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Mask of Oni - Possessed

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Rhythem02
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Mask of Oni - Possessed Empty Mask of Oni - Possessed

Post by Rhythem02 Thu Mar 08, 2012 5:32 am

Hi Guys, it's been a while.
Here is the teaser for my latest Portfolio. I've been itching to post this since the high poly sculpt is done since early december.
This is originally an entry for the Digital Arts Master of 3DTotal.com, but I did not make the deadline since I started it 2 weeks prior . Afterward I did not rush finishing it and instead used it to learn a lot more about low poly convertion. This will be finished in 3 days or so and will be my entry for the Expose 10.

here is the teaser for now.
[img]Mask of Oni - Possessed Teaserx [/img]


Last edited by Rhythem02 on Tue Apr 10, 2012 9:21 am; edited 1 time in total
Rhythem02
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Post by hotarubi Thu Mar 08, 2012 7:09 am

Nice modeling skills sir Rhythem. Mask of Oni - Possessed 290602
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Post by Rhythem02 Tue Apr 10, 2012 9:38 am

HI! This is what I have been doing lately.

This is "Mask of Oni - Possessed". It's a low poly game character.
I finished it with 29,363 tris or 16,575 polys.

Concept
I started without any solid concept in mind. I was watching Full Metal Alchemist Brotherhood and got inspired by one of the character. Sig Curtis, he has an interesting solid silouet. He's huge but not actually leaning on the usual muscular super hero guy.

As for the supporting theme I initially decided that it should be a uniformed guys, influenced by Fullmetal. But that design later on got discarded because it always ended up looking like a huge guys version of splinter cell by ubisoft.
After looking from some inpiration from the internet I ended up on an idea of creating a possessed monk.

Sculpting
This area is the easiest, after sculpting the basemesh of the body and getting the initial silouet I decimated it and exported in Max. Then from there I created a base model of the whole costume then brought them back to ZBrush for sculpting.

LowPoly Convertion
The usual process, I decimated all of the sculpt then brought them to max the modelled a low poly version over it.
I gave myself a 30K tris budget and initially ended with 44K tris. It's a bit of a challenge deciding which detail would be modeled or which detail would be relied on normal map. In the end I sacrifice the beads on the right forarm, the rope around the body connecting the shoulder armor, the waist, the face mask and the oni head was reduced a couple of times.

UVMap
Since a lot of details is involved and I would like to minimize mirroring, I decided to divide them into 3 parts. The UpperBody - from waist up, Lower Body, the Shoulder Armor and Staff, 2048x2048.

Texturing
I want to compact my process so instead of baking the normal map then a different process for texturing, I did polypainting instead. Baking the normal map, texture map and AO in one process.....sweet. Though polypainting is system intensive since you need to subdivide your sculpt up to a number where you have a good resolution, its really worth doing because editing the seams are minimized.

Lighting
I just used a simple 3 point light and an additional omni light placed at the lower area.

Rendering
I used different packages in rendering. Since this is a low poly model I would like to see how it translate in a game environment. I tried it on Xoliul and marmoset. Those 2 just gives a kick and shows a lot of the texture details in viewport. As for the 3 beauty shot they are rendered in max then with a very minimal post work, just color correction and background.

Hope you like what I did. Until the next project.
I would like to hear your comments.

Mask of Oni - Possessed Mask_of_oni___possessed___art01_by_rhythem02-d4vshlt

Mask of Oni - Possessed Mask_of_oni___posses___art02_by_rhythem02-d4vshur

Mask of Oni - Possessed Mask_of_oni___possessed___art03_by_rhythem02-d4vsi39

Mask of Oni - Possessed Mask_of_oni___possessed____art04_by_rhythem02-d4vsjna

Mask of Oni - Possessed Mask_of_oni___possessed___art05_by_rhythem02-d4vsjuw

Mask of Oni - Possessed Mask_of_oni___possessed___art06_by_rhythem02-d4vskbp

Mask of Oni - Possessed Mask_of_oni___possessed___art07_by_rhythem02-d4vskou

Mask of Oni - Possessed Mask_of_oni___possessed____art08_by_rhythem02-d4vsl6l

Mask of Oni - Possessed Mask_of_oni___possessed___art09_by_rhythem02-d4vsluu
Rhythem02
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Post by crayzard Wed May 02, 2012 3:39 am

galing.......
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Post by keycr4cker Wed May 02, 2012 3:48 am

Parang gusto ko na din tong Laruin
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Post by Dencii Wed May 02, 2012 9:11 am

Awesome work, sir! Did you use spec maps?
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Post by Rhythem02 Fri May 04, 2012 7:34 am

Hey Guys, CGArena.com asked me to write a Tutorial for this. If you're curious about how I made this character visit the link below.

http://www.cgarena.com/freestuff/tutorials/zbrush/oni/maskofoni.html
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Post by jamesalbert Fri May 04, 2012 11:07 am

wow galing..naalala ko si kukay ng flame of recca..galing sir...grabe sana ganto din ako kagaling 2thumbsup
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Post by russelyacat Fri May 04, 2012 5:46 pm

nice work sir.. ang galing Mask of Oni - Possessed 808695
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Post by anorexia Thu May 24, 2012 9:23 pm

Ang astig sir..
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