Another Way of Modelling Spiral Stair 2 (updated)
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bunny_blue06
Tarakiboyz
theomatheus
Brew_ratz
deosrock
archiphil2000
kurdaps!
archshade02
ronzcobella
jhendz_03
mhyles
render master
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:: Tutorials :: Autocad Tutorials
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Another Way of Modelling Spiral Stair 2 (updated)
This is not to contest or discourage Sir Ronzcobellas tutorial found on this link http://www.cgpinoy.org/t18020-one-way-of-making-spiral-stair-updated-with-railings but rather just another way or another method in modelling spiral stair. I will not show here the how to command just the direct approach.
Since the lower version of Autocad (Autocad 2009 and below) dont have stair template features, here is one method on how to model a spiral stair
Step 1 -Establishing the parameters
- create a circle (outer stair boundary) diameter : 6.0 mtrs
- offset it inside (inner stair bounddary) offset command : 2meters (stair width)
- offset it once more for stair center reference (change its color and linetype for easy referencing)
- trim it to where your stair start and end.
Step 2 - Create a Helix
- in any view ( isometric, i prefer) create a helix using the following properties
bottom radius: 1 meter, top radius: 1 meter, height: 3.5
- and another helix ( for outside stair perimeter guide)
bottom radius: 3 meter, top radius: 3 meter, height: 3.5
use circle's center point as their basepoint center
Step 3 - Creating the Stair Base
- I will not show here to shift between viewport. Just refer to F1 University ( help files i mean) all viewport querries.
On top viewport, i create a rectangle (length: 2meter, depth .5 meter), then position it at your stair base.
- And of side view ( front view in my case) rotate that rectangle ( 90 degree) and move it downward around 30cm.
Step 4 - Sweep
- using the sweep command, sweep the rectangle to the helix ( either on the inner or the outer helix)
Step 5 - Creating the Reference Points
- Tips, create the top and front viewport on another paperspace so you can easily shift from each view when you need to.
- Another tips, for you to see clearly the point reference, change the point mode and size accordingly.
- On top view, subdivide the inner reference line into 20 ( stair rise: 175mm, floor height: 3.5m,
therefore 3.5 / .175 = 20 . I want my last step of the stair to be a part of the curves so i divide it into 20 units
- And on front view, create a reference a vertical reference line, 3.5 meter long ( floor to floor height equivalent) then
divide command, divide it into 20
Step 6 - Slicing the Stair Parts
- On top view port, using the slice command, slice the projected stair in the middle ( to make sure other parts
will not affected otherwise you have to unite them later).
Command: slice
Select objects to slice: (select the stair)
Select objects to slice:
Specify start point of slicing plane or [planar : (select circle's center point)
Specify second point on plane: (select the created reference point during divide command)
Specify a point on desired side or [keep Both sides]
Step 7 - Finalizing the Steps ( Slice)
- Go now on your front view, with the help of top view on the side as you visual reference, and with the help
of the reference points along the vertical lines as your slice point, slice each steps.
- Tips, activate ortho mode and snap mode ( might be end point in my case)
Command: slice
Select objects to slice: (select the stair first step)
Select objects to slice:
Specify start point of slicing plane or [planar : (select first reference point on the vertical lines)
Specify second point on plane: (move your mouse across the first step and click on it)
Specify a point on desired side or [keep Both sides]
- Tips, you may erase the reference point after using it so as not to confused you of which should come next.
- Continue and finish all other stair parts
Step 8 - Activating the shademode, here is now the initial stair view
Now the Ballusters and Railings
Last edited by render master on Sun Apr 24, 2011 3:33 am; edited 4 times in total
render master- Game Master
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Location : riyadh, saudi arabia
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Re: Another Way of Modelling Spiral Stair 2 (updated)
bitin na naman si sir onel malamang nagkakape na naman hehehe....
mhyles- CGP Apprentice
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Re: Another Way of Modelling Spiral Stair 2 (updated)
whew! ayos na ayos ito sir onel. it helps a lot. pero sobrang nakakabitin talaga..parang comics..hehehe
jhendz_03- CGP Apprentice
- Number of posts : 211
Registration date : 06/12/2009
Re: Another Way of Modelling Spiral Stair 2 (updated)
very nice tutorial...huwag po kayo magalala sir...ok lang po sakin...ang mahalaga po nakakatulong tayo sa mga baguhan...keep inspiring and keep sharing sir...
ronzcobella- CGP Apprentice
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Re: Another Way of Modelling Spiral Stair 2 (updated)
mhyles wrote:bitin na naman si sir onel malamang nagkakape na naman hehehe....
Sir tea naman ngayon, kaya lang mainit masyado kaya natagalan
jhendz_03 wrote:whew! ayos na ayos ito sir onel. it helps a lot. pero sobrang nakakabitin talaga..parang comics..hehehe
Medyo busy kase sir kaya di ko mai-boost up ang oras ko.
ronzcobella wrote:very nice tutorial...huwag po kayo magalala sir...ok lang po sakin...ang mahalaga po nakakatulong tayo sa mga baguhan...keep inspiring and keep sharing sir...
Salamat sir. oo nga sharing and helping is fun
render master- Game Master
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Re: Another Way of Modelling Spiral Stair 2 (updated)
thanks po sir sa walang sawang pagtulong o pag-share ng knowledge..buti pa kayo unlike dito sa office namin..naturingan mong kabayan at kasama sa trabaho pero kapag nagtanong ka ang isasagot sayo "secret".. hays..kakainis!! anyways! godbless po..
jhendz_03- CGP Apprentice
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Registration date : 06/12/2009
Re: Another Way of Modelling Spiral Stair 2 (updated)
ganyan talaga ang ibang pinoy...nakakalungkot lang isipin...
ronzcobella- CGP Apprentice
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Re: Another Way of Modelling Spiral Stair 2 (updated)
thanks for sharing
archshade02- CGP Guru
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Re: Another Way of Modelling Spiral Stair 2 (updated)
jhendz_03 wrote:thanks po sir sa walang sawang pagtulong o pag-share ng knowledge..buti pa kayo unlike dito sa office namin..naturingan mong kabayan at kasama sa trabaho pero kapag nagtanong ka ang isasagot sayo "secret".. hays..kakainis!! anyways! godbless po..
Nyaaaa.....
Kelan mo ako imbitahan dyan sa office nyo Sir?
Sorry for the OT
Re: Another Way of Modelling Spiral Stair 2 (updated)
jhendz_03 wrote:thanks po sir sa walang sawang pagtulong o pag-share ng knowledge..buti pa kayo unlike dito sa office namin..naturingan mong kabayan at kasama sa trabaho pero kapag nagtanong ka ang isasagot sayo "secret".. hays..kakainis!! anyways! godbless po..
dito madami rin kaming secret hehehehe pero sini-share namin they have the rights to do it.
anyway tutorial now updated.
render master- Game Master
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Location : riyadh, saudi arabia
Registration date : 27/09/2008
Re: Another Way of Modelling Spiral Stair 2 (updated)
BALLUSTERS AND RAILINGS
Step 9 - Balluster and Handrail Profile
- Create now your ballusters in 3d and handrail profile, save it a hide it for the meantime
Step 10 - Handrail Referencing
- Go now to stair front view, copy and move the 2 helix at 900mm up ( you may refer the exact location of this
base on your design), Hide the original for future reference.
Step 11 - Helix Offsetting
- We need to offset the helix so that our railings will not fall the stair edge.
- Select the helix ( you may choose any of the two, in my case i select first the bigger one), double click on it
or press CTRL 1 to activate its properties.
- Change its Bottom and Top Radius ( refer this to your design, in my case i offset it 75mm away from the edges)
- Do it also the other helix
Step 12 - Establishing the Ballusters Location
- Now on isometric mode ( or in your top view) divide the helix into 40 units
- Do the same procedure with the other.
- Then erase the points you dont need
Step 13 - Creating the Balluster Blocks
- Create new layer ( any name will do)
- Then any viewport ( front view in my case) select one reference point, change its layer to the new one you have created
- Then make it as block ( perform block command)
Step 14 - Distributing the Block to the Reference points
- Go into isometric mode, with the help of the snap tools, copy and distribute the blocks into the
reference points along the helix line
Step 15 - Baalluster Block Editing
- Unhide now the ballusters you created, copy one profile ( control C not the copy tools of Autocad)
- Double click on the block you have created earlier to bring up the block editor dialog box
Step 16 - Finalizing the Balluster Block
- On Block Editor dialog box, paste now now the balluster ( Control V ), arrange it position it. You may want to check the base point of the block if its properly alligned, you can go to 3d view mode and rotate the scene, then recheck.
Step 17 - Final Balluster
- Closed and accept the changes. Do again the procedure in case the balluster is not properly alligned
Step 18 - Handrails
- Copy now the handrail profile and paste it on the helix starting point.
- Go to isometric view for proper alligning
- use 3drotate command if you need to fine tune its orientation
- Sweep it to the helix
And now the finish Stair with railing, i added some more ballusters on the outer part
Hope it helps!
Step 9 - Balluster and Handrail Profile
- Create now your ballusters in 3d and handrail profile, save it a hide it for the meantime
Step 10 - Handrail Referencing
- Go now to stair front view, copy and move the 2 helix at 900mm up ( you may refer the exact location of this
base on your design), Hide the original for future reference.
Step 11 - Helix Offsetting
- We need to offset the helix so that our railings will not fall the stair edge.
- Select the helix ( you may choose any of the two, in my case i select first the bigger one), double click on it
or press CTRL 1 to activate its properties.
- Change its Bottom and Top Radius ( refer this to your design, in my case i offset it 75mm away from the edges)
- Do it also the other helix
Step 12 - Establishing the Ballusters Location
- Now on isometric mode ( or in your top view) divide the helix into 40 units
- Do the same procedure with the other.
- Then erase the points you dont need
Step 13 - Creating the Balluster Blocks
- Create new layer ( any name will do)
- Then any viewport ( front view in my case) select one reference point, change its layer to the new one you have created
- Then make it as block ( perform block command)
Step 14 - Distributing the Block to the Reference points
- Go into isometric mode, with the help of the snap tools, copy and distribute the blocks into the
reference points along the helix line
Step 15 - Baalluster Block Editing
- Unhide now the ballusters you created, copy one profile ( control C not the copy tools of Autocad)
- Double click on the block you have created earlier to bring up the block editor dialog box
Step 16 - Finalizing the Balluster Block
- On Block Editor dialog box, paste now now the balluster ( Control V ), arrange it position it. You may want to check the base point of the block if its properly alligned, you can go to 3d view mode and rotate the scene, then recheck.
Step 17 - Final Balluster
- Closed and accept the changes. Do again the procedure in case the balluster is not properly alligned
Step 18 - Handrails
- Copy now the handrail profile and paste it on the helix starting point.
- Go to isometric view for proper alligning
- use 3drotate command if you need to fine tune its orientation
- Sweep it to the helix
And now the finish Stair with railing, i added some more ballusters on the outer part
Hope it helps!
Last edited by render master on Sun Apr 24, 2011 4:43 am; edited 1 time in total
render master- Game Master
- Number of posts : 3274
Age : 104
Location : riyadh, saudi arabia
Registration date : 27/09/2008
Re: Another Way of Modelling Spiral Stair 2 (updated)
kurdaps! wrote:jhendz_03 wrote:thanks po sir sa walang sawang pagtulong o pag-share ng knowledge..buti pa kayo unlike dito sa office namin..naturingan mong kabayan at kasama sa trabaho pero kapag nagtanong ka ang isasagot sayo "secret".. hays..kakainis!! anyways! godbless po..
Nyaaaa.....
Kelan mo ako imbitahan dyan sa office nyo Sir?
Sorry for the OT
Anytime po sir kurdaps.. kaya lang dito na ako sa abu dhabi naka-base..
ingat po palagi sir..
Sorry for the OT.
jhendz_03- CGP Apprentice
- Number of posts : 211
Registration date : 06/12/2009
Re: Another Way of Modelling Spiral Stair 2 (updated)
astig po ang update niyo sir onel.. ang galing po!! kakabilib po talaga kayo..god bless
jhendz_03- CGP Apprentice
- Number of posts : 211
Registration date : 06/12/2009
Re: Another Way of Modelling Spiral Stair 2 (updated)
salamat sa tutorial na ito sir...malaking tulong ito...
archiphil2000- CGP Newbie
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Re: Another Way of Modelling Spiral Stair 2 (updated)
..ganda ng tuts. mo idol..paulit-ulit ko tong' binasa
hanggang sa nakuha ko..
..talagang pinagtulungan nyo ni sir ronz si spiral-stair
more power & mabuhay kayong dalawa mga idOL..
--thanks'
hanggang sa nakuha ko..
..talagang pinagtulungan nyo ni sir ronz si spiral-stair
more power & mabuhay kayong dalawa mga idOL..
--thanks'
Brew_ratz- CGP Apprentice
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Re: Another Way of Modelling Spiral Stair 2 (updated)
Brew_ratz wrote:..ganda ng tuts. mo idol..paulit-ulit ko tong' binasa
hanggang sa nakuha ko..--thanks'
May part 3 pa sir, wait mo lang kaya lang higher version naman ng autocad. template kase siya, show ko lang paano imodify
render master- Game Master
- Number of posts : 3274
Age : 104
Location : riyadh, saudi arabia
Registration date : 27/09/2008
Re: Another Way of Modelling Spiral Stair 2 (updated)
oo render master..actually may isang way pa bukod sa sinasabi ni master render...subtract command naman ang gagamitin...basta depende sa sitwasyon yan...yung iba kasi gagamit ka pa ng intersect...ang pinakaimportante alam mo diskartehan...
ronzcobella- CGP Apprentice
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Re: Another Way of Modelling Spiral Stair 2 (updated)
wow!!!! ang galing mo sir
theomatheus- CGP Guru
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Location : planet obsidian panopticon
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Re: Another Way of Modelling Spiral Stair 2 (updated)
Ganda ng tutorial na ito, salamat Master!
Makapag praktis nga...
ito gawa ko...
Makapag praktis nga...
ito gawa ko...
Tarakiboyz- CGP Newbie
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Location : Burgos, La Union Philippines
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Re: Another Way of Modelling Spiral Stair 2 (updated)
salamat dito sir!
bunny_blue06- CGP Apprentice
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Re: Another Way of Modelling Spiral Stair 2 (updated)
Tarakiboyz wrote:Ganda ng tutorial na ito, salamat Master!
Makapag praktis nga...
ito gawa ko...
nice... fill-in mo lang iyong pagitan ng dalawang balluster specially sa outer side kase masyado maluwang ang pagitan... instead na single, double mo na lang balluster..
render master- Game Master
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Age : 104
Location : riyadh, saudi arabia
Registration date : 27/09/2008
Re: Another Way of Modelling Spiral Stair 2 (updated)
galeng!!!!TFS!!!!
anensan- CGP Apprentice
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Re: Another Way of Modelling Spiral Stair 2 (updated)
thanks, laking tulong sa akin to sana marami akong matutunan dito actually autocad operator ako dito now sabik pero ang ginagawa namin mostly mga detector instrument salamat sa mga walang damot na pagbibigay ng tulong sa mga taong hindi pa masyadong marunong like me.
peterboy- CGP Newbie
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Re: Another Way of Modelling Spiral Stair 2 (updated)
render master wrote:
This is not to contest or discourage Sir Ronzcobellas tutorial found on this link http://www.cgpinoy.org/t18020-one-way-of-making-spiral-stair-updated-with-railings but rather just another way or another method in modelling spiral stair. I will not show here the how to command just the direct approach.
Since the lower version of Autocad (Autocad 2009 and below) dont have stair template features, here is one method on how to model a spiral stair
Step 1 -Establishing the parameters
- create a circle (outer stair boundary) diameter : 6.0 mtrs
- offset it inside (inner stair bounddary) offset command : 2meters (stair width)
- offset it once more for stair center reference (change its color and linetype for easy referencing)
- trim it to where your stair start and end.
Step 2 - Create a Helix
- in any view ( isometric, i prefer) create a helix using the following properties
bottom radius: 1 meter, top radius: 1 meter, height: 3.5
- and another helix ( for outside stair perimeter guide)
bottom radius: 3 meter, top radius: 3 meter, height: 3.5
use circle's center point as their basepoint center
Step 3 - Creating the Stair Base
- I will not show here to shift between viewport. Just refer to F1 University ( help files i mean) all viewport querries.
On top viewport, i create a rectangle (length: 2meter, depth .5 meter), then position it at your stair base.
- And of side view ( front view in my case) rotate that rectangle ( 90 degree) and move it downward around 30cm.
Step 4 - Sweep
- using the sweep command, sweep the rectangle to the helix ( either on the inner or the outer helix)
Step 5 - Creating the Reference Points
- Tips, create the top and front viewport on another paperspace so you can easily shift from each view when you need to.
- Another tips, for you to see clearly the point reference, change the point mode and size accordingly.
- On top view, subdivide the inner reference line into 20 ( stair rise: 175mm, floor height: 3.5m,
therefore 3.5 / .175 = 20 . I want my last step of the stair to be a part of the curves so i divide it into 20 units
- And on front view, create a reference a vertical reference line, 3.5 meter long ( floor to floor height equivalent) then
divide command, divide it into 20
Step 6 - Slicing the Stair Parts
- On top view port, using the slice command, slice the projected stair in the middle ( to make sure other parts
will not affected otherwise you have to unite them later).
Command: slice
Select objects to slice: (select the stair)
Select objects to slice:
Specify start point of slicing plane or [planar : (select circle's center point)
Specify second point on plane: (select the created reference point during divide command)
Specify a point on desired side or [keep Both sides]: (hit enter)
Step 7 - Finalizing the Steps ( Slice)
- Go now on your front view, with the help of top view on the side as you visual reference, and with the help
of the reference points along the vertical lines as your slice point, slice each steps.
- Tips, activate ortho mode and snap mode ( might be end point in my case)
Command: slice
Select objects to slice: (select the stair first step)
Select objects to slice:
Specify start point of slicing plane or [planar : (select first reference point on the vertical lines)
Specify second point on plane: (move your mouse across the first step and click on it)
Specify a point on desired side or [keep Both sides]: (click on the lower part so the upper part will be erase)
- Tips, you may erase the reference point after using it so as not to confused you of which should come next.
- Continue and finish all other stair parts
Step 8 - Activating the shademode, here is now the initial stair view
Now the Ballusters and Railings
wow! and2 na pala ang hinahanap ko na tutorial ng spiral stair thank you sir.. makakatulong sa akin nang malaki ito. specially sa mga design ko. javascript:emoticonp('')
abdullahglor- CGP Newbie
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