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Tensile Structure

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ERICK
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Post by killerBEE Thu Jan 06, 2011 12:38 am

Haapy new year CG pips, unang work sa new year ay tensile structure yung roof. Ngayon lang po kasi ako naka encounter ng ganitong structure and di ko alam kung pano gagawin sa cad/max.Any idea CG pips.Sana matulungan nyo ako.Thanks in advance.

Gaya nito.
Tensile Structure  Spankappen03abluemoon

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Post by whey09 Thu Jan 06, 2011 12:44 am

may gumawa na ng tutorial nyan, hindi ko lang maalala yung thread title, pero nasa tutorial section yun,
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Post by ERICK Thu Jan 06, 2011 12:56 am

paging monster norman?
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Post by krizaliehs07 Thu Jan 06, 2011 1:04 am

killerBEE wrote:Haapy new year CG pips, unang work sa new year ay tensile structure yung roof. Ngayon lang po kasi ako naka encounter ng ganitong structure and di ko alam kung pano gagawin sa cad/max.Any idea CG pips.Sana matulungan nyo ako.Thanks in advance.

Gaya nito.
Tensile Structure  Spankappen03abluemoon



https://www.youtube.com/watch?v=4nGldrxQAX4&playnext=1&list=PL255734374A4A6248&index=3
sir good day try mo to baka maka tulong nakita ko lang
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Post by qcksilver Thu Jan 06, 2011 1:56 am

Tensile Structure  Rulesurf



try rulesurf in autocad
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Post by killerBEE Thu Jan 06, 2011 1:59 am

thanks alot guys.ngayon trinatry kung gawin yung nurb sa max.
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Post by render master Thu Jan 06, 2011 2:36 am

theres a lot of ways, here is one - polyediting

1. plane - say 10m(W) x 20 m(L)
2. segments 20 (W) x 40 (L)
3. convert to poly, vertex selection
4. activate soft selection, falloff = 15m, pinch = .8. locate your apex point, pull it upward
5. select 4, corner vertex, plus the left and right middle vertex
6. on top viewport scale, use uniform scale. scale it outward,
7. while still selected, go to left / front view pull it downward, then unselect vertex
8. on top view, select left and right middle vertex, plus top and bottom middle vertex
9. use uniform scale. scale it outward.
10. select again the apex vertex and move it where you want to point it......done

Tensile Structure  Tensile

Tensile Structure  Tensile2


Last edited by render master on Sat Jan 08, 2011 5:31 pm; edited 1 time in total
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Post by killerBEE Thu Jan 06, 2011 3:46 am

render master wrote:theres a lot of ways, here is one - polyediting

1. plane - say 10m(W) x 20 m(L)
2. segments 20 (W) x 40 (L)
3. convert to poly, vertex selection
4. activate soft selection, falloff = 15m locate your apex point, pull it upward
5. select 4, corner vertex, plus the left and right middle vertex
6. on top viewport scale, use uniform scale. scale it outward,
7. while still selected, go to left / front view pull it downward, then unselect vertex
8. on top view, select left and right middle vertex, plus top and bottom middle vertex
9. use uniform scale. scale it outward.
10. select again the apex vertex and move it where you want to point it......done

Tensile Structure  Tensile

Tensile Structure  Tensile2

Thanks a lot sir.
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Post by render master Thu Jan 06, 2011 4:02 am

you can also try cloth simulation
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Post by brodger Thu Jan 06, 2011 4:27 am

theres a lot of ways, here is one - polyediting

1. plane - say 10m(W) x 20 m(L)
2. segments 20 (W) x 40 (L)
3. convert to poly, vertex selection
4. activate soft selection, falloff = 15m locate your apex point, pull it upward
5. select 4, corner vertex, plus the left and right middle vertex
6. on top viewport scale, use uniform scale. scale it outward,
7. while still selected, go to left / front view pull it downward, then unselect vertex
8. on top view, select left and right middle vertex, plus top and bottom middle vertex
9. use uniform scale. scale it outward.
10. select again the apex vertex and move it where you want to point it......done

Laking tulong po nito sir rendermaster! mabuhay po kayo!Godbless CGP! Tensile Structure  808695
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