Terabyte inc. Reel
+7
Norman
danstriker
julcab
ortzak
v_wrangler
aesonck
Kakashi
11 posters
Terabyte inc. Reel
Terabyte Inc. Reel
Futago CGI studio
NOTE:
Sorry, we are currently re-editing our Reel. Please wait for an update.
thanks
----------------------------
hiring is now closed.
will update soon.
for more info, you can visit our website: http://www.tera-byte.co.jp/
(or you can just PM me for the info because our website is in Japanese.)
Futago CGI studio
NOTE:
Sorry, we are currently re-editing our Reel. Please wait for an update.
thanks
----------------------------
hiring is now closed.
will update soon.
for more info, you can visit our website: http://www.tera-byte.co.jp/
(or you can just PM me for the info because our website is in Japanese.)
Last edited by Kakashi on Tue Dec 13, 2011 11:05 pm; edited 1 time in total
Kakashi- CGP Newbie
- Number of posts : 83
Age : 40
Location : Tokyo
Registration date : 28/06/2009
Re: Terabyte inc. Reel
dagdag ko lang... Fumefx Volume smoke sim ko with composition breakdown.
thanks ^__^
thanks ^__^
Kakashi- CGP Newbie
- Number of posts : 83
Age : 40
Location : Tokyo
Registration date : 28/06/2009
Re: Terabyte inc. Reel
Grabeee!...galing .like .like!
aesonck- CGP Expert
- Number of posts : 2448
Age : 43
Location : Philippines. La Trinidad-Visayas
Registration date : 13/07/2010
Re: Terabyte inc. Reel
Nice work, allow me to comment on the fume sim.
The rendering of the volumetrics is fine in itself.
1. The matte paints doesn't feel like a single image perhaps because of how they were montaged over the different elements. There is no parallax.
2. Do not ever break this law - "Big objects move slow, small ones - fast". In this case - the speed of the crawling of the volumetrics doesn't tie up with its supposed gigantic scale because it moves so fast. The scene looks like a miniature set. Don't you think so?
3. There is no interaction between the volumetric and the ground (whose angle seems to be off) .
How to further improve this:
1. Aside from the points I mentioed below, highlight distance and scale of the scene by the clever use of FOG, and by dividing your layers in the foreground, midground and background.
Those three elements should be conspicous enough to give the viewers a feel of the perspective. Elelemnts closer to the camera pan faster than those at the back.
in Japanese. Kyourikan. Ookisa. Najime are the keywords you might want to ask Itahashi-kun.
We might be working together soon - my Ninja master told me.
The rendering of the volumetrics is fine in itself.
1. The matte paints doesn't feel like a single image perhaps because of how they were montaged over the different elements. There is no parallax.
2. Do not ever break this law - "Big objects move slow, small ones - fast". In this case - the speed of the crawling of the volumetrics doesn't tie up with its supposed gigantic scale because it moves so fast. The scene looks like a miniature set. Don't you think so?
3. There is no interaction between the volumetric and the ground (whose angle seems to be off) .
How to further improve this:
1. Aside from the points I mentioed below, highlight distance and scale of the scene by the clever use of FOG, and by dividing your layers in the foreground, midground and background.
Those three elements should be conspicous enough to give the viewers a feel of the perspective. Elelemnts closer to the camera pan faster than those at the back.
in Japanese. Kyourikan. Ookisa. Najime are the keywords you might want to ask Itahashi-kun.
We might be working together soon - my Ninja master told me.
Re: Terabyte inc. Reel
Salamat sa lahat ng mga comments.
@Mr. Vertex: what do you mean by "We might be working together soon"? are you going back in terabyte?
@Mr. Vertex: what do you mean by "We might be working together soon"? are you going back in terabyte?
Kakashi- CGP Newbie
- Number of posts : 83
Age : 40
Location : Tokyo
Registration date : 28/06/2009
Re: Terabyte inc. Reel
No.
There are some projects coming from the same source that your team and myself might be working on.
Coming back is such a very kind idea. But Itahashi-kun and the rest I am sure can handle better what we have started in your office years ago.
There are some projects coming from the same source that your team and myself might be working on.
Coming back is such a very kind idea. But Itahashi-kun and the rest I am sure can handle better what we have started in your office years ago.
Re: Terabyte inc. Reel
very nice^^.. dream dream dream
julcab- CGP Apprentice
- Number of posts : 556
Age : 40
Location : dubai-laoag
Registration date : 27/04/2011
Re: Terabyte inc. Reel
cool naman... parang ang hirap gumawa ng ganto..
ONCIRE- CGP Apprentice
- Number of posts : 545
Age : 41
Location : singapore
Registration date : 04/06/2009
Re: Terabyte inc. Reel
chenren wrote:Hiring pa ba kayo sir?
Ms. Chenren, you`re Jak`s friend right? sorry sarado na yung hiring. but maybe next year medyo maraming projects baka magdagdag pa ng tao. but right now medyo maraming na-hire. update na lang kita. thanks.
Kakashi- CGP Newbie
- Number of posts : 83
Age : 40
Location : Tokyo
Registration date : 28/06/2009
Re: Terabyte inc. Reel
@All: salamat sa mga comments. sayang marami pa sana kami pwede idagdag sa demo reel na mas bagong work pero hindi pa kasi release yung product kaya di pa pwede ipakita. will be updating soon (as soon as hindi na hectic yung schedule).
Kakashi- CGP Newbie
- Number of posts : 83
Age : 40
Location : Tokyo
Registration date : 28/06/2009
Re: Terabyte inc. Reel
Kakashi wrote:chenren wrote:Hiring pa ba kayo sir?
Ms. Chenren, you`re Jak`s friend right? sorry sarado na yung hiring. but maybe next year medyo maraming projects baka magdagdag pa ng tao. but right now medyo maraming na-hire. update na lang kita. thanks.
yupyup she's a friend of mine....awww sayang..huhuhu...anyway, thank you for your time, sir!
Re: Terabyte inc. Reel
ang GGGAAAAAANNNNNDAAAA naman..grabeeee.
jo2bigornia- CGP Newbie
- Number of posts : 67
Age : 55
Location : kuwait
Registration date : 01/12/2011
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