Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
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cadtech
tanting
roldanulep
brodger
scanline
thanthan
TheGreatIam
aldine_ariscon
harimani
bryagujo
chymera14
neil
lei23
rimshot
v_wrangler
anmarj1258
kjraf_011
RQUI
yaug_03
ortzak
rajie20
deosrock
comgrapart
reybits
jheteg
arkirein
benj.arki
mez
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Agda
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Neil Joshua Rosario
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julcab
41 posters
:: 3d Gallery :: Interiors
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Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
First topic message reminder :
Hi CGpinoys!. Medyo nagkaroon ng time sa busy schedule. Due to request. heto po ang aking simpleng procedure sa design ng RESTU.
workflow:LWF 3ds max 2009, scripts and plug ins. Photoshop and plugins (mainly niks and knoll).
like any design procedure we all started with concepts, sketches and references.
We develop a plan and everything that goes with it electrical, power layout and so on.
3d procedure:
Using autocad for cleaning unneeded reference before exporting ( overkills, purge and audits ) just enough to get started. and import to 3ds max.
most of the time i usually start with an xref file of the autocad and later detached them. the reason : sometimes cad files have those extra ghost blocks or lines which i counldnt eliminate even after cleaning in autocad.
then created a new max file and load the xref. from then on i set up the gamma which 2.2, tick materials and colors, input gamma of 2.2, output gamma 1 and save it as an openexr file before starting to model and then using the xref as a reference and so on.
modelling:
i usually model everything as much as i can that is visible in the layout such as services switches sprinkles ,detectors a/c grill etc. As it will help you understand more of the space and the whole package of the project. second to none is applying exaggeration such as dirts to add more realism.
materials:
i usually used normal map alot to add a little depth. and vraydisplacement for closeup. i always go at 8 subdivsion regardless of the glossiness and compensate it in rendering.
some of the bitmaps (srgb) like normal maps,hdri,openexr,etc. are not gamma corrected. you have to tell max they have input gamma of 1. just set gamma override to 1 in bitmap setting.
lights:
normal ies photometric lights and direct light to simulate sunlight area shadow, 8 subdivision will work just fine.
camera:
vrayphysical camera i prefer not to use exposure and vignette in these scene. i rather do all the effects in Post-pro for fake effects due to range in mobility and ease of control on desired effect.
environment:
normal high res dome mesh with vray lightmap on it. depends on the scene. either you used HDRI (best) or mesh domelight. they are both dynamic in terms of multiple views and animation.
setting:
most of the time i add zdepth and reflection for later post-pro.
raw image:
post production: first proposal
approved:
Hilaw padin sa paggawa ng ganito. Sana makatulong. Hopefully tama itong section nato. updates or tuts? anyways..
More power to CGP!
Hi CGpinoys!. Medyo nagkaroon ng time sa busy schedule. Due to request. heto po ang aking simpleng procedure sa design ng RESTU.
workflow:LWF 3ds max 2009, scripts and plug ins. Photoshop and plugins (mainly niks and knoll).
like any design procedure we all started with concepts, sketches and references.
We develop a plan and everything that goes with it electrical, power layout and so on.
3d procedure:
Using autocad for cleaning unneeded reference before exporting ( overkills, purge and audits ) just enough to get started. and import to 3ds max.
most of the time i usually start with an xref file of the autocad and later detached them. the reason : sometimes cad files have those extra ghost blocks or lines which i counldnt eliminate even after cleaning in autocad.
then created a new max file and load the xref. from then on i set up the gamma which 2.2, tick materials and colors, input gamma of 2.2, output gamma 1 and save it as an openexr file before starting to model and then using the xref as a reference and so on.
modelling:
i usually model everything as much as i can that is visible in the layout such as services switches sprinkles ,detectors a/c grill etc. As it will help you understand more of the space and the whole package of the project. second to none is applying exaggeration such as dirts to add more realism.
materials:
i usually used normal map alot to add a little depth. and vraydisplacement for closeup. i always go at 8 subdivsion regardless of the glossiness and compensate it in rendering.
some of the bitmaps (srgb) like normal maps,hdri,openexr,etc. are not gamma corrected. you have to tell max they have input gamma of 1. just set gamma override to 1 in bitmap setting.
lights:
normal ies photometric lights and direct light to simulate sunlight area shadow, 8 subdivision will work just fine.
camera:
vrayphysical camera i prefer not to use exposure and vignette in these scene. i rather do all the effects in Post-pro for fake effects due to range in mobility and ease of control on desired effect.
environment:
normal high res dome mesh with vray lightmap on it. depends on the scene. either you used HDRI (best) or mesh domelight. they are both dynamic in terms of multiple views and animation.
setting:
most of the time i add zdepth and reflection for later post-pro.
raw image:
post production: first proposal
approved:
Hilaw padin sa paggawa ng ganito. Sana makatulong. Hopefully tama itong section nato. updates or tuts? anyways..
More power to CGP!
Last edited by julcab on Mon Jun 13, 2011 1:12 am; edited 4 times in total (Reason for editing : revised)
julcab- CGP Apprentice
- Number of posts : 556
Age : 41
Location : dubai-laoag
Registration date : 27/04/2011
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
galing sir...lalo na sa tutorials..salamat po...
chymera14- CGP Apprentice
- Number of posts : 382
Registration date : 30/01/2010
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
neil wrote:galing talaga ah sir..hanep..
salamat sa tutorials..
salamat sir. glad and your welcome.
chymera14 wrote:galing sir...lalo na sa tutorials..salamat po...
salamat at walang anuman sir!
julcab- CGP Apprentice
- Number of posts : 556
Age : 41
Location : dubai-laoag
Registration date : 27/04/2011
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
ang galing niyo naman po ser, pwede po ba magpaturo sa inyo???
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
bryagujo wrote:ang galing niyo naman po ser, pwede po ba magpaturo sa inyo???
ui! pa humble kapa. paturo tol!!
julcab- CGP Apprentice
- Number of posts : 556
Age : 41
Location : dubai-laoag
Registration date : 27/04/2011
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
if you tell me this is photo...i believe it....too good.....
harimani- CGP Newbie
- Number of posts : 51
Age : 64
Location : Kuala Lumpur
Registration date : 11/03/2011
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
i dont know what to say but....thanks man glad you like it! cheers!harimani wrote:if you tell me this is photo...i believe it....too good.....
julcab- CGP Apprentice
- Number of posts : 556
Age : 41
Location : dubai-laoag
Registration date : 27/04/2011
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
Napaka ganda naman po nito sir.
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
salamat kabayan!aldine_ariscon wrote:Napaka ganda naman po nito sir.
julcab- CGP Apprentice
- Number of posts : 556
Age : 41
Location : dubai-laoag
Registration date : 27/04/2011
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
@sir julcabs
ang LUPET IDOL...talaga HAHAHA shet..ang hirap mo mareach!...sir question lang...?
anong klaseng ilaw ang gagamitin pag papailawin yung candles at yung ilaw mismo sa loob nang mga models?..na may bulb...
vray light (sphere) ba?or photometric lang?...ang gaganda tingnan nagoglow pa...wow..
ang LUPET IDOL...talaga HAHAHA shet..ang hirap mo mareach!...sir question lang...?
anong klaseng ilaw ang gagamitin pag papailawin yung candles at yung ilaw mismo sa loob nang mga models?..na may bulb...
vray light (sphere) ba?or photometric lang?...ang gaganda tingnan nagoglow pa...wow..
TheGreatIam- CGP Newbie
- Number of posts : 155
Age : 35
Location : Singapore
Registration date : 03/08/2010
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
ala, mahimaw ka manong!! naglupit, kalupit mo talaga!! i love it!!!!!
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
wew.... nice all... good job..
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
Grabe na to! TFS po!
brodger- CGP Guru
- Number of posts : 1747
Age : 46
Location : ligid ha Daguitan X Burawon
Registration date : 14/05/2010
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
nagpintas sir
sana ganyan din output ko
sana ganyan din output ko
roldanulep- CGP Newbie
- Number of posts : 154
Age : 37
Location : Makati City;Ilocos Norte
Registration date : 23/02/2011
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
yaug_03 wrote:Bakit hindi nakacheck ang GAMMA sa preferences mo?
and sa Color mapping bakit hindi naka 2.2 ang Gamma?
Just askin. Hope to hear some answers.
tanting- CGP Apprentice
- Number of posts : 782
Location : Dubai_Tarlac_Pampanga
Registration date : 11/04/2009
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
TheGreatIam wrote:@sir julcabs
ang LUPET IDOL...talaga HAHAHA shet..ang hirap mo mareach!...sir question lang...?
anong klaseng ilaw ang gagamitin pag papailawin yung candles at yung ilaw mismo sa loob nang mga models?..na may bulb...
vray light (sphere) ba?or photometric lang?...ang gaganda tingnan nagoglow pa...wow..
coil na mesh at vraylight material lang. Yung glare sa photoshop knoll light. salamat tol!
thanthan wrote:ala, mahimaw ka manong!! naglupit, kalupit mo talaga!! i love it!!!!!
ui! sketchup hero hehehe. papaturo ako sketchup! thanks kabsat!
thank tol!scanline wrote:wew.... nice all... good job..
salamat sir!brodger wrote:Grabe na to! TFS po!
roldanulep wrote:nagpintas sir
sana ganyan din output ko
salamat sir! practice lang po.
tanting wrote:yaug_03 wrote:Bakit hindi nakacheck ang GAMMA sa preferences mo?
and sa Color mapping bakit hindi naka 2.2 ang Gamma?
Just askin. Hope to hear some answers.
sorted na kabsat. just read between quotes.
julcab- CGP Apprentice
- Number of posts : 556
Age : 41
Location : dubai-laoag
Registration date : 27/04/2011
cadtech- CGP Newbie
- Number of posts : 10
Age : 49
Location : angeles city
Registration date : 18/05/2011
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
super galing mo sir.
modelrenz_2011- CGP Apprentice
- Number of posts : 717
Age : 46
Location : UAE dubai -calapan mdo.
Registration date : 19/09/2010
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
lupeeeeeet.... idol ka talaga sir...... keep it up...
quicklearner- CGP Newbie
- Number of posts : 74
Age : 40
Location : dubai, uae
Registration date : 07/02/2011
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
cadtech wrote:nice............
modelrenz_2011 wrote:super galing mo sir.
quicklearner wrote:lupeeeeeet.... idol ka talaga sir...... keep it up...
salamat sa inyo kabayan. cheers!
julcab- CGP Apprentice
- Number of posts : 556
Age : 41
Location : dubai-laoag
Registration date : 27/04/2011
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
The best tong work mo master
Dhyon'D'Man- CGP Apprentice
- Number of posts : 335
Age : 45
Location : Cebu City Philippines
Registration date : 07/04/2009
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
galing naman nito....parang kuha sa kamera....
axel- CGP Apprentice
- Number of posts : 256
Location : Nueva Ecija/Dubai
Registration date : 13/12/2008
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:: 3d Gallery :: Interiors
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