Bathroom
+21
zdesign
bench
ONCIRE
ortzak
uwak
JORGE
tian-tian
leslie1023
Jovanici siopao
ArchFEWs2
taga_probins
kieko
fpj999
korngrain69
logikpixel
toy28
vonlorena
jarul
akoy
arch_mirasol
myaeonfluxproject
25 posters
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myaeonfluxproject- CGP Newbie
- Number of posts : 88
Age : 39
Location : QC
Registration date : 30/07/2009
Re: Bathroom
nice
improve mo pa siguro carpet
lagyan ng konting gloss sa tiles
improve mo pa siguro carpet
lagyan ng konting gloss sa tiles
akoy- CGP Guru
- Number of posts : 1929
Age : 39
Location : aparri
Registration date : 01/09/2009
Re: Bathroom
i like you style mam...i'm also a MR user...keep it up
vonlorena- CGP Apprentice
- Number of posts : 351
Age : 54
Location : Alpha Delta, United Arab Emirates
Registration date : 12/09/2010
Re: Bathroom
Hindi nmn po lahat ng tiles sa CR glossy eh.... hehehehe... Ung carfet, uu nga need imfruvement.... =) Thanks
myaeonfluxproject- CGP Newbie
- Number of posts : 88
Age : 39
Location : QC
Registration date : 30/07/2009
Re: Bathroom
nice job here maam
toy28- CGP Apprentice
- Number of posts : 370
Age : 34
Location : Dakbayan sa Dabaw
Registration date : 05/02/2010
Re: Bathroom
Thank you po... Mas mabilis kasi sa mental ray magrender eh, wala pang 15 minutes... =)vonlorena wrote:i like you style mam...i'm also a MR user...keep it up
myaeonfluxproject- CGP Newbie
- Number of posts : 88
Age : 39
Location : QC
Registration date : 30/07/2009
Re: Bathroom
toy28 wrote:nice job here maam
Thanks
myaeonfluxproject- CGP Newbie
- Number of posts : 88
Age : 39
Location : QC
Registration date : 30/07/2009
Re: Bathroom
Thnaks pla sa lahat ng comments.. =)
myaeonfluxproject- CGP Newbie
- Number of posts : 88
Age : 39
Location : QC
Registration date : 30/07/2009
Re: Bathroom
myaeonfluxproject wrote:Thank you po... Mas mabilis kasi sa mental ray magrender eh, wala pang 15 minutes... =)vonlorena wrote:i like you style mam...i'm also a MR user...keep it up
"Wala pang 15 minutes?" Wow! galing naman. Could you share your settings?
Thanks for sharing. More views pa.
Re: Bathroom
nice nga siya madamme! goodluck po!
korngrain69- CGP Apprentice
- Number of posts : 824
Age : 74
Location : hanapin mo ako!
Registration date : 18/12/2008
Re: Bathroom
logikpixel wrote:myaeonfluxproject wrote:Thank you po... Mas mabilis kasi sa mental ray magrender eh, wala pang 15 minutes... =)vonlorena wrote:i like you style mam...i'm also a MR user...keep it up
"Wala pang 15 minutes?" Wow! galing naman. Could you share your settings?
Thanks for sharing. More views pa.
Naka draft lang yung FG, 3 bounces, ang AA sampling ay 1 / 4, mitchell
yung materials ay naka optimize, naka check lang lahat yung fast glossy interpolation ng materials, 12 lng lahat ng glossy samples.
Kung tama ung naalala ko...HAHAHAHAA
myaeonfluxproject- CGP Newbie
- Number of posts : 88
Age : 39
Location : QC
Registration date : 30/07/2009
Re: Bathroom
nice design po...galing
kieko- CGP Guru
- Number of posts : 1428
Age : 37
Location : Pampanga
Registration date : 08/04/2009
Re: Bathroom
logikpixel wrote:myaeonfluxproject wrote:Thank you po... Mas mabilis kasi sa mental ray magrender eh, wala pang 15 minutes... =)vonlorena wrote:i like you style mam...i'm also a MR user...keep it up
"Wala pang 15 minutes?" Wow! galing naman. Could you share your settings?
Thanks for sharing. More views pa.
hah!?! 15 mins MR sa itong output?? no way!!! share ng settings naman...madalas mga interior ko sa MR almost 1 hr! you rocks!!
taga_probins- CGP Apprentice
- Number of posts : 210
Age : 43
Location : VAULT 101
Registration date : 26/02/2009
Re: Bathroom
taga_probins wrote:logikpixel wrote:myaeonfluxproject wrote:Thank you po... Mas mabilis kasi sa mental ray magrender eh, wala pang 15 minutes... =)vonlorena wrote:i like you style mam...i'm also a MR user...keep it up
"Wala pang 15 minutes?" Wow! galing naman. Could you share your settings?
Thanks for sharing. More views pa.
hah!?! 15 mins MR sa itong output?? no way!!! share ng settings naman...madalas mga interior ko sa MR almost 1 hr! you rocks!!
eh pnu, wala akong texture na lalagpas sa 1k... hahahahaa,,, gnto ko lng sinet up, 3 lng ilaw neto, ung dalawa na malapit sa salamins ay texture lng..
Naka draft lang yung FG, 3 bounces, ang AA sampling ay 1 / 4, mitchell,
yung materials ay naka optimize, naka check lang lahat yung fast glossy interpolation ng materials, 12 lng lahat ng glossy samples.
Kung tama ung naalala ko...
myaeonfluxproject- CGP Newbie
- Number of posts : 88
Age : 39
Location : QC
Registration date : 30/07/2009
Re: Bathroom
Yup its possible to render really fast using MR if you know what you are doing especially during the setup of materials and lighting.
I once did a comparison using vray and mr a few years ago and posted it here in the early beginnings of cgpinoy. IT was a classroom scene from evermotion.
The render in vray took 2 hours and the render of mr took 20 minutes. Same resolution rendering at 1024 x 748 i think.
anyways, there are a lot of secrets and tricks in mr to really optimize the rendering...a lot can be found by unlocking "hidden" shaders and maps.
Kudos to you myaeonfluxanghabangpangalanmoproject, you know your stuff! congrats!
I once did a comparison using vray and mr a few years ago and posted it here in the early beginnings of cgpinoy. IT was a classroom scene from evermotion.
The render in vray took 2 hours and the render of mr took 20 minutes. Same resolution rendering at 1024 x 748 i think.
anyways, there are a lot of secrets and tricks in mr to really optimize the rendering...a lot can be found by unlocking "hidden" shaders and maps.
Kudos to you myaeonfluxanghabangpangalanmoproject, you know your stuff! congrats!
Re: Bathroom
Ang haba naman non...Graveh! hehe... THanks
myaeonfluxproject- CGP Newbie
- Number of posts : 88
Age : 39
Location : QC
Registration date : 30/07/2009
Re: Bathroom
galing!!!! dmi abubot....
leslie1023- CGP Apprentice
- Number of posts : 248
Age : 41
Location : muntinlupa, philippines
Registration date : 20/09/2010
Re: Bathroom
myaeonfluxproject wrote:taga_probins wrote:logikpixel wrote:myaeonfluxproject wrote:Thank you po... Mas mabilis kasi sa mental ray magrender eh, wala pang 15 minutes... =)vonlorena wrote:i like you style mam...i'm also a MR user...keep it up
"Wala pang 15 minutes?" Wow! galing naman. Could you share your settings?
Thanks for sharing. More views pa.
hah!?! 15 mins MR sa itong output?? no way!!! share ng settings naman...madalas mga interior ko sa MR almost 1 hr! you rocks!!
eh pnu, wala akong texture na lalagpas sa 1k... hahahahaa,,, gnto ko lng sinet up, 3 lng ilaw neto, ung dalawa na malapit sa salamins ay texture lng..
Naka draft lang yung FG, 3 bounces, ang AA sampling ay 1 / 4, mitchell,
yung materials ay naka optimize, naka check lang lahat yung fast glossy interpolation ng materials, 12 lng lahat ng glossy samples.
Kung tama ung naalala ko...
eh paano kc, galit ako sa AA sampling ay 1/64, lacnoz! hahahaah!! den mahilig pa ako sa blurry reflections...kaya umaabot ng oras..anyway thanks for sharing..kudos!
taga_probins- CGP Apprentice
- Number of posts : 210
Age : 43
Location : VAULT 101
Registration date : 26/02/2009
Re: Bathroom
taga_probins wrote:myaeonfluxproject wrote:taga_probins wrote:logikpixel wrote:myaeonfluxproject wrote:Thank you po... Mas mabilis kasi sa mental ray magrender eh, wala pang 15 minutes... =)vonlorena wrote:i like you style mam...i'm also a MR user...keep it up
"Wala pang 15 minutes?" Wow! galing naman. Could you share your settings?
Thanks for sharing. More views pa.
hah!?! 15 mins MR sa itong output?? no way!!! share ng settings naman...madalas mga interior ko sa MR almost 1 hr! you rocks!!
eh pnu, wala akong texture na lalagpas sa 1k... hahahahaa,,, gnto ko lng sinet up, 3 lng ilaw neto, ung dalawa na malapit sa salamins ay texture lng..
Naka draft lang yung FG, 3 bounces, ang AA sampling ay 1 / 4, mitchell,
yung materials ay naka optimize, naka check lang lahat yung fast glossy interpolation ng materials, 12 lng lahat ng glossy samples.
Kung tama ung naalala ko...
eh paano kc, galit ako sa AA sampling ay 1/64, lacnoz! hahahaah!! den mahilig pa ako sa blurry reflections...kaya umaabot ng oras..anyway thanks for sharing..kudos!
Hehehe... 1 / 64 grabe.... ung blurry reflections dinadaya n lng un sa photoshop...HAHAHHAHAH
myaeonfluxproject- CGP Newbie
- Number of posts : 88
Age : 39
Location : QC
Registration date : 30/07/2009
Re: Bathroom
1/64 is overkill...buti na lang di pa 4/64 yan hehehe.
You can achieve nice glossy reflections using A&D materials by
increasing your glossy samples on reflections but do check "fast (interpolate)" and set material renderings at "same as rendering" at the fast glossy interpolation rollout.
also, if you use mr skyportals, add an Architectural: Environment portal in the
light shader. this will optimize your renderings and glossy reflections. without this shader, your glossy reflections especially near bright windows will still be grainy even at high AA samples and glossy reflection samples.
hope this helps!
usually I render at 1/16 or 1/4 depending on the amount of glossy reflection I have on scene. remember if you have 8 glssy samples in your materials and set to same as rendering, the renderer will use 8 AA samples if you set it to 1/1. But if you set it to 1/64, the renderer will compute 8x64 samples on areas where more samples are needed. Thus very LLOOOONG RENDERTIMES!
You can achieve nice glossy reflections using A&D materials by
increasing your glossy samples on reflections but do check "fast (interpolate)" and set material renderings at "same as rendering" at the fast glossy interpolation rollout.
also, if you use mr skyportals, add an Architectural: Environment portal in the
light shader. this will optimize your renderings and glossy reflections. without this shader, your glossy reflections especially near bright windows will still be grainy even at high AA samples and glossy reflection samples.
hope this helps!
usually I render at 1/16 or 1/4 depending on the amount of glossy reflection I have on scene. remember if you have 8 glssy samples in your materials and set to same as rendering, the renderer will use 8 AA samples if you set it to 1/1. But if you set it to 1/64, the renderer will compute 8x64 samples on areas where more samples are needed. Thus very LLOOOONG RENDERTIMES!
Last edited by Jovanici siopao on Fri Nov 05, 2010 9:54 pm; edited 1 time in total
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