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Ten By Fifteen

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Post by arkiedmund Mon May 17, 2010 10:55 am

Did the modeling and scene setup last night, after making a mock design, based on the lot of the last commissioned work that I did for somebody. It was a house to be built on a ten by fifteen lot. I was compelled to do my own take on the space planning, because the planning of that project was not efficient, so, it gave me the idea to make my own solution once i got a free time and make a render for portfolio purposes. And tried to practice how to finish modeling in less than 4hrs.

I started modeling at around 9:41 in the evening, and was luckily able to complete the model at around 11:58 pm, this included the design of the facade as i only did the rough plans on cad. I did not draw the elevations beforehand, hence modifications on the design was done on the fly.

An hour later, I was finally able to nail the lighting setup for my scene. This process is something that I probably need to work on, so as to cut down my working time in lighting setup, minus the utilization of a lighting rig.

I was able to finally finish adding the pre-modeled stuff at 2 in the morning, this included 3-6 mins of test renders on a 640x480 sized image, to see how the entourage matched up with the scene, and to set one of the more tricky parts of the process which is the setup of the glass reflections and tree shadows.

I was already too sleepy to commit a final render last night so i made the final setup earlier this evening. And this is the final output of my work. Comments are welcome. Thanks in advance.

Ten By Fifteen 1015_1000PX

And here are the screen grabs of my work in progress...
Ten By Fifteen Themodelprocess
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Post by exodus Mon May 17, 2010 11:06 am

success po..
ang bilis nyo makagawa ng setup..wuh.
medyo dark po yung shadow ng trees nyo.
at sa road po yung map tiling.
thanks for sharing master ed..
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Post by bartsimpson Mon May 17, 2010 11:09 am

whew ....it was worthty....bro ... thumbsup nice render & designs Very Happy
-a bit of entourage nlang .. Very Happy
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Post by arkiedmund Mon May 17, 2010 11:10 am

exodus wrote:success po..
ang bilis nyo makagawa ng setup..wuh.
medyo dark po yung shadow ng trees nyo.
at sa road po yung map tiling.
thanks for sharing master ed..

comment noted....oo, medyo dark yung shadows ng trees this time, i have to check on that. yung road, naka mirror option sa shader controller, mas malala tilling pag hindi nakamirror...thanks for the comments.
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Post by arkiedmund Mon May 17, 2010 11:12 am

bartsimpson wrote:whew ....it was worthty....bro ... thumbsup nice render & designs Very Happy
-a bit of entourage nlang .. Very Happy

Noted sir..next time, i have not yet been able to convert some of the other entourage to proxy, magda-dagdag na din ako ng ibang species, dahil yan nalang palagi ang mga ginagamit ko. Salamat po sa pagdaan.
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Post by ortzak Mon May 17, 2010 11:12 am

Ambilis naman nito..nice output also for a prelim render thumbsup

Hi res pa to at abubots gaganda pa.. 2thumbsup
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Post by arkiedmund Mon May 17, 2010 11:15 am

ortzak wrote:Ambilis naman nito..nice output also for a prelim render thumbsup

Hi res pa to at abubots gaganda pa.. 2thumbsup

Thanks sa comments..oo nga ano..1600x1200 pixels lang kasi ang output size nito, inabot din ng 1 hr mahigit sa render time, yes, yung abubots, pnce magka freetime tayo, ayusin ko yung mga gagamitin ko sa future setups. Yan lang yung naka ayos, kaya yan na muna ang nagamit, para mahabol lang yung time frame na gusto kong ma-achieve. Salamat po sa pagpasyal.
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Post by one9dew Mon May 17, 2010 1:52 pm

nice one sir 2thumbsup perspective adjustment lang po sa akin sir,matalim ang left side(imho)
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Post by deosrock Mon May 17, 2010 3:42 pm

-ambilis ng pagkagawa nyo sir! nice output pa rin! 2thumbsup
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Post by akoy Mon May 17, 2010 4:31 pm

galeng 2thumbsup
road map lang din sakin sir 2thumbsup
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Post by arkiedmund Mon May 17, 2010 4:32 pm

one9dew wrote:nice one sir 2thumbsup perspective adjustment lang po sa akin sir,matalim ang left side(imho)

comment noted po..salamat

deosrock wrote:-ambilis ng pagkagawa nyo sir! nice output pa rin! 2thumbsup

Thanks a lot sir...
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Post by arkiedmund Mon May 17, 2010 4:37 pm

akoy wrote:galeng 2thumbsup
road map lang din sakin sir 2thumbsup

noted po yan, Salamat sir
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Post by ERICK Mon May 17, 2010 6:23 pm

ps enchanced ba to ser master idol pogi? hands up in regards with modeling.. wohoooo...
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Post by bobpen Mon May 17, 2010 6:29 pm

-i like your design the contemporary type of house, especially your corner window with vertical wood accent
-much like your shadows very soft
-very much like the way you execute setup in very short period of time with superb output!
-overall...........husay mo sir!!!! Very Happy
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Post by arkiedmund Mon May 17, 2010 6:56 pm

ERICK wrote:ps enchanced ba to ser master idol pogi? hands up in regards with modeling.. wohoooo...

yes idol ERICK, he he he...color balance, brightness contrast, at may konting vignette at unsharp mask...dapat pala ni-retouch ko yung road..kaso, madaling araw na, at limited ang free time, baka di na naman matapos, kaya go ko na lang..salamat.

bobpen wrote:-i like your design the contemporary type of house, especially your corner window with vertical wood accent
-much like your shadows very soft
-very much like the way you execute setup in very short period of time with superb output!
-overall...........husay mo sir!!!! Very Happy

Thanks a lot sir..i'll try to do another exercise once time permits.
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Post by markitekdesign Mon May 17, 2010 7:05 pm

padi work on car garage design kasi parang manipis tignan..yon lang..IMHO...good luck sa project mo padi.. 2thumbsup


Last edited by markitekdesign on Mon May 17, 2010 7:06 pm; edited 1 time in total
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Post by zildian_nico Mon May 17, 2010 7:05 pm

nice render sir....sa ps post production po ba ito?ayos.... thumbsup
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Post by arkiedmund Mon May 17, 2010 7:10 pm

markitekdesign wrote:padi work on car garage design kasi parang manipis tignan..yon lang..IMHO...good luck sa project mo padi.. 2thumbsup

comment noted...hindi siya actual project, modeling exercise lang talaga siya, sana magkaroon nga ng totoong project. Thanks padi.

zildian_nico wrote:nice render sir....sa ps post production po ba ito?ayos.... thumbsup

Yung pag ayos ng image sa photoshop ko na ginawa. THanks sir..
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Post by Stryker Mon May 17, 2010 7:28 pm

nice and past workflow sir ed....! gawa ka naman ng tuts ng simple modeling ng house.... hehehehe! galing!
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Post by Norman Mon May 17, 2010 7:32 pm

hanep....speed modelling nyo sir mund.......pure max ito?
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Post by arkiedmund Mon May 17, 2010 7:52 pm

Stryker wrote:nice and past workflow sir ed....! gawa ka naman ng tuts ng simple modeling ng house.... hehehehe! galing!

Sige, pag libre oras, gagawa ako ng simple tutorial..pero, yung sa window, usually pag nakagawa ka na ng isa, copy and modify mo nalang iyo. Ang useful commands na magpapabilis ay yung clone command, or select mo object, then press shift and drag it along it's corresponding axis, to copy your object. At ang pag convert ng isang mesh to editable poly. Once kasi nasa vertex sub-object kana, it's just a matter of dragging your vertex, and to make it even more better, you can use your snaps with axis constraints turned on, so your snapping will behave just like that of autocad's. Hope i was able to impart some tips for you sir.

Salamat sa pag pasyal.

f-fortyone wrote:hanep....speed modelling nyo sir mund.......pure max ito?


Una sa lahat salamat po..yes sir, pure max modeling.
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Post by arjun_samar Mon May 17, 2010 8:03 pm

arkiedmund wrote:
Stryker wrote:nice and past workflow sir ed....! gawa ka naman ng tuts ng simple modeling ng house.... hehehehe! galing!

Sige, pag libre oras, gagawa ako ng simple tutorial..pero, yung sa window, usually pag nakagawa ka na ng isa, copy and modify mo nalang iyo. Ang useful commands na magpapabilis ay yung clone command, or select mo object, then press shift and drag it along it's corresponding axis, to copy your object. At ang pag convert ng isang mesh to editable poly. Once kasi nasa vertex sub-object kana, it's just a matter of dragging your vertex, and to make it even more better, you can use your snaps with axis constraints turned on, so your snapping will behave just like that of autocad's. Hope i was able to impart some tips for you sir.

Salamat sa pag pasyal.

f-fortyone wrote:hanep....speed modelling nyo sir mund.......pure max ito?


Una sa lahat salamat po..yes sir, pure max modeling.

Bilis nyo po sir ed sa modelling. yan din po wish ko matuto magmodel sa max. yung Bg ps po ba? salamat po
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Post by arkiedmund Mon May 17, 2010 8:10 pm

@arjun_samar: background was added in post processing. Kayang kaya niyo yan, tyaga lang ang katapat. Salamat sa pag pasyal. Madami pa akong dapat pag aralan.
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Post by arjun_samar Mon May 17, 2010 8:19 pm

arkiedmund wrote:@arjun_samar: background was added in post processing. Kayang kaya niyo yan, tyaga lang ang katapat. Salamat sa pag pasyal. Madami pa akong dapat pag aralan.

pati sa reply bilis nyo Very Happy sir ed salamat po sa reply.
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Post by corpsegrinder Mon May 17, 2010 8:21 pm

nice render sir, gusto ang pgkabluish ng lighting... para sakin, occlusion is too much and the additional lighting sa left side of the house looks unnatural..
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