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Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )

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Post by julcab Sun Jun 12, 2011 3:36 am

First topic message reminder :

Hi CGpinoys!. Medyo nagkaroon ng time sa busy schedule. Due to request. heto po ang aking simpleng procedure sa design ng RESTU.

workflow:LWF 3ds max 2009, scripts and plug ins. Photoshop and plugins (mainly niks and knoll).

like any design procedure we all started with concepts, sketches and references.
We develop a plan and everything that goes with it electrical, power layout and so on.

3d procedure:

Using autocad for cleaning unneeded reference before exporting ( overkills, purge and audits ) just enough to get started. and import to 3ds max.
Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. ) - Page 2 Cadw


most of the time i usually start with an xref file of the autocad and later detached them. the reason : sometimes cad files have those extra ghost blocks or lines which i counldnt eliminate even after cleaning in autocad.


then created a new max file and load the xref. from then on i set up the gamma which 2.2, tick materials and colors, input gamma of 2.2, output gamma 1 and save it as an openexr file before starting to model and then using the xref as a reference and so on.
Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. ) - Page 2 Xref
Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. ) - Page 2 Modifiedf

modelling:
i usually model everything as much as i can that is visible in the layout such as services switches sprinkles ,detectors a/c grill etc. As it will help you understand more of the space and the whole package of the project. second to none is applying exaggeration such as dirts to add more realism.

materials:
i usually used normal map alot to add a little depth. and vraydisplacement for closeup. i always go at 8 subdivsion regardless of the glossiness and compensate it in rendering.
Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. ) - Page 2 Mat1t
Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. ) - Page 2 Normalus
some of the bitmaps (srgb) like normal maps,hdri,openexr,etc. are not gamma corrected. you have to tell max they have input gamma of 1. just set gamma override to 1 in bitmap setting.


lights:

normal ies photometric lights and direct light to simulate sunlight area shadow, 8 subdivision will work just fine.

camera:

vrayphysical camera i prefer not to use exposure and vignette in these scene. i rather do all the effects in Post-pro for fake effects due to range in mobility and ease of control on desired effect.


environment:
Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. ) - Page 2 Envirig
normal high res dome mesh with vray lightmap on it. depends on the scene. either you used HDRI (best) or mesh domelight. they are both dynamic in terms of multiple views and animation.


setting:
Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. ) - Page 2 Settingc
most of the time i add zdepth and reflection for later post-pro.

raw image:
Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. ) - Page 2 Rawimage


post production: first proposal
Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. ) - Page 2 Final1stprop

approved:

Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. ) - Page 2 Firstflrgustov3Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. ) - Page 2 Finalgrndrv1view010000Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. ) - Page 2 Finalfirstflrrv1view080Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. ) - Page 2 Finalfirstflrrv1view070Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. ) - Page 2 Finalfirstflrrv1view020

Hilaw padin sa paggawa ng ganito. Sana makatulong. Hopefully tama itong section nato. updates or tuts? anyways..

More power to CGP!


Last edited by julcab on Mon Jun 13, 2011 1:12 am; edited 4 times in total (Reason for editing : revised)
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Post by deosrock Sun Jun 12, 2011 7:25 pm

-nice work and tutorial sir.. Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. ) - Page 2 808695

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Post by rajie20 Sun Jun 12, 2011 9:00 pm

yan ang idol ko.. salamat sa tuts master. laking tulong po.. Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. ) - Page 2 290323
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Post by ortzak Sun Jun 12, 2011 9:40 pm

grabe ganda kabayan 2thumbsup thanks for the tuts.!!
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Post by yaug_03 Sun Jun 12, 2011 9:49 pm

Bakit hindi nakacheck ang GAMMA sa preferences mo?
and sa Color mapping bakit hindi naka 2.2 ang Gamma?
Just askin. Hope to hear some answers.
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Post by julcab Mon Jun 13, 2011 12:45 am

[quote="yaug_03"]Bakit hindi nakacheck ang GAMMA sa preferences mo?
-nung na-print screen ko nakligtaan ko na i-tick. luckily nakadefault gamma 2.2 naman siya. Sorry guys!



and sa Color mapping bakit hindi naka 2.2 ang Gamma?
- nahalo ko pala ung setting na 1:1 input output openexr. instead of 2.2:1 input output openexr nung nagtest ako. well got to double check it all the time before posting. Dont worry ill sort this one out right away. always glad to have a watchful eyes! thanks always master! 2thumbsup
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Post by julcab Mon Jun 13, 2011 1:14 am

sorted 2thumbsup
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Post by julcab Mon Jun 13, 2011 1:30 am

@benj.arki

@jheteg

@arkirein

@reybits

@comgrapart

@deosrock

@rajie20

@ortzak

thanks guys! wave
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Post by yaug_03 Mon Jun 13, 2011 1:41 am

Just to add, ok lang to leave input gamma to 1.0 but you have to manually override your texture map to gamma 2.2.

Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. ) - Page 2 Gamma
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Post by RQUI Mon Jun 13, 2011 2:17 am

galing idol! thanks for sharing! thumbsup
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Post by julcab Mon Jun 13, 2011 2:24 am

yaug_03 wrote:Just to add, ok lang to leave input gamma to 1.0 but you have to manually override your texture map to gamma 2.2.

Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. ) - Page 2 Gamma

yup! in addition. when using gamma input 1. Hdri openexrs and normal maps should remain 1 or default. thumbsup
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Post by kjraf_011 Mon Jun 13, 2011 3:44 am

Nice one lakay. . kagilagilalas ka kapatid.... i like all the moods sir... hippie
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Post by anmarj1258 Mon Jun 13, 2011 3:54 am

Idol grabe!!! officemate nyo po ba si raymond maninang sir?
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Post by julcab Mon Jun 13, 2011 3:55 am

kjraf_011 wrote:Nice one lakay. . kagilagilalas ka kapatid.... i like all the moods sir... hippie

yamanek manung! salamat! thumbsup
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Post by v_wrangler Mon Jun 13, 2011 4:24 am

yaug_03 wrote:Just to add, ok lang to leave input gamma to 1.0 but you have to manually override your texture map to gamma 2.2.

Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. ) - Page 2 Gamma

Guys,

If you are setting 2.2 as input in your preferences then what why would you override it again? Doesn't mean a thing. Parang naghulog ka ng piso sa alkansya tapos hinugot mo din. Just set 2.2 in your preferences and you are all set.

System defaults refers to the setting in the Gamma Preferences.

And while were at it. All this LWF thingy wouldn't mean so much if you do not calibrate thy monitors at all. Which reminds me Kuya - Very Happy

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Post by julcab Mon Jun 13, 2011 5:38 am

v_wrangler wrote:
yaug_03 wrote:Just to add, ok lang to leave input gamma to 1.0 but you have to manually override your texture map to gamma 2.2.

Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. ) - Page 2 Gamma

Guys,

If you are setting 2.2 as input in your preferences then what why would you override it again? Doesn't mean a thing. Parang naghulog ka ng piso sa alkansya tapos hinugot mo din. Just set 2.2 in your preferences and you are all set.

System defaults refers to the setting in the Gamma Preferences.

And while were at it. All this LWF thingy wouldn't mean so much if you do not calibrate thy monitors at all. Which reminds me Kuya - Very Happy


considering our monitor is set to gamma 2.2. An input of 2.2 may not be the only case. We all know that most images we find on the net. photos and textures are prepared to be displayed on monitor with gamma 2.2 not 1.0(embedded gamma of 2.2). there are also images that are not gamma corrected (normal maps, hdri, exr) which are needed to change manually to 1.

well.. nowadays we tend to adjust on whatever multimedia enhancements uptodate rather than adjusting the proper gamma. it looks good on the monitor but darn bad in print. it can be fixed. that's my only reason why i adjusted mine to 2.2. i know there are alot of ways to achieve the same result but im getting used to it hehehe.

Very Happy thank for dropping by master vertex!
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Post by julcab Mon Jun 13, 2011 5:40 am

anmarj1258 wrote:Idol grabe!!! officemate nyo po ba si raymond maninang sir?

salamat po! opo mam! officemate ko po siya! Surprised Very Happy
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Post by acen Mon Jun 13, 2011 6:25 am

Nose Bleed again super duper master Juls!.,ehehe.,tol text moko pag free time mo ah.,kita ulit tayo sa century bout dun sa sketchup and photomontage Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. ) - Page 2 290602
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Post by v_wrangler Mon Jun 13, 2011 8:10 am

julcab wrote:
v_wrangler wrote:
yaug_03 wrote:Just to add, ok lang to leave input gamma to 1.0 but you have to manually override your texture map to gamma 2.2.

Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. ) - Page 2 Gamma

Guys,

If you are setting 2.2 as input in your preferences then what why would you override it again? Doesn't mean a thing. Parang naghulog ka ng piso sa alkansya tapos hinugot mo din. Just set 2.2 in your preferences and you are all set.

System defaults refers to the setting in the Gamma Preferences.

And while were at it. All this LWF thingy wouldn't mean so much if you do not calibrate thy monitors at all. Which reminds me Kuya - Very Happy


considering our monitor is set to gamma 2.2. An input of 2.2 may not be the only case. We all know that most images we find on the net. photos and textures are prepared to be displayed on monitor with gamma 2.2 not 1.0(embedded gamma of 2.2). there are also images that are not gamma corrected (normal maps, hdri, exr) which are needed to change manually to 1.

well.. nowadays we tend to adjust on whatever multimedia enhancements uptodate rather than adjusting the proper gamma. it looks good on the monitor but darn bad in print. it can be fixed. that's my only reason why i adjusted mine to 2.2. i know there are alot of ways to achieve the same result but im getting used to it hehehe.

Very Happy thank for dropping by master vertex!

There is no problem setting an input of 2.2 as most images are embedded the same. The problem lies in your workflow which contradicts the preferences setting of bitmap input to 2.2. No need to override the system setting because it reverts them back to where you started.



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Post by julcab Mon Jun 13, 2011 9:01 am

There is no problem setting an input of 2.2 as most images are embedded
the same. The problem lies in your workflow which contradicts the
preferences setting of bitmap input to 2.2. No need to override the
system setting because it reverts them back to where you started.

a little bit confusing. i never mentioned that all bitmap will be override(workflow). i only mentioned some (hdri normal map, etc)that are needed to revert. anyways. here is my reference concerning 2.2:1 input output with regards to normal maps hdri etc.

Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. ) - Page 2 Gamma2

courtesy of evermotion archviz tuts.
.. a bit confused
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Post by rimshot Wed Jun 15, 2011 12:23 am

awesome stuff bro.. very nice lighting and textures.. I particularly like the chromatic aberrations...
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Post by julcab Wed Jun 15, 2011 2:12 am

rimshot wrote:awesome stuff bro.. very nice lighting and textures.. I particularly like the chromatic aberrations...

thanks alot Gmaster idol rimshot! Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. ) - Page 2 808695 Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. ) - Page 2 323663
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Post by yaug_03 Wed Jun 15, 2011 4:37 am

v_wrangler wrote:
yaug_03 wrote:Just to add, ok lang to leave input gamma to 1.0 but you have to manually override your texture map to gamma 2.2.

Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. ) - Page 2 Gamma

Guys,

If you are setting 2.2 as input in your preferences then what why would you override it again? Doesn't mean a thing. Parang naghulog ka ng piso sa alkansya tapos hinugot mo din. Just set 2.2 in your preferences and you are all set.

System defaults refers to the setting in the Gamma Preferences.

And while were at it. All this LWF thingy wouldn't mean so much if you do not calibrate thy monitors at all. Which reminds me Kuya - Very Happy


I just added that because the original post didn't show input gamma 2.2 at his preferences.
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Post by lei23 Wed Jun 15, 2011 6:27 am

monster yung render mo sir!! Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. ) - Page 2 808695
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Post by julcab Thu Jun 16, 2011 7:12 am

lei23 wrote:monster yung render mo sir!! Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. ) - Page 2 808695

Very Happy thanks
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Post by neil Sat Jun 18, 2011 1:55 am

galing talaga ah sir..hanep..
salamat sa tutorials.. 2thumbsup
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Post by chymera14 Tue Jun 28, 2011 7:17 pm

galing sir...lalo na sa tutorials..salamat po...
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