Panday (Classic) 3D UPDATED
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:: 3d Gallery :: Character
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Panday (Classic) 3D UPDATED
First topic message reminder :
here is my 3D rendition of the original Panday, by the late Fernando Poe Jr.
Forgive me if I do not do the character justice, its hard to get any decent reference images.
I wanted to recreate the original "younger version" FPJ- lean and mean.
I am still new to Maya, the character may be a bit off at some parts, critiques and comments are welcome
its still a WIP but almost complete. needs your inputs na lang.
Title: Panday
Software: Maya, mental ray, ZBrush
above is a closer look
Made a mistake in the render settings, the shadows at the torn sleeves cast wrong transparencies.
I used Maya fur for most parts of the hair, Some parts used Maya Hair.
I think my SSS settings were a bit off, so the facial details did not come out.
Above is the Low Poly version for game use. around 5k+ tri polys.
here is the maps used for it. 2 maps lang used... wala pa specular/diffuse maps, etc maps.
I will post a rigged and posed images as soon as i can make it. hopefully with proper scene background and lighting conditions.
Thanks for viewing
check update on this work below
more details at my website
http://dxiaman.atspace.com/
here is my 3D rendition of the original Panday, by the late Fernando Poe Jr.
Forgive me if I do not do the character justice, its hard to get any decent reference images.
I wanted to recreate the original "younger version" FPJ- lean and mean.
I am still new to Maya, the character may be a bit off at some parts, critiques and comments are welcome
its still a WIP but almost complete. needs your inputs na lang.
Title: Panday
Software: Maya, mental ray, ZBrush
above is a closer look
Made a mistake in the render settings, the shadows at the torn sleeves cast wrong transparencies.
I used Maya fur for most parts of the hair, Some parts used Maya Hair.
I think my SSS settings were a bit off, so the facial details did not come out.
Above is the Low Poly version for game use. around 5k+ tri polys.
here is the maps used for it. 2 maps lang used... wala pa specular/diffuse maps, etc maps.
I will post a rigged and posed images as soon as i can make it. hopefully with proper scene background and lighting conditions.
Thanks for viewing
check update on this work below
more details at my website
http://dxiaman.atspace.com/
Last edited by dxiaman on Thu Apr 29, 2010 11:32 pm; edited 2 times in total (Reason for editing : updates)
Re: Panday (Classic) 3D UPDATED
Ang GALING mo Tol... Super....
speechless07- Number of posts : 4
Registration date : 08/11/2011
Re: Panday (Classic) 3D UPDATED
i like...tfs sir ...
vilpang- CGP Guru
- Number of posts : 1100
Age : 60
Location : dubai uae
Registration date : 28/06/2011
Two thumbs up!
Your technical expertise is unquestionable. Madami sa amin ang duduguin just to even come close to what you have accomplished. If only we can get our hands on high resolution references. I literally have downloaded almost a hundred low-med res Pacman images for my Pacquiao the Great model, spent countless hours modifying it and finally decided to stop further work until I find a very good Hi res image. Natuwa na lang ako nang makita ko yung 3D image ni Pacquiao sa EA Games na di rin kahawig. Lalo na yung built ng katawan. Pano nakalusot yun. Hehe... I would say... you did a better job.
jamezsor.com
__________________________________________
As iron sharpens iron, so one man sharpens another.
Proverbs 27:17
jamezsor.com
__________________________________________
As iron sharpens iron, so one man sharpens another.
Proverbs 27:17
Re: Panday (Classic) 3D UPDATED
nice one sir.. konting adjustment nalang sa face pero ok yung modeling
nullbreak15- CGP Newbie
- Number of posts : 26
Age : 39
Location : Manila
Registration date : 15/11/2011
Re: Panday (Classic) 3D UPDATED
Nice Modelling;;;
speechless07- Number of posts : 4
Age : 59
Location : Philippines
Registration date : 08/11/2011
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