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Easy HDRI (UPDATED)

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Post by bokkins Sun Nov 16, 2008 6:53 am

UPDATE:

Q - What are HDRI maps?
hdri vs ldri - click to enlargeA - HDRI is short for High Dynamic Range Image. It's a special kind of image that contains much more color info than normal images (low dynamic range images). HDR images are 64bit, and contain all the lighting information of a specific environment, going from for example the super bright sun to the darkest shadows. They are created by combining differently exposed images from the same subject. When shot with special equipment, you can create 360° panoramas, so you captured the complete environment.

HDR images can be used in 3D programs as a light source to illuminate your scene, creating very natural lighting effects. They also provide much more realistic reflections compared to LDR images used as reflection maps. On the right is a comparison, the same scene lit with a HDRI (top) and a LDR image (bottom). Notice the difference in shadows, and also the dull reflections on the plastic and glass material.
- Excerpts from http://www.aversis.be/hdri/hdri-faq.htm

----------------------------------------------------------------------------------------------------------------

I made an update in loading the hdri into your material slot using get material.
First is click on the get material button
Easy HDRI (UPDATED) Get

Then browse your HDRI from your library. If you don't have one yet, download it from this link >>> http://www.hdrlabs.com/sibl/archive.html
Easy HDRI (UPDATED) Browse

Adjust your HDRI according to your preference. Just play with it until you get your desired output. You can rotate it vertical or horizontally, you can also increase its brightness through render mult(visible in render) and overall mult(visible on screen but not on render). Spherical environment is best to show the real look of the HDRI.
Easy HDRI (UPDATED) Play

----------------------------------------------------------------------------------------------------------------

OLD POST:
Hi guys, this is a very brief process on how I use my HDRI. sa mga exercises ko, napansin ko na nagbrighten ang scene pag meron HDRI, also, meron parang randomness sa environment color and ngkakaron ng mood bigla ang isang scene. very visible ito pag marami kang shiny objects. and it goes a little something like this... Crazy_Lion dd


Step1 - Choose VrayHDRI as your diffuse material on your standard or vraymtl diffuse slot.
Easy HDRI (UPDATED) Hdristep1

Step2 - Browse for .hdr on your materials library. if you don't have any, here are some free hdri maps from the web:
---> http://www.hdrimaps.com/
---> http://www.aversis.be/hdri/hdri-free.htm
Easy HDRI (UPDATED) Hdristep2-1

Step3 - drag your VrayHDRI to your G.I. and Reflect/Refract Override slots.
Easy HDRI (UPDATED) Hdristep3-2

and the results...
without HDRI - will reflect the existing background or reflect/refract override.
Easy HDRI (UPDATED) Withouthdri4

with HDRI
Easy HDRI (UPDATED) Withhdri1

Hope this helps. good luck and enjoy! Very Happy


Last edited by bokkins on Tue Feb 16, 2010 9:00 pm; edited 3 times in total
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Post by nomeradona Sun Nov 16, 2008 8:03 am

Salamat bro...
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Post by bokkins Sun Nov 16, 2008 8:22 am

You're welcome bro. Smile
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Post by destijl_art Sun Nov 16, 2008 11:14 am

cool tutorial thanks for sharing!!! thumbsup
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Post by bokkins Sun Nov 16, 2008 3:16 pm

thanks bro! Smile
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Post by cloud20 Sun Nov 16, 2008 5:26 pm

i've waited so long for this... thanks master bokkins halabsyu peace man
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Post by eLEMMEnTO Sun Nov 16, 2008 5:49 pm

wow!!! thanks sir bokkins... makakatulong talaga to sa amin... salamat po ulit!!! 2thumbsup
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Post by xboy360 Sun Nov 16, 2008 8:08 pm

Salamat sa pagshare sir bokkins! Noob ako pagdating sa HDRI ek-ek kaya super useful to sakin Very Happy
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Post by pakunat Sun Nov 16, 2008 8:23 pm

nasagot na rin ang mtagal ko nang tinatanong. hehehe. tnx for sharing dre
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Post by ronski_g Sun Nov 16, 2008 9:12 pm

Hi boks! Medyo nalito ako dun ah... Ginawa mong diffuse map ang HDRI? Diba sa environment lang sya gnagamit preferably both sa vray envi as well as max envi too....
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Post by bokkins Sun Nov 16, 2008 9:46 pm

Thanks mga bro at nagustuhan nyo. Smile

@ronski: tama ka bro, yan ang direct way of doing it. Kaya ko lang inilagay sa diffuse, para pag nagpalit ako, mapapalitan lahat at mas mabilis magpalit ng map. Since hindi lahat ng scene pwede gamitan ng isang klase ng HDRI lang. lalo na sa color. Smile
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Post by tawaqqul Mon Nov 17, 2008 12:20 am

Tanx sir... ganda ng tutorial na ito....laking tulong talaga kayo sa cgpeeps...InshaAllah wag kayong magsawa.. 2thumbsup
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Post by Guest Mon Nov 17, 2008 12:29 am

i agree with michael jordan este ronski pala peace man matry nga yan na ilagay sa diffuse
thanks a lot sir bokkins! thumbsup

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Post by Guest Tue Nov 18, 2008 4:50 am

Hello Bokkins,

I didn't get why you'd need to put the hdri map on the diffuse slot.

BTW, the bright spots happen when the intensity of the hdri is way up high. You bring that down via setup at the bitmap loader popup.

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Post by zildjian Tue Nov 18, 2008 5:33 am

welcome to cgp sir vertex..perhaps bokkins' method is the easiest though it may not give the best result. we need your expertise in this section.
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Post by Guest Tue Nov 18, 2008 5:38 am

zildjian wrote:welcome to cgp sir vertex..perhaps bokkins' method is the easiest though it may not give the best result. we need your expertise in this section.

Thanks for the welcome. I'm still trying to picture what he might be wanting to achieve...

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Post by dickie_ilagan Tue Nov 18, 2008 5:52 am

v_wrangler wrote:Hello Bokkins,

I didn't get why you'd need to put the hdri map on the diffuse slot.

BTW, the bright spots happen when the intensity of the hdri is way up high. You bring that down via setup at the bitmap loader popup.



"kietsmark" Yesterday at 3:29 pm
i agree with michael jordan este ronski pala peace man matry nga yan na ilagay sa diffuse
thanks a lot sir bokkins




maybe you may refer to this samples, 3 different comparisons.... see image as discussed... teapots are in default state material (no textures applied). no environemnt setting applied ps.....#3-bokkins setup

Easy HDRI (UPDATED) 3hdri_comparison


Hope it helps
Very Happy Smile
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Post by cloud20 Tue Nov 18, 2008 6:03 am

v_wrangler wrote:
zildjian wrote:welcome to cgp sir vertex..perhaps bokkins' method is the easiest though it may not give the best result. we need your expertise in this section.

Thanks for the welcome. I'm still trying to picture what he might be wanting to achieve...

woooooooooooootttttt What a Face it's da vertexxxxx, chromedome here... welcome back tomadachi, its school time again peace man
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Post by bokkins Tue Nov 18, 2008 7:29 am

hello sir V. sid's right about that. it's a process I've been used to from the start. since all the materials in the slot starts with a standard material setup, it was easy for me to just click on the diffuse slot. works the same with not making it my way. still, the end justifies the means I guess for me. as I've said. this is just one of those many ways. The tutorial is not concrete, it's just a reference(not even a guide) to progress more in our chosen field. thank sir V, welcome home. thumbsup
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Post by wheay Sat Dec 27, 2008 4:34 pm

wow! ito pala ung hinahanap ko. salamat po. ito ung photo realistic effect talaga eh. HDRI. astig. post more tutorials pls.
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Post by wesley14 Thu Jan 22, 2009 3:33 am

thanks sir sa mga tut mo sana madagdagan pa!

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Post by francozizm Thu Jan 22, 2009 4:19 am

wooooowww lupetz nio talaga mga master... hippie
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Post by ytsejeffx Wed Feb 11, 2009 6:11 am

galing master bokks!......very helpful hippie
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Post by uwak Wed Feb 11, 2009 6:15 am

thanks for sharing sir bokkins!....the best ka talaga.. 2thumbsup
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Post by Butz_Arki Wed Feb 11, 2009 11:43 pm

thanks for sharing your tutorial bro.!!! bait mo talaga..!!
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