Panday (Classic) 3D UPDATED
+19
marktayag
abed
Modoler
v_wrangler
johnolive100
bobpen
ladygium10
xxHEXXxx
lightfoot
keitzkoy
cgdigi
rangalua
fpj999
lobsang rampa
ortzak
Larj'e
reyknow
nahumreigh
dxiaman
23 posters
:: 3d Gallery :: Character
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Panday (Classic) 3D UPDATED
here is my 3D rendition of the original Panday, by the late Fernando Poe Jr.
Forgive me if I do not do the character justice, its hard to get any decent reference images.
I wanted to recreate the original "younger version" FPJ- lean and mean.
I am still new to Maya, the character may be a bit off at some parts, critiques and comments are welcome
its still a WIP but almost complete. needs your inputs na lang.
Title: Panday
Software: Maya, mental ray, ZBrush
above is a closer look
Made a mistake in the render settings, the shadows at the torn sleeves cast wrong transparencies.
I used Maya fur for most parts of the hair, Some parts used Maya Hair.
I think my SSS settings were a bit off, so the facial details did not come out.
Above is the Low Poly version for game use. around 5k+ tri polys.
here is the maps used for it. 2 maps lang used... wala pa specular/diffuse maps, etc maps.
I will post a rigged and posed images as soon as i can make it. hopefully with proper scene background and lighting conditions.
Thanks for viewing
check update on this work below
more details at my website
http://dxiaman.atspace.com/
Forgive me if I do not do the character justice, its hard to get any decent reference images.
I wanted to recreate the original "younger version" FPJ- lean and mean.
I am still new to Maya, the character may be a bit off at some parts, critiques and comments are welcome
its still a WIP but almost complete. needs your inputs na lang.
Title: Panday
Software: Maya, mental ray, ZBrush
above is a closer look
Made a mistake in the render settings, the shadows at the torn sleeves cast wrong transparencies.
I used Maya fur for most parts of the hair, Some parts used Maya Hair.
I think my SSS settings were a bit off, so the facial details did not come out.
Above is the Low Poly version for game use. around 5k+ tri polys.
here is the maps used for it. 2 maps lang used... wala pa specular/diffuse maps, etc maps.
I will post a rigged and posed images as soon as i can make it. hopefully with proper scene background and lighting conditions.
Thanks for viewing
check update on this work below
more details at my website
http://dxiaman.atspace.com/
Last edited by dxiaman on Thu Apr 29, 2010 11:32 pm; edited 2 times in total (Reason for editing : updates)
Re: Panday (Classic) 3D UPDATED
Wow astig sir! magaling!
Isa ka nang alamat heheh.
Isa ka nang alamat heheh.
Larj'e- CGP Newbie
- Number of posts : 107
Age : 42
Location : Bahrain
Registration date : 04/04/2010
Re: Panday (Classic) 3D UPDATED
maganda..pang-games ba purpose nito?...halos kamukha na talaga sir...panday na panday na ang itsura...konting comment ko lang...yung forearm meyo maiksi..konting konti lang..o dahil lang sa views...puro perspective kasi...magaling din yung buhok...
Re: Panday (Classic) 3D UPDATED
nahumreigh wrote:astig po sir... idol na idol pano niyo po ginawa yung buhok?
Thanks. used maya fur with conjunction with maya hair. may bald map and length map for fur. may konting mali dun sa harap gawa ng cpline control ng hair. thanks for viewing.
Re: Panday (Classic) 3D UPDATED
reyknow wrote:LOL panday "klasik"!!! heheh!
Larj'e wrote:Wow astig sir! magaling!
Isa ka nang alamat heheh.
ortzak wrote: luv it pare..Lupit nito....oks sa akin to bro..rig mo na hehe..
thanks for the moral support guys. madami din naman magaling dito da inyo sa CGP. we try our best.fpj999 wrote:
o yeah!
nice modeling sir
very observative
Talas ng mata. very observative. yan yung problem ko minsan, usually na lalaman ko yung mali pag nag rig na. thanks for pointing that out. ill check. heres the front viewlobsang rampa wrote:maganda..pang-games ba purpose nito?...halos kamukha na talaga sir...panday na panday na ang itsura...konting comment ko lang...yung forearm meyo maiksi..konting konti lang..o dahil lang sa views...puro perspective kasi...magaling din yung buhok...
Thanks
Re: Panday (Classic) 3D UPDATED
nakz fpj ah,hehe..nice sir..
keitzkoy- CGP Guru
- Number of posts : 1123
Age : 38
Location : qc diliman & pangasinan
Registration date : 27/03/2009
Panday Upsdates
here is the Panday 3D update.
shaded view with rig and bind. I am a mostly modeler not much of a rigger.
heres the rendered view. The Background was grabbed off google images search
My rig Hardware: Intel Core 2 Duo 2.13 GHz, 3 Gb RAM DDR2 667, 8500GT 256mb (a bit old)
hope you folks like it.
Cheers
http://dxiaman.atspace.com/
http://3dxiaman.wordpress.com/
shaded view with rig and bind. I am a mostly modeler not much of a rigger.
heres the rendered view. The Background was grabbed off google images search
My rig Hardware: Intel Core 2 Duo 2.13 GHz, 3 Gb RAM DDR2 667, 8500GT 256mb (a bit old)
hope you folks like it.
Cheers
http://dxiaman.atspace.com/
http://3dxiaman.wordpress.com/
Re: Panday (Classic) 3D UPDATED
tuloy mo lng sir yang modeling mo, imho this is one of the best modeled/ rendered true classic pinoy character that I viewed so far, mukhang ala pa atang iba na nagaatempt.
xxHEXXxx- CGP Newbie
- Number of posts : 9
Age : 124
Location : BLACKROOT
Registration date : 26/03/2009
Re: Panday (Classic) 3D UPDATED
wow... ang galing po nito sir..
ganda ng 3d ninyo..
you did very well.. nice.. keep it post..
ganda ng 3d ninyo..
you did very well.. nice.. keep it post..
Re: Panday (Classic) 3D UPDATED
kopyang kopya mo si Panday bro. pa request naman sa susunod si Lizardo naman gawin mo para classic talaga. congrats for this bro.
God bless!
God bless!
bobpen- CGP Apprentice
- Number of posts : 729
Age : 48
Location : Quezon City
Registration date : 23/04/2010
Re: Panday (Classic) 3D UPDATED
xxHEXXxx wrote: tuloy mo lng sir yang modeling mo, imho this is one of the best modeled/ rendered true classic pinoy character that I viewed so far, mukhang ala pa atang iba na nagaatempt.
Thanks, I appreciate the positive feedback. hirap mag gawa ng existing character kasi may comparison, But we try our best.
ladygium10 wrote:wow... ang galing po nito sir..
ganda ng 3d ninyo..
you did very well.. nice.. keep it post..
Thanks man !, update some new post soon!
Pareho tayo Industrial Design grad. more power!
bobpen wrote:kopyang kopya mo si Panday bro. pa request naman sa susunod si Lizardo naman gawin mo para classic talaga. congrats for this bro.
God bless!
Thanks, actually I did plan to make a Lizardo remake.... when I find more resources... Ill keep in in mind though. thanks again , God bless!
Thanks Man! Maya, Zbrush, Photoshop gamit ko, still many more things to learn....johnolive100 wrote:wow galing mo talaga sir, anong software gamit mo dito sir?
Re: Panday (Classic) 3D UPDATED
No offense meant to those who commented on how strikingly similar this rendition is to the real hero. But lemme say - gee something isn't right. Go figure. Either its the standard by which that comment was based upon, my eyes or yours, or were just tipsy.
That aint going to help no one. So let's try and nudge the standard reality a bit and go serious:
The problem with mimicking major icons in 3d is simple. Either they look like the real one or they don't.
People here have already commented about the physique, arms length, hair etc. But I'd rather not dwelve on your edgeloops or your polygon counts as they aren't really a matter of concern for me.
While I have read your disclaimers, the biggest issue I have is that it doesn't look like FPJ. And I know that was acknowledged beforehand. It looks like some 3d impersonator character mimicking FPJ. Forgive the pun if that was indeed the objective. (and you can then forego the rest of my posts...)
:
:
:
:
:
This strikes me most and I know how difficult it is to copy real subjects ( we work on major pro-wrestling titles for more than five years now) and it takes a lot of discipline and careful preparation to comeup with good virtual copy of a real character). I can emphatize that it is indeed a REAL and highly demanding profession. Either you make em look like the real thing or you're out of job.
Which brings me to a point. If you cannot afford to go stylistic or fictional, don't ever start with less or inferior materials of the ORIGINAL as reference . Because if you do - your work ends up in the same way (not the technical part) but in how they look compared to what you were aiming at.
It's like coming up with a pepsi cola, when the client was asking for coke. They may quench the thirst for some people , but they aren't the same thing...
I do not mean to discourage nor destroy the motivation - as a matter of fact its the opposite. I'm looking at a client standpoint while in the in-house director's shoes (So this isn't specific to the TS but something I want to impart to all of you young minds out there). Do something for a reason and do it perfectly well.
In my unsolicited mind, this rendition or anyone's rendition of FPJ will be FPJ even if you aim photorealistically or stylize it as long as they maintain the visual aspects specific to that character. In short, ONLY if one makes em look like the real thing. Unfortunately, I feel that the current image is still a long shot.
As for the comparison thing, that's the hurdle that bundles with the choice to make a real thing, either make it perfect or not at all.
Just my two yen.
That aint going to help no one. So let's try and nudge the standard reality a bit and go serious:
The problem with mimicking major icons in 3d is simple. Either they look like the real one or they don't.
People here have already commented about the physique, arms length, hair etc. But I'd rather not dwelve on your edgeloops or your polygon counts as they aren't really a matter of concern for me.
While I have read your disclaimers, the biggest issue I have is that it doesn't look like FPJ. And I know that was acknowledged beforehand. It looks like some 3d impersonator character mimicking FPJ. Forgive the pun if that was indeed the objective. (and you can then forego the rest of my posts...)
:
:
:
:
:
This strikes me most and I know how difficult it is to copy real subjects ( we work on major pro-wrestling titles for more than five years now) and it takes a lot of discipline and careful preparation to comeup with good virtual copy of a real character). I can emphatize that it is indeed a REAL and highly demanding profession. Either you make em look like the real thing or you're out of job.
Which brings me to a point. If you cannot afford to go stylistic or fictional, don't ever start with less or inferior materials of the ORIGINAL as reference . Because if you do - your work ends up in the same way (not the technical part) but in how they look compared to what you were aiming at.
It's like coming up with a pepsi cola, when the client was asking for coke. They may quench the thirst for some people , but they aren't the same thing...
I do not mean to discourage nor destroy the motivation - as a matter of fact its the opposite. I'm looking at a client standpoint while in the in-house director's shoes (So this isn't specific to the TS but something I want to impart to all of you young minds out there). Do something for a reason and do it perfectly well.
In my unsolicited mind, this rendition or anyone's rendition of FPJ will be FPJ even if you aim photorealistically or stylize it as long as they maintain the visual aspects specific to that character. In short, ONLY if one makes em look like the real thing. Unfortunately, I feel that the current image is still a long shot.
As for the comparison thing, that's the hurdle that bundles with the choice to make a real thing, either make it perfect or not at all.
Just my two yen.
Re: Panday (Classic) 3D UPDATED
Galing sir ng model ninyo. Keep it up! Inspiring po.
Modoler- CGP Newbie
- Number of posts : 106
Age : 39
Location :
Registration date : 03/06/2009
abed- CGP Newbie
- Number of posts : 152
Age : 34
Location : QC
Registration date : 25/06/2010
Re: Panday (Classic) 3D UPDATED
Ang GALING mo Tol... Super....
speechless07- Number of posts : 4
Age : 59
Location : Philippines
Registration date : 08/11/2011
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