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Charles & Keith

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Post by celes Thu Jan 15, 2009 7:19 pm

First topic message reminder :

C&K interiors.

Charles & Keith - Page 2 13929526pk1

MAX 2008, Vray, Photoshop. All done in one day.
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Post by bokkins Fri Jan 16, 2009 8:22 am

nakita na nya bro. at ang galing daw kasi same shoes talaga ang mga nakalagay dito. memorize na daw nya kasi ung mga display. haha. galing talaga! thanks for sharing bro. 2thumbsup

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Post by pakunat Fri Jan 16, 2009 10:11 am

sir musta super bilis sir. hehehe. ayos na ayos. mas ok sana kung ndi parepareho ung shoes. hehehe. goodjob for a one day work. post more
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Post by meiahmaya Fri Jan 16, 2009 10:57 am

galing sir post pa po

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Post by vamp_lestat Fri Jan 16, 2009 11:07 am

sir galng po ng concept s design.. aus na aus po.. un lang siguro flooring sir.. mxado lang reflective for the tile flooring that u used.. long namn
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Post by ytsejeffx Fri Jan 16, 2009 11:13 am

galing........bilis mong mag-work!......master mona talaga 3d 2thumbsup
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Post by aldrinv2 Fri Jan 16, 2009 11:04 pm

sir,
approved sa akin ito. nice sets of render you've got. Like it. Ask ko lang may AO ba ito. pa-tuts naman oh. Keep on posting.
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Post by celes Sat Jan 17, 2009 12:41 am

bokkins

hehe. mga babae tlga. imeldific


bamboo este pakunat

thanks oo nga kaso madalian.. kaya limited to around 10 shoes lang ang mi-nask ko.


meiahmaya

thanks sir!


vamp_lestat

ah true, mejo reflective nga masyado.. was also saving render time there by not applying any glossiness. will keep that in mind. thanks!


ytsejeffx

thanks. me standard workflow na rin kasi sa office sir. kaya mabilis


aldrin

walang AO bossing, direcho render lang. Exponential color mapping at 0.8, 3.0 settings.



quick notes for fast previews:

1. AA at -1,-1
2. bucket mode for IR map
3. GI sampler set to 0.9 and 0.1, global subdv multiplier set to 0.2 or lesser.

The rule here is you can go as low as you want on the settings as long as it doesn't go far from the final rendered output. The resulting preview is messy and vray light materials have no effect on the scene, but this gives you a close approximation of the GI effect and overall render ambience.

quick notes for fast still renders:

1. Set GI to low settings (yes, low. medium settings are used on a case to case basis)
2. Light cache at 50,20 (you don't need the default 1000, .02) and make sure light cache for glossy rays is on.
3. GI sampler can be pulled down to 0.9, and 0.01

not ideal for really clean renders, but the rule is that it is faster to post process than to render in high settings. (this only applies for still images). also, these settings will result in splotchy areas such as the ceiling (areas which are illuminated only by secondary bounces). the noise and splotches are then cleaned up in photoshop or any noise reduction software.
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Post by dpyxl Sat Jan 17, 2009 6:45 am

in a day's work matutuwa kagad boss mo..definitely

anyway pa nitpick boss, repetitive lang yung display (shoes and stuffs) pero i guess i doesnt matter na if were talking design priority, pero quality ng render, satisfy me.

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Post by vamp_lestat Sat Jan 17, 2009 6:49 am

sir.. ang galing....the texturing, modeling.. the best.. ang galing neto
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Post by celes Sat Jan 17, 2009 11:58 pm

thanks dpyxl, note ko yang comments mo.
thanks vamp_lestat!
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