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Why do you like sketchup?

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Post by nomeradona Fri Dec 19, 2008 10:04 pm

Perhaps let us discuss why do you like sketchup as alternative modelling of 3d viz.

I will go ahead.

1. I like the push pull tool in sketchup. this is really a timesaver in modelling. At first i misinterpreted this software, that it could not handle accuracy. but after knowing the basic, i was addcited with it and gave up modelling my 3D in Cad.

2. I like the follow me tool... select a profile and choose a face or line/lines... the profile will follow the it.

3. I like texturing. beleive me texturing in sketchup is an ease.

4. I like photomatch. just give me a blueprint and i can model it quickly using photomatch.

5. I like the styles.. very architectural and conceptual

of course there are still some cons like handling polygons, but with good awareness in using layers. workflow can still be expidited
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Post by nomeradona Sat Dec 20, 2008 4:56 am

i like this video that shows sketchup for pro and layout at the same time

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Post by wheay Sun Dec 21, 2008 12:41 am

parasakin sketchup is one of the best 3d application, mas madaling gumawa, makakapag model in less than an hr. ung mga tools madaling matutunan. maluwag ang screen, d madaming menu na nakakatakot pag bukas palang ng app. best for architectural works.
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Post by trac006 Wed Dec 24, 2008 2:35 pm

para sakin..SU is very limited noon..pero kung alam mo tlaga cya gamitin..kaya naman tapatan ng konti un mga nagagawa sa max..
follow me and sandbox lang buhay ka na..pano pa kung kabisado mo subsmooth!Very Happy

funny thing is..kung magaling ka tlaga pati sa vray..nde na makikita ang difference kung SU ba or max..

marami ang mababa ang tingin sa SU..ung mga nde naman 3d people na walang alam..

IMHO..i like SU more..pero i will study max din in time dahil mas magagamit cya sa ibang bansa..hehe

ako gusto ko lumaganap ang SU users..kaya ako i make it a point to introduce it to my colleagues..

SU VfSU ftw!!
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Post by nomeradona Wed Dec 24, 2008 7:17 pm

so ibang bansa ngayon especilly sa europe. mga architectural company naghahanap ng SU users. at saka sa england yung mga university ngayon kasama na ang SU modelling as part of their curricullum, with the following reasons yung google sketchup is a free software at yung learning curve is easier.
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Post by trac006 Sun Jan 04, 2009 11:30 am

ow?magandang balita yan para sa mga SU users..mas sosy ang destination..hahaha!

sa university ko jan sa may espanya nagtuturo na din ng SU sa cad class..

badtrip nde ko naabutan..hehe!nung ako architectural desktop 2004 pa..

the learning curve of SU is very short..pero kapag namaster mo talaga cya..maganda ang output nya..some people dont like the cartoony feel..

pero in reality..ganun ang gawa ng mga arkitekto noong wala pang mga CAD softwares..hehe
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Post by Butz_Arki Mon Jan 05, 2009 7:29 pm

pinagaaralan ko n nga to ngayun..heheeh...turuan mo ako pare nomer..ano b umpisa?
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Post by artedesenyo Tue Jan 06, 2009 3:01 am

maiba ako sa inyo

para sa kin, limited ang modeling ng sketch up pati na rendering pati na rin materials,
- modeling - alang bsplines para makagawa ng acurate spirals para sa polygons or surface, lalo na pag sa organic modeling.
- rendering - pag alang vray plugin alang global illumination diba. di tulad ng max merong mental ray. lighting - alang photometric lights para accurate ang light meter.
- materials - di pwede procedural mapping lalong lalo UVW UNWRAP saka UVW WRAP. diba, naka importante nito.

para sa kin - basic pa rin ang sketch up - meron lang talagang magagaling na tulad nila nomer na pag ka gawa nila e di parang su.


peace man
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Post by nomeradona Tue Jan 06, 2009 5:18 am

trac006 wrote:ow?magandang balita yan para sa mga SU users..mas sosy ang destination..hahaha!

sa university ko jan sa may espanya nagtuturo na din ng SU sa cad class..

badtrip nde ko naabutan..hehe!nung ako architectural desktop 2004 pa..

the learning curve of SU is very short..pero kapag namaster mo talaga cya..maganda ang output nya..some people dont like the cartoony feel..

pero in reality..ganun ang gawa ng mga arkitekto noong wala pang mga CAD softwares..hehe
well described trac
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Post by nomeradona Tue Jan 06, 2009 5:19 am

Butz_Arki wrote:pinagaaralan ko n nga to ngayun..heheeh...turuan mo ako pare nomer..ano b umpisa?
tingnan mo yung mga video bro. kahit di ka magbasa nood kalang marami kanbg mapupulot.
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Post by nomeradona Tue Jan 06, 2009 5:31 am

artedesenyo wrote:maiba ako sa inyo

para sa kin, limited ang modeling ng sketch up pati na rendering pati na rin materials,
- modeling - alang bsplines para makagawa ng acurate spirals para sa polygons or surface, lalo na pag sa organic modeling.
- rendering - pag alang vray plugin alang global illumination diba. di tulad ng max merong mental ray. lighting - alang photometric lights para accurate ang light meter.
- materials - di pwede procedural mapping lalong lalo UVW UNWRAP saka UVW WRAP. diba, naka importante nito.

para sa kin - basic pa rin ang sketch up - meron lang talagang magagaling na tulad nila nomer na pag ka gawa nila e di parang su.


peace man

art i could agree with you. so in any software meron talagang pros and cons. and you have ,mentioned well ang limit nito. on the other hand just for info. may mga ruby (plugins) ang su kaya kahit ano pwede nang mamodel including acurate spirals.

since su is design for modelling and architectural concept presentation (particularly in the initial stage) wala actually lang realistic rendering engine... vraysu is also a plugin. kung wala kang vray. pwede naman ang maxwell at fryrender. not to mention VUE, kerky, hypershot nor artlantis. all of them actually are plugins.

support of photometric light yeap wala pa, kahit yung vray fur, the reason why i also looking with vraymax. but asgvis is also quick, they are planning to put all these in vraySU2.0. of course

overall, su is quick but not as efficient as the other modelling softs like max and rhino.
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Post by cloud20 Tue Jan 06, 2009 6:27 am

in the end it all boils down to the amount of talent the artist; or to put it crudely, the operator; has....
even if one had all the most powerful resources at hand, yet lack the talent to use the aforementioned, no cigar for you buddy boy...
but a "basic" (artedesenyo's term) tool like sketchup could produce the most beautiful images in talent's bosom...
then again everything, including beauty, is relative...
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Post by trac006 Tue Jan 06, 2009 1:10 pm

SU naman is for architectural presentation tlaga eh..
kaya nde na kataka-taka na wala or may kakarampot cyang pang organic, environmental or mechanical design..

i strongly agree with sir cloud20...
prang samson and goliath lng yan eh..hehe

pero shempre..kung magaling ung goliath..aapakan nya lng c david..hehe

panalo sa analogy..hahahaha
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Post by trac006 Tue Jan 06, 2009 1:12 pm

Butz_Arki wrote:pinagaaralan ko n nga to ngayun..heheeh...turuan mo ako pare nomer..ano b umpisa?

ser pasingit lang..

kung may alam ka sa basics ng 3d modeling lalo na sa autocad na pa extrude subtract at kng ano ano pa..
marunong ka na mag SU..hehe! naiba lng mga tawag sa kanila pro halos ganun din..!
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Post by arki_vhin Thu Jan 08, 2009 4:18 pm

wow ayos to...ako masasabi ko na npaka helpful sakin ng su khit d ko pa alam na may mga render plugins xa dati..malaki na ang naitulong nito sa akin,..sa mga sidelines ko na naguguswhan ng client lalo na pag may dala k laptop khit ung client mo na mismo pahawakin mo ng mouse makikita n nya ang buong design ng house nya....den sa modeling skills nman khit mdyo kulang xa its a trill for a modeler na makapagmodel ng mahihirap na design using limited tools of su...so hndi ko to bibitawan ng gnun lang...i also studying max pra hndi mapagiwanan...so b4 i grad target ko n medjo marunong n me sa mga gnitong archl'l software pra d na ko mahirapan mag apply local or khit sa abrod..go su users....
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Post by nomeradona Thu Jan 08, 2009 7:46 pm

arki_vhin wrote:wow ayos to...ako masasabi ko na npaka helpful sakin ng su khit d ko pa alam na may mga render plugins xa dati..malaki na ang naitulong nito sa akin,..sa mga sidelines ko na naguguswhan ng client lalo na pag may dala k laptop khit ung client mo na mismo pahawakin mo ng mouse makikita n nya ang buong design ng house nya....den sa modeling skills nman khit mdyo kulang xa its a trill for a modeler na makapagmodel ng mahihirap na design using limited tools of su...so hndi ko to bibitawan ng gnun lang...i also studying max pra hndi mapagiwanan...so b4 i grad target ko n medjo marunong n me sa mga gnitong archl'l software pra d na ko mahirapan mag apply local or khit sa abrod..go su users....
tama nga hehehee. ang dami ko ring na approve na project ng maga client ko dahil dito. pati pala sa school yung mga head. sabi bakit yung mga kinuha nilang architects hinid ginawa to. yun its time na may mga project gusto nila makita ang 3d.
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Post by jenaro Thu Jan 22, 2009 5:39 am

tama kayong lahat...iv been using skp way back skp3 di pa sikat sa pinas un nung mga panahon...at masasabi ko mahina sa rendering sya pero sa modeling panalo talaga...im just new here...hope matulungan nyo ako mas magimprove and the same time if mayron kayong gusto malaman regarding sa skp msg lng kayo...
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Post by jenaro Thu Jan 22, 2009 5:44 am

mahina ako sa freehand pero dahil sa skp eh ngagawa ko lahat ng model at perspective...ngbest thesis pa ako dati dahil sa skp...di pa hawak ng google ang skp ngayon eh mas pinalakas ng google ang skp...kasi under na sya same ng friendster hawak ng google na din...
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Post by nomeradona Thu Jan 22, 2009 6:20 pm

jenaro,

good to hear at long time Sketchup user kanarin. ako din nung una hindi ko sya gaaanong pansin. this was still during the time its
with @Last. alam ko parang MSpaint against Photoshop (analogy between SU and Max) pero ok pala kasi it can do real wonders especially in architectural vizualisation. since then nag shift ako from modelling my models in max and autocad with pure sketchup.
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Post by francozizm Thu Jan 22, 2009 6:58 pm

tama ka sir jenaro, nung 1st time ko din gamitin ung SU nung college pa ko para lang syang cartoons ung image nya, SU din ksi ginamit ko sa thesis ko kaso lang ndi ako naging best in thesis candidate lang...pero ung nalaman ko na may mga plugins na ung SU like vray naingganyo na uli ako pag-aralan sya ngaun...malaking pasasalamat ko dito sa cgpeps na ndi sila nagsasawa na magbigay ng mga ideas at techniques...salamat mga master... 2thumbsup
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Post by jenaro Wed Jan 28, 2009 4:16 am

artedesenyo wrote:
maiba ako sa inyo

para sa kin, limited ang modeling ng sketch up pati na rendering pati na rin materials,
- modeling - alang bsplines para makagawa ng acurate spirals para sa polygons or surface, lalo na pag sa organic modeling.
- rendering - pag alang vray plugin alang global illumination diba. di tulad ng max merong mental ray. lighting - alang photometric lights para accurate ang light meter.
- materials - di pwede procedural mapping lalong lalo UVW UNWRAP saka UVW WRAP. diba, naka importante nito.

para sa kin - basic pa rin ang sketch up - meron lang talagang magagaling na tulad nila nomer na pag ka gawa nila e di parang su.





art i could agree with you. so in any software meron talagang pros and cons. and you have ,mentioned well ang limit nito. on the other hand just for info. may mga ruby (plugins) ang su kaya kahit ano pwede nang mamodel including acurate spirals.

since su is design for modelling and architectural concept presentation (particularly in the initial stage) wala actually lang realistic rendering engine... vraysu is also a plugin. kung wala kang vray. pwede naman ang maxwell at fryrender. not to mention VUE, kerky, hypershot nor artlantis. all of them actually are plugins.

support of photometric light yeap wala pa, kahit yung vray fur, the reason why i also looking with vraymax. but asgvis is also quick, they are planning to put all these in vraySU2.0. of course

overall, su is quick but not as efficient as the other modelling softs like max and rhino.


tama kayo sir...saken eh skp is the best modelling tool...i heard - modeling - alang bsplines para makagawa ng acurate spirals para sa polygons or surface, lalo na pag sa organic modeling. dito na papasok kung gaano mo kakilala ang skp...di un prob gaya ng naiisip mo tama ba ako sir...tama si sir artedesenyo walang stand alone rendering tool ang skp...marketing strategy ng mga plugins yan kung walang vray podium,irrender,atbp...cguro nga basic ang skp sa iba kung di pa nya nakikita lahat ng angolo ng skp...iv been using skp since skp3 di ko masasabing sisiw na saken ang skp dahil marami pa akong nalalaman at gusto malaman.
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Post by darwinzzkie Mon Feb 23, 2009 10:34 am

very easy to use in modeling.
friendly user. 2thumbsup
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Post by nomeradona Mon Feb 23, 2009 7:29 pm

darwinzzkie wrote:very easy to use in modeling.
friendly user. 2thumbsup
that is perhaps the biggest reason.
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Post by xxdarcxx Thu Feb 26, 2009 4:05 am

"a good carpenter doesnt blame his tool"

hehe... simple lang ang interface ng sketch up pero kung alam mong gamitin ang buong potential nito... mabangis!!!!
although max gamit ko... marami gumagamit ng sketch up na mas magaling kaysa sakin... kaya wala sa software ang issue..........
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Post by Butz_Arki Thu Feb 26, 2009 10:36 pm

practice pko ng sk..magpopost din ako 1 day ng gawa ko at render ko sa sk..paturo sa inyo!
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