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Confused with GAMMA

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Confused with GAMMA Empty Confused with GAMMA

Post by kensweb Mon Sep 01, 2014 9:29 am

Mga pards, patulong naman po,

pano ba magiging same output kapag pinindot ko ang duplicate button from vray frame buffer.
dito po sa image makikita nyo yung left render is fine, yung duplicated image is dark. kung i-turn on ko naman ang gamma sa general settings ng max, magiging ok na ang duplicated pero pag nag render ko ulit from vray frame buffer, sya naman ang didilim. viceversa ba. and my second question is, may kinalaman din ba yung Gamma under ng color mapping? hehehe, ano ba ang paraan dito. TIA

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Post by bunny_blue06 Mon Sep 01, 2014 1:58 pm

sir check nio to baka makatulong, isang napansin ko pa is bago yung vray na gamit mo, baka isa din yun sir, pero sakin ayos naman yung duplicate function ng VFB, gamit ko sir vray 2.4.04

  • srgb on
  • GAMMA LUT ON 2.2



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Post by kensweb Mon Sep 01, 2014 11:14 pm

@ bugs, ganon ba, meaning may issue ang vray 3... naka on naman ang sRGB ko,

ito, ginawa ko yung setup mo, if mag duplicate ako, same nga sya, pero notice ang kulay ng sofa, naging dark naman, unlike sa 1st post ko which is original color from evermotion 3d. hehehe

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Post by kensweb Tue Sep 02, 2014 6:01 am

ok na bro, hindi na pala nilagay sa 3dsmax 2014 yung input gamma at output gamma (Bitmap files settings) like sa old version like this:

3dsmax 2013:
Confused with GAMMA Gamma-workflow-03

sa 3dsmax 2014 naka default na sa 2.2.....

kaya everytime na iimport ko ang 3d models from Evermotion, na coconvert ang materials into 2.2,,, which dapat ang input gamma is set to 1 para ma maintain ang original color materials nito... then output should remain into 2.2 for saving image.

sa 3dsmax 2014, mano mano mo nang i-aadjust yung default input and output gamma....

this video will explain how:



Hope this will help to others. God Bless
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Post by bing1370 Tue Sep 02, 2014 9:30 pm

2thumbsup 2thumbsup 2thumbsup Ok ito sir malaking tulong din yan sa kaalaman ng marami. TFS
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