na sir.. just multiply it nlng base dun sa units na gmt mo.. mhrp mag bgo ng units na nkasanayan mu na...
gngwa ko sir uvwmap pra actual size ang nalalagay ko...
tpos sa tiling 1 is to 1...
so every map eh palaging me uvwmap?
yes sir kse iba iba ang maps na gngmt mo...
medyo nakakapagod nga mag uvwmap isaisa.. pero gnda nmn output... minsan din sir my project ako na mm... so lht ng sukatan ko is mm din pati sa mapping... so compare sa meters. nkamultiply cya ng 1000... kung ung tiles mo sa floor is .4x.4m eh sa mm 400x400 na cya.. ganun lng sir...
note nga pla sir.. set nio n pla muna ung max sa mm sa unit setup before importing... un dpt ang mauna
Last edited by reggie0711 on Mon Apr 06, 2009 11:33 pm; edited 1 time in total
reggie0711- CGP Guru
- Number of posts : 1680
Age : 41
Location : palaboy laboy sa singapore
Registration date : 31/10/2008
Re: Map Tiling
ERICK wrote:so dapat po ba mga bro eh... meters ung unit set up ko?
pwd ka ring mag mm sir erick... usually pag interior ginagawa ko.. milli ako.
pag exterior.. meters.. kahit alin sa unit..pwd mo cyang gamitin....
Last edited by cubi_o: on Tue Apr 07, 2009 12:15 am; edited 1 time in total
cubi_o:- The Hobbyist
- Number of posts : 1210
Registration date : 21/09/2008
Re: Map Tiling
ser try mong gumamit ng UVW map sa modifier ma manipulate mo un texture dun
edwardbctech- CGP Newbie
- Number of posts : 64
Age : 50
Location : Singapore
Registration date : 02/11/2008
Re: Map Tiling
sir i think kahit inches, mapa mili or meter sya, it depends sa tiling mo!!!
usuaaly ginagawa ko , gumagamit ako ng UVW map at Mapscaler, at inaadjust ko lang ung scale!!!! kc ang mga maps ay may iba iba ring sukat! kailangan lang ng careful observation kung pano nya babalutan ung object mo!!! usually time consuming ito!!!! hehehehe!!!
ito lang po ay base sa aking experience!!!!!!!
usuaaly ginagawa ko , gumagamit ako ng UVW map at Mapscaler, at inaadjust ko lang ung scale!!!! kc ang mga maps ay may iba iba ring sukat! kailangan lang ng careful observation kung pano nya babalutan ung object mo!!! usually time consuming ito!!!! hehehehe!!!
ito lang po ay base sa aking experience!!!!!!!
KONGRESMAN- CGP Newbie
- Number of posts : 124
Age : 44
Location : dubai
Registration date : 25/03/2009
Re: Map Tiling
ser pede mo i stretch yung materials X, and Y,
edwardbctech- CGP Newbie
- Number of posts : 64
Age : 50
Location : Singapore
Registration date : 02/11/2008
Re: Map Tiling
yung green line yung i dra drag mo ser para masunod yung gusto mong scale ng materials
hope n makatulong to ser
hope n makatulong to ser
edwardbctech- CGP Newbie
- Number of posts : 64
Age : 50
Location : Singapore
Registration date : 02/11/2008
Re: Map Tiling
try mo to bro... kung mm. gamit mo sa cad try to scale the whole object to 0.001... sa max naman set mo yung set up mo to meters.. dem import mo yung cad file mo na 3d...
mokong- CGP Guru
- Number of posts : 1926
Age : 41
Location : Nagoya, Japan
Registration date : 02/03/2009
Re: Map Tiling
second option bro.. pag ayaw mong e scale yung cad file mo to 0.001, import it directly sa max( be sure meters yung set up mo sa max).. mag pa promt yan dba... so check rescale den drop down menu ka click millimeters.. den click ok.. try mo kung makakatulong sa u bro...
mokong- CGP Guru
- Number of posts : 1926
Age : 41
Location : Nagoya, Japan
Registration date : 02/03/2009
Re: Map Tiling
sir saken naman if plane lang or box type yung object na aplyan ng materials, i use map scaler sa modifier list, mas madali ang cotrol sa tiling..hope it helps
3dact- CGP Apprentice
- Number of posts : 265
Age : 40
Location : sa kaban ng tuwa
Registration date : 21/12/2008
Re: Map Tiling
ganun pla hehe..sakto
jhames joe albert infante- CGP Expert
- Number of posts : 2733
Age : 39
Location : San Mateo Isabela/Singapore
Registration date : 18/11/2008
Re: Map Tiling
mokong wrote:second option bro.. pag ayaw mong e scale yung cad file mo to 0.001, import it directly sa max( be sure meters yung set up mo sa max).. mag pa promt yan dba... so check rescale den drop down menu ka click millimeters.. den click ok.. try mo kung makakatulong sa u bro...
theres no problem on scaling bro..... the problem is the tiling...
Re: Map Tiling
ERICK wrote:i dont know kung na discuss na to dito... as i encounter always pag nag te-texture sa max... i always set the tiling between 0.01-0.05 to get the right tiling... pag ni-set ko kase sa 1 or higher sobra syang masinsin (maliit) and as per arkhithekthura's stucco wall material settings, he set his texture at 6 and 4 w/c is too small na nung ginaya ko.. anyone knows??
Erick, tiling is dependent on a lot of factors; no 1 - of course the map should be tilable; second - tiling is dependent on the size of the object you are mapping; third - the scale of the uvw map. So a value of 0.01 to o.05 is subjective, meaning it is neither right or wrong.
I'm curious to what actually the problem was so if you have time please post an illustration or a max file.
Re: Map Tiling
depende po kng gnu kalaki ung tile's mo..
like: if ang tile mo .25m = 4tile/meter
i mean anu ang size ng wall o floor mo.. make this as ur guide nlng po..
like: if ang tile mo .25m = 4tile/meter
i mean anu ang size ng wall o floor mo.. make this as ur guide nlng po..
Re: Map Tiling
ser erick lahat ng suggestion nila and option tama...try to play around or use clone stamp tool iwasan magkaroon ng edge and then play around in uvw map or map scale tiyak swak yun ..
edwardbctech- CGP Newbie
- Number of posts : 64
Age : 50
Location : Singapore
Registration date : 02/11/2008
Re: Map Tiling
millimeters yung gamit mo sa cad file mo, pag import mo sa max lalaki yan kac malaki yung units pag millimetrs eh... example, 1meter=1000mm... so sa yung 1m. lenght sa cad file mo, gaagawin niya yan 1000 units lenght sa max... try mo yung second option ko.. pra meters lahat at exact yung map tiling mo..
mokong- CGP Guru
- Number of posts : 1926
Age : 41
Location : Nagoya, Japan
Registration date : 02/03/2009
Re: Map Tiling
hey bro's i've got all your points... look at this
under coordinates parameters.. he indicated 6,4 on U,V Tiling.. dont know if he uses millimeters here coz he unticked "use real world scale".. on that certain area i always input my tiling scales... w/c are between 0.01-0.05... got my point na?
under coordinates parameters.. he indicated 6,4 on U,V Tiling.. dont know if he uses millimeters here coz he unticked "use real world scale".. on that certain area i always input my tiling scales... w/c are between 0.01-0.05... got my point na?
Re: Map Tiling
Who's he?
As I mentioned. 6 or 4 or .01 or .05 is neither right nor wrong.
A tiling of 6 means that he wants to compress six repitions of the bitmap within a particular area. So if you have a six meter concrete wall that you wanted to map with a one meter texture - then a "6" value in the tiling would work.
A lesser than "1" vaue in the tiling parameters means the bitmap will be enlarged or zoomed. This would happen in situations when you have a 600 meter bitmap (its not really the size its the details inside it) that you would want to map to a six meter wall. If you set the tiling to the default "1", the six hundred meter bitmap will be compressed down to fit the size of the six meter wall. So the details inside the textures will be shrinked down.
To make a six hundred meter bitmap match the six meter wall - you'd need to lessen the tiling to 100th (or .01) of its original tiling value and map only using a part of the original texture. This less than "1" tiling thing has the same effect with setting it to 1 and using the Cropping Placement capability of max's bitmap loader.
This is what's happening in Erick's case. And sometimes it is really difficult to explain the simple ones.
The gospel for today would be - use real world scales when you work with max - specially for arkiviz.
As I mentioned. 6 or 4 or .01 or .05 is neither right nor wrong.
A tiling of 6 means that he wants to compress six repitions of the bitmap within a particular area. So if you have a six meter concrete wall that you wanted to map with a one meter texture - then a "6" value in the tiling would work.
A lesser than "1" vaue in the tiling parameters means the bitmap will be enlarged or zoomed. This would happen in situations when you have a 600 meter bitmap (its not really the size its the details inside it) that you would want to map to a six meter wall. If you set the tiling to the default "1", the six hundred meter bitmap will be compressed down to fit the size of the six meter wall. So the details inside the textures will be shrinked down.
To make a six hundred meter bitmap match the six meter wall - you'd need to lessen the tiling to 100th (or .01) of its original tiling value and map only using a part of the original texture. This less than "1" tiling thing has the same effect with setting it to 1 and using the Cropping Placement capability of max's bitmap loader.
This is what's happening in Erick's case. And sometimes it is really difficult to explain the simple ones.
The gospel for today would be - use real world scales when you work with max - specially for arkiviz.
Last edited by v_wrangler on Tue Apr 07, 2009 9:25 pm; edited 1 time in total
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