bakit kaya nagkakaganito
3 posters
bakit kaya nagkakaganito
from 3ds max render. saved as .tiff. 16bit and opened in photoshop.
[img] [/img]
ito naman po yun printscreen ko. after render
[img] [/img]
salamat po
[img] [/img]
ito naman po yun printscreen ko. after render
[img] [/img]
salamat po
sleepzawake- CGP Newbie
- Number of posts : 166
Age : 41
Location : cainta, rizal
Registration date : 09/09/2010
Re: bakit kaya nagkakaganito
>gamma LUT>bitmap files> try to change output gamma value to 1.0
reimhedz- CGP Guru
- Number of posts : 1406
Age : 44
Location : abu dhabi,bangued abra
Registration date : 20/05/2010
Re: bakit kaya nagkakaganito
thank you sir sa fast reply. pero nako 1.0 napo siya. input is 2.2. thank you.
sleepzawake- CGP Newbie
- Number of posts : 166
Age : 41
Location : cainta, rizal
Registration date : 09/09/2010
Re: bakit kaya nagkakaganito
sleepzawake wrote:thank you sir sa fast reply. pero nako 1.0 napo siya. input is 2.2. thank you.
hintayin nalang natin mga masters sir, naranasan ko din kasi yan noon..baka ibang case nga yan.
reimhedz- CGP Guru
- Number of posts : 1406
Age : 44
Location : abu dhabi,bangued abra
Registration date : 20/05/2010
Re: bakit kaya nagkakaganito
sir sleepzawake, on your vray frame buffer try to click the "Display colors in sRGB space", "Use colors curve correction" and "Show corrections control", then try to use the curve color correction diagram. hope it helps.
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