3dsmax modelling
+19
aesonck
v_wrangler
ciaoriki
Norman
chobs
micoliver1226
whey09
theomatheus
joanaire
meiahmaya
Vivisik
jean7
Alicecocoz
reggie0711
Jameskee
bokkins
Butz_Arki
tutik
ERICK
23 posters
:: General :: CG News & Discussions
Page 2 of 3
Page 2 of 3 • 1, 2, 3
3dsmax modelling
First topic message reminder :
gud day guys... wanna know kung me alam kayong website preferences nung kayo po ay nagsisimula pa lang mag model sa max... gusto ko magshift ng max modelling.. from basic to complex po sana.. hope to get a response from you soon guys... thanks in advance
gud day guys... wanna know kung me alam kayong website preferences nung kayo po ay nagsisimula pa lang mag model sa max... gusto ko magshift ng max modelling.. from basic to complex po sana.. hope to get a response from you soon guys... thanks in advance
Re: 3dsmax modelling
i downloaded sir edosayla's tutorials,he is a great guy and sir bokkins's link is another icing of the cake,thanks sir bokkins
micoliver1226- CGP Apprentice
- Number of posts : 619
Registration date : 10/02/2011
Re: 3dsmax modelling
reggie0711 wrote:joanaire wrote:reggie0711 wrote:sir ako nag aral ako sa microcad... tpos my book kmi dun.. nandun lht ng modifiers... sulit nmn ung tuition fee... enjoyable ung lectures... everythng is basic sir.... tpos experimentation nlng ako sa mga special techniques..
as ko lang po kung magkano ung book sa 3ds max when enrolled sa microcadd?
when you enroll at microcad included na po ung book dun...
buti pa si sir erick halimaw na mag3d... hihihihi!!! nabuhay ung thread haha!!
hahaha biro lang dude reggie... but that's a requirement here in the office... no nevermotion... kaya napilitan ako pag aralan ang max... purely... its been a year na din since i started modeling in max...
@ whey - kaw ang halimaw.. wahihihi... joke... thanks dude...
Re: 3dsmax modelling
try this.
http://designreform.net/
very informative. talks about complex modeling that is in line with architectural conceptualizations.
just look for the 3ds max section.
http://designreform.net/
very informative. talks about complex modeling that is in line with architectural conceptualizations.
just look for the 3ds max section.
Re: 3dsmax modelling
taas ihi ni erick!!!!! naiihian ako!!!!
Norman- CGP Expert
- Number of posts : 3228
Registration date : 21/06/2009
Re: 3dsmax modelling
f-41 wrote:taas ihi ni erick!!!!! naiihian ako!!!!
loko ka.. kaw mas mataas ang ihi sakin... halimaw
Re: 3dsmax modelling
kung architectural ang work nyo, i stringly advice na wag 3ds max ang gamitin nyo, napakaprimitive sa modelling, stone age ang approach sa modelling. napakasikat na software, hirap na hirap naman gumawa ng curves. nakakatawa talaga
ciaoriki- CGP Newbie
- Number of posts : 76
Age : 64
Location : united states
Registration date : 15/08/2009
Re: 3dsmax modelling
ciaoriki wrote:kung architectural ang work nyo, i stringly advice na wag 3ds max ang gamitin nyo, napakaprimitive sa modelling, stone age ang approach sa modelling. napakasikat na software, hirap na hirap naman gumawa ng curves. nakakatawa talaga
Are you kidding me??
Most of the problems I see with regards to modeling in 3dsmax is user error.
You will never learn to model in Max if your approach boils down to modeling the way you do in Maya, XSI or Autocadd for example.
Max is a very versatile modeling tool and I have never encountered anything impossible to model in max be it for animation or architecture.
Of course there are some shapes and elements which tend to be proprietary to acrchitecure and architectural modeling tools but if you know what max can do - its easier as importing your shapes from your CAD app and using the tools in max to give it some dimension.
What particular shape or object do you specifically find difficult to model in max?
Last edited by v_wrangler on Mon Sep 19, 2011 2:33 am; edited 1 time in total
Re: 3dsmax modelling
v_wrangler wrote:ciaoriki wrote:kung architectural ang work nyo, i stringly advice na wag 3ds max ang gamitin nyo, napakaprimitive sa modelling, stone age ang approach sa modelling. napakasikat na software, hirap na hirap naman gumawa ng curves. nakakatawa talaga
Are you kidding me??
haha...
aesonck- CGP Expert
- Number of posts : 2448
Age : 44
Location : Philippines. La Trinidad-Visayas
Registration date : 13/07/2010
Re: 3dsmax modelling
What particular curve shape do you find impossible?
Have you heard of spline modeling in max?
Have you heard of spline modeling in max?
Re: 3dsmax modelling
v_wrangler wrote:
Are you kidding me??
Most of the problems I see with regards to modeling in 3dsmax is user error.
You will never learn to model in Max if your approach boils down to modeling the way you do in Maya, XSI or Autocadd for example.
Max is a very versatile modeling tool and I have never encountered anything impossible to model in max be it for animation or architecture.....
i agree with these.
render master- Game Master
- Number of posts : 3274
Age : 104
Location : riyadh, saudi arabia
Registration date : 27/09/2008
Re: 3dsmax modelling
ciaoriki wrote:kung architectural ang work nyo, i stringly advice na wag 3ds max ang gamitin nyo, napakaprimitive sa modelling, stone age ang approach sa modelling. napakasikat na software, hirap na hirap naman gumawa ng curves. nakakatawa talaga
pa check dude ng date kung kelan ko sinimulan tong thread na to... lagpas 2 years na, marunong na din ako magmodel sa max, sus... primitive? yes tama ka may primitive na objects! which will serve as your base model, so to speak... i learned 3dmax modeling for about 4-6 months staggered... curves ba kamo? napakadali dude... hehehe
Re: 3dsmax modelling
ERICK wrote:ciaoriki wrote:kung architectural ang work nyo, i stringly advice na wag 3ds max ang gamitin nyo, napakaprimitive sa modelling, stone age ang approach sa modelling. napakasikat na software, hirap na hirap naman gumawa ng curves. nakakatawa talaga
pa check dude ng date kung kelan ko sinimulan tong thread na to... lagpas 2 years na, marunong na din ako magmodel sa max, sus... primitive? yes tama ka may primitive na objects! which will serve as your base model, so to speak... i learned 3dmax modeling for about 4-6 months staggered... curves ba kamo? napakadali dude... hehehe
Hi erick, I am sure you are the very best example!
Since we are on this topic about modeling and since you are an architect guy, why don't you make a post about common shape, object models in architecture that are normally found to be difficult to create.
We can then find ways to model those in MAX for the benefit of the unlearned.... (just joking!)
Re: 3dsmax modelling
Hey ciaoriki, ano ginagamit mong software pang modelling hindi mo kasi nabanggit eh? I use max pero never in an instance namoblema ako sa modelling.. kahit curve madali lang sa max.. haven't you tried max before? it depends naman kasi kung saan ka comfortable.. kung sabihin mo na napakaprimitive sa modelling, well it all begins sa primitive or sometimes sa spline depende sa approach... if you try to download some 3d models sa internet mostly sa max ginawa.. imho..
mokong- CGP Guru
- Number of posts : 1926
Age : 41
Location : Nagoya, Japan
Registration date : 02/03/2009
Re: 3dsmax modelling
mokong wrote:Hey ciaoriki, ano ginagamit mong software pang modelling hindi mo kasi nabanggit eh? I use max pero never in an instance namoblema ako sa modelling.. kahit curve madali lang sa max.. haven't you tried max before? it depends naman kasi kung saan ka comfortable.. kung sabihin mo na napakaprimitive sa modelling, well it all begins sa primitive or sometimes sa spline depende sa approach... if you try to download some 3d models sa internet mostly sa max ginawa.. imho..
hahah oo nga, baka ang ibig sabihin nya na napakaprimitive ay ganon nga... Use primitives to start off, tama nga naman!
Re: 3dsmax modelling
v_wrangler wrote:mokong wrote:Hey ciaoriki, ano ginagamit mong software pang modelling hindi mo kasi nabanggit eh? I use max pero never in an instance namoblema ako sa modelling.. kahit curve madali lang sa max.. haven't you tried max before? it depends naman kasi kung saan ka comfortable.. kung sabihin mo na napakaprimitive sa modelling, well it all begins sa primitive or sometimes sa spline depende sa approach... if you try to download some 3d models sa internet mostly sa max ginawa.. imho..
hahah oo nga, baka ang ibig sabihin nya na napakaprimitive ay ganon nga... Use primitives to start off, tama nga naman!
hehe.. sana magbigay siya ng recommended software na gamitin nang sa ganun pwede natin ma discuss dito.. hay naku pag nababasa ko yung comment niya lumalakas ang AC dito sa office, bakit kaya?
mokong- CGP Guru
- Number of posts : 1926
Age : 41
Location : Nagoya, Japan
Registration date : 02/03/2009
Re: 3dsmax modelling
Anyways, Erick and other other arkiviz guys here, please post common modeling problems in another thread and let's discuss ways to address the misconceptions.
Re: 3dsmax modelling
ciaoriki wrote:kung architectural ang work nyo, i stringly advice na wag 3ds max ang gamitin nyo, napakaprimitive sa modelling, stone age ang approach sa modelling. napakasikat na software, hirap na hirap naman gumawa ng curves. nakakatawa talaga
ma-gisa nga ito ala sibuyas....halatang walang alam sa max....paggawa lang ng curve hirap na ba? o di mo lang talaga alam gumawa. wag na mag comment kasi kung ala ka rin naman alam...ay sorry medyo na carried-away ako....tinapakan kasi ang favorite software ko e.....
Last edited by f-41 on Mon Sep 19, 2011 9:11 am; edited 1 time in total
Norman- CGP Expert
- Number of posts : 3228
Registration date : 21/06/2009
Re: 3dsmax modelling
Hayaan na lang natin f41, btw - anong architectural object ang mahirap sa palagay mong imodel sa 3dsmax?
Re: 3dsmax modelling
hmmm...so far sir v ala akong alam na object na mahirap gawin sa max kahit classical pa yan or chandelier. i cant tell any object na mahirap gawin sa max. siguro time consuming na object. i can suggest na time consuming na object is clothes. minsan makulit ang boss ko pati yung dress ng mannequin sa display for fashion event specific. sabi ko kaya pero ubos oras baka di ma meet ang deadline. is there any way we can do to do this quick like this sir V.
i can start with spline para sa base shape.
i can start with spline para sa base shape.
Norman- CGP Expert
- Number of posts : 3228
Registration date : 21/06/2009
Re: 3dsmax modelling
f-41 wrote:hmmm...so far sir v ala akong alam na object na mahirap gawin sa max kahit classical pa yan or chandelier. i cant tell any object na mahirap gawin sa max. siguro time consuming na object. i can suggest na time consuming na object is clothes. minsan makulit ang boss ko pati yung dress ng mannequin sa display for fashion event specific. sabi ko kaya pero ubos oras baka di ma meet ang deadline. is there any way we can do to do this quick like this sir V.
i can start with spline para sa base shape.
You're such a damn guy who knows how to request!
There isnt any easy way to model that except either through box modelling or splines. I'll probably do the skirts using spline>
1. Make splines
2. APlly crossection mod
3. Surface tools
4. For details, maybe turn it to Polygon
5. Polygon editing
Re: 3dsmax modelling
anong klaseng modelling Sir Erick?
Hard Surface Modelling (Polygonal modelling) http://vimeo.com/10941211. Especially pag maingat kayo sa polycount. Iba parin yung proper(essentials) keysa sa nasanay sa diskarte't shortcuts. Ngayun ko lang din nakita to at nabago na pala sa dati nyang procedure. Me mga binago siya na hotkeys na sasanayin ko ulit.
Hard Surface Modelling (Polygonal modelling) http://vimeo.com/10941211. Especially pag maingat kayo sa polycount. Iba parin yung proper(essentials) keysa sa nasanay sa diskarte't shortcuts. Ngayun ko lang din nakita to at nabago na pala sa dati nyang procedure. Me mga binago siya na hotkeys na sasanayin ko ulit.
julcab- CGP Apprentice
- Number of posts : 556
Age : 41
Location : dubai-laoag
Registration date : 27/04/2011
Re: 3dsmax modelling
For Body fitting apparels like Shirts, pants, or jackets:
You can use the base model of the 3d human model you want to dressup by selecting the (polygons) parts like the torso and the arms, copy them as another object. Add push modifier to create space between the skin surface and the actual cloth surface.
Then add details by modifying the object via poly edit...
You can use the base model of the 3d human model you want to dressup by selecting the (polygons) parts like the torso and the arms, copy them as another object. Add push modifier to create space between the skin surface and the actual cloth surface.
Then add details by modifying the object via poly edit...
Re: 3dsmax modelling
ciaoriki wrote:kung architectural ang work nyo, i stringly advice na wag 3ds max ang gamitin nyo, napakaprimitive sa modelling, stone age ang approach sa modelling. napakasikat na software, hirap na hirap naman gumawa ng curves. nakakatawa talaga
hahaha.. Seryoso to? Anyways, ano po advice ninyo na software.
julcab- CGP Apprentice
- Number of posts : 556
Age : 41
Location : dubai-laoag
Registration date : 27/04/2011
Re: 3dsmax modelling
v_wrangler wrote:f-41 wrote:hmmm...so far sir v ala akong alam na object na mahirap gawin sa max kahit classical pa yan or chandelier. i cant tell any object na mahirap gawin sa max. siguro time consuming na object. i can suggest na time consuming na object is clothes. minsan makulit ang boss ko pati yung dress ng mannequin sa display for fashion event specific. sabi ko kaya pero ubos oras baka di ma meet ang deadline. is there any way we can do to do this quick like this sir V.
i can start with spline para sa base shape.
You're such a damn guy who knows how to request!
There isnt any easy way to model that except either through box modelling or splines. I'll probably do the skirts using spline>
1. Make splines
2. APlly crossection mod
3. Surface tools
4. For details, maybe turn it to Polygon
5. Polygon editing
HAHA!!!!sorry sir V.....knowing max for 5 years madali na sa akin lahat ano pa ba ang mahirap...clothes!!!anyway, thanks for the info. havent try surface tool mod. kaya minsan pag walang oras ginagawan ko nalang ng opacity yung jpeg then apply sa materials. box modeller din ako then turn to poly edit.
Norman- CGP Expert
- Number of posts : 3228
Registration date : 21/06/2009
Re: 3dsmax modelling
julcab wrote:anong klaseng modelling Sir Erick?
Hard Surface Modelling (Polygonal modelling) http://vimeo.com/10941211. Especially pag maingat kayo sa polycount. Iba parin yung proper(essentials) keysa sa nasanay sa diskarte't shortcuts. Ngayun ko lang din nakita to at nabago na pala sa dati nyang procedure. Me mga binago siya na hotkeys na sasanayin ko ulit.
nice link dude julcab!!!
v_wrangler wrote:For Body fitting apparels like Shirts, pants, or jackets:
You can use the base model of the 3d human model you want to dressup by selecting the (polygons) parts like the torso and the arms, copy them as another object. Add push modifier to create space between the skin surface and the actual cloth surface.
Then add details by modifying the object via poly edit...
yup tama ka sir v. sa zbrush pareho rin ng diskarte.
Norman- CGP Expert
- Number of posts : 3228
Registration date : 21/06/2009
Re: 3dsmax modelling
oi architectural daw sabi ni tatay vertex... hahaha... sa totoo lang di ko din sinunod ung mga napanood ko na videos dati, guide lang ba, pero as time goes on, nagkakaroon ka na ng diskarte on how to model things easier... baka nakakalimutan ni dude ciaoriki na malaki na ang pundasyon ng 3ds max sa larangan ng pag model...
p.s.
dude ciaoriki, dude re-install mo max mo baka nawalan ka ng turbosmooth modifier.. hehehe
p.s.
dude ciaoriki, dude re-install mo max mo baka nawalan ka ng turbosmooth modifier.. hehehe
Page 2 of 3 • 1, 2, 3
Similar topics
» Practicing 3d modelling using Autocad + 3dsmax render
» 3d Max Modelling Tips
» 3dsmax Tutorial : Exterior Backdoor Kitchen - 3dsmax Design 2013 render in Iray 2.1
» 3dsmax at 3dsmax design
» 3dsmax Tutorial : Vray RT in 3dsmax Design 2013
» 3d Max Modelling Tips
» 3dsmax Tutorial : Exterior Backdoor Kitchen - 3dsmax Design 2013 render in Iray 2.1
» 3dsmax at 3dsmax design
» 3dsmax Tutorial : Vray RT in 3dsmax Design 2013
:: General :: CG News & Discussions
Page 2 of 3
Permissions in this forum:
You cannot reply to topics in this forum