Project EVA - Evangelion Mark.X Physical
+30
i3dness
maningdada
Valiant
vhychenq
cloud20
RQUI
arkibons
Rheinfell
acen
anensan
yaug_03
qcksilver
nuqui1669
jjcatuiran
benj.arki
julcab
michael.vincent60
jamezsor
jarul
bokkins
kurdaps!
Norman
ymhon
ortzak
ERICK
NUHJSANTI
valencha08
effreymm
vilpang
Rhythem02
34 posters
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Project EVA - Evangelion Mark.X Physical
First topic message reminder :
Hi, it's been a while since the last time I posted. This is what I'm doing lately.
This is my own version of Mecha from the Evangelion Series. What inspired me to do this project is
the E-book wrote by Mike Jensen, The Zen of ZBrush. Also I haven't done anything completely just
ZBrush, and never done anything completely hardedge in it. also I wanted to try compositing using
the zbrush material, so i guess this is the right time to learn something new.
Ok, the first thing that I have to do is "what's inside the armor", I'm always curious about this.
Because it's organic inside and yet it was never really directly shown in the series. So I did the
human like monster first based on the size of the armor and the realeased form of eva 02 which is
shown on the revamped theatrical version of the series. So basically its' just a very thin body with
ridiculously thin leg and arm.
Then I created the armor around the human like monster. On the concept area I did not really
followed the original design, I just thought that it's too simple if it's done in 3D Space. So
instead I played around it, I make the forearm, the torso. the neck, and the back to still be
recognizable to the original design.
The only big problem that I encounter is transposing. At first I used the transpose master since
there are more that one tool specially on the head area, but after a while ZBrush just became non-
responsive. I think it's because I'm only working with 2GB of RAM. So I end up tranposing each
subtool one by one. hehe
I did the compositing in Photoshop, so this project is 98% ZBrush and 2%Photoshop.
It was a fun experience to do everything inside ZBrush, though there are moments that it's really
tempting to open max specially on the early stage, I thought some area of the process would be easy
if it's done in max. But I was able to resist.
In the end it was fun and rewarding experience, I learned another area of Zbrush that I did not used
before, now I'm more addicted to it.
So here is what I did. Until next time.
Hi, it's been a while since the last time I posted. This is what I'm doing lately.
This is my own version of Mecha from the Evangelion Series. What inspired me to do this project is
the E-book wrote by Mike Jensen, The Zen of ZBrush. Also I haven't done anything completely just
ZBrush, and never done anything completely hardedge in it. also I wanted to try compositing using
the zbrush material, so i guess this is the right time to learn something new.
Ok, the first thing that I have to do is "what's inside the armor", I'm always curious about this.
Because it's organic inside and yet it was never really directly shown in the series. So I did the
human like monster first based on the size of the armor and the realeased form of eva 02 which is
shown on the revamped theatrical version of the series. So basically its' just a very thin body with
ridiculously thin leg and arm.
Then I created the armor around the human like monster. On the concept area I did not really
followed the original design, I just thought that it's too simple if it's done in 3D Space. So
instead I played around it, I make the forearm, the torso. the neck, and the back to still be
recognizable to the original design.
The only big problem that I encounter is transposing. At first I used the transpose master since
there are more that one tool specially on the head area, but after a while ZBrush just became non-
responsive. I think it's because I'm only working with 2GB of RAM. So I end up tranposing each
subtool one by one. hehe
I did the compositing in Photoshop, so this project is 98% ZBrush and 2%Photoshop.
It was a fun experience to do everything inside ZBrush, though there are moments that it's really
tempting to open max specially on the early stage, I thought some area of the process would be easy
if it's done in max. But I was able to resist.
In the end it was fun and rewarding experience, I learned another area of Zbrush that I did not used
before, now I'm more addicted to it.
So here is what I did. Until next time.
Last edited by Rhythem02 on Tue Oct 04, 2011 11:42 pm; edited 1 time in total (Reason for editing : Update new)
Re: Project EVA - Evangelion Mark.X Physical
cool! galing ng modelling skill niyo sir Rythem02
nuqui1669- CGP Newbie
- Number of posts : 35
Registration date : 07/11/2009
Re: Project EVA - Evangelion Mark.X Physical
woooh amazing talent sir galing ng gawa mo
qcksilver- CGP Guru
- Number of posts : 1940
Age : 42
Location : bahrain/pampanga
Registration date : 08/02/2010
Re: Project EVA - Evangelion Mark.X Physical
Uber cool!Galing ng modelling!
yaug_03- CGP Guru
- Number of posts : 1911
Age : 41
Location : Cainta,Rizal
Registration date : 05/07/2009
Re: Project EVA - Evangelion Mark.X Physical
...great job!!!
anensan- CGP Apprentice
- Number of posts : 479
Age : 49
Location : brunei
Registration date : 30/06/2011
Re: Project EVA - Evangelion Mark.X Physical
Rhythem02 wrote:@ERICK - thanks for thinking that!.
@f-41 - Yes, everything you see is done in ZBrush, post work compositing is in photoshop. It's a tedius task since there is more that 50 subtool on the armored eva. It could have been smaller but my ram cannot handle more than 1.5M vertices so I have to separate alot and transpose a lot. thanks
I know transpose tool and ang hirap gamitin talaga!!..if you have time maybe you could share some of your expertise. lam mo naman kaming bagito uhaw sa info!!!hehe....
Norman- CGP Expert
- Number of posts : 3228
Registration date : 21/06/2009
Re: Project EVA - Evangelion Mark.X Physical
@f-41 - haha, It's not that it's difficult to use, kumakain lang talaga ng malaking resource(RAM)
Re: Project EVA - Evangelion Mark.X Physical
wowowee galing
acen- CGP Guru
- Number of posts : 1655
Age : 39
Location : UAE Dubai, Pampanga
Registration date : 24/01/2010
Re: Project EVA - Evangelion Mark.X Physical
wow!!! ang galing!!! ... ang lupit ng pagkakagawa... detailed talaga... keep posting sir
Rheinfell- CGP Guru
- Number of posts : 1754
Age : 45
Location : BOHOL / DAGUPAN / RIYADH, SAUDI ARABIA
Registration date : 02/06/2011
Re: Project EVA - Evangelion Mark.X Physical
superb display of artistry!!! proud pinoy!!
arkibons- CGP Expert
- Number of posts : 2618
Age : 50
Location : manila, makati, samar
Registration date : 20/02/2009
Re: Project EVA - Evangelion Mark.X Physical
Great work kid.ang lupit gusto ko din makagawa ng ganito!!
Re: Project EVA - Evangelion Mark.X Physical
wow! hanep sa galing!!
RQUI- CGP Guru
- Number of posts : 1218
Age : 36
Location : Manila
Registration date : 10/09/2010
Re: Project EVA - Evangelion Mark.X Physical
speechless..
cloud20- CGP Senior Citizen
- Number of posts : 3372
Age : 59
Location : angeles city
Registration date : 21/09/2008
Re: Project EVA - Evangelion Mark.X Physical
Ang Tindi nito master
vhychenq- CGP Guru
- Number of posts : 1813
Age : 33
Location : BIKOL,PHILIPPINES
Registration date : 24/09/2010
Re: Project EVA - Evangelion Mark.X Physical
work of a PRO
Valiant- CGP Apprentice
- Number of posts : 927
Age : 103
Location : Aisle of Man
Registration date : 25/03/2010
Re: Project EVA - Evangelion Mark.X Physical
pambihira!! speechless bro!! idol!!!
julcab- CGP Apprentice
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Registration date : 27/04/2011
Re: Project EVA - Evangelion Mark.X Physical
Wow Sir hanep hanep to ang lupet.
accademuz- CGP Newbie
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Registration date : 30/09/2011
Re: Project EVA - Evangelion Mark.X Physical
Hanep, galing
bing1370- CGP Apprentice
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Re: Project EVA - Evangelion Mark.X Physical
Hanep, galing
bing1370- CGP Apprentice
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Age : 54
Location : Ilocos Sur/Abu Dhabi, U.A.E.
Registration date : 20/04/2010
Re: Project EVA - Evangelion Mark.X Physical
ang lupit mo, di ko makita baba ko, angt husay, ang galing
Re: Project EVA - Evangelion Mark.X Physical
Hi guys, I got some time to make a simple composite for this image. I thought the old color is too plain for such a model.
Here it is I hope you'll like it.
Actually this is supposed to be my entry for the Expose10, but I was not able to finish on time.
Here it is I hope you'll like it.
Actually this is supposed to be my entry for the Expose10, but I was not able to finish on time.
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