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Star Wars Imperial Red Guard

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Post by reyknow Sat Mar 27, 2010 3:02 pm

post ko lang to, isa sa mga props nung ginagawa ko.
http://www.cgpinoy.org/3d-wip-f15/lady-sith-t10074.htm

AKA Emperor's Royal Guard
http://starwars.wikia.com/wiki/Emperor%27s_Royal_Guard

Star Wars Imperial Red Guard Imperialredguardfinished

to closeup nung weapon nya, force pike
Star Wars Imperial Red Guard Forcepike

tapos ito nmn yung reference, yung lumabas mismo sa movie
Star Wars Imperial Red Guard 217~Imperial-Royal-Guard-Posters

di pa maganda render, screencap lang kasi. Smile
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Post by jon2 Sun Mar 28, 2010 4:10 am

ok bro maganda,gusto ko yong flow ng damit nya.malambot.

O.T.
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Post by jon2 Sun Mar 28, 2010 4:13 am

O.T. bro. sinubukan mong mag aply sa Rubicon Manila studio yong pos ni Presure.
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Post by reyknow Sun Mar 28, 2010 8:03 am

ah ngyn ko lang nakita un. nope, di ko kasali
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Post by jakeark Mon Apr 05, 2010 7:25 pm

gawa sa maya 2 bro. ganda, detail masyado peace man
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Post by sunduwu Sun May 02, 2010 7:46 am

alin ba maganda... Maya or sa 3ds Max?

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Post by reyknow Sun May 02, 2010 9:38 am

opinion yan eh.

ako tingin ko 3ds max pang archi since lahat parang nakasukat at square, tapos maya para sa lahat na since may pagka non linear approach nya sa 3d.
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Post by Guest Sun May 02, 2010 9:01 pm

sunduwu wrote:alin ba maganda... Maya or sa 3ds Max?

maganda yan parehas, mahirap sagutin yan kahit pa sa taong parehas ginagamit yang dalawang software na yan ,
yung mga kayang gawin ng max kaya din ng maya ganun din naman ang mga kayang gawin ng maya kaya din ng max,
sa ngayon mapapansin mo yung malalaking gaming companies gamit nila 3dmax sa games yung mga game plug- ins at assets para sa gaming industry mas maraming compatible para sa max,
pero pag sa cinematics o movie ng games maya yung ginagamit,may mga studio din namang maya na yung ginagamit sa field ng games.
sa archi viz naman mas prefer ang max kaya din naman ng maya.
pag sa film industry naman mas prefer yung maya, karamihan sa malalaking movies ngayon gawa sa maya, mas madali kasi sa maya yung mga complex scenes at animation at mas compatible yung mga ibang softwares sa pagbuo ng movies para sa maya.
pero lagi mong maririnig na wala sa software yan, nasa user.. totoo yun , pero malaking factor pa din yung san ba mas akma yung software kagaya ng mga nabanggit ko,

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Post by Rhythem02 Sun May 02, 2010 11:54 pm

The bottom line is. Max and Maya are just TOOLS, its still the user or the artist who has the creative input. thumbsup
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