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Mental Ray Light Integration Practice part1

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Post by taga_probins Mon Sep 20, 2010 3:17 am

First topic message reminder :

hi peeps! matagal din akong d nag-post dito...i just wanna share some of our works here..it's a renovation proposal and we prepared 2 schemes of exterior. some of interiors done ng kasama ko sa work and this work rendered in Mental Ray and using mental shaders esp. matte shader and camera mapping...mostly nag-focused ako dito sa lighting talaga kg paano mg-match sa real site photo..kaya i rendered several render pases like sunlight pass and sky pass separately and blend them using ps. nahihirapan din ako sa camera mapping...the 1st one is konting changes lg sa existing. the 2nd image yun ang make over talaga..hope you like this guys and if you know about camera mapping and light integration, please, let us know your ideas...thanks ang God speed CGPINOY!!!

Mental Ray Light Integration Practice part1 - Page 2 SCHEME-18SEPT2010

1st scheme

Mental Ray Light Integration Practice part1 - Page 2 SCHEME-26SEPT2010

2nd Scheme
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Post by taga_probins Sun Sep 26, 2010 1:25 am

logikpixel wrote:Nice interior (update). How about posting more interiors? Mental Ray Light Integration Practice part1 - Page 2 290602

I suggest using Global Illumination for interiors along with FG. Then you can set diffuse bounces to 0(zero) as it will never be calculated if GI is on.

Thanks for sharing your lighting setup.

@logikpixel..anytime sir! so, i have to save first my FG map and GI photon map before use it together? sometimes it takes 48 years to generate them together..since i'm using 3ds max 2009, i rely much on MR PHOTOGRAPHIC EXPOSURE CONTROL and i follow the method of JEFF PATTON and JENIFFER O'CONNOR and it really works for me..mind if u share with us ur method by using both FG and GI maps? thanks for dropping by again.. Mental Ray Light Integration Practice part1 - Page 2 Icon_biggrin

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Post by zdesign Sun Sep 26, 2010 3:11 am

galing di halata yong image a...nice nice nice.
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Post by logikpixel Sun Sep 26, 2010 3:56 am

taga_probins wrote:
logikpixel wrote:Nice interior (update). How about posting more interiors? Mental Ray Light Integration Practice part1 - Page 2 290602

I suggest using Global Illumination for interiors along with FG. Then you can set diffuse bounces to 0(zero) as it will never be calculated if GI is on.

Thanks for sharing your lighting setup.

@logikpixel..anytime sir! so, i have to save first my FG map and GI photon map before use it together? sometimes it takes 48 years to generate them together..since i'm using 3ds max 2009, i rely much on MR PHOTOGRAPHIC EXPOSURE CONTROL and i follow the method of JEFF PATTON and JENIFFER O'CONNOR and it really works for me..mind if u share with us ur method by using both FG and GI maps? thanks for dropping by again.. Mental Ray Light Integration Practice part1 - Page 2 Icon_biggrin

Interior:
1. Set your render image size to half of your final render size.
2. Set samples per pixel to both minimum and maximum to 1/64.
3. Turn off FG when computing for GI photon map. I don't tweak the default values. Save your GI.
4. With GI computed turn on FG and compute from the lowest (draft precision) if needed move to low. (Tweak Interpolate Over Num. FG Points if blotches happen, it's my personal solution). You are now set to render for final.
5. Set your final render image size.
6. Set FG Precision to medium (mostly it's what I use) or high. I read that Jeff Patton sometime sets his Multiplier to 2 just for "artistic" reasons. Smile
7. Render away.

Hope it helped a little. Smile


Last edited by logikpixel on Sun Sep 26, 2010 3:59 am; edited 1 time in total (Reason for editing : spellcheck)
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Post by taga_probins Sun Sep 26, 2010 10:29 pm

logikpixel wrote:
taga_probins wrote:
logikpixel wrote:Nice interior (update). How about posting more interiors? thumbsup

I suggest using Global Illumination for interiors along with FG. Then you can set diffuse bounces to 0(zero) as it will never be calculated if GI is on.

Thanks for sharing your lighting setup.

@logikpixel..anytime sir! so, i have to save first my FG map and GI photon map before use it together? sometimes it takes 48 years to generate them together..since i'm using 3ds max 2009, i rely much on MR PHOTOGRAPHIC EXPOSURE CONTROL and i follow the method of JEFF PATTON and JENIFFER O'CONNOR and it really works for me..mind if u share with us ur method by using both FG and GI maps? thanks for dropping by again.. Very Happy

Interior:
1. Set your render image size to half of your final render size.
2. Set samples per pixel to both minimum and maximum to 1/64.
3. Turn off FG when computing for GI photon map. I don't tweak the default values. Save your GI.
4. With GI computed turn on FG and compute from the lowest (draft precision) if needed move to low. (Tweak Interpolate Over Num. FG Points if blotches happen, it's my personal solution). You are now set to render for final.
5. Set your final render image size.
6. Set FG Precision to medium (mostly it's what I use) or high. I read that Jeff Patton sometime sets his Multiplier to 2 just for "artistic" reasons. Smile
7. Render away.

Hope it helped a little. Smile

@logikpixel..cge, i'll try ur method sir..mine takes 3 hrs of rendering..and i'll post it again for comparative analysis...thanks..

i'm doing another interior but a new proposal, of course, mental ray pa rin ang engine ko and i'm trying ur method and it seems work well than my method..it renders faster..another thing, i'm using a script right now called ctrl_ghost..do u have an idea about this? anyone? i know sir marcelinoiii mentioned this earlier and binalewala ko lg un..thanks sa tip mo sir..i'll try post more my mental ray interiors..


Last edited by taga_probins on Tue Sep 28, 2010 4:16 am; edited 1 time in total
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Post by krizaliehs07 Sun Sep 26, 2010 11:26 pm

ang lupiiiiiiiiit mo sir ang galing lahat 2thumbsup Shocked
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Post by taga_probins Tue Sep 28, 2010 4:11 am

krizaliehs07 wrote:ang lupiiiiiiiiit mo sir ang galing lahat 2thumbsup Shocked

@krizaliehs07..thanks Very Happy
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Post by logikpixel Sat Oct 09, 2010 4:32 am

taga_probins wrote:

@logikpixel..cge, i'll try ur method sir..mine takes 3 hrs of rendering..and i'll post it again for comparative analysis...thanks..

i'm doing another interior but a new proposal, of course, mental ray pa rin ang engine ko and i'm trying ur method and it seems work well than my method..it renders faster..another thing, i'm using a script right now called ctrl_ghost..do u have an idea about this? anyone? i know sir marcelinoiii mentioned this earlier and binalewala ko lg un..thanks sa tip mo sir..i'll try post more my mental ray interiors..

Yes, I am currently "toying" around the script just check my blog in my signature below. But reading cgsociety.org ctrl_ghost isn't so much of a lighting "solution" for 3dsmax for now(for now).
It's not as stable as FG + GI. Until it get's formally implemented by autodesk I'll be sticking with these two for render solution as much as possible, thank you very much.
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Post by totalreal Sun Oct 10, 2010 3:21 am

very nice light and coloratmosphere. I really like it very much...

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
>> architekturvisualisierungen
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