wood tutorial?
4 posters
wood tutorial?
Hello..im new with this whole rendering thing^^...so i wanna make a nice floor and i got some pretty materials...i bet some of u know the arroway textures...but i really dont know whats the best way to create a nice floor...so my question is...is there a little tutorial somewhere with little steps for a good floor?
thanks
Shizzoo![Smile](https://2img.net/i/fa/i/smiles/icon_smile.gif)
thanks
Shizzoo
![Smile](https://2img.net/i/fa/i/smiles/icon_smile.gif)
Shizzoo- CGP Newbie
- Number of posts : 11
Age : 35
Location : Germany
Registration date : 25/09/2011
Re: wood tutorial?
search on google for wood tutorials, im not quite sure what you really want kasi. ![Smile](https://2img.net/i/fa/i/smiles/icon_smile.gif)
![Smile](https://2img.net/i/fa/i/smiles/icon_smile.gif)
Last edited by idewoodvae on Tue May 22, 2012 12:18 am; edited 2 times in total
Re: wood tutorial?
The standard process (i guess) for using high-resolution textures like the ones Arroway makes is: use the given textures for diffuse, reflect, and bump.
Put the diffuse bitmap in the diffuse slot, put the bump bitmap in the bump slot, and put the reflect bitmap in the reflect slot. That should work well.![Smile](https://2img.net/i/fa/i/smiles/icon_smile.gif)
If you want more control, you can put additional maps on top of the bitmaps. For example, I always put a Falloff map first before putting the reflect bitmap in the "WHITE" portion of the falloff, and select "fresnel" reflection. This gives me a nice fall-off effect as the view angles away from the wood.
Experiment, nothing wrong with it.![Smile](https://2img.net/i/fa/i/smiles/icon_smile.gif)
Put the diffuse bitmap in the diffuse slot, put the bump bitmap in the bump slot, and put the reflect bitmap in the reflect slot. That should work well.
![Smile](https://2img.net/i/fa/i/smiles/icon_smile.gif)
If you want more control, you can put additional maps on top of the bitmaps. For example, I always put a Falloff map first before putting the reflect bitmap in the "WHITE" portion of the falloff, and select "fresnel" reflection. This gives me a nice fall-off effect as the view angles away from the wood.
Experiment, nothing wrong with it.
![Smile](https://2img.net/i/fa/i/smiles/icon_smile.gif)
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