ralph_soriano: Texture and lighting competition -drowned (updated)
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ralph_soriano
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ralph_soriano: Texture and lighting competition -drowned (updated)
First topic message reminder :
hi guys.. this is my entry for the competition.. my concept was to make an underwater scene just to make things different.. hope you guys like it.. I'm hoping to improve more on this while there is still time..
softwares: 3ds max 9, vray, photoshop
hi res. image link:
https://2img.net/r/ihimizer/img17/4039/drownednewhirescopy.jpg
hi guys.. this is my entry for the competition.. my concept was to make an underwater scene just to make things different.. hope you guys like it.. I'm hoping to improve more on this while there is still time..
softwares: 3ds max 9, vray, photoshop
hi res. image link:
https://2img.net/r/ihimizer/img17/4039/drownednewhirescopy.jpg
Last edited by ralph_soriano on Tue Mar 17, 2009 9:45 pm; edited 3 times in total
Re: ralph_soriano: Texture and lighting competition -drowned (updated)
ralph_soriano wrote:
hi guys.. this is my entry for the competition.. my concept was to make an underwater scene just to make things different.. hope you guys like it.. I'm hoping to improve more on this while there is still time..
softwares: 3ds max 9, vray, photoshop
hi res. image link:
https://2img.net/r/ihimizer/img12/5544/drowned1copyhires.jpg
this is fresh and very creatively done,however the atmospheric feel of being submerged in e sea can be push further.
glensky- CGP Apprentice
- Number of posts : 440
Registration date : 06/10/2008
Re: ralph_soriano: Texture and lighting competition -drowned (updated)
SIR! Magaling kayo! Hahahah
I was actually gonna post something like this...I thought of this idea but took it to the next level by making it look something from 'Bioshock'. Unfortunately I don't know if I'll ever finish it/post it here since I'm really busy at work. Anyway, it's very refreshing to see something new on this competition and I applaud you for that
here are some suggestions:
-Like the others said, the camera is way tilted too much, making it hard to view. Lessen if possible.
-Caustics.
-I suggest maybe adding flakes/dust on the water to make it believable as something old (ruin?). reference pic:
- Fog. Your image is too clear. At first glance I didn't notice that this image was 'underwater'. Far objects should be less visible.
reference pic:
hope this helps... Goodluck!
I was actually gonna post something like this...I thought of this idea but took it to the next level by making it look something from 'Bioshock'. Unfortunately I don't know if I'll ever finish it/post it here since I'm really busy at work. Anyway, it's very refreshing to see something new on this competition and I applaud you for that
here are some suggestions:
-Like the others said, the camera is way tilted too much, making it hard to view. Lessen if possible.
-Caustics.
-I suggest maybe adding flakes/dust on the water to make it believable as something old (ruin?). reference pic:
- Fog. Your image is too clear. At first glance I didn't notice that this image was 'underwater'. Far objects should be less visible.
reference pic:
hope this helps... Goodluck!
Re: ralph_soriano: Texture and lighting competition -drowned (updated)
Wow galing talaga, tama sila caustic nlng ang kulng
augurio- CGP Apprentice
- Number of posts : 253
Age : 79
Location : nevermind
Registration date : 04/02/2009
Re: ralph_soriano: Texture and lighting competition -drowned (updated)
ang bangis nyo sir hehe asteeg!! One of my bet hehe
Re: ralph_soriano: Texture and lighting competition -drowned (updated)
Sir,
Another vote for lighting. Galing ng idea mo. Keep on posting.
Another vote for lighting. Galing ng idea mo. Keep on posting.
Re: ralph_soriano: Texture and lighting competition -drowned (updated)
sirs, just updated my entry.. thanks for the comments and suggestions guys..
i adjusted the tilt of the camera, added some fog and dust. i also fixed the map that makes the caustic effect.. hope you guys like it.. and as always more suggestions and comments are welcome..
Re: ralph_soriano: Texture and lighting competition -drowned (updated)
good job sir!additional lang sir...ung lumot sa rope tama un...ung medyo expose kunting lumot lang...try to put sa area na tinamaan ng shadow mo,and dagdag pa ng displacement sa flooring...imho
jenaro- Peter Pran
- Number of posts : 3132
Age : 43
Location : sharjah
Registration date : 22/01/2009
Re: ralph_soriano: Texture and lighting competition -drowned (updated)
mga sir sorry po sa late reply di po kasi makatagal ng net sa office e.. ung update lng po tapos out agad! hehehe
@ Muggz, Austria,mushroom,ice, reggie,mammoo,alicecocoz, m9z, silvercrown, glensky, butz_arki,chillrender,auguro, ortzak,aldrin - sir thanks po at nagustuhan nyo!
@ kurdaps- sir thanks po, dami nga po talaga magagaling na entry..
@jenaro, vamp,- thanks sa mga suggetions sir.. umayos ung output sir!
@uwak- sir thanks po sa comment.. nacorrect na po ung cam..
@xboy360- sir thanks po sa tips and references,, laking tulong po un sa output! thanks sir!
@ Muggz, Austria,mushroom,ice, reggie,mammoo,alicecocoz, m9z, silvercrown, glensky, butz_arki,chillrender,auguro, ortzak,aldrin - sir thanks po at nagustuhan nyo!
@ kurdaps- sir thanks po, dami nga po talaga magagaling na entry..
@jenaro, vamp,- thanks sa mga suggetions sir.. umayos ung output sir!
@uwak- sir thanks po sa comment.. nacorrect na po ung cam..
@xboy360- sir thanks po sa tips and references,, laking tulong po un sa output! thanks sir!
Re: ralph_soriano: Texture and lighting competition -drowned (updated)
jenaro wrote:good job sir!additional lang sir...ung lumot sa rope tama un...ung medyo expose kunting lumot lang...try to put sa area na tinamaan ng shadow mo,and dagdag pa ng displacement sa flooring...imho
sir thanks po sa comment and suggestions.. try ko po update next week sir.. medyo dumadami na ulit yung mga gnagawa sa office e.. thanks sir!
Re: ralph_soriano: Texture and lighting competition -drowned (updated)
nice work sir.... just the title, if you can edit it. just read the rules and regs... title format pa lang sir less point kaagad yan. , although not necessary but its a must..
render master- Game Master
- Number of posts : 3274
Age : 104
Location : riyadh, saudi arabia
Registration date : 27/09/2008
Re: ralph_soriano: Texture and lighting competition -drowned (updated)
sir render master thanks po sa advice! hehe di ko nabasa agad! hehe thanks sir!
Re: ralph_soriano: Texture and lighting competition -drowned (updated)
wow under the sea astig sir!!! gusto ko na magdagat ulit at uminom hehehe idol toh!!!
enjoy8OGART- CGP Apprentice
- Number of posts : 321
Age : 40
Location : Singapore
Registration date : 09/10/2008
Re: ralph_soriano: Texture and lighting competition -drowned (updated)
excellent concept, remder and texturing... under water talaga... naku kung halata pa yung caustic effect nyan.... haneeeeeeeeeeeppp.
Re: ralph_soriano: Texture and lighting competition -drowned (updated)
enjoy8OGART wrote:wow under the sea astig sir!!! gusto ko na magdagat ulit at uminom hehehe idol toh!!!
sir thanks po sa comment! oo nga sir pati ako nakakamiss mag dagat.. ung last na pinuntahan namin panay bato e.. hehehe! sir yung concept nyo po panalo yun astig!
Re: ralph_soriano: Texture and lighting competition -drowned (updated)
ME_nesperos_27 wrote:sir halimaw ka!!!bow
sir ace salamat bro.. idol parin mga works mo sir.. ilabas mo na rin entry mo sir! hehehe
Re: ralph_soriano: Texture and lighting competition -drowned (updated)
nomeradona wrote:excellent concept, remder and texturing... under water talaga... naku kung halata pa yung caustic effect nyan.... haneeeeeeeeeeeppp.
sir thanks po sa comment.. glad you liked it!
sayang nga sir di ko na maupdate sa office e..
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