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how to show hdri in viewport?

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how to show hdri in viewport? Empty how to show hdri in viewport?

Post by jheteg Fri Jul 13, 2012 2:25 am

please help. i'm using vraylight dome + hdri as my background, reflection & environment. problem, hindi ko po sya mapakita sa viewport ng tama. when i show the background, pinapakita nya yung whole 360degree image sa viewport at hindi po yung sa rendered image which is i've rotated in material editor. my question is how to synchronize the viewport (vray camera) to the output rendered image. TIA.
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Post by bokkins Fri Jul 13, 2012 2:38 am

Wag ka gumamit ng hdri as background, Mahirap i-fit sa scene yan. Tanchahan.
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Post by ibeh27 Fri Jul 13, 2012 3:08 am

Sir bokkins, may tutorial ba tayo nito? sinusubukan ko din kasi ito scratch
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Post by bokkins Fri Jul 13, 2012 8:30 am

http://www.cgpinoy.org/t9384-making-of-a-night-scene-with-hdri-or-a-sky-bitmap#187908
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Post by jheteg Fri Jul 13, 2012 12:51 pm

salamat sir bokkins. anyway i found that using activeshade kinda solved this problem.

here's another question. Im rendering an object in front of a HDRI and put a plane under it with a matte/shadow or vraymtlwrapper map to get only the shadows out of it. The only light in the scene is a Vray Domelight with texture map as vrayhdri. But instead of shadows i get a black rendered plane. hindi po ba compatible yung matte/shadow at vraymtlwrapper sa domelight?
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Post by jarul Fri Jul 13, 2012 4:55 pm

jheteg wrote:salamat sir bokkins. anyway i found that using activeshade kinda solved this problem.

here's another question. Im rendering an object in front of a HDRI and put a plane under it with a matte/shadow or vraymtlwrapper map to get only the shadows out of it. The only light in the scene is a Vray Domelight with texture map as vrayhdri. But instead of shadows i get a black rendered plane. hindi po ba compatible yung matte/shadow at vraymtlwrapper sa domelight?

ganito ko ginagawa ko.pag more or less ok na sayo ang bg with lighting, shadows etc., erender mo without the models. yung hdri lang. esave mo as png(or ikaw bahala nong format). yung na save mo na render na wala ang models yun na ang gawin mong background.
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Post by ibeh27 Fri Jul 13, 2012 6:30 pm

thank you master Jarul! 2thumbsup
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Post by xiscon Fri Jul 13, 2012 10:33 pm

jarul wrote:
jheteg wrote:salamat sir bokkins. anyway i found that using activeshade kinda solved this problem.

here's another question. Im rendering an object in front of a HDRI and put a plane under it with a matte/shadow or vraymtlwrapper map to get only the shadows out of it. The only light in the scene is a Vray Domelight with texture map as vrayhdri. But instead of shadows i get a black rendered plane. hindi po ba compatible yung matte/shadow at vraymtlwrapper sa domelight?

ganito ko ginagawa ko.pag more or less ok na sayo ang bg with lighting, shadows etc., erender mo without the models. yung hdri lang. esave mo as png(or ikaw bahala nong format). yung na save mo na render na wala ang models yun na ang gawin mong background.

lilitaw ba shadows ng models nun sir? Smile
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Post by jheteg Fri Jul 13, 2012 10:37 pm

jarul wrote:
jheteg wrote:salamat sir bokkins. anyway i found that using activeshade kinda solved this problem.

here's another question. Im rendering an object in front of a HDRI and put a plane under it with a matte/shadow or vraymtlwrapper map to get only the shadows out of it. The only light in the scene is a Vray Domelight with texture map as vrayhdri. But instead of shadows i get a black rendered plane. hindi po ba compatible yung matte/shadow at vraymtlwrapper sa domelight?

ganito ko ginagawa ko.pag more or less ok na sayo ang bg with lighting, shadows etc., erender mo without the models. yung hdri lang. esave mo as png(or ikaw bahala nong format). yung na save mo na render na wala ang models yun na ang gawin mong background.
thanks master jes. dome light po ba gamit mo or direct vrayhdri lang sa environment, reflection and background?
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Post by jarul Fri Jul 13, 2012 11:18 pm

xiscon wrote:
jarul wrote:
jheteg wrote:salamat sir bokkins. anyway i found that using activeshade kinda solved this problem.

here's another question. Im rendering an object in front of a HDRI and put a plane under it with a matte/shadow or vraymtlwrapper map to get only the shadows out of it. The only light in the scene is a Vray Domelight with texture map as vrayhdri. But instead of shadows i get a black rendered plane. hindi po ba compatible yung matte/shadow at vraymtlwrapper sa domelight?

ganito ko ginagawa ko.pag more or less ok na sayo ang bg with lighting, shadows etc., erender mo without the models. yung hdri lang. esave mo as png(or ikaw bahala nong format). yung na save mo na render na wala ang models yun na ang gawin mong background.

lilitaw ba shadows ng models nun sir? Smile

YEpz, syempre maglalagay ka ng plane na naka matte material
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Post by jarul Fri Jul 13, 2012 11:18 pm

jheteg wrote:
jarul wrote:
jheteg wrote:salamat sir bokkins. anyway i found that using activeshade kinda solved this problem.

here's another question. Im rendering an object in front of a HDRI and put a plane under it with a matte/shadow or vraymtlwrapper map to get only the shadows out of it. The only light in the scene is a Vray Domelight with texture map as vrayhdri. But instead of shadows i get a black rendered plane. hindi po ba compatible yung matte/shadow at vraymtlwrapper sa domelight?

ganito ko ginagawa ko.pag more or less ok na sayo ang bg with lighting, shadows etc., erender mo without the models. yung hdri lang. esave mo as png(or ikaw bahala nong format). yung na save mo na render na wala ang models yun na ang gawin mong background.
thanks master jes. dome light po ba gamit mo or direct vrayhdri lang sa environment, reflection and background?

vray domelight gamit ko.
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Post by xiscon Fri Jul 13, 2012 11:38 pm

jarul wrote:
xiscon wrote:
jarul wrote:
jheteg wrote:salamat sir bokkins. anyway i found that using activeshade kinda solved this problem.

here's another question. Im rendering an object in front of a HDRI and put a plane under it with a matte/shadow or vraymtlwrapper map to get only the shadows out of it. The only light in the scene is a Vray Domelight with texture map as vrayhdri. But instead of shadows i get a black rendered plane. hindi po ba compatible yung matte/shadow at vraymtlwrapper sa domelight?

ganito ko ginagawa ko.pag more or less ok na sayo ang bg with lighting, shadows etc., erender mo without the models. yung hdri lang. esave mo as png(or ikaw bahala nong format). yung na save mo na render na wala ang models yun na ang gawin mong background.

lilitaw ba shadows ng models nun sir? Smile

YEpz, syempre maglalagay ka ng plane na naka matte material

thanks sir! di ko pala alam ang matte material. haha. astig pala ng mga gawa mo by the way! thumbsup
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Post by xiscon Wed Jul 18, 2012 7:43 am

thanks! about naman doon sa original question ni sir. jheteg, yung background ng hdri bakit wala sa viewport? im using 3dsmax 2012 & vray 2.0.. pano mo siya napalitaw sir.jheteg? thumbsup
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Post by edosayla Wed Jul 18, 2012 7:59 am

pa view na lang po sa tutorial section andun po yung kasagutan ... hope naka help .. http://www.cgpinoy.org/t24153-vray-hdri-for-exterior-as-requested
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Post by jheteg Wed Jul 18, 2012 8:08 am

xiscon wrote:thanks! about naman doon sa original question ni sir. jheteg, yung background ng hdri bakit wala sa viewport? im using 3dsmax 2012 & vray 2.0.. pano mo siya napalitaw sir.jheteg? thumbsup
tulad ng suggestion ni sir jarule, render ka muna ng scene without the model. piliin mu muna yung angle na gusto mo then save it and use it as your background. pwedi mong i palitaw ang hdri sa viewport kaso ang problem, whole 360degrees image lang lalabas in square/rectangular form. parang yung mga sample image sa mga hdri. another way is to activate your activeshade or make one your viewport an activeshade. dito makikita mo na agad yung output in real-time. no need to render a separate background.
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