Unnoticeable Details (with Making of)
+27
Dhyon'D'Man
celes
christiange
Psiloman3
gln
kieko
rexanteria
Jehan
hotarubi
v_wrangler
nomeradona
torvicz
ortzak
effreymm
maningdada
reimhedz
Rumealee
valiant_13
theomatheus
arki_tech
micoliver1226
RETAKS_06
mez
jjcatuiran
lemeuix
benj.arki
chobs
31 posters
Page 2 of 2
Page 2 of 2 • 1, 2
Unnoticeable Details (with Making of)
First topic message reminder :
Hello to all.
I rendered this set for my friend. He designed the Architecture as well as the Planing of the house. Inspired by Modern Asian Architectural with some hint of western details. The project has also this earth tone palette to create a warm feeling. This is a house after all right?
Finally after all the troubles of blue screens and PC crash, reformatting of my HDD and short sleeps I'm done with this set.
Software used:
Sketchup 8 + Lots of plugins
3ds max 2012 + vray + more plugins
Photoshop cs 5 + lots of plugins
New things that I learned:
1. Difference between noise and film grain
2. Better render setup and strategy
3. Backburner setup for render queue
Making of:
Here's a mini "Making of". Apologies in advance if I will overlook some things.
I won't be able to discuss everything in detail but if you have any questions,
feel free to post.
1. Modeling
I modeled this project in Sketchup 8 and used a lot of plugins for this.
I love to model in sketchup. Somehow it shows you already a good to go concept presentation to the client.
Here's a screen shot
After modeling it in Sketchup I used 3ds Max 2012 and Vray to render.
Here's a wireframe. I'll limit my discussion to this camera view.
2.Vegetation:
Here are the grass and trees I used in this project. I used Multiscatter to scatter several iGrass in the foreground and used Autograss for the grass near the house.
iGrass
Trees from Evermotion
Some Shrubs
3. Material:
This is my setup on my material setting. Nothing so fancy. Just don't forget to lower the blur value in your bitmap slot. And it is always better to use texture rather than the default color even if your wall is painted.
4. Light Setup:
Lately, I've been using Vray dome with HDRI as it texture and add a direct light to add and define more shadow. I use Peter Guthrie's technique. You can find his tutorial in the net.
Here's the setup
5. Render Setup:
I am using a better PC now as compared to my old Quad Core Core2Duo. i7 is really amazing. You get 8 cores rendering your image. That's a big boost from the previous processors.
Anyway, here is my combo when I render. Irridiance Map plus Light Cache. I used the preset of vray in the Irr Map slot because I don't have the time to digest and understand the nitty gritty details. I just always save my light map into a lower resolution to save more time. Then use backburner to queie my renders and sleep. Hehehe...
Oh, don't forget the render elements specially the Zdpeth and AO. I also use MatID and ObjectID render element if the project is big. Those are veryhelpful.
Render Output:
RGB
AO
Zdepth
6.Post Process:
I used Photoshop CS 5, DOF PRO and Knoll Light Factory to highlight the light source at the night scene.
Aside from the Color Balance and Levels adjustments, I add this list:
1. Depth of field by using DOF PRO with Zdepth map
2. Chromatic Aberration using Lens Correction in PS
3. Ambient Occlussion in multiply blend
4. Vignette using lens correction in PS and apply layer in multiply blend
5. Film Grain! Woohoo. New discovery ko to.
Here's a technique. Even if it is a small detail, it will be worth it.
7.Final Output:
Finally, a side by side look.
Original Render
Final Render + Post Process
Here are the other images. Hope you like it.
Day Scenes
Night Scenes
Playing with the DOF PRO
Thanks to all and more power to CGpinoy!
Hello to all.
I rendered this set for my friend. He designed the Architecture as well as the Planing of the house. Inspired by Modern Asian Architectural with some hint of western details. The project has also this earth tone palette to create a warm feeling. This is a house after all right?
Finally after all the troubles of blue screens and PC crash, reformatting of my HDD and short sleeps I'm done with this set.
Software used:
Sketchup 8 + Lots of plugins
3ds max 2012 + vray + more plugins
Photoshop cs 5 + lots of plugins
New things that I learned:
1. Difference between noise and film grain
2. Better render setup and strategy
3. Backburner setup for render queue
Making of:
Here's a mini "Making of". Apologies in advance if I will overlook some things.
I won't be able to discuss everything in detail but if you have any questions,
feel free to post.
1. Modeling
I modeled this project in Sketchup 8 and used a lot of plugins for this.
I love to model in sketchup. Somehow it shows you already a good to go concept presentation to the client.
Here's a screen shot
After modeling it in Sketchup I used 3ds Max 2012 and Vray to render.
Here's a wireframe. I'll limit my discussion to this camera view.
2.Vegetation:
Here are the grass and trees I used in this project. I used Multiscatter to scatter several iGrass in the foreground and used Autograss for the grass near the house.
iGrass
Trees from Evermotion
Some Shrubs
3. Material:
This is my setup on my material setting. Nothing so fancy. Just don't forget to lower the blur value in your bitmap slot. And it is always better to use texture rather than the default color even if your wall is painted.
4. Light Setup:
Lately, I've been using Vray dome with HDRI as it texture and add a direct light to add and define more shadow. I use Peter Guthrie's technique. You can find his tutorial in the net.
Here's the setup
5. Render Setup:
I am using a better PC now as compared to my old Quad Core Core2Duo. i7 is really amazing. You get 8 cores rendering your image. That's a big boost from the previous processors.
Anyway, here is my combo when I render. Irridiance Map plus Light Cache. I used the preset of vray in the Irr Map slot because I don't have the time to digest and understand the nitty gritty details. I just always save my light map into a lower resolution to save more time. Then use backburner to queie my renders and sleep. Hehehe...
Oh, don't forget the render elements specially the Zdpeth and AO. I also use MatID and ObjectID render element if the project is big. Those are veryhelpful.
Render Output:
RGB
AO
Zdepth
6.Post Process:
I used Photoshop CS 5, DOF PRO and Knoll Light Factory to highlight the light source at the night scene.
Aside from the Color Balance and Levels adjustments, I add this list:
1. Depth of field by using DOF PRO with Zdepth map
2. Chromatic Aberration using Lens Correction in PS
3. Ambient Occlussion in multiply blend
4. Vignette using lens correction in PS and apply layer in multiply blend
5. Film Grain! Woohoo. New discovery ko to.
Here's a technique. Even if it is a small detail, it will be worth it.
7.Final Output:
Finally, a side by side look.
Original Render
Final Render + Post Process
Here are the other images. Hope you like it.
Day Scenes
Night Scenes
Playing with the DOF PRO
Thanks to all and more power to CGpinoy!
Last edited by chobs on Mon Apr 02, 2012 6:35 am; edited 8 times in total (Reason for editing : Description of the project)
Re: Unnoticeable Details (with Making of)
likey the design and the mood
thanks sir chobs! me natutunan din ako dito kahit wala pa ang tutorial
thanks sir chobs! me natutunan din ako dito kahit wala pa ang tutorial
Jehan- CGP Apprentice
- Number of posts : 708
Registration date : 07/07/2009
Re: Unnoticeable Details (with Making of)
thank you sir sa pagshare ng settings mo...sobrang like yung output nya...
rexanteria- CGP Apprentice
- Number of posts : 332
Age : 40
Location : Tacloban City
Registration date : 28/02/2011
kieko- CGP Guru
- Number of posts : 1428
Age : 37
Location : Pampanga
Registration date : 08/04/2009
Re: Unnoticeable Details (with Making of)
Oi, nalipat na pala tong thread ko. Kala ko nawala. hehe... Thanks.
Re: Unnoticeable Details (with Making of)
galing nito sir! ask lang po ako kasi newbie lang po ako ahmm ano ba kaibahan sa igrass at autograss??
gln- CGP Newbie
- Number of posts : 81
Age : 34
Location : Malaysia
Registration date : 05/02/2012
Re: Unnoticeable Details (with Making of)
Autograss is a plugin that you can apply on a surface or an object to produce grass automatically with some presets.
iGrass naman is a pack that includes different kinds of grass that you will distribute manually to achieve desired look.
Hope naintindihan mo.
iGrass naman is a pack that includes different kinds of grass that you will distribute manually to achieve desired look.
Hope naintindihan mo.
christiange- CGP Apprentice
- Number of posts : 240
Age : 42
Location : dubai
Registration date : 24/08/2010
Re: Unnoticeable Details (with Making of)
as usual, nice output and great tutorial chobs!
nitpicks ko lang - i prefer the original render. the dirt pass would only be useful to areas not hit directly by the light sources (e.g. underroofing, etc) but not so much in the joints of the walls. sa edited na version msyadong obvious ang dirt pass application, it tends to reduce the photoreal quality of the renders. also, yung post processing mo suggests somewhat of a dusk/sunset scene, pero di msyadong effective dahil sa HDRI map, suggestion ko try to replace the sky para mag match sa time of day.
i agree with the grain - it does add to the quality especially in night scenes.
nitpicks ko lang - i prefer the original render. the dirt pass would only be useful to areas not hit directly by the light sources (e.g. underroofing, etc) but not so much in the joints of the walls. sa edited na version msyadong obvious ang dirt pass application, it tends to reduce the photoreal quality of the renders. also, yung post processing mo suggests somewhat of a dusk/sunset scene, pero di msyadong effective dahil sa HDRI map, suggestion ko try to replace the sky para mag match sa time of day.
i agree with the grain - it does add to the quality especially in night scenes.
celes- Pogi
- Number of posts : 2958
Age : 52
Location : Singapore
Registration date : 25/11/2008
Re: Unnoticeable Details (with Making of)
Salamat sa pag share mo nilto master ganda at ang galing mo talaga
Dhyon'D'Man- CGP Apprentice
- Number of posts : 335
Age : 45
Location : Cebu City Philippines
Registration date : 07/04/2009
Re: Unnoticeable Details (with Making of)
chobs wrote:Autograss is a plugin that you can apply on a surface or an object to produce grass automatically with some presets.
iGrass naman is a pack that includes different kinds of grass that you will distribute manually to achieve desired look.
Hope naintindihan mo.
i got it po! thanks po sir ...meron po kasi akong na download na igrass di ko alam paano gamitin pa hehe.
gln- CGP Newbie
- Number of posts : 81
Age : 34
Location : Malaysia
Registration date : 05/02/2012
Re: Unnoticeable Details (with Making of)
amazing work, thanks for sharing
j o v e n- CGP Newbie
- Number of posts : 121
Age : 49
Location : palawan...dubai
Registration date : 04/03/2009
Re: Unnoticeable Details (with Making of)
sir salamat nito ha' malaking tulong po to sa amin na baguhan.
Aslan King- CGP Newbie
- Number of posts : 37
Age : 32
Location : Casoy,Toledo City,Cebu
Registration date : 13/06/2012
Re: Unnoticeable Details (with Making of)
I'm sure maraming uhaw sa ganitong thread although its not detail as tho but its still comprehensible. TFS!
KreativeKingdom- CGP Newbie
- Number of posts : 199
Age : 48
Location : just a phone call away
Registration date : 17/03/2010
Re: Unnoticeable Details (with Making of)
I just not amaze & enjoy viewing your images but also
learn lot of your workflow...keep em' up dre!
-im really hoping all CG poster here, did what sir chobs do
not only posting his piece but a little tutorial workflow on how
he ended this stuff..
Thanks!!!
learn lot of your workflow...keep em' up dre!
-im really hoping all CG poster here, did what sir chobs do
not only posting his piece but a little tutorial workflow on how
he ended this stuff..
Thanks!!!
Brew_ratz- CGP Apprentice
- Number of posts : 281
Age : 39
Location : @ Latitude 13° 37' 0 | Longtitude 123° 10' 59
Registration date : 04/10/2010
Page 2 of 2 • 1, 2
Similar topics
» need help sa details(cad)
» construction details
» shingle details
» Space frame details
» How to model profile with details.
» construction details
» shingle details
» Space frame details
» How to model profile with details.
Page 2 of 2
Permissions in this forum:
You cannot reply to topics in this forum