Tensile Structure
+3
ERICK
whey09
killerBEE
7 posters
Tensile Structure
Haapy new year CG pips, unang work sa new year ay tensile structure yung roof. Ngayon lang po kasi ako naka encounter ng ganitong structure and di ko alam kung pano gagawin sa cad/max.Any idea CG pips.Sana matulungan nyo ako.Thanks in advance.
Gaya nito.
Gaya nito.
killerBEE- CGP Apprentice
- Number of posts : 321
Age : 36
Location : camarines sur
Registration date : 22/03/2010
Re: Tensile Structure
may gumawa na ng tutorial nyan, hindi ko lang maalala yung thread title, pero nasa tutorial section yun,
whey09- CGP Guru
- Number of posts : 1869
Age : 42
Location : Quezon City/ Pampanga
Registration date : 02/10/2008
Re: Tensile Structure
killerBEE wrote:Haapy new year CG pips, unang work sa new year ay tensile structure yung roof. Ngayon lang po kasi ako naka encounter ng ganitong structure and di ko alam kung pano gagawin sa cad/max.Any idea CG pips.Sana matulungan nyo ako.Thanks in advance.
Gaya nito.
https://www.youtube.com/watch?v=4nGldrxQAX4&playnext=1&list=PL255734374A4A6248&index=3
sir good day try mo to baka maka tulong nakita ko lang
krizaliehs07- CGP Apprentice
- Number of posts : 763
Age : 45
Location : Kesong Puti & Buko Pie
Registration date : 20/07/2009
Re: Tensile Structure
try rulesurf in autocad
qcksilver- CGP Guru
- Number of posts : 1940
Age : 42
Location : bahrain/pampanga
Registration date : 08/02/2010
Re: Tensile Structure
thanks alot guys.ngayon trinatry kung gawin yung nurb sa max.
killerBEE- CGP Apprentice
- Number of posts : 321
Age : 36
Location : camarines sur
Registration date : 22/03/2010
Re: Tensile Structure
theres a lot of ways, here is one - polyediting
1. plane - say 10m(W) x 20 m(L)
2. segments 20 (W) x 40 (L)
3. convert to poly, vertex selection
4. activate soft selection, falloff = 15m, pinch = .8. locate your apex point, pull it upward
5. select 4, corner vertex, plus the left and right middle vertex
6. on top viewport scale, use uniform scale. scale it outward,
7. while still selected, go to left / front view pull it downward, then unselect vertex
8. on top view, select left and right middle vertex, plus top and bottom middle vertex
9. use uniform scale. scale it outward.
10. select again the apex vertex and move it where you want to point it......done
1. plane - say 10m(W) x 20 m(L)
2. segments 20 (W) x 40 (L)
3. convert to poly, vertex selection
4. activate soft selection, falloff = 15m, pinch = .8. locate your apex point, pull it upward
5. select 4, corner vertex, plus the left and right middle vertex
6. on top viewport scale, use uniform scale. scale it outward,
7. while still selected, go to left / front view pull it downward, then unselect vertex
8. on top view, select left and right middle vertex, plus top and bottom middle vertex
9. use uniform scale. scale it outward.
10. select again the apex vertex and move it where you want to point it......done
Last edited by render master on Sat Jan 08, 2011 5:31 pm; edited 1 time in total
render master- Game Master
- Number of posts : 3274
Age : 104
Location : riyadh, saudi arabia
Registration date : 27/09/2008
Re: Tensile Structure
render master wrote:theres a lot of ways, here is one - polyediting
1. plane - say 10m(W) x 20 m(L)
2. segments 20 (W) x 40 (L)
3. convert to poly, vertex selection
4. activate soft selection, falloff = 15m locate your apex point, pull it upward
5. select 4, corner vertex, plus the left and right middle vertex
6. on top viewport scale, use uniform scale. scale it outward,
7. while still selected, go to left / front view pull it downward, then unselect vertex
8. on top view, select left and right middle vertex, plus top and bottom middle vertex
9. use uniform scale. scale it outward.
10. select again the apex vertex and move it where you want to point it......done
Thanks a lot sir.
killerBEE- CGP Apprentice
- Number of posts : 321
Age : 36
Location : camarines sur
Registration date : 22/03/2010
Re: Tensile Structure
you can also try cloth simulation
render master- Game Master
- Number of posts : 3274
Age : 104
Location : riyadh, saudi arabia
Registration date : 27/09/2008
Re: Tensile Structure
theres a lot of ways, here is one - polyediting
1. plane - say 10m(W) x 20 m(L)
2. segments 20 (W) x 40 (L)
3. convert to poly, vertex selection
4. activate soft selection, falloff = 15m locate your apex point, pull it upward
5. select 4, corner vertex, plus the left and right middle vertex
6. on top viewport scale, use uniform scale. scale it outward,
7. while still selected, go to left / front view pull it downward, then unselect vertex
8. on top view, select left and right middle vertex, plus top and bottom middle vertex
9. use uniform scale. scale it outward.
10. select again the apex vertex and move it where you want to point it......done
Laking tulong po nito sir rendermaster! mabuhay po kayo!Godbless CGP!
brodger- CGP Guru
- Number of posts : 1747
Age : 46
Location : ligid ha Daguitan X Burawon
Registration date : 14/05/2010
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