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xref in 3d max

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xref in 3d max Empty xref in 3d max

Post by vjblue1125 Tue Feb 23, 2010 1:55 am

Pask lng mga master ano ang cons and pro ng pag exxref s max. at maganda ba iexref ung proxy
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Post by LadiesMan217 Tue Feb 23, 2010 4:15 am

vjblue1125 wrote:Pask lng mga master ano ang cons and pro ng pag exxref s max. at maganda ba iexref ung proxy

di ko na intindihann sir..xref object ba? o proxy model? Question
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Post by vinc3nt12 Tue Feb 23, 2010 4:35 am

xref cad drawing to 3ds max? or 3ds max same to 3ds max?

file link manager ba yang tinutukoy mo pare koy? Smile
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Post by bokkins Tue Feb 23, 2010 4:44 am

In theory bro, mas organize ang ganitong paraan.

In theory again, pag nagproxy ka, para ka na din nagxref.
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Post by vjblue1125 Tue Feb 23, 2010 4:54 am

xref object ng max mga pre. tapos may nabasa ako n pgnaproxy mo n yung object puede mo p syang iexref. ano b mga cons and pro nyun.tnz 2thumbsup
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Post by bokkins Tue Feb 23, 2010 5:00 am

wala gaanong pros and cons bro. it's a matter of organizing your objects sa scene lang. Do a test and you'll find it yourself. It's like merging an object.

Siguro ang nakikita ko lang na advantage nito is kung madami kayo ang gumagawa sa isang scene. 1 guy is doing the table, the other 1 is doing the chair. tapos naka xref, pag hit render, sabay ang progress, sabay matapos, nakaposition na lahat sa isang area.
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Post by vjblue1125 Tue Feb 23, 2010 5:16 am

ahh! para rin s autocad. in terms kaya s memory management, makakatulong kaya to.salamat ng marami master bokkins 2thumbsup
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Post by bokkins Tue Feb 23, 2010 5:50 am

sa tingin ko very minimal lang. kasi same elements pa din ang irerender mo. Mas ok pa ang proxy kasi nakakatulong kahit konti.

cge itry ko ngang aralin, post ko ang test results dito. lalo na sa maramihang objects. Smile
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Post by vjblue1125 Tue Feb 23, 2010 6:03 am

Galing talaga d2 s cgp dami matutunan. 2thumbsup s pipol s cgp. Maraming salamat Master Bokkins
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Post by v_wrangler Tue Feb 23, 2010 8:25 am

What the proxy does is simply reference another object (read) which might be either too hi-poly to put up in a max scene. Proxies are pre-computed so that it does not take so much ram. Technically, it goes around the limitations in max where the machine basically hogs on multi-million polygon counts in the scene.

Xrefs are somehow the same thing but they reference a "live" max scene instead. It is somehow, interactive compared to a proxy which relies on a precomputed file.

Instances where you might use an xref - is when you need to draft an animation based on an object and the object is still in progress. Artist A can then proxy an "in-progress" max file for use in Animation while Artist B works on the model. Any updates on the original (model) max file of Artist B is then reflected real-time on Artist A's animation scene.

You cannot do this "realtime" thing with proxies because if you need to redo the proxiing process.

Xrefs are collaboration tools while proxies are rendertime substitutes.



BTW, there is a modifier version of this xref concept which references another object in the scene for use either in rendering or viewport previews. Its a nifty modifier called - (how clever!) , " Substitute"
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Post by vjblue1125 Tue Feb 23, 2010 5:35 pm

Maraming salamat s dagdag kaalaman master v_wrangler 2thumbsup
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