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3ds max weight mirroring problem

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Post by go_jerome Tue Jun 19, 2012 4:54 am

Hey guys! I just ran into a little problem when I mirrored my characters verts in the skin modifier. Everything mirrored out just fine except the weights assigned to the characters spine. It mirrored but it was assigned at the clavicle and not the spine of the characters opposite side. Did that make any sense at all?

Thanks in advance!
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Post by v_wrangler Tue Jun 19, 2012 6:25 am

It doesn't. Why would you mirror copy from a spine like there's a left and a right spine? Last time I checked I only had one.
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Post by go_jerome Tue Jun 19, 2012 6:59 am

This is what i mean. I have the spine selected here

[img]3ds max weight mirroring problem 87395612 [/img]


I have here the clavicle selected
[img]3ds max weight mirroring problem 33681120 [/img]

The left clavicle didn't get mirrored to the right clavicle. I've been on this for 2 days now and it's giving me massive headaches.
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Post by go_jerome Tue Jun 26, 2012 9:21 pm

found my work around around it. atlast
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