Vray Sketchup 1.48.66
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Ranie
archki_rain
ferrosoa
maq1226
jhames joe albert infante
lei23
Archi.Karl
tonyx
jenaro
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:: Software Discussion :: Vray
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Vray Sketchup 1.48.66
new upgrade will be release today.
visit asgvis.com for more details.
V-Ray for SketchUp will include all the great features from the previous version, as well as some exciting new upgrades:
• NEW! More shader types (great for metal textures!)
• NEW! More than 10 new procedural textures, including dirt (for more realistic renderings!)
• NEW! Lights now have the ability to add IES profiles (for light accuracy)
• NEW! Material can now be layered better
• NEW! Faster scene processing times
• NEW! Support for SketchUp transparency and alpha transparency
In addition to all the other great V-Ray features, including:
• True reflections and refractions
• Glossy reflections and refractions
• Global Illumination allows for photorealistic lighting
• Soft shadows support
• True HDRI support
• Fully multithreaded raytracing engine
• Native SketchUp materials supported and integrated into V-Ray materials
• Material editor with material preview
• Sun and sky system
• Physical camera
• Depth-of-field camera effects.
• Distributed rendering allowing a single image to be processed over up to ten machines
• Per material GI, background, reflection, and refraction
• V-Ray two-sided material for easy creation of thin translucency
• Animation support
http://software.asgvis.com/index.php...log&Itemid=625
visit asgvis.com for more details.
V-Ray for SketchUp will include all the great features from the previous version, as well as some exciting new upgrades:
• NEW! More shader types (great for metal textures!)
• NEW! More than 10 new procedural textures, including dirt (for more realistic renderings!)
• NEW! Lights now have the ability to add IES profiles (for light accuracy)
• NEW! Material can now be layered better
• NEW! Faster scene processing times
• NEW! Support for SketchUp transparency and alpha transparency
In addition to all the other great V-Ray features, including:
• True reflections and refractions
• Glossy reflections and refractions
• Global Illumination allows for photorealistic lighting
• Soft shadows support
• True HDRI support
• Fully multithreaded raytracing engine
• Native SketchUp materials supported and integrated into V-Ray materials
• Material editor with material preview
• Sun and sky system
• Physical camera
• Depth-of-field camera effects.
• Distributed rendering allowing a single image to be processed over up to ten machines
• Per material GI, background, reflection, and refraction
• V-Ray two-sided material for easy creation of thin translucency
• Animation support
http://software.asgvis.com/index.php...log&Itemid=625
Last edited by nomeradona on Thu Feb 18, 2010 10:17 am; edited 1 time in total
Re: Vray Sketchup 1.48.66
thnx for sharing idol!
jenaro- Peter Pran
- Number of posts : 3132
Age : 43
Location : sharjah
Registration date : 22/01/2009
Re: Vray Sketchup 1.48.66
tnx again sir nomer kaw talaga ang hari ng sketchup at maypusong hari d ngsasawa sa pg share ng kaalaman.
tonyx- CGP Newbie
- Number of posts : 105
Age : 42
Location : riyadh
Registration date : 10/03/2009
Re: Vray Sketchup 1.48.66
Uy, may bago ng Vray. Hehe. Try ko yan sir. Salamat po sa pag-share.
Archi.Karl- CGP Apprentice
- Number of posts : 538
Age : 32
Location : Hagonoy, Bulacan at sa Golden State of Morayta
Registration date : 08/12/2009
Re: Vray Sketchup 1.48.66
here is the link for a more detailed info about the new feature of vray for sketchup (win and mac)
http://www.mediafire.com/?ztytwlmyzyo
http://www.mediafire.com/?ztytwlmyzyo
Re: Vray Sketchup 1.48.66
software updat here. you can just use the old serial number...
http://software.asgvis.com/index.php?option=com_content&view=article&id=182&Itemid=480
http://software.asgvis.com/index.php?option=com_content&view=article&id=182&Itemid=480
Re: Vray Sketchup 1.48.66
some of the things that you need to take note with the new material editor.
1. once you created a native sketchup material, you will see that it will have automatic vray material when opening the material editor. The Material editor has new interface and workflow.
- that layers are not there automatically. (so dont be surprise if you don not see refraction, emissive, and reflection layer under the diffuse. to create new refraction, emissive and reflection layer. hover your mouse on top of the material name, right click and click create new layer
- reflection.. when you are in the reflection layer, fresnel reflection is not applied automatically like the old one. you have to apply it by pressing the "m".. alternatively you can now apply falloff material
1. once you created a native sketchup material, you will see that it will have automatic vray material when opening the material editor. The Material editor has new interface and workflow.
- that layers are not there automatically. (so dont be surprise if you don not see refraction, emissive, and reflection layer under the diffuse. to create new refraction, emissive and reflection layer. hover your mouse on top of the material name, right click and click create new layer
- reflection.. when you are in the reflection layer, fresnel reflection is not applied automatically like the old one. you have to apply it by pressing the "m".. alternatively you can now apply falloff material
Re: Vray Sketchup 1.48.66
sir nomer may manual po bang available para jan??
lei23- CGP Apprentice
- Number of posts : 734
Age : 35
Location : naga city
Registration date : 15/11/2009
Re: Vray Sketchup 1.48.66
leigh baka ang problema mo etolei23 wrote:sir nomer may manual po bang available para jan??
• NEW! Support for SketchUp transparency and alpha transparency iba na cgro procedure
jhames joe albert infante- CGP Expert
- Number of posts : 2733
Age : 39
Location : San Mateo Isabela/Singapore
Registration date : 18/11/2008
Re: Vray Sketchup 1.48.66
oo nga jhames. hinid mo na iloload yung opacity map sa png. i tick lang yung use transparency ng map.
manual.. coming soon daw.
manual.. coming soon daw.
Re: Vray Sketchup 1.48.66
the initial stable release of 1.48.66 has still many bugs...
as one of the regular beta users i would like to update you on what's happening: at the moment the latest build is 1.48.78
1.48.78
----------
Fixes:
- Fixed a bug where DOF would not work properly when using the physical camera
- Closing Sketchup while a render is in progress will no longer hang
- Sketchup shortcuts should now work while a render is in progress
- Fixed issue that caused unicode visopt / vismat names to not get loaded properly
- Fixed glitch in VFB that made it so you could not resize it after clicking the bottom-right button that shows the framebuffer options
Changes:
- Made it so Skp2Sided material would pass the force 1 sided to its sub-materials
- Modified the way we render so that we no longer interrupt the Sketchup event loop.
______________________________________________
----------
1.48.77
----------
Fixes:
- If you hit the render button back-to-back it should no longer cause a crash
- Fixed issue where the default material name when saving would be the last material you saved
- Fixed issue where importing materials was not working anymore
- Fixed internal bug that could cause crashes when adding materials from the Sketchup library and caused odd error log messages
- Material preview should now refresh itself correctly
- Material preview should now get saved properly when the render finishes
______________________________________________
----------
1.48.76
----------
Fixes:
- Resolved issue related to our floating-point spin boxes not working properly in non-US country settings
- The spin box issue also caused other issues like an all-white render output - so if you experienced very odd effects with 1.48.75 and you are not using American-style settings then it could be related to that.
Changes:
- We now put a trailing .0 or ,0 ( depending on locale ) for all floating-point spin box values if they are just integers. For example what would display as "1" in our last build would now be "1.0" or "1,0" depending on locale settings
____________________________________________________
----------
1.48.75
----------
Fixes:
- Fixed problem where subasset bitmap would replace top-level texture for the diffuse layer's color texture
Changes:
- DR nodes remove the scene file on each render - hopefully this will resolve the odd situation where scene files do not refresh correctly
- Closing the vfb will cancel the current render
- Took out block that caused it to be impossible to work while rendering
- Opening mated / opted should always bring it to the top
- Windows should no longer flash during the startup process
- The vast majority of our float spinboxes have trimmed useless 0's
____________________________________________________
----------
1.48.74
----------
Fixes:
- Modified the way our material preview sends pixel data to the preview window...this should resolve issue where previews cause immediate crashing on Mac
____________________________________________________
----------
1.48.73
----------
Fixes:
- Fixed problem on Mac side that caused our oldest vismats to crash when being loaded.
- Fixed issue with right-click menu in material editor not going away sometimes ( Mac version )
____________________________________________________
----------
1.48.72
----------
Changes:
- Made slight change to DRSpawner that tweaked a python garbage collection call. It seems to have fixed a crash that would shutdown the spawner every couple renders
____________________________________________________
----------
1.48.71
----------
Fixes:
- DR render nodes on machines that are not licensed should now use the clients license properly
- Fixed problem with the sun light showing up when it should not
____________________________________________________
----------
1.48.70
----------
Changes:
- We have temporarily disabled the progress window until we can track down a performance issue
- Made a ui arrangement for Color Mapping / Output / TexBitmap / TexGrid
Fixes:
- Fixed problem where R2P.rb would not be found if Sketchup wasn't installed into a path structure that we expected ( Google SketchUp 7/Sketchup/ or some other iteration that says the Sketchup version number )
- Fixed alpha multiplier / alpha offset to use spin boxes instead of textures for everything
- Fixed problems with apply material to selection
- Fixed issue with apply material to layer
- Fixed issue that prevented imported skp materials from bringing materials in correctly
____________________________________________________
----------
1.48.68
----------
Fixes:
- Glossy effects in global switches is now used by glossy plugins
- Do maps, and other global switches also are used by plugins
- Internal fix related to back button in license dialog
- Fixed issue where irradiance maps could not be reused ( also light cache )
- We removed the hard-coded path to "Application Data" that caused problems on non-English versions of XP
- Removed "flip" in TexFresnel where putting a White AColor texture would not match output of white color
- Hidden lights option in global switches should now be used
- Fixed issue where path tracing was not being utilized properly by light cache
____________________________________________________
----------
1.48.67
----------
Fixes:
- Materials with '/' (forward slashes) in their name caused a major problem since we now use a URL system for identifying plugin relationships - we've added some code to warn users about this issue and update materials to use names without the "/"
- Changing the bitmap texture through our Material Editor should no longer mess with the uvs on the Sketchup side
- HDR images will now preview properly
- Fixed a problem where some special characters like '[' or ']' would cause material previews to not run properly or possibly crash
- Fixed problem where files were not being saved correctly from the vfb
- Fixed an issue where "Apply material by layer" would still apply even if the user pressed "Cancel"
- Fixed an issue where removing the current material would leave the material's UI Form still open
- Fixed issue with "Duplicate Material" functionality not being implemented properly
- Fixed issue with "Alpha Offset" and "Alpha Multiplier" for TexBitmap
- Fixed issue where copying and pasting between Sketchup sessions would not notify us about new materials
Changes:
- Made some internal error changes to try to output some more information ( computer specs, etc )
- Licensing dialog should now autofill the default V-Ray License Server port number
- We modified file browsers to make it more difficult to choose invalid file types
as one of the regular beta users i would like to update you on what's happening: at the moment the latest build is 1.48.78
1.48.78
----------
Fixes:
- Fixed a bug where DOF would not work properly when using the physical camera
- Closing Sketchup while a render is in progress will no longer hang
- Sketchup shortcuts should now work while a render is in progress
- Fixed issue that caused unicode visopt / vismat names to not get loaded properly
- Fixed glitch in VFB that made it so you could not resize it after clicking the bottom-right button that shows the framebuffer options
Changes:
- Made it so Skp2Sided material would pass the force 1 sided to its sub-materials
- Modified the way we render so that we no longer interrupt the Sketchup event loop.
______________________________________________
----------
1.48.77
----------
Fixes:
- If you hit the render button back-to-back it should no longer cause a crash
- Fixed issue where the default material name when saving would be the last material you saved
- Fixed issue where importing materials was not working anymore
- Fixed internal bug that could cause crashes when adding materials from the Sketchup library and caused odd error log messages
- Material preview should now refresh itself correctly
- Material preview should now get saved properly when the render finishes
______________________________________________
----------
1.48.76
----------
Fixes:
- Resolved issue related to our floating-point spin boxes not working properly in non-US country settings
- The spin box issue also caused other issues like an all-white render output - so if you experienced very odd effects with 1.48.75 and you are not using American-style settings then it could be related to that.
Changes:
- We now put a trailing .0 or ,0 ( depending on locale ) for all floating-point spin box values if they are just integers. For example what would display as "1" in our last build would now be "1.0" or "1,0" depending on locale settings
____________________________________________________
----------
1.48.75
----------
Fixes:
- Fixed problem where subasset bitmap would replace top-level texture for the diffuse layer's color texture
Changes:
- DR nodes remove the scene file on each render - hopefully this will resolve the odd situation where scene files do not refresh correctly
- Closing the vfb will cancel the current render
- Took out block that caused it to be impossible to work while rendering
- Opening mated / opted should always bring it to the top
- Windows should no longer flash during the startup process
- The vast majority of our float spinboxes have trimmed useless 0's
____________________________________________________
----------
1.48.74
----------
Fixes:
- Modified the way our material preview sends pixel data to the preview window...this should resolve issue where previews cause immediate crashing on Mac
____________________________________________________
----------
1.48.73
----------
Fixes:
- Fixed problem on Mac side that caused our oldest vismats to crash when being loaded.
- Fixed issue with right-click menu in material editor not going away sometimes ( Mac version )
____________________________________________________
----------
1.48.72
----------
Changes:
- Made slight change to DRSpawner that tweaked a python garbage collection call. It seems to have fixed a crash that would shutdown the spawner every couple renders
____________________________________________________
----------
1.48.71
----------
Fixes:
- DR render nodes on machines that are not licensed should now use the clients license properly
- Fixed problem with the sun light showing up when it should not
____________________________________________________
----------
1.48.70
----------
Changes:
- We have temporarily disabled the progress window until we can track down a performance issue
- Made a ui arrangement for Color Mapping / Output / TexBitmap / TexGrid
Fixes:
- Fixed problem where R2P.rb would not be found if Sketchup wasn't installed into a path structure that we expected ( Google SketchUp 7/Sketchup/ or some other iteration that says the Sketchup version number )
- Fixed alpha multiplier / alpha offset to use spin boxes instead of textures for everything
- Fixed problems with apply material to selection
- Fixed issue with apply material to layer
- Fixed issue that prevented imported skp materials from bringing materials in correctly
____________________________________________________
----------
1.48.68
----------
Fixes:
- Glossy effects in global switches is now used by glossy plugins
- Do maps, and other global switches also are used by plugins
- Internal fix related to back button in license dialog
- Fixed issue where irradiance maps could not be reused ( also light cache )
- We removed the hard-coded path to "Application Data" that caused problems on non-English versions of XP
- Removed "flip" in TexFresnel where putting a White AColor texture would not match output of white color
- Hidden lights option in global switches should now be used
- Fixed issue where path tracing was not being utilized properly by light cache
____________________________________________________
----------
1.48.67
----------
Fixes:
- Materials with '/' (forward slashes) in their name caused a major problem since we now use a URL system for identifying plugin relationships - we've added some code to warn users about this issue and update materials to use names without the "/"
- Changing the bitmap texture through our Material Editor should no longer mess with the uvs on the Sketchup side
- HDR images will now preview properly
- Fixed a problem where some special characters like '[' or ']' would cause material previews to not run properly or possibly crash
- Fixed problem where files were not being saved correctly from the vfb
- Fixed an issue where "Apply material by layer" would still apply even if the user pressed "Cancel"
- Fixed an issue where removing the current material would leave the material's UI Form still open
- Fixed issue with "Duplicate Material" functionality not being implemented properly
- Fixed issue with "Alpha Offset" and "Alpha Multiplier" for TexBitmap
- Fixed issue where copying and pasting between Sketchup sessions would not notify us about new materials
Changes:
- Made some internal error changes to try to output some more information ( computer specs, etc )
- Licensing dialog should now autofill the default V-Ray License Server port number
- We modified file browsers to make it more difficult to choose invalid file types
Re: Vray Sketchup 1.48.66
sir may source po kayo nyan na libre?
maq1226- CGP Newbie
- Number of posts : 150
Age : 35
Location : Imus,Cavite City
Registration date : 07/03/2010
Re: Vray Sketchup 1.48.66
Hi ... and demo is last beta version? or 1.48.66
ferrosoa- Number of posts : 2
Age : 43
Location : Czech Republic
Registration date : 24/04/2010
Re: Vray Sketchup 1.48.66
it s 1.48.66 ... so i ll wait for new
ferrosoa- Number of posts : 2
Age : 43
Location : Czech Republic
Registration date : 24/04/2010
Re: Vray Sketchup 1.48.66
apply as beta user if you want the latest. im a beta user so i can download the latest build. but of course you really have to the testing,
Re: Vray Sketchup 1.48.66
good day sir nomer, di ko kasi alam kung san ko dapat ipost itong question ko kaya dito ko nalang pinost...sana matulungan mo ako regarding kasi sa vray for sketchup 1.0 na ginagamit ko ang bagal nya magrender sa bago kong bili na cpu,...specs nya amd athlonII x2 2GB RAM tpos ang video card nya ati radeon hd 4670 1GB direct x10.1...windows 7 ultimate ang OS....bumili ako kasi yung una ko cpu na intel dual core 1GB ram at nvidia geforce 6800 512 mb e bumigay na ang hard drive at power supply....nagtataka lang talaga ako kasi kung kelan mas mataas ang specs ng computer ko saka naman bumagal lalo ang pagrender ko....sa gaming ok naman yung cpu pero sa pagrender nga talagang gapang...sana matulungan nyo ako sir maidentify kung anu problem sa cpu ko.thanks in advance...more power sir....
archki_rain- CGP Newbie
- Number of posts : 183
Age : 39
Location : Singapore
Registration date : 11/04/2010
Re: Vray Sketchup 1.48.66
Sir nomer, 1.48.83 po ba latest? Our company plans to buy within this month i think. Sir pls advise, ibig po ba sabihin wala na mga bugs issues para hindi masayang yung budget para dto? Salamat po.
Ranie- CGP Newbie
- Number of posts : 27
Age : 51
Location : singapore
Registration date : 25/05/2010
Re: Vray Sketchup 1.48.66
meron n po bng proxy ang vray 1.48 for su?
LOOKER- CGP Newbie
- Number of posts : 131
Age : 45
Location : phils
Registration date : 01/05/2010
vray for sketchup 7
mga master pwede bako manghingi sainyo ng license ng vray for sketchup 7? parehos lng ba ng license nyan ng su mac? thanks
herald_101683- CGP Apprentice
- Number of posts : 338
Age : 41
Location : singapore
Registration date : 21/03/2010
Re: Vray Sketchup 1.48.66
mga master, meron na po bang vray for su na supported ng win7? hindi ko po kasi ma-install. my bago po kc akong unit w/c is win7 already at hindi daw po pwede i-downgrade into xp cause hindi supported ang mga driver ng xp. help naman po. thank in advance
urban_gulaman22- CGP Newbie
- Number of posts : 37
Age : 38
Location : Bataan
Registration date : 14/04/2009
Re: Vray Sketchup 1.48.66
rjm_miranda wrote:guy my license code ba kayo ng bgobg vray? pa share naman.. thanks..
herald_101683 wrote:mga master pwede bako manghingi sainyo ng license ng vray for sketchup 7? parehos lng ba ng license nyan ng su mac? thanks
Is this even allowed here? I believe this should be moderated.
Re: Vray Sketchup 1.48.66
no we dont tolerate ilegal software in the site, as i have said they give you free trial for 30 days so avail it, if you like it and need the license then buy the software. there is an academic version too.
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