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Your workflow in importing archmodels to sketchup

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Your workflow in importing archmodels to sketchup Empty Your workflow in importing archmodels to sketchup

Post by nomeradona Sun Jan 10, 2010 6:49 pm

May i know what is your workflow/ recommended workflow in importing archmodels to sketchup.
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Post by bgerodias Sun Jan 10, 2010 6:55 pm

Sir i haven't tried that..mukang maganda tong thread nato para sa SU users. Sir mer, how 'bout yung sayo?
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Post by ArchiNox Sun Jan 10, 2010 9:08 pm

Kaabang abang to! hehehe
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Post by nomeradona Sun Jan 10, 2010 10:09 pm

actually i have not done it yet as i believe those archmodels are too heavy in polygons and they need to be optimized. if they are not, its actually not advisable to import them to SU. On the other hand it was a question to me also how will you import them if you want to use them. I put this thread in order to discuss a better way perhaps on how to optimize them before importing them to SU. I know some here has done it like JDS, chill and probably others. so i want to hear the workflow..

to answer yur question, I am actually doing a study on how to import them effectively to SU. At the moment im still having some difficutly in materials, therefore I want to compare notes with others.

the workflow at the moment is this.

MAx. Optimized them first before exporting them to obj.. (i know some are using 3ds)
then in Su Im using a pluggin made by TIG so as to import Obj file. The import is excellent yet its a bit slow.
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Post by ortzak Sun Jan 10, 2010 11:27 pm

abang mode din ako..actually chillrender has a solution way back..hindi ko lang makita hehe...

Abangers Mode muna.... Very Happy
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Post by sunshine Tue Feb 02, 2010 6:19 am

uy gusto ko to! post na mga master!

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Post by jds Fri Mar 19, 2010 8:17 am

sir kung ang problema eh ung paghihiwalay nung mga models at butas butas po e2 po workflow ko jan.



sa 3dmax click lng kayo isang object say chair kahit handle,etc. then sa modifier click lng ng click ung attach. pag na click na lahat export 3ds.


sa su naman po. gan2

import gawin nyong miles ung properties sa new sketchup file para walang butas ang mga round edges.

ang problema nalng ung size? ganto naman po un say 1m x 1 m kunyari na box ung gnwa mo, then pag import mo ng miles measurements napakali dba. ang gagawin mo sa edges nung box na miles na un gawa ka line or reference( kung mga round object) pag box pala kahit hindi na. then make group kasama ung line. after d2 mona magagamit ung tape measure icon similar po cxa sa allign ng autocad na resize. so click reference line two end points then put exact size say 1000mm then enter( important sa labas ng group) para d na sisira ang camera pag papasukin mo ung mga grouping dmo na need i explode. un ok na.

sir nomer sorry ngayon ko lng nakita to matagal na kc ako d nakakapag login. hope this will help a lot specially sa mga nag vvray for sketchup. peace man inuman na wave
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Post by bokkins Fri Mar 19, 2010 8:19 am

wow jds is back! welcome back bro. namiss ka namin ah. thanks for the share! 2thumbsup
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Post by nomeradona Fri Mar 19, 2010 8:20 am

thanks jeff for your input kaw nga hinihinaty ko dito hehehe. musta na bro. miss ka narin sa asgvis.

bro ang tanung ko lang ay yung workflow sa materials.
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Post by onesimo Mon Mar 22, 2010 3:14 am

sir nomer, san po mkikita yung pang import ni tig? kakagawa ko lang new topic sa help line nito e.. aksi problema ko din to.. gamit ko sir 3ds file sa import..

sa mga butas, uncheck lang merge coplanar faces. yun po na observe ko.

yung allignment naman di ko alam..
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Post by guaucorreo Mon Aug 30, 2010 5:54 am

hi, nomeradona, i import the archmnodels reducing the polys (to 55k) with the modifiers Multires of the 3dsmax. for conserve the maps you have to avoid the vray materials, you can do this manually convert to standard, or running a 3ds script name multyconverter.
sketchup import perfectly.

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Post by guaucorreo Mon Aug 30, 2010 5:58 am

ahhh, of course i import to sketchup in .3ds

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Post by nomeradona Fri Nov 12, 2010 3:42 am

that is really cool.
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Post by vuer12 Fri Nov 12, 2010 4:55 am

use righthemisphere deep exploration and ruby script cleaner the same as solo's workflow

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Post by nomeradona Fri Nov 12, 2010 6:24 am

have not tried deep exploration. preserve ba ang material bro.
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Post by vuer12 Fri Nov 12, 2010 9:26 am

i'm using 3dsmax's obj exporter to preserve the textures then su obj importer and cleanup rubies

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Post by nomeradona Fri Nov 12, 2010 6:22 pm

i have tried one na parang ganun pero hindi ko parin makuha yung material. i beleive kapag nag export ka ng obj meron syang kasamang .mtl file.

any tutorial bro?

indeed yung clean up script ni thom thom ay magaling.
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Post by dcgo Tue Dec 07, 2010 3:56 pm

To sir jds...thanks for sharing. I had a problem importing a cad model into SU pero dahil sa tip mo, na gawan ko ng paraan. Thanks ng marami.

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