3ds max weight mirroring problem
2 posters
3ds max weight mirroring problem
Hey guys! I just ran into a little problem when I mirrored my characters verts in the skin modifier. Everything mirrored out just fine except the weights assigned to the characters spine. It mirrored but it was assigned at the clavicle and not the spine of the characters opposite side. Did that make any sense at all?
Thanks in advance!
Thanks in advance!
go_jerome- CGP Newbie
- Number of posts : 84
Age : 39
Location : Manila
Registration date : 07/07/2010
Re: 3ds max weight mirroring problem
It doesn't. Why would you mirror copy from a spine like there's a left and a right spine? Last time I checked I only had one.
Re: 3ds max weight mirroring problem
This is what i mean. I have the spine selected here
[img] [/img]
I have here the clavicle selected
[img] [/img]
The left clavicle didn't get mirrored to the right clavicle. I've been on this for 2 days now and it's giving me massive headaches.
[img] [/img]
I have here the clavicle selected
[img] [/img]
The left clavicle didn't get mirrored to the right clavicle. I've been on this for 2 days now and it's giving me massive headaches.
go_jerome- CGP Newbie
- Number of posts : 84
Age : 39
Location : Manila
Registration date : 07/07/2010
Re: 3ds max weight mirroring problem
found my work around around it. atlast
go_jerome- CGP Newbie
- Number of posts : 84
Age : 39
Location : Manila
Registration date : 07/07/2010
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