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A little help needed...

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Post by stg1 Tue Dec 09, 2008 1:26 am

Hi,

I hope you could help me out in answering these questions:

1. What factors would make you stay long in an animation company?

2. What kind of workstation (size of work area, kind of table, kind of chair, equipment, amenities, & other details) would encourage you to work at your best and be creative?

Many thanks!

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Post by Guest Tue Dec 09, 2008 8:57 pm

stg1 wrote:Hi,

I hope you could help me out in answering these questions:

1. What factors would make you stay long in an animation company?

2. What kind of workstation (size of work area, kind of table, kind of chair, equipment, amenities, & other details) would encourage you to work at your best and be creative?

Many thanks!

You have to have passion (daw!)
While good equipments can help you become more creative, a better animator can always make do with what he's got. It's more on liking what you do, liking the people you work with and the projects handed to you. If all of these aren't met and you aren't happy - then its about time to think about leaving..

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Post by Akira Wed Dec 10, 2008 1:14 am

1. - Passion, passion, passion.. <---- so important!!
- officemates na pwede mo ring tawaging "Friends"..

2. Workstation - depende sa tao, for me kung anu ang makita ko sa opisina okay na un as long as gumagana ang pc and of course can run the apps the company is using. Zbrush Mudbox Maya Max.. doesn't have to be the latest chuchu..


Last edited by Akira on Sun Dec 14, 2008 6:21 am; edited 1 time in total
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Post by bokkins Wed Dec 10, 2008 4:28 am

I'll answer it this way...
A good animation company has the following characteristics:
1. A great project manager (knows how to delegate)
2. with a number of specialists and generalists
3. with the right equipment (quads or higher or a render farm)
4. and gives a good compensation. 2thumbsup
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Post by torvicz Wed Dec 10, 2008 11:07 pm

to sum it all up...

passion, compensation and a descent workstation...


these three always work.
If one is missing then it's time to consult mr. classified ads.



plus paid O.T. pala...hehe
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Post by selV Wed Dec 10, 2008 11:55 pm

stg1 wrote:Hi,

I hope you could help me out in answering these questions:

1. What factors would make you stay long in an animation company?

2. What kind of workstation (size of work area, kind of table, kind of chair, equipment, amenities, & other details) would encourage you to work at your best and be creative?

Many thanks!

wow!! baka magtatayo kayo nang animation company sir!!! Astig, all out support me kung ganun. Napakarami pong factors, pero first and foremost its not about the money and it's not just about the workstation, I think it will have to do with the mindset nung animator and as well as the passion. I've been reading a lot of 3d books lately, the business side and as well as the technical side of it, napakakomplikado at napakabusisi nung paggawa pala.

Most 3d animators will try to be generalist at first , you know try to learn most of the stuff from modeling up to scripting (kung kaya pa), tapos pag dumating yung punto na magaling na sila at may maganda ng demo reel then that is the time na magaaaply sila sa animation studios, (most probably outside of the Phil.). The reality of the situation is that it's a very competetive industry to get into. On the business side kailangang mag make ng profit yung mamumuhunan, on the part of the animator naman they need to have the time to perfect their skills and also the working environment that would be conducive (and that includes the other member of the team).

Bat kaya hindi yung mga Pinoy na entrepreneur ang magtayo ng sariling kumpanya, I mean kahit yung mga cut scenes lang ng 3d game palagay ko yakang yaka ng mga pinoy 3d practicioners yun eh, we just need the time and space to bond together.

Bakit kaya instead na tawaging kumpanya eh gayahin natin yung ginagawa ng mga traditional struggling artist in order to produce work and at the same time survive.

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Post by torvicz Thu Dec 11, 2008 12:18 am

come to think of it, mukang magtatayo nga sya dude....

if that's the case, u just have to attend to ur employee's needs...
give them the descent workstation to start with, ofcourse compensate
them according to their experience and skills, try to encourage them to work
as a team, you have to show them that you have passion too..
Give them trainings if they need to.
I think if you make them your priority they will stay longer than you think...
People stay if they love their job and they are properly compensated...

yung mga chairs and tables napaka secondary na lang nyan...
sa amenities, baka gaming consoles ok saken! hehe

goodluck!
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Post by Akira Thu Dec 11, 2008 12:40 am

... pero ingat ka rin.. maraming artist ang mapagsamantala lalo na sa mababait na employers..
dapat tama lang, wag masyadong bigay ng bigay sa mga gusto nila.. balance lang dapat..

Compensations, pinag-uusapan yan before ma-hire ang tao... di mo kelangang ibigay sa kanila ang gusto nila if u feel
they're not deserving enough..
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Post by torvicz Thu Dec 11, 2008 12:58 am

Akira wrote:... pero ingat ka rin.. maraming artist ang mapagsamantala lalo na sa mababait na employers..
dapat tama lang, wag masyadong bigay ng bigay sa mga gusto nila.. balance lang dapat..

Compensations, pinag-uusapan yan before ma-hire ang tao... di mo kelangang ibigay sa kanila ang gusto nila if u feel
they're not deserving enough..


marami talagang ganyan dude...
di lang sa 3d industry, pero you can easily spot them.
but since ur the employer you know what to do naman...

ofcourse compensation before yan, kaya nga may mga screenings e.
some employers will even give you 1 week trial which is very good.
you get to have a feel of the company if you'll blend in and also
the employer as well...

finding the right employee may take time
but logging in to this site might make it easier for you...so goodluck!
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Post by stg1 Thu Dec 11, 2008 1:53 am

thanks for the responses guys... well, just finding out the main reasons to motivate animators because we've been talking to a lot lately and it varies, but survey na rin 'to to gather notes on what to consider when putting up an animation company...

here's another question you might also want to answer:

* what's the usual profile of a good 3d artist whose main focus is architectural visualization? does the artist need to be a graduate of architecture? what qualities, characteristics, and attitudes does he have that makes him good in 3d?

thanks!

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Post by Akira Thu Dec 11, 2008 4:18 am

sa education, im not sure di po ako sa visualization ser.. pero for me a good
education will always be a big bonus lalo na for someone na nagsstart pa
lang sa industry.. pero dito sa amin everything is base sa kung anu maipapakita mo interview at sa test..

sa qualities: maganda, sexy, mabait.. (jowk)..
- can honestly tell you kung anu ang kaya nya at hindi nya nya regarding sa work.
- willing to learn new skills cyempre
- "matino" meaning di cya dapat laging na-llate.. Very Happy (OT n ata)..
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Post by selV Thu Dec 11, 2008 6:24 am

stg1 wrote:thanks for the responses guys... well, just finding out the main reasons to motivate animators because we've been talking to a lot lately and it varies, but survey na rin 'to to gather notes on what to consider when putting up an animation company...

here's another question you might also want to answer:

* what's the usual profile of a good 3d artist whose main focus is architectural visualization? does the artist need to be a graduate of architecture? what qualities, characteristics, and attitudes does he have that makes him good in 3d?

thanks!

look at his portfolio, it really is a plus kung graduate siya ng archi or interior design. If Archi visualization kailangan din ng precision,Usually ata pag mga fine arts grad mas gusto nilang gamitin yung "tools" o software ng on the fly method or mas artistic yung execution.

Usually mga single renders lang ang kailangan, pero may mga client naman na gusto din ng walk through animation.

Yung mga nasa architectural visualization or interior rendering mas practical yung mindset so karamihan mas focus sila sa simple modeling method at tools na may kinalaman sa rendering, lighting etc. I mean, skills that will give them a stable income.

On the other hand the ones na mas interested sa organic modeling at animation or yung gustong alamin halos lahat ng tools ng isang 3d software, usually mga fine arts graduate or talagang adik sa 3d, sila yung mga passionate ika nga.... they are the ones na gustong mapasok sa animation industry.

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Post by torvicz Thu Dec 11, 2008 12:50 pm

stg1 wrote:thanks for the responses guys... well, just finding out the main reasons to motivate animators because we've been talking to a lot lately and it varies, but survey na rin 'to to gather notes on what to consider when putting up an animation company...

here's another question you might also want to answer:

* what's the usual profile of a good 3d artist whose main focus is architectural visualization? does the artist need to be a graduate of architecture? what qualities, characteristics, and attitudes does he have that makes him good in 3d?

thanks!


ur welcome dude...

a graduate of architecture is a must, be it a bachelor or technology graduate.
kahit undergrad pwede na rin, kasi language ng architect ang tools nyo e. magaling
ka nga sa 3d di mo naman alam basahin ang plano! talo tayo dyan..hehehe
malaking factor un pag architectural visualization ang target mo...
pareho rin yan nung STAAD operator, kelangan naman engineering grad ang kunin mo.
It's not enough that you know the software u must also know kung para san yun gagamitin.
gaya ng 3dsmax or viz mainly sa architectural talaga yan unlike maya na more on character animation.

when it comes to qualities, cguro experience a field ang malaking factor at ung willing at mabilis matuto.
and ofcourse mahusay sa modelling, texturing, lighting at rendering.

un lng naman saken dude...
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Post by selV Thu Dec 11, 2008 4:07 pm

Akira wrote:sa education, im not sure di po ako sa visualization ser.. pero for me a good
education will always be a big bonus lalo na for someone na nagsstart pa
lang sa industry.. pero dito sa amin everything is base sa kung anu maipapakita mo interview at sa test..

sa qualities: maganda, sexy, mabait.. (jowk)..
- can honestly tell you kung anu ang kaya nya at hindi nya nya regarding sa work.
- willing to learn new skills cyempre
- "matino" meaning di cya dapat laging na-llate.. Very Happy (OT n ata)..


dude, I got interested with your post, so sa 3d animation ka nag wowork ngayon? What's the situation of the 3d animation industry here in the Philippines ba? Saka pano ka napasok? your background? if you don't mind me askin.

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Post by Akira Fri Dec 12, 2008 3:12 am

.... post edited...


Last edited by Akira on Tue Dec 30, 2008 4:53 am; edited 2 times in total
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Post by WURPWURPS Sat Dec 13, 2008 9:57 am

1. What factors would make you stay long in an animation company?

in general, hindi lang sa animation company: para sakin understanding na boss yung naiintindihan nya na may buhay ka rin bukod sa pagtatrabaho!
kasi minsan di na nila naiisip na may inuuwin ka rin sa bahay, na may gusto ka rin gawin pagkatapos ng oras ng trabaho!

2. What kind of workstation (size of work area, kind of table, kind of chair, equipment, amenities, & other details) would encourage you to work at your best and be creative?

Unang una sa lahat isang malupit na PC, yung hindi mangangawit yung mga kamay mo sa pag drag or pagmove ng object dahil sa sobrang bagal ng pc;
library(well kahit libro lang siguro para pagkunan ng idea), may internet(para check-in
ang mga gawa sa www.cgpnoy.org);
malayo ang table mo sa boss mo;
malambot yun upuan;
hindi masyadong malakas ang aircon, nakakawala talaga ng sigla ang sobrang lamig na opisina,
happy and healthy environment siguro!?
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Post by Guest Mon Dec 15, 2008 5:46 am

passion ..
its not in doing what u like, but liking what you do.

1. What factors would make you stay long in an animation company?

-- you have to be friends with your boss. a good chat every now and then. kahit hindi work related. a very understanding and supportive boss.

2. What kind of workstation (size of work area, kind of table, kind of chair, equipment, amenities, & other details) would encourage you to work at your best and be creative?

-- for me i prefer a big table and side tables for my toys, my things and my other things pa..
-- i also prefer kung wall ang likod ko. kce nakaka conciuos magtrabaho kung mey daan ng daan sa likod mo. para bang for all to see immediately ang mga gawa mo.. at pag ganun lahat makikielam sa concentration mo sa work.
-- mey phone ako sa table ko.. but i prefer not to have.. pero kce kelangan lalo na pag tatawagan ka ng client mo.. syempre mas ok kung direcho ikaw ang kakausapin kesa dadaan pa sa mga account executives.
-- about namecard.. i dont like puting my personal number sa namecard ko. if they want to talk to me.. dadaan muna sa immediate superior ko bago ko kausapin. hanggat maaari ayokong tinatawagan ako ng client sa celfon ko.
-- chair ... executive chair po ang gamit ko dito.
-- syempre dapat kung ka-jive mo un amo mo.. dapat mas ka-jive mo din un mga colleagues mo! ..
-- u have to have time for company bonding .. recreation.. simple dinner or a movie would be fine.. it makes u stick with them pag friendly friends kayo sa office e.
-- syempre dapat legal ang msn or ym sa office pero dapat wag abusuhin.. kce dun kayo pwede magpass ng files, magchismisan, magchismisan at magchismisan...
-- mey fish aquarium kmi dito sa ofc.. relaxing tignan lalo pag stress ka na..
-- aircon .. dapat malamig..
-- dito sa ofc mey recreation area kmi.. mey plasma tv, pool table.. drumset,, 4 electric guitars, foosball, electric piano.. minsan masarap magpa late ng uwi.. kce para mag stay dun..
-- syempre dapat malupet un pc mo.. ung hindi ka pupunuin ng ERROR messages..

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Post by celes Mon Dec 15, 2008 6:07 am

stg1 wrote:
here's another question you might also want to answer:

* what's the usual profile of a good 3d artist whose main focus is architectural visualization? does the artist need to be a graduate of architecture? what qualities, characteristics, and attitudes does he have that makes him good in 3d?

thanks!

pasingit po!

profile ng good 3d artist is mabilis mg trabaho (this minimizes the OT because sometimes kaya inaabot ng 2 days nontop work kasi mabagal ang artist in the first place or mahilig mag chat youtube facebook on the side Very Happy)

the artist does not have to be a graduate of architecture. he doesnt have to graduate at all.

qualities:
1. passionate (here it is again)
2. disciplined
3. hardworking
4. open-minded
5. skilled

in that order. skill goes at the bottom. if an artist has skill pero walang passion, matigas ang ulo, tamad, and makitid ang utak, then skill won't save him/her.
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Post by Guest Mon Dec 15, 2008 8:04 am

mushroom wrote:
stg1 wrote:
here's another question you might also want to answer:

* what's the usual profile of a good 3d artist whose main focus is architectural visualization? does the artist need to be a graduate of architecture? what qualities, characteristics, and attitudes does he have that makes him good in 3d?

thanks!

pasingit po!

profile ng good 3d artist is mabilis mg trabaho (this minimizes the OT because sometimes kaya inaabot ng 2 days nontop work kasi mabagal ang artist in the first place or mahilig mag chat youtube facebook on the side Very Happy)

the artist does not have to be a graduate of architecture. he doesnt have to graduate at all.

qualities:
1. passionate (here it is again)
2. disciplined
3. hardworking
4. open-minded
5. skilled

in that order. skill goes at the bottom. if an artist has skill pero walang passion, matigas ang ulo, tamad, and makitid ang utak, then skill won't save him/her.

You know I agree completely with what the lovely kettle and the mushroom wrote. You don't need to have a bachelors or archi degree to be able to do what the people in the archiviz do. But to have one is not bad anyway. In my personal opinion - Passionate (yeah the word) should be tops. Skill can follow last. Skill can always be taught and earned. You can always teach a wise and persevering monkey new tricks - but you can't a stupid one.

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Post by barorot Mon Dec 15, 2008 8:18 am

torvicz wrote:

ur welcome dude...

a graduate of architecture is a must, be it a bachelor or technology graduate.
kahit undergrad pwede na rin, kasi language ng architect ang tools nyo e. magaling
ka nga sa 3d di mo naman alam basahin ang plano! talo tayo dyan..hehehe
malaking factor un pag architectural visualization ang target mo...
pareho rin yan nung STAAD operator, kelangan naman engineering grad ang kunin mo.
It's not enough that you know the software u must also know kung para san yun gagamitin.
gaya ng 3dsmax or viz mainly sa architectural talaga yan unlike maya na more on character animation.

when it comes to qualities, cguro experience a field ang malaking factor at ung willing at mabilis matuto.
and ofcourse mahusay sa modelling, texturing, lighting at rendering.

un lng naman saken dude...

Imo lng dude..
arch 3d viz artist is not always an architect and cannot
be judged and compare like an architect..
im not archi nor interior designer..
it doesnt mean nd kmi pde sa archviz..
we just love doing 3d stuff and has a passion on it..
designing is not part of our job... thats the good thing thumbsup
we are just just focusing in creating photorealistics renderings... peace man
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Post by Akira Tue Dec 30, 2008 4:57 am

KettleRenderer wrote:passion ..
its not in doing what u like, but liking what you do.

1. What factors would make you stay long in an animation company?

-- you have to be friends with your boss. a good chat every now and then. kahit hindi work related. a very understanding and supportive boss.

2. What kind of workstation (size of work area, kind of table, kind of chair, equipment, amenities, & other details) would encourage you to work at your best and be creative?

-- for me i prefer a big table and side tables for my toys, my things and my other things pa..
-- i also prefer kung wall ang likod ko. kce nakaka conciuos magtrabaho kung mey daan ng daan sa likod mo. para bang for all to see immediately ang mga gawa mo.. at pag ganun lahat makikielam sa concentration mo sa work.
-- mey phone ako sa table ko.. but i prefer not to have.. pero kce kelangan lalo na pag tatawagan ka ng client mo.. syempre mas ok kung direcho ikaw ang kakausapin kesa dadaan pa sa mga account executives.
-- about namecard.. i dont like puting my personal number sa namecard ko. if they want to talk to me.. dadaan muna sa immediate superior ko bago ko kausapin. hanggat maaari ayokong tinatawagan ako ng client sa celfon ko.
-- chair ... executive chair po ang gamit ko dito.
-- syempre dapat kung ka-jive mo un amo mo.. dapat mas ka-jive mo din un mga colleagues mo! ..
-- u have to have time for company bonding .. recreation.. simple dinner or a movie would be fine.. it makes u stick with them pag friendly friends kayo sa office e.
-- syempre dapat legal ang msn or ym sa office pero dapat wag abusuhin.. kce dun kayo pwede magpass ng files, magchismisan, magchismisan at magchismisan...
-- mey fish aquarium kmi dito sa ofc.. relaxing tignan lalo pag stress ka na..
-- aircon .. dapat malamig..
-- dito sa ofc mey recreation area kmi.. mey plasma tv, pool table.. drumset,, 4 electric guitars, foosball, electric piano.. minsan masarap magpa late ng uwi.. kce para mag stay dun..
-- syempre dapat malupet un pc mo.. ung hindi ka pupunuin ng ERROR messages..

sarap naman jan tita.. Very Happy pwede na pala kayong magjamming after work.. saya naman jan sa iabang bansa.... Smile
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Post by viTAMINs Thu Jan 01, 2009 1:30 pm

Question 1: A lot. Projects, compensation, team, Boss, Workstation.

Question 2: The stronger the workstation the better. Though i can work with any capable PC, it still helps if u have a powerful rig. You can try out many things that you wont be able to do in a lower rig. Take for example a rig that can handle just rendering a Single house with 2-4 trees and a car and compare it with a workstation that can render a full animation that can hold up to 50 high detailed High rise building, over 10,000 proxy trees, animated cars, animated characters...you could easily dream of the potentials you could try with the monster rig. Or maybe even just as simple as completing a major project that would be impossible for a slower rig...an example would be a animation project in 3 days? or maybe a 10000x10000 resolution render by the end of the day? Its easy to say that you can work in any pc...but when you are in a very tight production line with project and deadlines coming in and out faster than your breathing, then a workstation that can handle the beating could prove very useful

also, just to add. The creativity of the person comes from within the person ...just because you have the strongest pc in the world does not give you the title of being creative. Its simply a tool to further amplify your goals. Without the passion and eagerness to explore the possibilities, then you would have just wasted a lot of opportunities and of course, cash.

Question 3: Other than the basic requirements of the job such as passion and skills and experience....teamwork, open mindedness, ability to listen, and willing to learn is a very big factor to me. It saves a lot of time relaying instructions thus minimizing mistakes from misunderstanding or mis-interpretation. It gives a lot of opportunities to create a great visualization, may it be animation or just a still image. You can be the lead artist or the best artist out there, but its not all the time you work alone, especially if you are in an office where there are other artist working with you. Or its not all the time that you are always correct or even perfect in your works. Even a noob in the field can spot a mistake that you could easily overlook. I have officemates before that are such airheads...they think they know everything there is to know about the job and how to approach the problem. They were to confident that they don't even care to listen to suggestions.... but sadly, they were wrong about everything they said....me and a few good colleagues ended up patching up and working overtime to fix their costly mistakes. Mistakes that could have easily been avoided if they just simply know how to coordinate and work as a team.

As what Mushroom mentioned, and i completely agree with him, it does save a lot of unnecessary overtime hours.
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Post by eyecon01 Thu Jan 01, 2009 11:59 pm

Hi

Here is my answer to your little question.

1. Yes passion is the key because its your driving force BUT its also dependent on these few factors
1a. You need a good boss that allows you to learn and develop yourself as an artist. Someone you doesn't feel bossy yet good enough that you respect him/her.
1b. A very good environment, mostly factors like, your relationship with your officemates, the days-off you get, the "fun" you get at work, and your overall enjoyment while working.

These things will fuel your passion since passion alone could not last long if all of these factors are leaning to the negative side.

2. I don't really care sa workstation. A complete artist can work wonders with the crudest of tools. I even know I guy who paints using MSpaint and its all awesome!. Although a good workstation can help, but still it goes down to your skill level and on how you use what you currentlly have. After all limitations are just part of the challenge. (Nagawa nga dati yung Final Fantasy spirits within with Pentuim 3 PCs right? What more now?)

Hope this helps, just a few small things
eyecon01
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Post by edwardbctech Tue Apr 07, 2009 9:30 pm

for me compensation, walang politics, may pantry and coffee pede na
i agree kay "eyecon01" sya dapat yung tanungin dyan taga Lucas Arts sya..kamusta mo nalan ako kay sonny, and dennis (long hair)
edwardbctech
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Post by v_wrangler Tue Apr 07, 2009 9:53 pm

Sorry to butt in - and I mean this no offense to anyone in particular.

Compensation comes AFTER the skills. I'm sure if you have the most impressive blend of cappucino up your sleeves - people will find no problems paying you for what you're worth. If your work is cheap - don't blatantly ask for billions because I'm sure employers will show you the door.

If your work is not so impressive yet you have obvious potentials, - then tell your employers you'd expect a good compensation once you are able to show your new wares (not before!)

As an employer myself - I do not look at certifications - we only give weight to three things:

1. The renders will speak for itself
2. Potential
3 .Team player


Last edited by v_wrangler on Tue Apr 07, 2009 10:18 pm; edited 1 time in total
v_wrangler
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