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Unnoticeable Details (with Making of)

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Unnoticeable Details (with Making of) - Page 2 Empty Unnoticeable Details (with Making of)

Post by chobs Thu Mar 29, 2012 10:42 am

First topic message reminder :

Hello to all.

I rendered this set for my friend. He designed the Architecture as well as the Planing of the house. Inspired by Modern Asian Architectural with some hint of western details. The project has also this earth tone palette to create a warm feeling. This is a house after all right?

Finally after all the troubles of blue screens and PC crash, reformatting of my HDD and short sleeps I'm done with this set.

Software used:
Sketchup 8 + Lots of plugins
3ds max 2012 + vray + more plugins
Photoshop cs 5 + lots of plugins Smile

New things that I learned:

1. Difference between noise and film grain
2. Better render setup and strategy
3. Backburner setup for render queue

Making of:

Here's a mini "Making of". Apologies in advance if I will overlook some things.

I won't be able to discuss everything in detail but if you have any questions,

feel free to post.

1. Modeling

I modeled this project in Sketchup 8 and used a lot of plugins for this.

I love to model in sketchup. Somehow it shows you already a good to go concept presentation to the client.

Here's a screen shot

Photobucket

After modeling it in Sketchup I used 3ds Max 2012 and Vray to render.

Here's a wireframe. I'll limit my discussion to this camera view.

Photobucket

2.Vegetation:

Here are the grass and trees I used in this project. I used Multiscatter to scatter several iGrass in the foreground and used Autograss for the grass near the house.

iGrass

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Trees from Evermotion

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Some Shrubs

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3. Material:

This is my setup on my material setting. Nothing so fancy. Just don't forget to lower the blur value in your bitmap slot. And it is always better to use texture rather than the default color even if your wall is painted.

Photobucket

4. Light Setup:

Lately, I've been using Vray dome with HDRI as it texture and add a direct light to add and define more shadow. I use Peter Guthrie's technique. You can find his tutorial in the net.

Here's the setup

Photobucket

5. Render Setup:

I am using a better PC now as compared to my old Quad Core Core2Duo. i7 is really amazing. You get 8 cores rendering your image. That's a big boost from the previous processors.

Anyway, here is my combo when I render. Irridiance Map plus Light Cache. I used the preset of vray in the Irr Map slot because I don't have the time to digest and understand the nitty gritty details. I just always save my light map into a lower resolution to save more time. Then use backburner to queie my renders and sleep. Hehehe...

Oh, don't forget the render elements specially the Zdpeth and AO. I also use MatID and ObjectID render element if the project is big. Those are veryhelpful.

Photobucket

Render Output:

RGB
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AO
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Zdepth
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6.Post Process:

I used Photoshop CS 5, DOF PRO and Knoll Light Factory to highlight the light source at the night scene.

Aside from the Color Balance and Levels adjustments, I add this list:

1. Depth of field by using DOF PRO with Zdepth map

2. Chromatic Aberration using Lens Correction in PS

3. Ambient Occlussion in multiply blend

4. Vignette using lens correction in PS and apply layer in multiply blend

Photobucket

5. Film Grain! Woohoo. New discovery ko to. Smile

Here's a technique. Even if it is a small detail, it will be worth it.
Photobucket

7.Final Output:

Finally, a side by side look.

Original Render
Photobucket

Final Render + Post Process
Photobucket

Here are the other images. Hope you like it.

Day Scenes
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Night Scenes

Playing with the DOF PRO
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Thanks to all and more power to CGpinoy! Smile


Last edited by chobs on Mon Apr 02, 2012 6:35 am; edited 8 times in total (Reason for editing : Description of the project)
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Post by Jehan Mon Apr 02, 2012 6:11 am

likey the design and the mood

thanks sir chobs! me natutunan din ako dito kahit wala pa ang tutorial thumbsup

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Post by chobs Mon Apr 02, 2012 6:26 am

Just posted a mini tutorial for everybody's curiosity. Very Happy
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Post by rexanteria Mon Apr 02, 2012 7:06 am

thank you sir sa pagshare ng settings mo...sobrang like yung output nya... 2thumbsup
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Post by kieko Mon Apr 02, 2012 8:11 am

great.!! hippie
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Post by chobs Mon Apr 02, 2012 10:08 pm

Oi, nalipat na pala tong thread ko. Kala ko nawala. hehe... Thanks.
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Post by gln Wed Apr 04, 2012 4:08 am

galing nito sir! ask lang po ako kasi newbie lang po ako ahmm ano ba kaibahan sa igrass at autograss?? Neutral
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Post by chobs Wed Apr 04, 2012 7:24 pm

Autograss is a plugin that you can apply on a surface or an object to produce grass automatically with some presets.

iGrass naman is a pack that includes different kinds of grass that you will distribute manually to achieve desired look.

Hope naintindihan mo. thumbsup
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Post by Psiloman3 Wed Apr 04, 2012 8:48 pm

Super nice!!! Lahat ng emphasize ng DOF magaling...
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Post by christiange Wed Apr 04, 2012 11:12 pm

hippie
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Post by celes Fri Apr 06, 2012 6:16 am

as usual, nice output and great tutorial chobs! Unnoticeable Details (with Making of) - Page 2 290602

nitpicks ko lang - i prefer the original render. the dirt pass would only be useful to areas not hit directly by the light sources (e.g. underroofing, etc) but not so much in the joints of the walls. sa edited na version msyadong obvious ang dirt pass application, it tends to reduce the photoreal quality of the renders. also, yung post processing mo suggests somewhat of a dusk/sunset scene, pero di msyadong effective dahil sa HDRI map, suggestion ko try to replace the sky para mag match sa time of day.

i agree with the grain - it does add to the quality Smile especially in night scenes.
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Post by Dhyon'D'Man Fri Apr 06, 2012 10:03 am

Salamat sa pag share mo nilto master ganda at ang galing mo talaga
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Post by gln Wed Apr 11, 2012 5:12 am

chobs wrote:Autograss is a plugin that you can apply on a surface or an object to produce grass automatically with some presets.

iGrass naman is a pack that includes different kinds of grass that you will distribute manually to achieve desired look.

Hope naintindihan mo. thumbsup


i got it po! thanks po sir ...meron po kasi akong na download na igrass di ko alam paano gamitin pa hehe.
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Post by j o v e n Fri Jun 15, 2012 1:01 pm

amazing work, thanks for sharing
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Post by Aslan King Fri Jun 15, 2012 5:53 pm

sir salamat nito ha' malaking tulong po to sa amin na baguhan. Unnoticeable Details (with Making of) - Page 2 290323
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Post by KreativeKingdom Fri Jun 15, 2012 7:17 pm

I'm sure maraming uhaw sa ganitong thread although its not detail as tho but its still comprehensible. TFS!
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Post by Brew_ratz Tue Jun 19, 2012 11:50 am

I just not amaze & enjoy viewing your images but also
learn lot of your workflow...keep em' up dre! bounce

-im really hoping all CG poster here, did what sir chobs do
not only posting his piece but a little tutorial workflow on how
he ended this stuff..

Thanks!!! hippie
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