[help] mga master look at this po
+7
arkiedmund
celes
bokkins
warrakz
render master
dickie_ilagan
wesley14
11 posters
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[help] mga master look at this po
dami ko na post d2 ah, thanks po sa tulong nio mga master.eto pa po isa
wesley14- CGP Newbie
- Number of posts : 58
Age : 84
Location : las pinas
Registration date : 18/01/2009
Re: [help] mga master look at this po
the first thing to do is attach one item to another making it as one item..
then select the vertices thru RECTANGULAR SELECTION region (just below the animation pull down menu)
and WELD them... or you may also try the weld target...
then select the vertices thru RECTANGULAR SELECTION region (just below the animation pull down menu)
and WELD them... or you may also try the weld target...
Re: [help] mga master look at this po
to add
after attached, select segment if you wish to take out the line between them, when extrude, it is hollow, just apply cap hole modifier.
after attached, select segment if you wish to take out the line between them, when extrude, it is hollow, just apply cap hole modifier.
render master- Game Master
- Number of posts : 3274
Age : 104
Location : riyadh, saudi arabia
Registration date : 27/09/2008
Re: [help] mga master look at this po
Sir ung circle convert m sa spline then select segment sa gitna ng ididikit mng line tpos delete select m khit anu spline...find vertex click sa parameters ung attach...then click sa isa pang spline.. ung final click m ung connect then click one vertex to another just like the u use link...makikita m ung broken line ibig sabhin mgcoconect na...pwede mn xtrude... hope this helps you..
warrakz- CGP Newbie
- Number of posts : 139
Age : 43
Location : sharjah
Registration date : 18/01/2009
Re: [help] mga master look at this po
easiest way kung hindi naman transparent is - extrude mo ung circle at extrude mo ung isa pa. that's it.
Re: [help] mga master look at this po
here's my take on this. will guarantee a clean single spline to be extruded.
celes- Pogi
- Number of posts : 2958
Age : 52
Location : Singapore
Registration date : 25/11/2008
Re: [help] mga master look at this po
trim works fine also... but for additional workflow, try using the break command...
here's what you can do...
select the circle as current selected...
and hit the break icon (just above the trim function on mushroom 2nd pic and beside the create line icon)
point your cursor by selecting the vertices on 3 o'clock and 6 o'clock of the circle,
and hit the move tool to detach the bottom edge and leaving a eclipse circle like a pie...
weld the intersecting vertices together and follow the remaining steps...
hope it gives more freedom on your work
cheers
here's what you can do...
select the circle as current selected...
and hit the break icon (just above the trim function on mushroom 2nd pic and beside the create line icon)
point your cursor by selecting the vertices on 3 o'clock and 6 o'clock of the circle,
and hit the move tool to detach the bottom edge and leaving a eclipse circle like a pie...
weld the intersecting vertices together and follow the remaining steps...
hope it gives more freedom on your work
cheers
Re: [help] mga master look at this po
hi dickie interesting point. im trying your method out but it seems to leave me with a distorted circle, and it results in a different shape (the circle loses its initial curves)
unless you have an illustration that explains otherwise?
unless you have an illustration that explains otherwise?
celes- Pogi
- Number of posts : 2958
Age : 52
Location : Singapore
Registration date : 25/11/2008
Re: [help] mga master look at this po
When I am faced with this problem, I usually do sir mushroom's technique. It's like doing CAD operations inside of max, using the trim command, and welding those vertices. Of course you will have to attach both splines first, either by converting your circle to an editable spline or, simply attaching the circle to your other line, which I am sure is already an editable spline in itself.
Hope that clears things.
Hope that clears things.
arkiedmund- Manager
- Number of posts : 3956
Age : 51
Location : Cavite
Registration date : 19/09/2008
Re: [help] mga master look at this po
arkiedmund wrote:When I am faced with this problem, I usually do sir mushroom's technique. It's like doing CAD operations inside of max, using the trim command, and welding those vertices. Of course you will have to attach both splines first, either by converting your circle to an editable spline or, simply attaching the circle to your other line, which I am sure is already an editable spline in itself.
Hope that clears things.
thanks ed that's exactly how it is, like CAD.
celes- Pogi
- Number of posts : 2958
Age : 52
Location : Singapore
Registration date : 25/11/2008
Re: [help] mga master look at this po
mushroom wrote:hi dickie interesting point. im trying your method out but it seems to leave me with a distorted circle, and it results in a different shape (the circle loses its initial curves)
unless you have an illustration that explains otherwise?
hi mushroom, sori i wasn't home from the time i replied earlier but anyways im posting now a much clearer view
see the pics
hope it helps..!!! thanks
Re: [help] mga master look at this po
ei dickie thanks for the clarification. however what's the next step in welding the vertices? if the vertices of the circle doesnt sit exactly on the 2 vertices of the line, welding it with a high threshold will "relocate" them and the basic shape will be distorted right?
here's an illustration to explain my point
1. i presume the next step is to move that arc closer to the line to make an intersection
2. then we select the vertices. the intention is to weld the adjacent ones. however to do this the threshold value needs to be increased. in this example i used 50.
3. with this method, notice that the profile of the lines have changed.
4. here's a comparative before and after effect of the spline
is this the method that you were describing?
in fact the trim command isn't 100% accurate as well especially if you are trimming hundreds of vertices/lines. the spline interpolation has an effect on the overall shape when vertex adjustments are made. this happens a lot when we construct land plots and sidewalk openings (which are trimmed versions of the original land patches) and sometimes there are certain inconsistencies in the shape which we always review and tweak.
here's an illustration to explain my point
1. i presume the next step is to move that arc closer to the line to make an intersection
2. then we select the vertices. the intention is to weld the adjacent ones. however to do this the threshold value needs to be increased. in this example i used 50.
3. with this method, notice that the profile of the lines have changed.
4. here's a comparative before and after effect of the spline
is this the method that you were describing?
in fact the trim command isn't 100% accurate as well especially if you are trimming hundreds of vertices/lines. the spline interpolation has an effect on the overall shape when vertex adjustments are made. this happens a lot when we construct land plots and sidewalk openings (which are trimmed versions of the original land patches) and sometimes there are certain inconsistencies in the shape which we always review and tweak.
celes- Pogi
- Number of posts : 2958
Age : 52
Location : Singapore
Registration date : 25/11/2008
Re: [help] mga master look at this po
hi mushroom, the easiest method we can both apply and to address properly its alignment of that two intersecting lines, sample as Z and O splines hehehhehe... and to answer the inquiry of welding them in exact places wo further problems.. first we might take the O spline into its alignment over the Z at the beginning of the step. see pics
then we can proceed on attaching both into one item... weld the vertices then extrude them to your preferred height...
hope it helps..!!!
cheers
then we can proceed on attaching both into one item... weld the vertices then extrude them to your preferred height...
hope it helps..!!!
cheers
Re: [help] mga master look at this po
thanks dickie klaro na
celes- Pogi
- Number of posts : 2958
Age : 52
Location : Singapore
Registration date : 25/11/2008
Re: [help] mga master look at this po
thanks po, mkakatulong po lahat yan lalo na ung parang trim sa autocad
wesley14- CGP Newbie
- Number of posts : 58
Age : 84
Location : las pinas
Registration date : 18/01/2009
Re: [help] mga master look at this po
Kuya V will probably do that in a few clicks:
1. Make sure both shapes are closed
2. Attach Circle to Arrow shape or vice-versa
3. Go to sub-object spline, select either of the two closed splines
4. Hit boolean Union, select the other shape and automatically, the splines will be cut, weld where each edges meet
4. You now have a single spline that you can extrude
1. Make sure both shapes are closed
2. Attach Circle to Arrow shape or vice-versa
3. Go to sub-object spline, select either of the two closed splines
4. Hit boolean Union, select the other shape and automatically, the splines will be cut, weld where each edges meet
4. You now have a single spline that you can extrude
Re: [help] mga master look at this po
v_wrangler wrote:Kuya V will probably do that in a few clicks:
1. Make sure both shapes are closed
2. Attach Circle to Arrow shape or vice-versa
3. Go to sub-object spline, select either of the two closed splines
4. Hit boolean Union, select the other shape and automatically, the splines will be cut, weld where each edges meet
4. You now have a single spline that you can extrude
that's what i tot as well. ....hmmm, dang late reply to this...*oh fish, oh well*
pricklypineapple- CGP Newbie
- Number of posts : 92
Age : 110
Location : earth
Registration date : 19/02/2009
Re: [help] mga master look at this po
v_wrangler wrote:Kuya V will probably do that in a few clicks:
1. Make sure both shapes are closed
2. Attach Circle to Arrow shape or vice-versa
3. Go to sub-object spline, select either of the two closed splines
4. Hit boolean Union, select the other shape and automatically, the splines will be cut, weld where each edges meet
4. You now have a single spline that you can extrude
simply, the fastest & easiest way to do it.
SunDance- The Scavenger
- Number of posts : 1152
Age : 103
Location : cafeteria aroma
Registration date : 23/09/2008
Re: [help] mga master look at this po
SunDance wrote:v_wrangler wrote:Kuya V will probably do that in a few clicks:
1. Make sure both shapes are closed
2. Attach Circle to Arrow shape or vice-versa
3. Go to sub-object spline, select either of the two closed splines
4. Hit boolean Union, select the other shape and automatically, the splines will be cut, weld where each edges meet
4. You now have a single spline that you can extrude
simply, the fastest & easiest way to do it.
simpleng simple,ginawa namin ngyon eh,wla pang 2 minutes.
Re: [help] mga master look at this po
I'm glad you liked it. Go and treat yourself to a cup of coffee
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