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Mental Ray resources courtesy of Marcelinoiii

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Mental Ray resources courtesy of Marcelinoiii Empty Mental Ray resources courtesy of Marcelinoiii

Post by nomeradona Sun Apr 11, 2010 9:50 pm

Syang baka matabunan yung MR gallery ni marcelinoiii.. decided to repost his thoughts here.....


MENTAL RAY LINKS & INFORMATIONS
Disclaimer: This MR links & infos collection is a journal and personal collection used for the authors exercise and test renders. All links were taken from different websites including here at CGP.

MR TUTS & INFOS
http://www.3dallusions.com/forums/mrmaterials-blog/3218-3ds-max-2009-design-importons-irradiance-particles.html importons-irradiance

recap:

If you have GI enabled, Importons and IP. Only Importons(together with photons) will be used (if a merge is specified for the importons param, while set to 0 for the gi photons param) and IP will be disabled.
If you have GI and FG enabled. Same as above.
If you have FG only enabled. Both Importons and IP will be disabled.

that ends to these workflows:

- photons only
- finalgather only
- photons + finalgather
- importons + photons
- importons + photons + finalgather (cool here is to use the 'Precompute Photon Lookup'.. so you'll have a kind of fg importance-drived)
- importons + irradianceparticles

by thorsten harttman
importons:
emitted: 50.000
density: 0.5
merge: 0.05m
trackksize: 32
depth: 4
traverse: off

irradiance particle:
Ray: 1000
Pass:3
interpolate mode: always
interplate ray: 180
EnvRay: 1000
EnvScale: 2.5
Scale: 2.5

http://forums.cgsociety.org/showthread.php?f=87&t=621727
http://www.mrmaterials.com/jeffs-blog/56-importons-irradiance-particles.html imp/part discussions

http://3dsmaxrendering.blogspot.com/search/label/mental%20ray
http://3dsmaxrendering.blogspot.com/search/label/rendering
http://3dsmaxrendering.blogspot.com/ ramy hanna
nice tips / grass disp / fast render...

http://www.textureking.com/

http://www.gnomonschool.com/master/ mr secrets unlocked

http://www.cgdigest.com/category/rendering-tutorials/
http://www.tutorialized.com/tutorials/3DS-MAX/Lighting/1
http://www.3dtotal.com//ffa/tutorials/tutorialsmax.php more

http://www.infinity-vision.de/PhotoStudio/de/index.html photostudio pro/translate here: http://www.infinity-vision.de/PhotoStudio/de/index.html

http://translate.google.com.ph/translate?hl=tl&sl=auto&tl=en&u=http%3A%2F%2Fwww.infinity-vision.de%2FPhotoStudio%2Fde%2Findex.html
MR PROXY PROCEDURE

http://www.germanmentalray.de/ german MR

http://www.maxplugins.de/
http://animus.brinkster.net/index.html plugins!!!

MODELLING, LIGHTING ETC EG EDUC
http://www.neilblevins.com/cg_education/cg_education.htm


FOR MR RENDER SETUP
http://www.tokeru.com/t/bin/view/Maya/MayaMentalRay ALL

http://www.secondpicture.com/tutorials/3d/mental_ray_in_3ds_max.html
http://www.theqball.com/tutorials/memory-optimization - PERFECT RAM OPT AND PC PERFORMANCE
http://www.theqball.com/tutorials/mr-links REF
http://translate.google.com.ph/translate?prev=hp&hl=tl&js=y&u=http%3A%2F%2Fwww.treddi.com%2Fforum%2Findex.php%3Fshowforum%3D54%26topicfilter%3Dicon_id_3&sl=auto&tl=en&history_state0= ref

FINAL GATHER, PHOTON & GLOBAL ILLUMINATION FOR FAST RENDER
•Turn on Photon Map, use Read/Write File, then render
•Turn on Final Gather, use Read/Write File
•Lower samples to 1/64 - 1/64
•Render active time segment at every 10 frames
•Turn on final gather Read Only (FG Freeze)
•Increase samples to 1 - 16
•Turn on Save File for Render Output
•Render active time segment at every 1 frame
http://3dsmaxrendering.blogspot.com/search/label/final%20gather

GI:
I set the Maximum Num. Photons per Sample to 100. This is so low because I also use a low number of photons per light. There is no need to shoot so many photons per sample when I am using such low photons per light. The important thing to consider when calculating GI is being able to light the scene evenly, and get a consistently lit space.

I also turn on Maximum Sampling Radius. I start with something small like 1’ and increase the amount by 5’ until I get a generally smooth result without seeing any discs in the rendering. Often I will go up to a value like 30’ before I get a smooth result. This is not a typical use for GI, and in a way it’s cheating your photons to get bright values with such low numbers so the render times are fast.

FG:
I slide the FG Precision Presets all the way to the left to Draft setting. I’ve found that I can get away with low FG settings if I add an occlusion pass later in post.

For Diffuse Bounces I set it to 2 typically, just to I can get enough bounce and increase my light values. Changing the bounce number significantly reduces rendering speed so be careful with this one.

I didn’t change this setting, but I’ll mention it. I sometimes change the Noise Filtering from Standard to None, if I can get away with it. When set to None, the render is much brighter because you are taking into consideration all of the FG points, but at times will have noise. When you set it to Standard the scene is much darker, but smoother generally. So if you can set it to None and still get smooth results, then you just got more light into your scene for free.
http://3dsmaxrendering.blogspot.com/search/label/global%20illumination


Mental Ray Sampling (adaptive sampling settings)
http://www.impresszio.hu/szabolcs/MentalRay/MentalRaySampling.htm

CAMERA:
•Shutter Speed (exposure)
•Aperture (f-stop)
•Film speed (ISO)
•Whitepoint (color temperature)
1. http://3dsmaxrendering.blogspot.com/2009/04/understanding-cameras-for-renderings.html
2. http://3dsmaxrendering.blogspot.com/2009/03/parti-volume-shader.html (render tab-camera shader: parti volume)


IMPORTONS & IRRADIANCE PARTICLES
If you have GI enabled, Importons and IP. Only Importons(together with photons) will be used (if a merge is specified for the importons param, while set to 0 for the gi photons param) and IP will be disabled.
If you have GI and FG enabled. Same as above.
If you have FG only enabled. Both Importons and IP will be disabled.

- photons only
- finalgather only
- photons + finalgather
- importons + photons
- importons + photons + finalgather (cool here is to use the 'Precompute Photon Lookup'.. so you'll have a kind of fg importance-drived)
- importons + irradianceparticles

by thorsten harttman
importons:
emitted: 50.000
density: 0.5
merge: 0.05m
trackksize: 32
depth: 4
traverse: off

irradiance particle:
Ray: 1000
Pass:3
interpolate mode: always
interplate ray: 180
EnvRay: 1000
EnvScale: 2.5
Scale: 2.5
http://www.3dallusions.com/forums/mrmaterials-blog/3218-3ds-max-2009-design-importons-irradiance-particles.html importons-irradiance

BLACKBODY
http://xgeek.org/2009/08/mental-ray-cie-d-illuminant-and-blackbody-radiator-shaders/
BOKEH EFFECT
http://3dsmaxrendering.blogspot.com/2008/03/bokeh-effect.html

Various CG forums:
http://www.cgtalk.com/
http://www.vizdepot.com
http://www.cgarchitect.com
http://www.evermotion.org/
http://www.3dallusions.com/
http://maxforums.org/
http://www.cg-cars.com
http://area.autodesk.com/
mental ray specific links:
http://www.mymentalray.com
http://mentalraytips.blogspot.com/
http://jeffpatton.cgsociety.org/blog/
http://3dlight.blogspot.com/
http://www.djx.com.au/blog/ (maya)
http://www.pfbreton.com/cgtechniques/
http://www.dmmultimedia.com/3dtips_01.htm
http://lamrug.org/
3d artists websites:
http://www.todddaniele.com/
http://www.jaddyportfolio.com/
http://danielbuck.net/
http://neilblevins.com http://neilblevins.com/cg_education/cg_education.htm
http://www.nikclark.com/
http://www.martincoven.com/
http://www.xenomorphic.co.uk
http://www.garryclarke.com/
http://www.ak3d.de/
http://www.ag-systems.net/
Other links:
http://autodesk.blogs.com/between_the_lines/
http://www.theqball.com/l
http://www.dmmultimedia.com/
mental image links:
ftp://ftp.mentalimages.com/data/pub/shaders/
http://www.munkmotion.com/tutorials/nsx/2c.htm car mod
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Post by marcelinoiii Sun Apr 11, 2010 10:46 pm

thanks brother nomer for including this here as well... been also thinking how to maintain this share for everyone. This thread should now be kept visited any time... sana makatulong sa lahat!
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Post by edosayla Sun Apr 11, 2010 11:41 pm

Thanks for the share master marcelinoiii Smile
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Post by akoy Mon Apr 12, 2010 12:45 am

wow grabe dame pa bbasahin 2thumbsup thanks sir
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Post by marcelinoiii Mon Apr 12, 2010 9:49 pm

edosayla wrote:Thanks for the share master marcelinoiii Smile

walang anuman, Sir Ed, share ko lang pano ko natutunan ang Mental Ray starting from you and Sir Logikpixel at sa lahat ng mga links na yan Smile sana makatulong at makainspire ng iba inuman na
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Post by marcelinoiii Mon Apr 12, 2010 9:50 pm

akoy wrote:wow grabe dame pa bbasahin 2thumbsup thanks sir

hehe importante yun mga links bro, watch mo mga tuts... sana makatulong. subukan mo din MR, para sa ating mga naghahanap ng Render engine for better results, MR is perfect!!! 2thumbsup
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Post by Norman Mon Apr 12, 2010 11:41 pm

at libre pa!!!hehe...
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Post by marcelinoiii Tue Apr 13, 2010 1:41 am

hehehe correct ka dyan pre!!! Laughing
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