Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
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:: 3d Gallery :: Interiors
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Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
First topic message reminder :
Hi CGpinoys!. Medyo nagkaroon ng time sa busy schedule. Due to request. heto po ang aking simpleng procedure sa design ng RESTU.
workflow:LWF 3ds max 2009, scripts and plug ins. Photoshop and plugins (mainly niks and knoll).
like any design procedure we all started with concepts, sketches and references.
We develop a plan and everything that goes with it electrical, power layout and so on.
3d procedure:
Using autocad for cleaning unneeded reference before exporting ( overkills, purge and audits ) just enough to get started. and import to 3ds max.
most of the time i usually start with an xref file of the autocad and later detached them. the reason : sometimes cad files have those extra ghost blocks or lines which i counldnt eliminate even after cleaning in autocad.
then created a new max file and load the xref. from then on i set up the gamma which 2.2, tick materials and colors, input gamma of 2.2, output gamma 1 and save it as an openexr file before starting to model and then using the xref as a reference and so on.
modelling:
i usually model everything as much as i can that is visible in the layout such as services switches sprinkles ,detectors a/c grill etc. As it will help you understand more of the space and the whole package of the project. second to none is applying exaggeration such as dirts to add more realism.
materials:
i usually used normal map alot to add a little depth. and vraydisplacement for closeup. i always go at 8 subdivsion regardless of the glossiness and compensate it in rendering.
some of the bitmaps (srgb) like normal maps,hdri,openexr,etc. are not gamma corrected. you have to tell max they have input gamma of 1. just set gamma override to 1 in bitmap setting.
lights:
normal ies photometric lights and direct light to simulate sunlight area shadow, 8 subdivision will work just fine.
camera:
vrayphysical camera i prefer not to use exposure and vignette in these scene. i rather do all the effects in Post-pro for fake effects due to range in mobility and ease of control on desired effect.
environment:
normal high res dome mesh with vray lightmap on it. depends on the scene. either you used HDRI (best) or mesh domelight. they are both dynamic in terms of multiple views and animation.
setting:
most of the time i add zdepth and reflection for later post-pro.
raw image:
post production: first proposal
approved:
Hilaw padin sa paggawa ng ganito. Sana makatulong. Hopefully tama itong section nato. updates or tuts? anyways..
More power to CGP!
Hi CGpinoys!. Medyo nagkaroon ng time sa busy schedule. Due to request. heto po ang aking simpleng procedure sa design ng RESTU.
workflow:LWF 3ds max 2009, scripts and plug ins. Photoshop and plugins (mainly niks and knoll).
like any design procedure we all started with concepts, sketches and references.
We develop a plan and everything that goes with it electrical, power layout and so on.
3d procedure:
Using autocad for cleaning unneeded reference before exporting ( overkills, purge and audits ) just enough to get started. and import to 3ds max.
most of the time i usually start with an xref file of the autocad and later detached them. the reason : sometimes cad files have those extra ghost blocks or lines which i counldnt eliminate even after cleaning in autocad.
then created a new max file and load the xref. from then on i set up the gamma which 2.2, tick materials and colors, input gamma of 2.2, output gamma 1 and save it as an openexr file before starting to model and then using the xref as a reference and so on.
modelling:
i usually model everything as much as i can that is visible in the layout such as services switches sprinkles ,detectors a/c grill etc. As it will help you understand more of the space and the whole package of the project. second to none is applying exaggeration such as dirts to add more realism.
materials:
i usually used normal map alot to add a little depth. and vraydisplacement for closeup. i always go at 8 subdivsion regardless of the glossiness and compensate it in rendering.
some of the bitmaps (srgb) like normal maps,hdri,openexr,etc. are not gamma corrected. you have to tell max they have input gamma of 1. just set gamma override to 1 in bitmap setting.
lights:
normal ies photometric lights and direct light to simulate sunlight area shadow, 8 subdivision will work just fine.
camera:
vrayphysical camera i prefer not to use exposure and vignette in these scene. i rather do all the effects in Post-pro for fake effects due to range in mobility and ease of control on desired effect.
environment:
normal high res dome mesh with vray lightmap on it. depends on the scene. either you used HDRI (best) or mesh domelight. they are both dynamic in terms of multiple views and animation.
setting:
most of the time i add zdepth and reflection for later post-pro.
raw image:
post production: first proposal
approved:
Hilaw padin sa paggawa ng ganito. Sana makatulong. Hopefully tama itong section nato. updates or tuts? anyways..
More power to CGP!
Last edited by julcab on Mon Jun 13, 2011 1:12 am; edited 4 times in total (Reason for editing : revised)
julcab- CGP Apprentice
- Number of posts : 556
Age : 41
Location : dubai-laoag
Registration date : 27/04/2011
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
-nice work and tutorial sir..
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
yan ang idol ko.. salamat sa tuts master. laking tulong po..
rajie20- CGP Apprentice
- Number of posts : 202
Age : 37
Location : cebu
Registration date : 05/04/2010
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
grabe ganda kabayan thanks for the tuts.!!
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
Bakit hindi nakacheck ang GAMMA sa preferences mo?
and sa Color mapping bakit hindi naka 2.2 ang Gamma?
Just askin. Hope to hear some answers.
and sa Color mapping bakit hindi naka 2.2 ang Gamma?
Just askin. Hope to hear some answers.
yaug_03- CGP Guru
- Number of posts : 1911
Age : 41
Location : Cainta,Rizal
Registration date : 05/07/2009
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
[quote="yaug_03"]Bakit hindi nakacheck ang GAMMA sa preferences mo?
-nung na-print screen ko nakligtaan ko na i-tick. luckily nakadefault gamma 2.2 naman siya. Sorry guys!
and sa Color mapping bakit hindi naka 2.2 ang Gamma?
- nahalo ko pala ung setting na 1:1 input output openexr. instead of 2.2:1 input output openexr nung nagtest ako. well got to double check it all the time before posting. Dont worry ill sort this one out right away. always glad to have a watchful eyes! thanks always master!
-nung na-print screen ko nakligtaan ko na i-tick. luckily nakadefault gamma 2.2 naman siya. Sorry guys!
and sa Color mapping bakit hindi naka 2.2 ang Gamma?
- nahalo ko pala ung setting na 1:1 input output openexr. instead of 2.2:1 input output openexr nung nagtest ako. well got to double check it all the time before posting. Dont worry ill sort this one out right away. always glad to have a watchful eyes! thanks always master!
julcab- CGP Apprentice
- Number of posts : 556
Age : 41
Location : dubai-laoag
Registration date : 27/04/2011
julcab- CGP Apprentice
- Number of posts : 556
Age : 41
Location : dubai-laoag
Registration date : 27/04/2011
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
@benj.arki
@jheteg
@arkirein
@reybits
@comgrapart
@deosrock
@rajie20
@ortzak
thanks guys!
@jheteg
@arkirein
@reybits
@comgrapart
@deosrock
@rajie20
@ortzak
thanks guys!
julcab- CGP Apprentice
- Number of posts : 556
Age : 41
Location : dubai-laoag
Registration date : 27/04/2011
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
Just to add, ok lang to leave input gamma to 1.0 but you have to manually override your texture map to gamma 2.2.
yaug_03- CGP Guru
- Number of posts : 1911
Age : 41
Location : Cainta,Rizal
Registration date : 05/07/2009
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
galing idol! thanks for sharing!
RQUI- CGP Guru
- Number of posts : 1218
Age : 36
Location : Manila
Registration date : 10/09/2010
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
yaug_03 wrote:Just to add, ok lang to leave input gamma to 1.0 but you have to manually override your texture map to gamma 2.2.
yup! in addition. when using gamma input 1. Hdri openexrs and normal maps should remain 1 or default.
julcab- CGP Apprentice
- Number of posts : 556
Age : 41
Location : dubai-laoag
Registration date : 27/04/2011
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
Nice one lakay. . kagilagilalas ka kapatid.... i like all the moods sir...
kjraf_011- CGP Apprentice
- Number of posts : 580
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Location : Tubong Ilocos Sur. Qatar
Registration date : 17/10/2009
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
Idol grabe!!! officemate nyo po ba si raymond maninang sir?
anmarj1258- CGP Apprentice
- Number of posts : 327
Age : 40
Location : Philippines
Registration date : 05/06/2010
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
kjraf_011 wrote:Nice one lakay. . kagilagilalas ka kapatid.... i like all the moods sir...
yamanek manung! salamat!
julcab- CGP Apprentice
- Number of posts : 556
Age : 41
Location : dubai-laoag
Registration date : 27/04/2011
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
yaug_03 wrote:Just to add, ok lang to leave input gamma to 1.0 but you have to manually override your texture map to gamma 2.2.
Guys,
If you are setting 2.2 as input in your preferences then what why would you override it again? Doesn't mean a thing. Parang naghulog ka ng piso sa alkansya tapos hinugot mo din. Just set 2.2 in your preferences and you are all set.
System defaults refers to the setting in the Gamma Preferences.
And while were at it. All this LWF thingy wouldn't mean so much if you do not calibrate thy monitors at all. Which reminds me Kuya -
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
v_wrangler wrote:yaug_03 wrote:Just to add, ok lang to leave input gamma to 1.0 but you have to manually override your texture map to gamma 2.2.
Guys,
If you are setting 2.2 as input in your preferences then what why would you override it again? Doesn't mean a thing. Parang naghulog ka ng piso sa alkansya tapos hinugot mo din. Just set 2.2 in your preferences and you are all set.
System defaults refers to the setting in the Gamma Preferences.
And while were at it. All this LWF thingy wouldn't mean so much if you do not calibrate thy monitors at all. Which reminds me Kuya -
considering our monitor is set to gamma 2.2. An input of 2.2 may not be the only case. We all know that most images we find on the net. photos and textures are prepared to be displayed on monitor with gamma 2.2 not 1.0(embedded gamma of 2.2). there are also images that are not gamma corrected (normal maps, hdri, exr) which are needed to change manually to 1.
well.. nowadays we tend to adjust on whatever multimedia enhancements uptodate rather than adjusting the proper gamma. it looks good on the monitor but darn bad in print. it can be fixed. that's my only reason why i adjusted mine to 2.2. i know there are alot of ways to achieve the same result but im getting used to it hehehe.
thank for dropping by master vertex!
julcab- CGP Apprentice
- Number of posts : 556
Age : 41
Location : dubai-laoag
Registration date : 27/04/2011
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
anmarj1258 wrote:Idol grabe!!! officemate nyo po ba si raymond maninang sir?
salamat po! opo mam! officemate ko po siya!
julcab- CGP Apprentice
- Number of posts : 556
Age : 41
Location : dubai-laoag
Registration date : 27/04/2011
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
Nose Bleed again super duper master Juls!.,ehehe.,tol text moko pag free time mo ah.,kita ulit tayo sa century bout dun sa sketchup and photomontage
acen- CGP Guru
- Number of posts : 1655
Age : 39
Location : UAE Dubai, Pampanga
Registration date : 24/01/2010
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
julcab wrote:v_wrangler wrote:yaug_03 wrote:Just to add, ok lang to leave input gamma to 1.0 but you have to manually override your texture map to gamma 2.2.
Guys,
If you are setting 2.2 as input in your preferences then what why would you override it again? Doesn't mean a thing. Parang naghulog ka ng piso sa alkansya tapos hinugot mo din. Just set 2.2 in your preferences and you are all set.
System defaults refers to the setting in the Gamma Preferences.
And while were at it. All this LWF thingy wouldn't mean so much if you do not calibrate thy monitors at all. Which reminds me Kuya -
considering our monitor is set to gamma 2.2. An input of 2.2 may not be the only case. We all know that most images we find on the net. photos and textures are prepared to be displayed on monitor with gamma 2.2 not 1.0(embedded gamma of 2.2). there are also images that are not gamma corrected (normal maps, hdri, exr) which are needed to change manually to 1.
well.. nowadays we tend to adjust on whatever multimedia enhancements uptodate rather than adjusting the proper gamma. it looks good on the monitor but darn bad in print. it can be fixed. that's my only reason why i adjusted mine to 2.2. i know there are alot of ways to achieve the same result but im getting used to it hehehe.
thank for dropping by master vertex!
There is no problem setting an input of 2.2 as most images are embedded the same. The problem lies in your workflow which contradicts the preferences setting of bitmap input to 2.2. No need to override the system setting because it reverts them back to where you started.
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
There is no problem setting an input of 2.2 as most images are embedded
the same. The problem lies in your workflow which contradicts the
preferences setting of bitmap input to 2.2. No need to override the
system setting because it reverts them back to where you started.
a little bit confusing. i never mentioned that all bitmap will be override(workflow). i only mentioned some (hdri normal map, etc)that are needed to revert. anyways. here is my reference concerning 2.2:1 input output with regards to normal maps hdri etc.
courtesy of evermotion archviz tuts.
.. a bit confused
the same. The problem lies in your workflow which contradicts the
preferences setting of bitmap input to 2.2. No need to override the
system setting because it reverts them back to where you started.
a little bit confusing. i never mentioned that all bitmap will be override(workflow). i only mentioned some (hdri normal map, etc)that are needed to revert. anyways. here is my reference concerning 2.2:1 input output with regards to normal maps hdri etc.
courtesy of evermotion archviz tuts.
.. a bit confused
julcab- CGP Apprentice
- Number of posts : 556
Age : 41
Location : dubai-laoag
Registration date : 27/04/2011
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
awesome stuff bro.. very nice lighting and textures.. I particularly like the chromatic aberrations...
rimshot- CGP Newbie
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Age : 104
Location : she just smiled and gave me a vegemite sandwich
Registration date : 04/10/2008
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
rimshot wrote:awesome stuff bro.. very nice lighting and textures.. I particularly like the chromatic aberrations...
thanks alot Gmaster idol rimshot!
julcab- CGP Apprentice
- Number of posts : 556
Age : 41
Location : dubai-laoag
Registration date : 27/04/2011
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
v_wrangler wrote:yaug_03 wrote:Just to add, ok lang to leave input gamma to 1.0 but you have to manually override your texture map to gamma 2.2.
Guys,
If you are setting 2.2 as input in your preferences then what why would you override it again? Doesn't mean a thing. Parang naghulog ka ng piso sa alkansya tapos hinugot mo din. Just set 2.2 in your preferences and you are all set.
System defaults refers to the setting in the Gamma Preferences.
And while were at it. All this LWF thingy wouldn't mean so much if you do not calibrate thy monitors at all. Which reminds me Kuya -
I just added that because the original post didn't show input gamma 2.2 at his preferences.
yaug_03- CGP Guru
- Number of posts : 1911
Age : 41
Location : Cainta,Rizal
Registration date : 05/07/2009
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
monster yung render mo sir!!
lei23- CGP Apprentice
- Number of posts : 734
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Location : naga city
Registration date : 15/11/2009
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
lei23 wrote:monster yung render mo sir!!
thanks
julcab- CGP Apprentice
- Number of posts : 556
Age : 41
Location : dubai-laoag
Registration date : 27/04/2011
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
galing talaga ah sir..hanep..
salamat sa tutorials..
salamat sa tutorials..
Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )
galing sir...lalo na sa tutorials..salamat po...
chymera14- CGP Apprentice
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