Fresnel Reflections
3 posters
Page 1 of 1
Fresnel Reflections
Mga sir para san po ba ang Fresnel Reflections?
salamat po
salamat po
jervinayad03- CGP Newbie
- Number of posts : 137
Age : 34
Location : Las Piñas City
Registration date : 29/07/2014
Re: Fresnel Reflections
hmm.. ang hirap iexplain ang Fresnel effect.. parang ganito na lang.. kapag nakatingin ka sa mahabang kalsada.. sa malayo parang basa ang daan.. pero paglapit mo sa parang basa na daan ay tuyo naman.. ganun ang Fresnel effect.. kapag naka angle mo tinitingnan ang surface parang nagkakaroon sya ng reflection effect..
isang example pa ay sa isang hallway o corridor na walang carpet.. kapag sa malayo kita mo reflection ng walls sa floor.. pero kapag tumingin ka sa floor kung saan ka nakaapak di mo naman Makita sarili mong reflection..
sana naintindihan mo hehe kung di mo pa rin maintindihan google google na lang tungkol sa Fresnel reflection
isang example pa ay sa isang hallway o corridor na walang carpet.. kapag sa malayo kita mo reflection ng walls sa floor.. pero kapag tumingin ka sa floor kung saan ka nakaapak di mo naman Makita sarili mong reflection..
sana naintindihan mo hehe kung di mo pa rin maintindihan google google na lang tungkol sa Fresnel reflection
BuffBaby- CGP Apprentice
- Number of posts : 348
Age : 42
Location : manila
Registration date : 05/08/2009
Re: Fresnel Reflections
salamat po sir sentido madali kong naunawaan hehe
jervinayad03- CGP Newbie
- Number of posts : 137
Age : 34
Location : Las Piñas City
Registration date : 29/07/2014
Re: Fresnel Reflections
Napangiti ako sa explanation ni sentido.
Somehow correct and wrong...
Sa concrete roads or asphalt roads, they sometimes mix particles of glass for friction (thats how it is in Japan...). They are randomly spaced as they are mixed with asphalt. So if you look at them from glancing angles specially if you're far away, they tend to look compressed and you no longer see the spaces between them so what happens is that the surface tend to be more reflective...
Fresnel among reflective surfaces work like magic in the sense : if you are looking at it in parallel - the lesser the effect (or even zero) becomes. If the viewing angle is perpendicular it then becomes more prunounced..
The reverse is thru for refractive surfaces....
I think I may have discussed that in here long ago just can't remember where to find the thread..
Somehow correct and wrong...
Sa concrete roads or asphalt roads, they sometimes mix particles of glass for friction (thats how it is in Japan...). They are randomly spaced as they are mixed with asphalt. So if you look at them from glancing angles specially if you're far away, they tend to look compressed and you no longer see the spaces between them so what happens is that the surface tend to be more reflective...
Fresnel among reflective surfaces work like magic in the sense : if you are looking at it in parallel - the lesser the effect (or even zero) becomes. If the viewing angle is perpendicular it then becomes more prunounced..
The reverse is thru for refractive surfaces....
I think I may have discussed that in here long ago just can't remember where to find the thread..
Re: Fresnel Reflections
sir wranger pwede po ba mag request sa inyo ng sample output ng may freshnel reflection? salamat po
jervinayad03- CGP Newbie
- Number of posts : 137
Age : 34
Location : Las Piñas City
Registration date : 29/07/2014
Re: Fresnel Reflections
To learn more about real world materials, you may read the previous discussions:
http://www.cgpinoy.org/t14145-real-life-examples-for-computer-graphics-imaging
Technically, reflective objects other than a full mirror exhibit changes in their reflective properties based on where you are viewing them
As an example, here's a simple object with full reflection ( only for mirrors!)
If you look closely, the reflections are evenly distributed along the surfaces (this is how mirrors behave)
And the same object with the fresnel properties taken cared of (there's a checkbox for fresnel reflections in vraymats) but I prefer using a falloff as a mask in the reflection slot.
Notice that as the reflections are stronger along the edges of the objects and as they move away, slowly fade out.
I will not tell you which one looks closer to real life but the latter is how I normally manage reflective surfaces...
As a final test, hold any reflective object (bottles, mugs, etc) in front of you and try to notice the behavior I wrote above...
http://www.cgpinoy.org/t14145-real-life-examples-for-computer-graphics-imaging
Technically, reflective objects other than a full mirror exhibit changes in their reflective properties based on where you are viewing them
As an example, here's a simple object with full reflection ( only for mirrors!)
If you look closely, the reflections are evenly distributed along the surfaces (this is how mirrors behave)
And the same object with the fresnel properties taken cared of (there's a checkbox for fresnel reflections in vraymats) but I prefer using a falloff as a mask in the reflection slot.
Notice that as the reflections are stronger along the edges of the objects and as they move away, slowly fade out.
I will not tell you which one looks closer to real life but the latter is how I normally manage reflective surfaces...
As a final test, hold any reflective object (bottles, mugs, etc) in front of you and try to notice the behavior I wrote above...
Re: Fresnel Reflections
ok thank you so much sir v_wrangler
jervinayad03- CGP Newbie
- Number of posts : 137
Age : 34
Location : Las Piñas City
Registration date : 29/07/2014
Similar topics
» Question: Fresnel and Falloff
» HOW TO ANIMATE THE FRESNEL WATER IN ARTLANTIS
» Complex Fresnel/ Basic Vray Material (Metals)
» Reflections
» BUILDINGS
» HOW TO ANIMATE THE FRESNEL WATER IN ARTLANTIS
» Complex Fresnel/ Basic Vray Material (Metals)
» Reflections
» BUILDINGS
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum