(UVW Mapping) Tree Storm
2 posters
(UVW Mapping) Tree Storm
Mga bossing patulong naman ako dito about tree storm - trees, kasi nag UVW Map ako part by part ng puno ko pero na disregard yung UVW Map na nauna, Ganito, yung dahon apply mat. tapos "UVW Map - Face" ok fit na sya, so nag lipat na ako sa Branch apply mat. ulit ako, tapos nag "UVW Map -Box" ako ulit para mag fit sa branch yun mat., pero nasira naman yung Tilling ko sa dahon naging "UVW Map-Box" din sya sumunod sya sa branch. Bakit ganun? Paanu ito bawat lipat ko ng branch na sisira yun tilling ng mat. sa poly tulad ng dahon saka ng iba pang branch, kung ano lang yung latest mat yun lang yung nag take effect, yung material hindi naman nawawala nasisira lang yun tillings.
ben- CGP Newbie
- Number of posts : 136
Registration date : 09/01/2011
Re: (UVW Mapping) Tree Storm
Kapag nag import ka using tree storm. Automatic na may mapping channel ang texture slot mo as a Multi-sub object material. Like leaf, branch, trunk etc.. Minsan kasi nagkaka bug ang import ng vegetation from onyx, hindi napapasama ang UV's mapping coordinates/channels kaya naeencouter ang ganyang problem. Kaya back to scratch ang mapping ng elements ng vegetation mo.
An alternative way is to select the objects of the same type of element like leaves in the modifier stack in face sub-object mode, (#4) yung shortcut. Detach mo from the stack, make it a new object. Deselect the parent & select yung new object na nadetach which is leaves. Go back again in the modifier stack selecting all faces. Hayaan mo lang siya selected (don't right click! it will cancel the selection). Tapos apply mo na yung material, click show in viewport. Then apply UVW mapping according to your desire.
Ganon din ang gawin mo sa rest of the elements from the parent object until all elements are mapped correctly. Then volt-in mo na into 1 object lahat ng child objects na naka-map na. Then reset mo ang xform putting the gizmo on the bottom/center of your object.
That's it. Sana nakatulong Sir.
An alternative way is to select the objects of the same type of element like leaves in the modifier stack in face sub-object mode, (#4) yung shortcut. Detach mo from the stack, make it a new object. Deselect the parent & select yung new object na nadetach which is leaves. Go back again in the modifier stack selecting all faces. Hayaan mo lang siya selected (don't right click! it will cancel the selection). Tapos apply mo na yung material, click show in viewport. Then apply UVW mapping according to your desire.
Ganon din ang gawin mo sa rest of the elements from the parent object until all elements are mapped correctly. Then volt-in mo na into 1 object lahat ng child objects na naka-map na. Then reset mo ang xform putting the gizmo on the bottom/center of your object.
That's it. Sana nakatulong Sir.
eisenheim13- CGP Apprentice
- Number of posts : 338
Age : 43
Location : Doha,Qatar
Registration date : 05/08/2009
Similar topics
» tree storm help pls.
» Tree UV mapping
» Tree Storm Tutorials
» Help: Questions About Onyx Tree Storm Plug-in.
» Fresnel mapping and specular mapping in VraySu
» Tree UV mapping
» Tree Storm Tutorials
» Help: Questions About Onyx Tree Storm Plug-in.
» Fresnel mapping and specular mapping in VraySu
Permissions in this forum:
You cannot reply to topics in this forum