Thea Renders Studio Shots Practice
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ramzARKI
dluna
vuer12
7 posters
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Thea Renders Studio Shots Practice
Practice ng Thea Render materials and lighting. Rendered using adaptive (biased) bsd. Models came from Viz-people. No post process. Template ko na ito sa susunod na matripan ko magrender sa thea drag and drop lang mula sa browser.
vuer12- CGP Apprentice
- Number of posts : 263
Age : 34
Location : Philippines
Registration date : 27/11/2009
Re: Thea Renders Studio Shots Practice
Ganda ng output...gano katagal render ng isang scene sir?
dluna- CGP Newbie
- Number of posts : 51
Age : 47
Location : malate, manila
Registration date : 14/05/2012
Re: Thea Renders Studio Shots Practice
2000x1500 using bsd or biased render engine 4min po. i7 2600k. 15 min naman kapag TR1(unbiased) 10 passes pero malinaw na
vuer12- CGP Apprentice
- Number of posts : 263
Age : 34
Location : Philippines
Registration date : 27/11/2009
Re: Thea Renders Studio Shots Practice
Ang linis..Maadali ba gamitin sir compare to v-ray?
ramzARKI- CGP Apprentice
- Number of posts : 950
Age : 41
Location : Davao City/Dubai
Registration date : 08/05/2009
Re: Thea Renders Studio Shots Practice
di ko po alam subjective kasi ang term na madaling gamitin depende yun sa background knowledge mo at preferences. Pero for me the material creation is easier. sa lighting setup parehas lang. Sa render settings mas mahirap kasi final gather at irradiance eh may parameters lang akong tinandaan pag nagiging complex ang hirap mabalance ang speed at quality. Tr1 at tr2 as usual walang kahirap hirap kasi unbiased maghihintay ka na lang. Instancing is easier din. Gumawa ako ng forest like sa Vue at forest pack pro ang bilis kasi may painter din at syempre may automatic population din(based sa lumang kerkythea) pero may limitation unlike sa vue at carbon scatter na daming controls na based from nature. May resume sa render. Madaling magpack ng materials at scenes unlike sa ibang stand alone. unbiased renderers. Madali din magtimpla ng camera effects dahil sa realtime preview. May presets na sa ies. May presets na sa IORs sa material. maganda din paggawa ng color based from standardized color system. Pwede ka gumawa ng unlimited palette like ral, pantone pwede mo din input yung sa boysen at davies. Madaling mag edit ng texture map pero may limitation compare sa max slate system at ibang softwares na node based. Tighter integration kay motiva colimo (unlimited material options) pero supported din nya ang render passes like others.
vuer12- CGP Apprentice
- Number of posts : 263
Age : 34
Location : Philippines
Registration date : 27/11/2009
Re: Thea Renders Studio Shots Practice
yung 4 mins. pala. can you give me your settings. pagaralan ko ...
Re: Thea Renders Studio Shots Practice
My own medium settings:
Photon Map (pwede disabled kung walang caustics at complex lighting)
1M (pwedeng babaan since studio lang gusto ko lang may makitang konting caustic reflection ng metal)
Global Photons 100 (250 sa interior para mawala yung leak)
global radius .50 (1.50 highest na natry ko na medyo mabilis pa rin)
yung render sa taas nakadisabled sya pati caustics
final gather
1500 sa samples
adaptive steps 4
diffuse step 5
tracing depth 1
glossy depth 1-2
Irradiance Cache
Medium Settings
Accuracy 90
Min distance .50
Max distance 10
Prepass 1/2
Prepass boost 50
Biased RT
Tracing depth 4
Glossy depth 1-2
Environment: HDRI
Camera:
Vista 800
magandang pagpraktisan ang mga maliliit munang scene pero complex na yung materials ( I skipped the lighting since sobrang dali lang naman sa thea ng lighting) (pero di ko pa nagagawa wala pang time)
tapos compare mo yung differences sa History Tab bawat galaw mo sa settings...nasa manual nya yung explanation...about sa presets nakaset yun sa medium pwede na sya for simple scenes at quick test render at kung tinatamad kang mag-isip parang solidrocks...unsuceesful naman sa interior need kasing itaas ang tracing depth
sa interior ito itataas
diffuse depth 5-7
tracing depth 4-7 (tinataasan para mas lumiwanag ang interior at mas makapasok ang ilaw through a glass material like windows or curtain glass wall)
sa Biased RT naman antialising lang ang ginagalaw ko
min 1 max 4 usually
tapos sa contrast 0.01 lang or pwedeng 0.005 lesser noise parehas din sa vray
Perceptual Based Enabled kapag interior na maraming lights(instead of manually tweaking each one of them to ensure noise free render but slower) pag hundreds na ito
yung tracing depth ginagawa kong 5-16 depende kung may refractive material like swimming pool (5 is already high enough) malalaman mo kung pwede na yung values thru thea's realtime preview (adaptive amc)
gaya din ng vray may global at local settings din per material...naka set sa high lahat ang default yung titignan mo yung
sa Materials under General
Perceptual level 100 means physically accurate
kung gagamit ka ng high resolution na textures at realistic na talaga no need to set it 100%...
ito lagi nalilimutan ko lagi lahat ng materials ko 100% kahit high res na ako kaya ang bagal ng render
dito sa renders na sample ko sa taas naka 50 lang yung may mga material maps at 100 naman sa procedurals like metals and plastics.
Photon Map (pwede disabled kung walang caustics at complex lighting)
1M (pwedeng babaan since studio lang gusto ko lang may makitang konting caustic reflection ng metal)
Global Photons 100 (250 sa interior para mawala yung leak)
global radius .50 (1.50 highest na natry ko na medyo mabilis pa rin)
yung render sa taas nakadisabled sya pati caustics
final gather
1500 sa samples
adaptive steps 4
diffuse step 5
tracing depth 1
glossy depth 1-2
Irradiance Cache
Medium Settings
Accuracy 90
Min distance .50
Max distance 10
Prepass 1/2
Prepass boost 50
Biased RT
Tracing depth 4
Glossy depth 1-2
Environment: HDRI
Camera:
Vista 800
magandang pagpraktisan ang mga maliliit munang scene pero complex na yung materials ( I skipped the lighting since sobrang dali lang naman sa thea ng lighting) (pero di ko pa nagagawa wala pang time)
tapos compare mo yung differences sa History Tab bawat galaw mo sa settings...nasa manual nya yung explanation...about sa presets nakaset yun sa medium pwede na sya for simple scenes at quick test render at kung tinatamad kang mag-isip parang solidrocks...unsuceesful naman sa interior need kasing itaas ang tracing depth
sa interior ito itataas
diffuse depth 5-7
tracing depth 4-7 (tinataasan para mas lumiwanag ang interior at mas makapasok ang ilaw through a glass material like windows or curtain glass wall)
sa Biased RT naman antialising lang ang ginagalaw ko
min 1 max 4 usually
tapos sa contrast 0.01 lang or pwedeng 0.005 lesser noise parehas din sa vray
Perceptual Based Enabled kapag interior na maraming lights(instead of manually tweaking each one of them to ensure noise free render but slower) pag hundreds na ito
yung tracing depth ginagawa kong 5-16 depende kung may refractive material like swimming pool (5 is already high enough) malalaman mo kung pwede na yung values thru thea's realtime preview (adaptive amc)
gaya din ng vray may global at local settings din per material...naka set sa high lahat ang default yung titignan mo yung
sa Materials under General
Perceptual level 100 means physically accurate
kung gagamit ka ng high resolution na textures at realistic na talaga no need to set it 100%...
ito lagi nalilimutan ko lagi lahat ng materials ko 100% kahit high res na ako kaya ang bagal ng render
dito sa renders na sample ko sa taas naka 50 lang yung may mga material maps at 100 naman sa procedurals like metals and plastics.
vuer12- CGP Apprentice
- Number of posts : 263
Age : 34
Location : Philippines
Registration date : 27/11/2009
Re: Thea Renders Studio Shots Practice
bro kumustan naman ang mga transparent glass sa biased ok ba. im very frustrated using amc, biased profgressive etc. puro blackish ang dating. yun lang tlagan tr1 at tr2 and pwede but then ending up with rather longer rendering time. im actually happy with amc basta walang glass.
Re: Thea Renders Studio Shots Practice
you'll get black kapag mababa ang tracing depth sa biased rt...under naman sa final gather kahit 0 lang yan pwede na glossy depth naman ang tataasan under final gather...sa vray ang default ay ng reflection/refraction max depth ay 5 lagi...5,7,8,10,12.16,24,32 ka maglalaro. pwede pa tumaas...sa gi naman check mo yung glossy evaluation under final gather at yung glossy depth gawin mong 5-7 para tumagos yung gi sa sa straw.
vuer12- CGP Apprentice
- Number of posts : 263
Age : 34
Location : Philippines
Registration date : 27/11/2009
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