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Bathroom

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zdesign
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Post by myaeonfluxproject Fri Nov 05, 2010 5:37 am

First topic message reminder :

Bathroom


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Post by Jovanici siopao Fri Nov 05, 2010 9:50 pm

1/64 is overkill...buti na lang di pa 4/64 yan hehehe.

You can achieve nice glossy reflections using A&D materials by
increasing your glossy samples on reflections but do check "fast (interpolate)" and set material renderings at "same as rendering" at the fast glossy interpolation rollout.

also, if you use mr skyportals, add an Architectural: Environment portal in the
light shader. this will optimize your renderings and glossy reflections. without this shader, your glossy reflections especially near bright windows will still be grainy even at high AA samples and glossy reflection samples.

hope this helps!

usually I render at 1/16 or 1/4 depending on the amount of glossy reflection I have on scene. remember if you have 8 glssy samples in your materials and set to same as rendering, the renderer will use 8 AA samples if you set it to 1/1. But if you set it to 1/64, the renderer will compute 8x64 samples on areas where more samples are needed. Thus very LLOOOONG RENDERTIMES!


Last edited by Jovanici siopao on Fri Nov 05, 2010 9:54 pm; edited 1 time in total

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Post by Jovanici siopao Fri Nov 05, 2010 9:51 pm

wow nice avatar myaeonfluxanghabangpangalanmoproject!

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Post by taga_probins Fri Nov 05, 2010 10:02 pm

Jovanici siopao wrote:1/64 is overkill...buti na lang di pa 4/64 yan hehehe.

You can achieve nice glossy reflections using A&D materials by
increasing your glossy samples on reflections but do check "fast (interpolate)" and set material renderings at "same as rendering" at the fast glossy interpolation rollout.

also, if you use mr skyportals, add an Architectural: Environment portal in the
light shader. this will optimize your renderings and glossy reflections. without this shader, your glossy reflections especially near bright windows will still be grainy even at high AA samples and glossy reflection samples.

hope this helps!

usually I render at 1/16 or 1/4 depending on the amount of glossy reflection I have on scene. remember if you have 8 glssy samples in your materials and set to same as rendering, the renderer will use 8 AA samples if you set it to 1/1. But if you set it to 1/64, the renderer will compute 8x64 samples on areas where more samples are needed. Thus very LLOOOONG RENDERTIMES!

add light shader architectural environment portal? paano un? d ko alam yun ah...sa advance shader light map ba yan?
@aeounflux-chuchu....ayus ang avatar natin ah..hehehehe...talagang iinit ang post na ito! Bathroom - Page 2 576143
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Post by Jovanici siopao Fri Nov 05, 2010 10:12 pm

one of many "hidden" shaders of mr. You have to unlock those by editing your
MI files in the include folder within mental ray folder. I forgot which one and how but im sure google can find it. be sure to make a backup!
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Post by taga_probins Fri Nov 05, 2010 10:28 pm

Jovanici siopao wrote:one of many "hidden" shaders of mr. You have to unlock those by editing your
MI files in the include folder within mental ray folder. I forgot which one and how but im sure google can find it. be sure to make a backup!

so, hahanapin ko pa ung "hidden" MI file na yan sa google...cge, kg my time ako, try ko dig in yan..thanks sir. buti nmn nkapasyal ka d2 sa CGP..sarap kc pag-aralan ang MR..malamang matutuwa mga MR users natin dito...
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Post by Jovanici siopao Fri Nov 05, 2010 10:35 pm

matagal na po ako sa cgp...one of the veterans...ngaun lang napasyal ulit.
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Post by taga_probins Fri Nov 05, 2010 10:41 pm

Jovanici siopao wrote:matagal na po ako sa cgp...one of the veterans...ngaun lang napasyal ulit.

sabi ko nga, matagal kna dito...hihihihihi.... Very Happy
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Post by logikpixel Fri Nov 05, 2010 11:26 pm

Very nice discussion mga MR bro at sis.
Anyway, Hinay-hinay lang sa txtspeak. Reminder lang po. Smile

Welcome back sir Jovani. Tagal mong nawala.
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Post by vonlorena Fri Nov 05, 2010 11:52 pm

gusto ko settings na share ni mam aeon...pag nag id na rin me..thanks for sharing mam...may bago na naman akong natutunan na dagdag kaalaman...thanks po Very Happy
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Post by tian-tian Fri Nov 05, 2010 11:55 pm

nice render maam., Bathroom - Page 2 808695 Bathroom - Page 2 808695
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Post by JORGE Sat Nov 06, 2010 1:34 am

cool thumbsup
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Post by arch_mirasol Sat Nov 06, 2010 2:32 am

d ako familiar sa MR can u give us some hint and tutorials how u arrive sa quality ng render nyo mom....
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Post by taga_probins Sat Nov 06, 2010 11:22 pm

logikpixel wrote:Very nice discussion mga MR bro at sis.
Anyway, Hinay-hinay lang sa txtspeak. Reminder lang po. Smile

Welcome back sir Jovani. Tagal mong nawala.

@logikpixel...oo nga eh..c marcelinoiii matutuwa naman ito pagnabasa niya ang post na ito...di pa siya naka-pag qoute ah, busy? hehehehe...

@jovani....thanks for dropping by sir..welcome back po sa CGP..pwede mag post ka ng mga works mo dito para ma-inspire mga MR users dito sir... Very Happy
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Post by myaeonfluxproject Sat Nov 06, 2010 11:23 pm

arch_mirasol wrote:d ako familiar sa MR can u give us some hint and tutorials how u arrive sa quality ng render nyo mom....

Mejo mahirap i explain, usually tutorials lng nmn un sa net pero inimprove ng mga kaofismates ko para lalong bumilis ung render.Ako kasi nangongopya lng sa knila.. =)

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Post by myaeonfluxproject Sat Nov 06, 2010 11:25 pm

vonlorena wrote:gusto ko settings na share ni mam aeon...pag nag id na rin me..thanks for sharing mam...may bago na naman akong natutunan na dagdag kaalaman...thanks po Very Happy

Welcome!

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Post by myaeonfluxproject Sat Nov 06, 2010 11:26 pm

Thanks pla sa lahat ng comments ulit! Hindi ko na kasi kau masagot isa isa...

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Post by uwak Sun Nov 07, 2010 12:15 am

you have the very good sence in designing...but, maintenance wise, mahirap linisin ang ganyang bato sa wall mo para sa isang banyo and you have to consider that as well......

keep posting! Bathroom - Page 2 290602
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Post by myaeonfluxproject Sun Nov 07, 2010 7:41 pm

uwak wrote:you have the very good sence in designing...but, maintenance wise, mahirap linisin ang ganyang bato sa wall mo para sa isang banyo and you have to consider that as well......

keep posting! Bathroom - Page 2 290602
UWAK

Thank you sa comments.. =) It is a CR for a beach/ rest house na bihira magagamit in a year. I dont think it will need much cleaning. =)

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Post by ortzak Sun Nov 07, 2010 10:06 pm

very cozy! thumbsup
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Post by ONCIRE Sun Nov 07, 2010 10:54 pm

nice job maam
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Post by bench Mon Nov 08, 2010 12:45 am

arch_mirasol wrote:very cute an very nice

ang design and render o ang avatar? lol
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Post by zdesign Mon Nov 08, 2010 2:40 am

masyado maliwanag sakin ang image maam...kung mas mapapakita mo pa yong depth ng shadow mas maganda to...try mo post process makikita mo ang pagkakaiba.
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Post by myaeonfluxproject Mon Nov 08, 2010 7:55 pm

zdesign wrote:masyado maliwanag sakin ang image maam...kung mas mapapakita mo pa yong depth ng shadow mas maganda to...try mo post process makikita mo ang pagkakaiba.


Approve na daw to sabi ni boss eh.. =) Thanks sa comments.

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Post by myaeonfluxproject Mon Nov 08, 2010 7:57 pm

bench wrote:
arch_mirasol wrote:very cute an very nice

ang design and render o ang avatar? lol

Syempre ung avatar...Di ba un un ung topic? LOLs.. JOke lng..HAHHAHA..Thanks...

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Post by osibalasi Mon Nov 08, 2010 8:04 pm

wow, ang galing po ma'am, ang bilis din ng render, astig mam! ^_^ photo realistic
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Post by myaeonfluxproject Wed Nov 10, 2010 7:51 am

osibalasi wrote:wow, ang galing po ma'am, ang bilis din ng render, astig mam! ^_^ photo realistic

Thank you! Actually ndi pa sya gnun ka realistic, tingnan mu ung carpet ko, ampangit... texture lng kasi, ang bagal kasi pag displacement.... HAHAHAHHAHHAHA

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