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Another test for realtime renderers

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Another test for realtime renderers  Empty Another test for realtime renderers

Post by vuer12 Sat Jul 24, 2010 4:50 am

a quick 14 min render from my core 2 quad
Arion Test
[img]http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs208.snc4/38754_1390700721088_1039203156_30872535_5521818_n.jpg[/img



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Last edited by naborghsoj08 on Tue Jul 27, 2010 2:35 am; edited 4 times in total

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Post by Jehan Sat Jul 24, 2010 6:00 am

wow bilis nun sir a, pero medyo mataas yata ang noise sa pag render

ganu po kalaki ang resolution sa pag render nyu?
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Post by cloud20 Sat Jul 24, 2010 6:58 am

What rendering engine was used po? And the purpose of testing? Workflow na din sana just to enlighten viewers. Its hard to go by titles alone.
Sir Jarul's renders are right about that timeframe using max+vray on, I believe, a quad machine too.
With all the bells & whistles.
On pretty decent resolutions.
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Post by vuer12 Sat Jul 24, 2010 9:08 am

naresize lang sa pagupload ang orig is 2600...arion render I let it run for 14 min i think with a quad core kaya mejo matagal luminis malaki resolution

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Post by vuer12 Sat Jul 24, 2010 9:16 am

This one is my keyshot render...I made this one a long time ago and a result of playing around with this new renderer for several hours and got the hang of it

noisy of course screen capture lang, no bumps and displacement...no light source only hdri so mahirap maginclude ng lights

let's wait sa development i think sss will be included in the next release
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quick 5 min raytracing no tweaking of materials yet...may mali sa default materials kapag nagimport ng models
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Last edited by naborghsoj08 on Sat Jul 24, 2010 9:38 am; edited 3 times in total

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Post by vuer12 Sat Jul 24, 2010 9:21 am

next po is modo, octane, shot, vue, fprime, maxwell interactive, vray rt, iray, vsr, linceo, brazil, machstudio,

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Post by vuer12 Sat Jul 24, 2010 9:23 am

Vue Renders

5 min

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5 min with displaced sphere turned into a liquid with thousands of grass
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3 min

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12 min
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Last edited by naborghsoj08 on Mon Jul 26, 2010 8:39 pm; edited 2 times in total

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Post by vuer12 Sat Jul 24, 2010 9:35 am

vray rt 30 min

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Post by vuer12 Sat Jul 24, 2010 9:42 am

take note na-resize lang po...the usual resolution is between 1024-1280

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Post by vuer12 Sat Jul 24, 2010 9:58 am

Jehan wrote:wow bilis nun sir a, pero medyo mataas yata ang noise sa pag render

ganu po kalaki ang resolution sa pag render nyu?
mataas yung resolution 2600 at nakadagdag ng noisiness yung photoshop filter effect ko...ginawa ko kasing polaroid effect with vignette and scratches and grains

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Post by vuer12 Sat Jul 24, 2010 9:58 am

yung arion lang yung may postprocessing the rest raw image or screenshot

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Post by qcksilver Sat Jul 24, 2010 10:48 am

what if you use 1 scene for those different render engine? Twisted Evil
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Post by vuer12 Sat Jul 24, 2010 11:13 am

i did with the gh house challenge...i will upload those

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Post by vuer12 Sat Jul 24, 2010 11:14 am

nagmulti link lang ako kasi matagal ko na naupload etong mga images na ito at yung mga new test hindi pa...so far gh house challenge pa lang sila na benchmark...gagawa ako ng panibagong scene

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Post by vuer12 Sat Jul 24, 2010 11:19 am

qcksilver_2005 wrote:what if you use 1 scene for those different render engine? Twisted Evil

but with those examples you can preview the quality na from shadow, lighting, materials...keyshot is sometimes frustrating sa shadow pixels and vue with noise but it supports displacement na wala sa mga realtime renderers na ito...kaso limited ang size nya dapat final render pa rin at pang preview lang sya pero near final render na ang quality kelangan lang mataas ang gpu...so far modo and fprime ang nasa league sunod octane and arion...baka magbago ang takbo ng pangyayari sa vray rt sp3

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Post by toy28 Sat Jul 24, 2010 4:47 pm

thumbsup
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Post by cloud20 Sat Jul 24, 2010 7:23 pm

qcksilver_2005 wrote:what if you use 1 scene for those different render engine? Twisted Evil
---I agree. A "complete" scene would also give proper benchmarks. Render times are always scene-dependent...
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Post by vuer12 Sun Jul 25, 2010 5:30 am

cloud20 wrote:
qcksilver_2005 wrote:what if you use 1 scene for those different render engine? Twisted Evil
---I agree. A "complete" scene would also give proper benchmarks. Render times are always scene-dependent...

opo, as i've already said i did with the gh house challenge...hindi ko pa naupload lahat at wala pa akong trials o demo version nung iba...inaaral ko pa rin gamitin...but yung flexibility din dapat mapakita...i'm not expert sana contribute din po kayo...

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