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Retail Booth

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kurdaps!
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Retail Booth Empty Retail Booth

Post by Guest Thu Mar 04, 2010 8:20 pm

Proposal for semi-permanent retail booth

first study
done in Scanline

Retail Booth Study3a

Retail Booth Study3b

second study

Retail Booth Study1a

Retail Booth Study1b


Last edited by KettleRenderer on Thu Mar 04, 2010 8:40 pm; edited 2 times in total

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Post by Norman Thu Mar 04, 2010 8:24 pm

galing mam ket....mas gusto ko yung black....... 2thumbsup

O.T. miss ko na mag design ng booth...huhu
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Post by Norman Thu Mar 04, 2010 8:26 pm

mukhang maganda yung black tpos green wall background.......
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Post by Guest Thu Mar 04, 2010 8:27 pm

ayoko .. mas gusto ko un black tas mirror Very Happy

salamat po.. tara dito.. kelangan ko ng katulong e.. =)

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Post by Crainelee Thu Mar 04, 2010 8:39 pm

same here i chose black.

my impact pag naghalo ang red n black. 2thumbsup
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Post by ERICK Thu Mar 04, 2010 8:44 pm

love the black too.... very impressive... Shocked
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Post by Stryker Thu Mar 04, 2010 8:50 pm

nice mam .....! scanline rendering....! i go for the black too! Wink
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Post by Muggz Thu Mar 04, 2010 9:02 pm

i like the first two ones... 2thumbsup
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Post by mherfc Thu Mar 04, 2010 9:19 pm

Ganda lahat chie but I like the black concept.... thumbsup
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Post by v_wrangler Thu Mar 04, 2010 9:33 pm

astig, may pa bevel bevel na si mam kettlerenderer!

I'd suggest changing the IOR of the glass panels so they look prominently glass than the areas without it.

Been awhile since I saw your renders.
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Post by Guest Thu Mar 04, 2010 9:35 pm

salamat po ..

ano po un IOR??

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Post by arkiedmund Thu Mar 04, 2010 9:42 pm

ok na ok ito ate chie...ganda naman ng scanline render mo...

i'd go for the black design.

yun IOR ay short for index of refraction...hayaan natin si kuya v mag explain, siya ang mas-dalubhasa pagdating sa 3dsmax.
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Post by Guest Thu Mar 04, 2010 9:45 pm

aahh...
pang scanline lang po sana

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Post by fpj999 Thu Mar 04, 2010 9:52 pm

black buttrock
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Post by celes Thu Mar 04, 2010 10:11 pm

nice ung black. magaral ka na mg vray
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Post by Leslie Adona Thu Mar 04, 2010 10:23 pm

v_wrangler wrote:astig, may pa bevel bevel na si mam kettlerenderer!

I'd suggest changing the IOR of the glass panels so they look prominently glass than the areas without it.

Been awhile since I saw your renders.


Hmmm Bakit kapag kay Chie konti ang comment kuya.......hihiihihi peace man .....Baka sakalin mona ako...hahahahahahaha
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Post by v_wrangler Thu Mar 04, 2010 10:35 pm

Pahabol ate leslie:)

yung pong ior ay index of refraction. bawat refractive object ay meron ior prperties:

Depende po sa value ng IOR (hindi po naman iyan talaga iniimbento), yaon pong nasa likod ng refractive (transparent) na object ay magbebend like this image:

Retail Booth Calcite

Kaya ko po nabanggit ang ior, kung mas malakas ang ior mo sa glass area kesa sa walang glass (air), meron ka na pong visual clue na salamin nga iyon.

Sometimes ang ginagawa ko pag may objects behind glass, inilalagay ko intentionally ang part ng object behind glass and the rest sa walang glass so you will see the object behind bending or distorted in the glass areas and unaffected where there are no refractive object infront of it.

It is just one way to effectively enhance your materials like glasses which depend on the reflected environment and the objects behind it if it is transparent and reflective. Visual clues are what we need in cg - hindi naman po sa setting ng materials lang nagbibigay ng realism, kasam na po dyan of course kung saang situation mo ilalagay o gagamitin. In this case, alam natin subconsciously how objects inside glasses behave so if we mimic that in cg - it will match with this experience and we automatically feel that its indeed glass or plastic or even metal.

Para sa list ng IOR ng mga common objects :
http://en.wikipedia.org/wiki/List_of_refractive_indices

Meron din sa help file di ko lang mahanap yung exact link.
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Post by nomeradona Thu Mar 04, 2010 10:56 pm

very nice Ket (maki ket ket narin) presentation designs are really cool. good use of artistic license.
good point sa IOR mr. V


Last edited by nomeradona on Thu Mar 04, 2010 10:59 pm; edited 1 time in total
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Post by snow_blind Thu Mar 04, 2010 10:57 pm

nice renders mam Retail Booth 808695 i prefer the black concept.
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Post by scorpion21 Fri Mar 05, 2010 1:20 am

nice work sis...i like the 1st 2 images... thumbsup
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Post by zdesign Fri Mar 05, 2010 1:22 am

galing ng module mo sis,miss ko na ganito gawa simple lang,ganito rin mga gawa ko nung nasa jag pa ako sa pinas.

number 1 ako kasi medyo may pagka sporty ang dating nya at related sa product.yong 2nd kasi medyo soft ang dating pero okey din kasi depende nga din sa product e kung ladies or mens section ba sya.
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Post by Muggz Fri Mar 05, 2010 7:17 am

v_wrangler wrote:Pahabol ate leslie:)

yung pong ior ay index of refraction. bawat refractive object ay meron ior prperties:

Depende po sa value ng IOR (hindi po naman iyan talaga iniimbento), yaon pong nasa likod ng refractive (transparent) na object ay magbebend like this image:

Retail Booth Calcite

Kaya ko po nabanggit ang ior, kung mas malakas ang ior mo sa glass area kesa sa walang glass (air), meron ka na pong visual clue na salamin nga iyon.

Sometimes ang ginagawa ko pag may objects behind glass, inilalagay ko intentionally ang part ng object behind glass and the rest sa walang glass so you will see the object behind bending or distorted in the glass areas and unaffected where there are no refractive object infront of it.

It is just one way to effectively enhance your materials like glasses which depend on the reflected environment and the objects behind it if it is transparent and reflective. Visual clues are what we need in cg - hindi naman po sa setting ng materials lang nagbibigay ng realism, kasam na po dyan of course kung saang situation mo ilalagay o gagamitin. In this case, alam natin subconsciously how objects inside glasses behave so if we mimic that in cg - it will match with this experience and we automatically feel that its indeed glass or plastic or even metal.

Para sa list ng IOR ng mga common objects :
http://en.wikipedia.org/wiki/List_of_refractive_indices

Meron din sa help file di ko lang mahanap yung exact link.
2thumbsup
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Post by rangalua Fri Mar 05, 2010 7:41 am

Very nice design & renders Mam 2thumbsup

@ v_wrangler

IOR explanation 2thumbsup
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Post by ARCHITHEKTHURA Fri Mar 05, 2010 8:17 am

Nice Ate Chie....__̴ı̴̴̡̡̡ ̡͌l̡̡̡ ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫️̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫️̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴̡̡ ̡͌l̡̡̡̡.__
thumbsup
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Post by kurdaps! Fri Mar 05, 2010 8:41 pm

Nice design and scanline render.... Wink
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