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LWF Practice with open EXR

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Post by rajie20 Sun Jul 17, 2011 9:12 pm

First topic message reminder :

Pashare mga masters ng practice ko ng LWF. gamma 1.6 with open exr environment. c&c are welcome.
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By rajie20 at 2011-07-17

noon scene
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Post by rajie20 Mon Jul 18, 2011 1:03 am

julcab wrote:Very nice! (Hindi ko pa na-try ng below 1.8).
looking good! Dagdagan mo nalang ng warm tsaka cool tones(light) sa scene mo mismo para kumalat at magplay ng maganda sa mga textures at mesh mo. Mas maganda siya kaysa sa dinadaya sa PS. Konting adjustment nalang sa PS.

salamat idol julcabs i will try it master. 1.6 kasi dahil check ko yung linear work flow at dont affect colors adaptive only..

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Post by julcab Mon Jul 18, 2011 1:25 am

1.6 kasi dahil check ko yung linear work flow at dont affect colors adaptive only

ah ok. Very Happy Kaya pala. Color mapping (linear workflow dialog box) ka nagbuburn ng gamma hindi sa system gamma mismo. Hindi siya nasasama sa GI computation. Very Happy
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Post by rajie20 Mon Jul 18, 2011 1:32 am

julcab wrote:1.6 kasi dahil check ko yung linear work flow at dont affect colors adaptive only

ah ok. Very Happy Kaya pala. Color mapping (linear workflow dialog box) ka nagbuburn ng gamma hindi sa system gamma mismo. Hindi siya nasasama sa GI computation. Very Happy

oo ganon nga master..
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Post by bokkins Mon Jul 18, 2011 2:45 am

rajie20 wrote:
julcab wrote:Very nice! (Hindi ko pa na-try ng below 1.8).
looking good! Dagdagan mo nalang ng warm tsaka cool tones(light) sa scene mo mismo para kumalat at magplay ng maganda sa mga textures at mesh mo. Mas maganda siya kaysa sa dinadaya sa PS. Konting adjustment nalang sa PS.

salamat idol julcabs i will try it master. 1.6 kasi dahil check ko yung linear work flow at dont affect colors adaptive only..

Nalilito pa din ako dito. Merong LWF option, kaso overburn kaya mo ginamitan ng 1.6 ano? Try ko nga yan. Hindi ko kasi nacheck yung sa test ko.
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Post by rajie20 Mon Jul 18, 2011 2:49 am

bokkins wrote:
rajie20 wrote:
julcab wrote:Very nice! (Hindi ko pa na-try ng below 1.8).
looking good! Dagdagan mo nalang ng warm tsaka cool tones(light) sa scene mo mismo para kumalat at magplay ng maganda sa mga textures at mesh mo. Mas maganda siya kaysa sa dinadaya sa PS. Konting adjustment nalang sa PS.

salamat idol julcabs i will try it master. 1.6 kasi dahil check ko yung linear work flow at dont affect colors adaptive only..

Nalilito pa din ako dito. Merong LWF option, kaso overburn kaya mo ginamitan ng 1.6 ano? Try ko nga yan. Hindi ko kasi nacheck yung sa test ko.
madilim kasi sir boks kapag naka gamma 2.2 yung texture ay itim. kapag nakacheck yung dont affect colors.
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Post by michael.vincent60 Mon Jul 18, 2011 6:02 am

nice raj.... galing LWF Practice with open EXR - Page 2 808695
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Post by julcab Mon Jul 18, 2011 6:43 am

bokkins wrote:
rajie20 wrote:
julcab wrote:Very nice! (Hindi ko pa na-try ng below 1.8).
looking good! Dagdagan mo nalang ng warm tsaka cool tones(light) sa scene mo mismo para kumalat at magplay ng maganda sa mga textures at mesh mo. Mas maganda siya kaysa sa dinadaya sa PS. Konting adjustment nalang sa PS.

salamat idol julcabs i will try it master. 1.6 kasi dahil check ko yung linear work flow at dont affect colors adaptive only..

Nalilito pa din ako dito. Merong LWF option, kaso overburn kaya mo ginamitan ng 1.6 ano? Try ko nga yan. Hindi ko kasi nacheck yung sa test ko.

Halos nasubukan ko na lahat ng form ng LWF(alternative or real). Yung ginawa ni Sir rajie(LWF tickbox sa color mapping considered alternative LWF in short color mapping preset lang to mimic the effect of real LWF(incorrect and inaccurate)). Yung real gamma boss nasa system preference nakatick para kasama siya sa GI computation at direct na siya nakapreserve sa float image unlike sa LWF tickbox(color mapping preset) na ibuburn lang niya after the computation of GI kaya inaccurate yung result at magiiba yung image info.

Real gamma 2.2 inputoutput 1:1(2.2,1 depende sa method na comfortable kayo.) color mapping 1:1:1 openexr 32bit= para mapreserve lahat ng image info(srgb exposure etc). Very Happy
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Post by cloud20 Mon Jul 18, 2011 7:11 am

Nice job TS; post process na lang para umangat as some members mentioned.

Pa-add sa comment ni master Julcab; why save in open exr kung di naman pala full-on gamma ang ginawa mo at di ka rin naman pala magpo-post process? Saving in open exr gives you way more latitude in post, mas makakalkal mo ng maige ang image ibig sabihin, madaming options. Wasted lang ang pagsave mo ng open exr. And as far as I know Guthrie doesn't save in open exr cause he's a bit averse to post process. Sabi nga niya "photoshop is cheating". Super dami ng paraan sa LWF-gamma workflow na yan. Bertrand Benoit even adjusts the hdri gamma itself, binababa niya from 2.2 to 1.5 (anywhere between that) to boost shadows. Sir Julcab's is the proper & correct one, kaya lang ang hirap dakpin nito lalo na kung nasanay ka sa trad way of seeing colors, so sanayan din na makitang maputla ang mga colors (kudos to sir Julcab at nakapa niya). I myself use Guthrie's "shortcut" way.
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Post by mokong Mon Jul 18, 2011 7:26 am

cloud20 wrote:Nice job TS; post process na lang para umangat as some members mentioned.

Pa-add sa comment ni master Julcab; why save in open exr kung di naman pala full-on gamma ang ginawa mo at di ka rin naman pala magpo-post process? Saving in open exr gives you way more latitude in post, mas makakalkal mo ng maige ang image ibig sabihin, madaming options. Wasted lang ang pagsave mo ng open exr. And as far as I know Guthrie doesn't save in open exr cause he's a bit averse to post process. Sabi nga niya "photoshop is cheating". Super dami ng paraan sa LWF-gamma workflow na yan. Bertrand Benoit even adjusts the hdri gamma itself, binababa niya from 2.2 to 1.5 (anywhere between that) to boost shadows. Sir Julcab's is the proper & correct one, kaya lang ang hirap dakpin nito lalo na kung nasanay ka sa trad way of seeing colors, so sanayan din na makitang maputla ang mga colors (kudos to sir Julcab at nakapa niya). I myself use Guthrie's "shortcut" way.

daming nalilito sa at interpretation ng LWF na ito.. I use David Fleet workflow.. i save my output to png (as far as memory na kinakain niya maliit lang compared to exr, if you compare them side by side na output halos walang pinagkaiba)... maybe i can use exr for bigger resolution use for billboard.. anyway as long na it looks good to your eyes linear or non-linear WF, it's still a good render.. i dont think there is a perfect render (i mean raw render), kasi i always love post processing in photoshop.. Very Happy
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Post by mokong Mon Jul 18, 2011 7:50 am

Rajie, if you dont mind.. I edit your image sa PS.. Play with the exposure, curves, levels, brightness & contrast... dahil my light papasok sa loob nilagyan ko ng konting bloom effect.. Sana makatulong ito..

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Post by effreymm Mon Jul 18, 2011 10:39 am

Galing mo na bro. Keep it up...
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Post by rajie20 Mon Jul 18, 2011 9:40 pm

LWF Practice with open EXR - Page 2 26666616631679589171828
By rajie20 at 2011-07-18

Render same method

LWF Practice with open EXR - Page 2 27176916631664388791828
By rajie20 at 2011-07-18
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Post by rajie20 Mon Jul 18, 2011 9:42 pm

effreymm wrote:Galing mo na bro. Keep it up...

thanks bro..practice lang ng practice bro para maging kagaya mo.
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Post by rajie20 Mon Jul 18, 2011 9:44 pm

mokong wrote:Rajie, if you dont mind.. I edit your image sa PS.. Play with the exposure, curves, levels, brightness & contrast... dahil my light papasok sa loob nilagyan ko ng konting bloom effect.. Sana makatulong ito..

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oo bro try ko update to
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Post by zdesign Mon Jul 18, 2011 11:50 pm

nice ng LWF mo...
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Post by rajie20 Tue Jul 19, 2011 12:25 am

zdesign wrote:nice ng LWF mo...

thanks master..
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