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3dsmax modelling

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Post by ERICK Thu Mar 12, 2009 7:51 pm

First topic message reminder :

gud day guys... wanna know kung me alam kayong website preferences nung kayo po ay nagsisimula pa lang mag model sa max... gusto ko magshift ng max modelling.. from basic to complex po sana.. hope to get a response from you soon guys... thanks in advance hippie
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Post by micoliver1226 Wed Mar 23, 2011 11:43 am

i downloaded sir edosayla's tutorials,he is a great guy and sir bokkins's link is another icing of the cake,thanks sir bokkins thumbsup

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Post by ERICK Wed Mar 23, 2011 8:01 pm

reggie0711 wrote:
joanaire wrote:
reggie0711 wrote:sir ako nag aral ako sa microcad... tpos my book kmi dun.. nandun lht ng modifiers... sulit nmn ung tuition fee... enjoyable ung lectures... everythng is basic sir.... tpos experimentation nlng ako sa mga special techniques..


as ko lang po kung magkano ung book sa 3ds max when enrolled sa microcadd?

when you enroll at microcad included na po ung book dun... 3dsmax modelling - Page 2 290602

buti pa si sir erick halimaw na mag3d... hihihihi!!! nabuhay ung thread haha!!

hahaha biro lang dude reggie... but that's a requirement here in the office... no nevermotion... kaya napilitan ako pag aralan ang max... purely... its been a year na din since i started modeling in max...

@ whey - kaw ang halimaw.. wahihihi... joke... thanks dude...
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Post by chobs Wed Mar 23, 2011 10:12 pm

try this.

http://designreform.net/

very informative. talks about complex modeling that is in line with architectural conceptualizations.

just look for the 3ds max section.
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Post by Norman Wed Mar 23, 2011 10:29 pm

taas ihi ni erick!!!!! naiihian ako!!!!
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Post by ERICK Wed Mar 23, 2011 11:25 pm

f-41 wrote:taas ihi ni erick!!!!! naiihian ako!!!!

loko ka.. kaw mas mataas ang ihi sakin... halimaw 3dsmax modelling - Page 2 290323
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Post by ciaoriki Mon Sep 19, 2011 12:06 am

kung architectural ang work nyo, i stringly advice na wag 3ds max ang gamitin nyo, napakaprimitive sa modelling, stone age ang approach sa modelling. napakasikat na software, hirap na hirap naman gumawa ng curves. nakakatawa talaga

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Post by v_wrangler Mon Sep 19, 2011 2:29 am

ciaoriki wrote:kung architectural ang work nyo, i stringly advice na wag 3ds max ang gamitin nyo, napakaprimitive sa modelling, stone age ang approach sa modelling. napakasikat na software, hirap na hirap naman gumawa ng curves. nakakatawa talaga

Are you kidding me?? tongue
Most of the problems I see with regards to modeling in 3dsmax is user error.
You will never learn to model in Max if your approach boils down to modeling the way you do in Maya, XSI or Autocadd for example.
Max is a very versatile modeling tool and I have never encountered anything impossible to model in max be it for animation or architecture.

Of course there are some shapes and elements which tend to be proprietary to acrchitecure and architectural modeling tools but if you know what max can do - its easier as importing your shapes from your CAD app and using the tools in max to give it some dimension.

What particular shape or object do you specifically find difficult to model in max?



Last edited by v_wrangler on Mon Sep 19, 2011 2:33 am; edited 1 time in total
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Post by aesonck Mon Sep 19, 2011 2:30 am

v_wrangler wrote:
ciaoriki wrote:kung architectural ang work nyo, i stringly advice na wag 3ds max ang gamitin nyo, napakaprimitive sa modelling, stone age ang approach sa modelling. napakasikat na software, hirap na hirap naman gumawa ng curves. nakakatawa talaga

Are you kidding me?? tongue


haha... 3dsmax modelling - Page 2 290602
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Post by v_wrangler Mon Sep 19, 2011 2:34 am

What particular curve shape do you find impossible?
Have you heard of spline modeling in max?
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Post by render master Mon Sep 19, 2011 2:41 am

v_wrangler wrote:
Are you kidding me?? tongue
Most of the problems I see with regards to modeling in 3dsmax is user error.
You will never learn to model in Max if your approach boils down to modeling the way you do in Maya, XSI or Autocadd for example.
Max is a very versatile modeling tool and I have never encountered anything impossible to model in max be it for animation or architecture.....

i agree with these.
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Post by ERICK Mon Sep 19, 2011 3:04 am

ciaoriki wrote:kung architectural ang work nyo, i stringly advice na wag 3ds max ang gamitin nyo, napakaprimitive sa modelling, stone age ang approach sa modelling. napakasikat na software, hirap na hirap naman gumawa ng curves. nakakatawa talaga



pa check dude ng date kung kelan ko sinimulan tong thread na to... lagpas 2 years na, marunong na din ako magmodel sa max, sus... primitive? yes tama ka may primitive na objects! which will serve as your base model, so to speak... i learned 3dmax modeling for about 4-6 months staggered... curves ba kamo? napakadali dude... hehehe
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Post by v_wrangler Mon Sep 19, 2011 3:55 am

ERICK wrote:
ciaoriki wrote:kung architectural ang work nyo, i stringly advice na wag 3ds max ang gamitin nyo, napakaprimitive sa modelling, stone age ang approach sa modelling. napakasikat na software, hirap na hirap naman gumawa ng curves. nakakatawa talaga



pa check dude ng date kung kelan ko sinimulan tong thread na to... lagpas 2 years na, marunong na din ako magmodel sa max, sus... primitive? yes tama ka may primitive na objects! which will serve as your base model, so to speak... i learned 3dmax modeling for about 4-6 months staggered... curves ba kamo? napakadali dude... hehehe

Hi erick, I am sure you are the very best example!

Since we are on this topic about modeling and since you are an architect guy, why don't you make a post about common shape, object models in architecture that are normally found to be difficult to create.

We can then find ways to model those in MAX for the benefit of the unlearned.... (just joking!)

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Post by mokong Mon Sep 19, 2011 4:30 am

Hey ciaoriki, ano ginagamit mong software pang modelling hindi mo kasi nabanggit eh? I use max pero never in an instance namoblema ako sa modelling.. kahit curve madali lang sa max.. haven't you tried max before? it depends naman kasi kung saan ka comfortable.. kung sabihin mo na napakaprimitive sa modelling, well it all begins sa primitive or sometimes sa spline depende sa approach... if you try to download some 3d models sa internet mostly sa max ginawa.. imho..
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Post by v_wrangler Mon Sep 19, 2011 5:13 am

mokong wrote:Hey ciaoriki, ano ginagamit mong software pang modelling hindi mo kasi nabanggit eh? I use max pero never in an instance namoblema ako sa modelling.. kahit curve madali lang sa max.. haven't you tried max before? it depends naman kasi kung saan ka comfortable.. kung sabihin mo na napakaprimitive sa modelling, well it all begins sa primitive or sometimes sa spline depende sa approach... if you try to download some 3d models sa internet mostly sa max ginawa.. imho..

hahah oo nga, baka ang ibig sabihin nya na napakaprimitive ay ganon nga... Use primitives to start off, tama nga naman! tongue
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Post by mokong Mon Sep 19, 2011 5:48 am

v_wrangler wrote:
mokong wrote:Hey ciaoriki, ano ginagamit mong software pang modelling hindi mo kasi nabanggit eh? I use max pero never in an instance namoblema ako sa modelling.. kahit curve madali lang sa max.. haven't you tried max before? it depends naman kasi kung saan ka comfortable.. kung sabihin mo na napakaprimitive sa modelling, well it all begins sa primitive or sometimes sa spline depende sa approach... if you try to download some 3d models sa internet mostly sa max ginawa.. imho..

hahah oo nga, baka ang ibig sabihin nya na napakaprimitive ay ganon nga... Use primitives to start off, tama nga naman! tongue

hehe.. sana magbigay siya ng recommended software na gamitin nang sa ganun pwede natin ma discuss dito.. hay naku pag nababasa ko yung comment niya lumalakas ang AC dito sa office, bakit kaya? Shocked
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Post by v_wrangler Mon Sep 19, 2011 6:37 am

Anyways, Erick and other other arkiviz guys here, please post common modeling problems in another thread and let's discuss ways to address the misconceptions.
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Post by Norman Mon Sep 19, 2011 8:46 am

ciaoriki wrote:kung architectural ang work nyo, i stringly advice na wag 3ds max ang gamitin nyo, napakaprimitive sa modelling, stone age ang approach sa modelling. napakasikat na software, hirap na hirap naman gumawa ng curves. nakakatawa talaga

ma-gisa nga ito ala sibuyas....halatang walang alam sa max....paggawa lang ng curve hirap na ba? o di mo lang talaga alam gumawa. wag na mag comment kasi kung ala ka rin naman alam...ay sorry medyo na carried-away ako....tinapakan kasi ang favorite software ko e.....


Last edited by f-41 on Mon Sep 19, 2011 9:11 am; edited 1 time in total
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Post by v_wrangler Mon Sep 19, 2011 8:53 am

Hayaan na lang natin f41, btw - anong architectural object ang mahirap sa palagay mong imodel sa 3dsmax?
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Post by Norman Mon Sep 19, 2011 9:10 am

hmmm...so far sir v ala akong alam na object na mahirap gawin sa max kahit classical pa yan or chandelier. i cant tell any object na mahirap gawin sa max. siguro time consuming na object. i can suggest na time consuming na object is clothes. minsan makulit ang boss ko pati yung dress ng mannequin sa display for fashion event specific. sabi ko kaya pero ubos oras baka di ma meet ang deadline. is there any way we can do to do this quick like this sir V.

3dsmax modelling - Page 2 ChristianDior_2

i can start with spline para sa base shape.
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Post by v_wrangler Mon Sep 19, 2011 9:17 am

f-41 wrote:hmmm...so far sir v ala akong alam na object na mahirap gawin sa max kahit classical pa yan or chandelier. i cant tell any object na mahirap gawin sa max. siguro time consuming na object. i can suggest na time consuming na object is clothes. minsan makulit ang boss ko pati yung dress ng mannequin sa display for fashion event specific. sabi ko kaya pero ubos oras baka di ma meet ang deadline. is there any way we can do to do this quick like this sir V.

3dsmax modelling - Page 2 ChristianDior_2

i can start with spline para sa base shape.

You're such a damn guy who knows how to request! tongue

There isnt any easy way to model that except either through box modelling or splines. I'll probably do the skirts using spline>

1. Make splines
2. APlly crossection mod
3. Surface tools

4. For details, maybe turn it to Polygon
5. Polygon editing

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Post by julcab Mon Sep 19, 2011 9:18 am

anong klaseng modelling Sir Erick?

Hard Surface Modelling (Polygonal modelling) http://vimeo.com/10941211. Especially pag maingat kayo sa polycount. Iba parin yung proper(essentials) keysa sa nasanay sa diskarte't shortcuts. Ngayun ko lang din nakita to at nabago na pala sa dati nyang procedure. Me mga binago siya na hotkeys na sasanayin ko ulit. 3dsmax modelling - Page 2 290602
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Post by v_wrangler Mon Sep 19, 2011 9:21 am

For Body fitting apparels like Shirts, pants, or jackets:

You can use the base model of the 3d human model you want to dressup by selecting the (polygons) parts like the torso and the arms, copy them as another object. Add push modifier to create space between the skin surface and the actual cloth surface.

Then add details by modifying the object via poly edit...

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Post by julcab Mon Sep 19, 2011 9:24 am

ciaoriki wrote:kung architectural ang work nyo, i stringly advice na wag 3ds max ang gamitin nyo, napakaprimitive sa modelling, stone age ang approach sa modelling. napakasikat na software, hirap na hirap naman gumawa ng curves. nakakatawa talaga

hahaha.. Seryoso to? Anyways, ano po advice ninyo na software.
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Post by Norman Mon Sep 19, 2011 9:27 am

v_wrangler wrote:
f-41 wrote:hmmm...so far sir v ala akong alam na object na mahirap gawin sa max kahit classical pa yan or chandelier. i cant tell any object na mahirap gawin sa max. siguro time consuming na object. i can suggest na time consuming na object is clothes. minsan makulit ang boss ko pati yung dress ng mannequin sa display for fashion event specific. sabi ko kaya pero ubos oras baka di ma meet ang deadline. is there any way we can do to do this quick like this sir V.

3dsmax modelling - Page 2 ChristianDior_2

i can start with spline para sa base shape.

You're such a damn guy who knows how to request! tongue

There isnt any easy way to model that except either through box modelling or splines. I'll probably do the skirts using spline>

1. Make splines
2. APlly crossection mod
3. Surface tools

4. For details, maybe turn it to Polygon
5. Polygon editing


HAHA!!!!sorry sir V.....knowing max for 5 years madali na sa akin lahat ano pa ba ang mahirap...clothes!!!anyway, thanks for the info. havent try surface tool mod. kaya minsan pag walang oras ginagawan ko nalang ng opacity yung jpeg then apply sa materials. box modeller din ako then turn to poly edit.
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Post by Norman Mon Sep 19, 2011 9:30 am

julcab wrote:anong klaseng modelling Sir Erick?

Hard Surface Modelling (Polygonal modelling) http://vimeo.com/10941211. Especially pag maingat kayo sa polycount. Iba parin yung proper(essentials) keysa sa nasanay sa diskarte't shortcuts. Ngayun ko lang din nakita to at nabago na pala sa dati nyang procedure. Me mga binago siya na hotkeys na sasanayin ko ulit. 3dsmax modelling - Page 2 290602

nice link dude julcab!!!

v_wrangler wrote:For Body fitting apparels like Shirts, pants, or jackets:

You can use the base model of the 3d human model you want to dressup by selecting the (polygons) parts like the torso and the arms, copy them as another object. Add push modifier to create space between the skin surface and the actual cloth surface.

Then add details by modifying the object via poly edit...


yup tama ka sir v. sa zbrush pareho rin ng diskarte.
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Post by ERICK Mon Sep 19, 2011 6:44 pm

oi architectural daw sabi ni tatay vertex... hahaha... sa totoo lang di ko din sinunod ung mga napanood ko na videos dati, guide lang ba, pero as time goes on, nagkakaroon ka na ng diskarte on how to model things easier... baka nakakalimutan ni dude ciaoriki na malaki na ang pundasyon ng 3ds max sa larangan ng pag model...



p.s.

dude ciaoriki, dude re-install mo max mo baka nawalan ka ng turbosmooth modifier.. hehehe
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