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vray max question na naman

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Post by nomeradona Sat Nov 15, 2008 5:14 am

1. gumamit ako ng invisible vray rectangular light as fill light duon sa ceiling... then gumait din ako ng vray glass material. ang problema nagrereflect yung invisible rectangular light sa glass. how can i remove the reflection without removing and turning off the rectangular light?

2. im stuck with the porcelaine material. paano ako makagawa ng white porcelaine material. yung diffuse color ko white na pero kapag nirender ko ay hindi sya white kundi parnag burnt sieena ang dating.
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vray max question na naman Empty Re: vray max question na naman

Post by render master Sat Nov 15, 2008 6:12 am

nomeradona wrote:
1. gumamit ako ng invisible vray rectangular light as fill light duon sa ceiling... then gumait din ako ng vray glass material. ang problema nagrereflect yung invisible rectangular light sa glass. how can i remove the reflection without removing and turning off the rectangular light?

Right click on your vray light and untick afFect reflections

2. im stuck with the porcelaine material. paano ako makagawa ng white porcelaine material. yung diffuse color ko white na pero kapag nirender ko ay hindi sya white kundi parnag burnt sieena ang dating.

though im not sure with your settings, you may try to use vrayoveride material for your porcelaine. the color was due to the g.i of the surface where the object with porcelaine mat was there

p.s correction : use it (vrayoveridematerial) in the object having a large area of g.i. ( say the flooring)




Last edited by render master on Sat Nov 15, 2008 4:04 pm; edited 2 times in total
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Post by Crainelee Sat Nov 15, 2008 6:25 am

sir nomer , sundin mo yung payo ni sir onel tama yun.. 2thumbsup
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Post by bokkins Sat Nov 15, 2008 7:35 am

Hi Nomer, ito ung sinasabi ni Onel na affect reflections. then ung subdivs na 20 para matanggal ang grain sa shadow.
vray max question na naman Vraylight

Ito naman ang porcelain material, Pwedeng environment material, color bleeding or HDRI ang ngcause ng discoloration.
vray max question na naman Teapot
vray max question na naman Whiteporcelain-1

Good luck! Smile
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Post by Guest Sat Nov 15, 2008 7:41 am

good share sir bokkins! thumbsup thanks a lot peace man

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Post by nomeradona Sat Nov 15, 2008 7:43 am

ay ang sarap talgang magkaroon ng mga kaagapay na katulad nyo. ang bilis pa ng response.. again, my appreciation to you mga masters: onel, bokks and crainlee.. i was actually figuring it out for more than an hour alraedy.. i gave up so send nalang ng question... salamat po...
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Post by nomeradona Sat Nov 15, 2008 8:18 am

ok, untick ko yung affect reflection, nawala ng kaunti.. untick ko rin yung affect speuclar, nawala na completely.. ay naku salamat po uli.

yun porcelaine material ni Special Op Bokks eh mas ok... patok.. kaya lang anduon parin.. so tma si ka onel, affect ng GI. nagbabasa ngayon sa Spot 3d, what is vray override material.... salamat po uli...
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Post by nomeradona Sat Nov 15, 2008 8:21 am

yahoo ayus na!! i ll try override material wala parin... pero now i know the culprit.. yung palang fillin light ko may yellowsih color.. ayos na. thank you Jesus...
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Post by bokkins Sat Nov 15, 2008 8:24 am

ok tong experience mo bro. pwedeng idocument. haha. good luck sa max adventures mo. Smile
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Post by render master Sat Nov 15, 2008 4:01 pm

correction: try to use vrayoveridematerial to the object having bigger area where g.i. comes from ( mostly floor) instead on the porcelain materials
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Post by nomeradona Sat Nov 15, 2008 4:48 pm

bokkins wrote:ok tong experience mo bro. pwedeng idocument. haha. good luck sa max adventures mo. Smile

oo nga bro.. parang journal...actually nag jounournal ako pero sa mga paintings ko pero pwede ngang gumawa para sa 3d media no... thanks again sa tulong....
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Post by nomeradona Sat Nov 15, 2008 4:53 pm

render master wrote:correction: try to use vrayoveridematerial to the object having bigger area where g.i. comes from ( mostly floor) instead on the porcelain materials
oo nga basa ko rin ang documentation sa spot 3d.. ang explanation ay dahil nagpoproduce ng color bleeding.. so using na vrayoverride material para sabihin sa engine kugn paano pagcalcualte ng area.... sabi ko nga di ibig sabihin noon override ko lahat ng mga malalaking materials. eventually, inalyze ko lighting bakit ganuon ang kulay.. well sure enough, i found out na yugn fill light ko may kulay pala at iyon ang narereceive ng material... good experience ka onel.. and ang gagaling talaga ng mga pointers mo... thumbsup salamat uli... wag kang magsasawa sa kakulitan ko 2thumbsup
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Post by render master Sat Nov 15, 2008 4:56 pm

nomeradona wrote:
render master wrote:correction: try to use vrayoveridematerial to the object having bigger area where g.i. comes from ( mostly floor) instead on the porcelain materials
oo nga basa ko rin ang documentation sa spot 3d.. ang explanation ay dahil nagpoproduce ng color bleeding.. so using na vrayoverride material para sabihin sa engine kugn paano pagcalcualte ng area.... sabi ko nga di ibig sabihin noon override ko lahat ng mga malalaking materials. eventually, inalyze ko lighting bakit ganuon ang kulay.. well sure enough, i found out na yugn fill light ko may kulay pala at iyon ang narereceive ng material... good experience ka onel.. and ang gagaling talaga ng mga pointers mo... thumbsup salamat uli... wag kang magsasawa sa kakulitan ko 2thumbsup

no problem sir....you are all welcome..
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Post by ytsejeffx Thu Dec 04, 2008 5:18 am

salamat sa mga nag-share ng kaalaman......its a big help!!!...more power to you guys!....God Bless peace man
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