Atrium Daylight
+3
archie.l
Jehan
wackywacadoo
7 posters
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Atrium Daylight
here's another post of my work guys!
wackywacadoo- CGP Newbie
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Registration date : 04/10/2010
Re: Atrium Daylight
nice one sir!
agaw attention lang yung mamang nakatalikod sa gitna
and add ka na rin ng ibang lighting kasi yung source ng light mo is yung daylight lang talaga
agaw attention lang yung mamang nakatalikod sa gitna
and add ka na rin ng ibang lighting kasi yung source ng light mo is yung daylight lang talaga
Jehan- CGP Apprentice
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Location : Iloilo --> Dubai
Registration date : 07/07/2009
Re: Atrium Daylight
Jehan wrote:nice one sir!
agaw attention lang yung mamang nakatalikod sa gitna
and add ka na rin ng ibang lighting kasi yung source ng light mo is yung daylight lang talaga
Yes thats the point sir!.... Natural lighting lang talaga! thanks for the comment!
wackywacadoo- CGP Newbie
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Re: Atrium Daylight
archie.l wrote:parang movie.. hehehe ps ba yung mga tao?
nope lahat yan sir puro 3d
wackywacadoo- CGP Newbie
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Re: Atrium Daylight
parang si charice yung girl na nakaharap...hehe..galing ng pagkakarender
lei23- CGP Apprentice
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Re: Atrium Daylight
parang si charice yung girl na nakaharap...hehe..galing ng pagkakarender
lei23- CGP Apprentice
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Registration date : 15/11/2009
Re: Atrium Daylight
lei23 wrote:parang si charice yung girl na nakaharap...hehe..galing ng pagkakarender
He he he! Thanks for your comment lei23!
wackywacadoo- CGP Newbie
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Re: Atrium Daylight
Natural lighting is a good idea but the absence of ambient light bouncing around, does not give the structure it's supposed charm. Right now, it looks too bland and sorry, quite unnatural.
I tried to spice it up via levels, bloom and a little bit of a warm tone.
and if you'd need the PS cs3 file:
http://dl.dropbox.com/u/9152482/ADJUST.rar
This is a clear example of knowing the rules (natural lighting) then breaking them (levels up for emphasis)
I tried to spice it up via levels, bloom and a little bit of a warm tone.
and if you'd need the PS cs3 file:
http://dl.dropbox.com/u/9152482/ADJUST.rar
This is a clear example of knowing the rules (natural lighting) then breaking them (levels up for emphasis)
Re: Atrium Daylight
Ganda naman ng mga 3d peeps mo sir!.like the mood..anong effects to sir? sa PS ba? Galing mo sir!
brodger- CGP Guru
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Re: Atrium Daylight
brodger wrote:Ganda naman ng mga 3d peeps mo sir!.like the mood..anong effects to sir? sa PS ba? Galing mo sir!
Thank you brodger! yes konti enhancement lang sa ps!
wackywacadoo- CGP Newbie
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Age : 47
Location : underworld
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Re: Atrium Daylight
Nice, san mo nakuha/nabili mga 3dpeepz mo sir?
ARIST- CGP Guru
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Re: Atrium Daylight
wow 3d peepz pala yan kala ko PS lang din sa umpisa
pa sahre naman po ng 3d peepz
pa sahre naman po ng 3d peepz
Jehan- CGP Apprentice
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Location : Iloilo --> Dubai
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Re: Atrium Daylight
Also remember that when reflective objects turn dark due to the absence of illumination, whether natural or artificial - the reflections tend to appear more defined.
Re: Atrium Daylight
thanks for the comment v_wrangler, btw do you have a very good examples of your work of natural lighting so that i can refer to it? thanks!
wackywacadoo- CGP Newbie
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Location : underworld
Registration date : 04/10/2010
Re: Atrium Daylight
I already posted my suggestions above, if you refer to my own rendering, well no I do not render architectural stuff.
If you want more examples you could try googling for images, have you tried it?
If you want more examples you could try googling for images, have you tried it?
Re: Atrium Daylight
The basic premise is that your rendering is fine in itself. It tells a lot about where the light is coming from, and it's coming yes right from above.
The only problem I see, which I already illustrated in my unsolicited adjustments to your image, is the balance of the dark and the light tones. If we have RGB255 to be the brightest and RGB000 as the darkest in any image, IMHO yours stand to be along the lines of RGB220-240 in the bright scale. If that is the case, then you have quite a lot of hues lost in the greys. That's Sayang. And that's where the cloudy, low contrast look ala poor LWF comes from.
I only use my own eyes via the monitor it is being displayed now (if that matters)
So what happens when you extend the scales so that you have 000 to 255? Then you have a good contrast. That is what I did (even minus the blooms) via curves. Yours is already good but I feel it can be a lot better with minor adjustments to the Contrast (Curves)
Would you still need to see an example?
The only problem I see, which I already illustrated in my unsolicited adjustments to your image, is the balance of the dark and the light tones. If we have RGB255 to be the brightest and RGB000 as the darkest in any image, IMHO yours stand to be along the lines of RGB220-240 in the bright scale. If that is the case, then you have quite a lot of hues lost in the greys. That's Sayang. And that's where the cloudy, low contrast look ala poor LWF comes from.
I only use my own eyes via the monitor it is being displayed now (if that matters)
So what happens when you extend the scales so that you have 000 to 255? Then you have a good contrast. That is what I did (even minus the blooms) via curves. Yours is already good but I feel it can be a lot better with minor adjustments to the Contrast (Curves)
Would you still need to see an example?
Re: Atrium Daylight
nah! that's already well said sir! that all i need to know! thank you very much v_wrangler!
wackywacadoo- CGP Newbie
- Number of posts : 72
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Location : underworld
Registration date : 04/10/2010
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