A Green Living
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3DZONE
rangalua
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Stryker
29 posters
:: 3d Gallery :: Exteriors
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A Green Living
Mga sir... post ulit...! My first this year...! A practice of LWF and DOF PRO. simple living room lang po...! Comments are welcome...!
Thanks!
Thanks!
Stryker- The Architect
- Number of posts : 1875
Age : 46
Location : Tagaytay City
Registration date : 12/12/2008
Re: A Green Living
galing nito sir.. ayos yong buga ng usok.. paano moyon ginawa sa ps ba?
arkitrix- CGP Expert
- Number of posts : 2199
Age : 52
Location : Tacloban City
Registration date : 16/04/2009
Re: A Green Living
Stryker strike again...the best ka talaga bro...wala akong masabi eh...pwede ko i-save...reference lang bro....overall 5
3DZONE- Cube Spinner
- Number of posts : 3834
Age : 49
Location : Abu Dhabi U.A.E.
Registration date : 20/12/2008
Re: A Green Living
nice bro...
scorpion21- CGP Apprentice
- Number of posts : 769
Age : 78
Location : PI
Registration date : 28/06/2009
Re: A Green Living
arkitrix wrote:galing nito sir.. ayos yong buga ng usok.. paano moyon ginawa sa ps ba?
Thanks sir sa pagdaan....! PS po ung usok.. brush lang....!
rangalua wrote:Very nice Sir, Lupet
Salamat din sir...! d naman sir.. practice pa lang din... hehehehe
Stryker- The Architect
- Number of posts : 1875
Age : 46
Location : Tagaytay City
Registration date : 12/12/2008
Re: A Green Living
ok naman siya bro....parang madilim lang sa monitor ko...
posmor...
posmor...
arkiedmund- Manager
- Number of posts : 3956
Age : 51
Location : Cavite
Registration date : 19/09/2008
Re: A Green Living
very nice bro. may pausok usok ka pa ah. mukhang may daya yang fireplace mo ah? reveal. haha. great job bro! keep it up!
Re: A Green Living
Image 1:
My biggest complaint not specifically to your work but to most of the interior renderings posted here is the lack of imagination. When I say imagination - it is not about being creative but about imagining how each and every element in the scene should fall into place. About how each object should connect with the rest of the element. It' about how they relate to each other to create one big picture, a story.
This lack of imagination isn't really a wall too steep to climb. Contrary to popular pinoy belief, anyone can overcome this by simply learning how to find REFERENCES and knowing how to use them. Remember these two (a) Finding References (b) Knowing how to use them should always come together. Not just a, not just b.
Aside from talent, this is the ONLY secret why some people can craft convincing images and why some cannot inspite of their excellent grasp of every nibs and buttons in 3dsmax or vray or maya or mr.
To be specific, by looking at the fireplace, I would assume that the setting would be like one lazy afternoon during the winter season. This is then contradicted by the green trees you'll find beyond the windows. With that simple contradiction - the mind is now confronted with an inconvenient image - there isn't anymore a suspension of disbelief. It feels unnatural to an audience who perhaps have spent his same lazy afternoon during a winter season. Like me?
But wait - some people might say, how would we know about that - we haven't been to a place cold during winter, there isn't a way to know right? Wrong - if you are able to post here in the forums - there isn't any excuse for us designers to be ignorant, the information is everywhere you just have to find them and fish em.
Now if you have settled to fix that discrepancy and claim this is indeed winter, here is my advice to make that idea visually work:
1. Fix that fireplace, it looks like a texture rather than a 3D scene. Its OK to mix 2d maps in a 3d scene. Just make sure they do not call more attention than they actually need
2. Flooring, like cement or concrete remain cold during the winter season specially if the area does not have ground heating. To make that floor warm and visually acceptable - it helps to put on some kind of an insulation like a rug or a carpet.
3. I would probably prefer some other kind of wood flooring rather than a parquet that calls so much attention.
4. Choice of furniture. Cheesy. If you are egging for a european look or asian, stick to one - don't confuse your audience by making a smorgasboard of your elements. Your choices will reflect the kind of artist you are. Like an interior decorator - your choices and mixes tells a lot about how well you look at your profession.
5. Center table and all the stuff placed ontop of it. The fireplace is a good touch, I would probably prefer a good wooden center table to compliment the fireplace. Cups, there isn't a way for me to visually tell those were coffe or tea cups without seeing the cup ring. ( btw, there's a differencebetween cups for teas and cups for coffee, same goes for the kettle or coffee dispenser!) It only takes a second to rotate them. The kettle is so hotty asian I could feel the green teas burning in my throat. Nice render but it does play well. Placemat on the table - Bad choice. I'd feel like I'm on a picnic with a big dahon as my plate. try to find something more appropriate. Try to do some role-playing, if you do not use it or don't feel like having a dahon placemat in your own real life table, then the same thing works even in your virtual renders!
6. Effects. Smoke wouldn't come out so prominently like that unless the temperature below is up over boiling point. Even if that is so, without a plate or a mat to prevent the table from burning, I'd imagine it was just some cold ice or frozen hydrogen instead. But I haven't seen or heard dry ice for drinks so there goes your suspension of disbelief!. It helps to add visual effect but put them in your scene because they help sell the story you want to convey. If they do not help the story - that means they aren't needed. Take em out. Poof!
7. Pinoy ba ang nakatira dyan? Spolarium deserves a bigger space!
8. Lighting, while this may look already OK to some. It's too balanced. Give variations to the strenght of your light sources. If you wanted the illumination from the outside to create the mood, make them stronger compared to the artificial lighting of the house. Like turning the lamp off, or making the shadows from the sun more prominent. This perfectly imbalanced lighting creates the story and a story makes a convincing image!
I won't comment on the quality of the rendering because even if it flickers or the rendering samplings too low, the points I mentioned above overweighs them, IMHO.
It is not really about the quality of the renders. It what you render that matters.
I hate to say I'd disagree to some people that this is your best. Your best is yet to come. And I hope that my advice could help you make that wait shorter because I'm already naiinip na.
Goodluck.
My biggest complaint not specifically to your work but to most of the interior renderings posted here is the lack of imagination. When I say imagination - it is not about being creative but about imagining how each and every element in the scene should fall into place. About how each object should connect with the rest of the element. It' about how they relate to each other to create one big picture, a story.
This lack of imagination isn't really a wall too steep to climb. Contrary to popular pinoy belief, anyone can overcome this by simply learning how to find REFERENCES and knowing how to use them. Remember these two (a) Finding References (b) Knowing how to use them should always come together. Not just a, not just b.
Aside from talent, this is the ONLY secret why some people can craft convincing images and why some cannot inspite of their excellent grasp of every nibs and buttons in 3dsmax or vray or maya or mr.
To be specific, by looking at the fireplace, I would assume that the setting would be like one lazy afternoon during the winter season. This is then contradicted by the green trees you'll find beyond the windows. With that simple contradiction - the mind is now confronted with an inconvenient image - there isn't anymore a suspension of disbelief. It feels unnatural to an audience who perhaps have spent his same lazy afternoon during a winter season. Like me?
But wait - some people might say, how would we know about that - we haven't been to a place cold during winter, there isn't a way to know right? Wrong - if you are able to post here in the forums - there isn't any excuse for us designers to be ignorant, the information is everywhere you just have to find them and fish em.
Now if you have settled to fix that discrepancy and claim this is indeed winter, here is my advice to make that idea visually work:
1. Fix that fireplace, it looks like a texture rather than a 3D scene. Its OK to mix 2d maps in a 3d scene. Just make sure they do not call more attention than they actually need
2. Flooring, like cement or concrete remain cold during the winter season specially if the area does not have ground heating. To make that floor warm and visually acceptable - it helps to put on some kind of an insulation like a rug or a carpet.
3. I would probably prefer some other kind of wood flooring rather than a parquet that calls so much attention.
4. Choice of furniture. Cheesy. If you are egging for a european look or asian, stick to one - don't confuse your audience by making a smorgasboard of your elements. Your choices will reflect the kind of artist you are. Like an interior decorator - your choices and mixes tells a lot about how well you look at your profession.
5. Center table and all the stuff placed ontop of it. The fireplace is a good touch, I would probably prefer a good wooden center table to compliment the fireplace. Cups, there isn't a way for me to visually tell those were coffe or tea cups without seeing the cup ring. ( btw, there's a differencebetween cups for teas and cups for coffee, same goes for the kettle or coffee dispenser!) It only takes a second to rotate them. The kettle is so hotty asian I could feel the green teas burning in my throat. Nice render but it does play well. Placemat on the table - Bad choice. I'd feel like I'm on a picnic with a big dahon as my plate. try to find something more appropriate. Try to do some role-playing, if you do not use it or don't feel like having a dahon placemat in your own real life table, then the same thing works even in your virtual renders!
6. Effects. Smoke wouldn't come out so prominently like that unless the temperature below is up over boiling point. Even if that is so, without a plate or a mat to prevent the table from burning, I'd imagine it was just some cold ice or frozen hydrogen instead. But I haven't seen or heard dry ice for drinks so there goes your suspension of disbelief!. It helps to add visual effect but put them in your scene because they help sell the story you want to convey. If they do not help the story - that means they aren't needed. Take em out. Poof!
7. Pinoy ba ang nakatira dyan? Spolarium deserves a bigger space!
8. Lighting, while this may look already OK to some. It's too balanced. Give variations to the strenght of your light sources. If you wanted the illumination from the outside to create the mood, make them stronger compared to the artificial lighting of the house. Like turning the lamp off, or making the shadows from the sun more prominent. This perfectly imbalanced lighting creates the story and a story makes a convincing image!
I won't comment on the quality of the rendering because even if it flickers or the rendering samplings too low, the points I mentioned above overweighs them, IMHO.
It is not really about the quality of the renders. It what you render that matters.
I hate to say I'd disagree to some people that this is your best. Your best is yet to come. And I hope that my advice could help you make that wait shorter because I'm already naiinip na.
Goodluck.
Last edited by v_wrangler on Sat Jan 09, 2010 8:25 pm; edited 1 time in total
Re: A Green Living
3DZONE wrote:Stryker strike again...the best ka talaga bro...wala akong masabi eh...pwede ko i-save...reference lang bro....overall 5
Hindi naman sir,,,, ! still learning pa rin sir...! salamat sir s appreciation...!
scorpion21 wrote:nice bro...
Thanks Bro...!
Stryker- The Architect
- Number of posts : 1875
Age : 46
Location : Tagaytay City
Registration date : 12/12/2008
Re: A Green Living
arkiedmund wrote:ok naman siya bro....parang madilim lang sa monitor ko...
posmor...
Salamat sir ed...! iba iba talga ang settings ng mga monitor...! test ko n yan s 3 monitors ko pero meron pa din madilim..tsk tsk tsk...! timpla timpla n lang uli ng settings ...!
Good luck sir sa gingawa mo ngaun...!
Stryker- The Architect
- Number of posts : 1875
Age : 46
Location : Tagaytay City
Registration date : 12/12/2008
Re: A Green Living
Very well said v_wrangler, ito talaga problema ng iba, actually ako din naka ranas nito dati.... ma swerte nlng tayo na madami tayo mapupulot na abobot, but just to make sure na tama yung ilalagay natin para akma talaga nagusto natin ma achieve na scene. complements to SIR v_wrangler kasi galing talaga ng mga comments, very inspiring....
Re: A Green Living
bokkins wrote:very nice bro. may pausok usok ka pa ah. mukhang may daya yang fireplace mo ah? reveal. haha. great job bro! keep it up!
salamt sir boks....! pausok usok ba...! brush lang po un...! un flame PS lang sir....! sarap Mag PS e...! thanks again,,,!
Stryker- The Architect
- Number of posts : 1875
Age : 46
Location : Tagaytay City
Registration date : 12/12/2008
Re: A Green Living
chillrender wrote:Very well said v_wrangler, ito talaga problema ng iba, actually ako din naka ranas nito dati.... ma swerte nlng tayo na madami tayo mapupulot na abobot, but just to make sure na tama yung ilalagay natin para akma talaga nagusto natin ma achieve na scene. complements to SIR v_wrangler kasi galing talaga ng mga comments, very inspiring....
Just to add, this is the very same reason why premodeled object or abubot libraries like evermotions are dangerous if not put to good use (No offense meant to their fans!). Not only do they create more renderers and less designers who can model or animate, they create a lazy person in us who oftenly gets too tired to make choices on what to use. I would also mention that if you are a designer, whether architectural or something else and you want to expand the opportunities you could bite on in the future, reliance on premodeled objects or materials will make you stay behind a designer who knows how model or animate or light or render. If you do not want that - model your own. If you do not have the time now, use libraries but at least make a good choice!
Consider them as REFERENCES like I mentioned - they need to be sorted out, carefully chosen and not ramdomly placed.
During the old times when there were scarcity of libraries, most people model them and make careful choices kung ano ang imomodel because they don't want the time spent come to waste. The abundance of libraries among designers is the reason why this integral value seems forgotten.
When I work on my own personal interior scenes, like a director's storyboard - I try create a dummy layout either in PS or manually sketch by using photos or illustrations of the elements I feel matching my scene. By doing so, I am able to picture the idea and mood I want to convey before the actual 3D scene building - I am able to minimize the tendency to spend useless time on retakes or get confused or resort to the unconscious smorgasbord result.
Re: A Green Living
v_wrangler wrote:Image 1:
My biggest complaint not specifically to your work but to most of the interior renderings posted here is the lack of imagination. When I say imagination - it is not about being creative but about imagining how each and every element in the scene should fall into place. About how each object should connect with the rest of the element. It' about how they relate to each other to create one big picture, a story.
This lack of imagination isn't really a wall too steep to climb. Contrary to popular pinoy belief, anyone can overcome this by simply learning how to find REFERENCES and knowing how to use them. Remember these two (a) Finding References (b) Knowing how to use them should always come together. Not just a, not just b.
Aside from talent, this is the ONLY secret why some people can craft convincing images and why some cannot inspite of their excellent grasp of every nibs and buttons in 3dsmax or vray or maya or mr.
To be specific, by looking at the fireplace, I would assume that the setting would be like one lazy afternoon during the winter season. This is then contradicted by the green trees you'll find beyond the windows. With that simple contradiction - the mind is now confronted with an inconvenient image - there isn't anymore a suspension of disbelief. It feels unnatural to an audience who perhaps have spent his same lazy afternoon during a winter season. Like me?
But wait - some people might say, how would we know about that - we haven't been to a place cold during winter, there isn't a way to know right? Wrong - if you are able to post here in the forums - there isn't any excuse for us designers to be ignorant, the information is everywhere you just have to find them and fish em.
Now if you have settled to fix that discrepancy and claim this is indeed winter, here is my advice to make that idea visually work:
1. Fix that fireplace, it looks like a texture rather than a 3D scene. Its OK to mix 2d maps in a 3d scene. Just make sure they do not call more attention than they actually need
2. Flooring, like cement or concrete remain cold during the winter season specially if the area does not have ground heating. To make that floor warm and visually acceptable - it helps to put on some kind of an insulation like a rug or a carpet.
3. I would probably prefer some other kind of wood flooring rather than a parquet that calls so much attention.
4. Choice of furniture. Cheesy. If you are egging for a european look or asian, stick to one - don't confuse your audience by making a smorgasboard of your elements. Your choices will reflect the kind of artist you are. Like an interior decorator - your choices and mixes tells a lot about how well you look at your profession.
5. Center table and all the stuff placed ontop of it. The fireplace is a good touch, I would probably prefer a good wooden center table to compliment the fireplace. Cups, there isn't a way for me to visually tell those were coffe or tea cups without seeing the cup ring. ( btw, there's a differencebetween cups for teas and cups for coffee, same goes for the kettle or coffee dispenser!) It only takes a second to rotate them. The kettle is so hotty asian I could feel the green teas burning in my throat. Nice render but it does play well. Placemat on the table - Bad choice. I'd feel like I'm on a picnic with a big dahon as my plate. try to find something more appropriate. Try to do some role-playing, if you do not use it or don't feel like having a dahon placemat in your own real life table, then the same thing works even in your virtual renders!
6. Effects. Smoke wouldn't come out so prominently like that unless the temperature below is up over boiling point. Even if that is so, without a plate or a mat to prevent the table from burning, I'd imagine it was just some cold ice or frozen hydrogen instead. But I haven't seen or heard dry ice for drinks so there goes your suspension of disbelief!. It helps to add visual effect but put them in your scene because they help sell the story you want to convey. If they do not help the story - that means they aren't needed. Take em out. Poof!
7. Pinoy ba ang nakatira dyan? Spolarium deserves a bigger space!
8. Lighting, while this may look already OK to some. It's too balanced. Give variations to the strenght of your light sources. If you wanted the illumination from the outside to create the mood, make them stronger compared to the artificial lighting of the house. Like turning the lamp off, or making the shadows from the sun more prominent. This perfectly imbalanced lighting creates the story and a story makes a convincing image!
I won't comment on the quality of the rendering because even if it flickers or the rendering samplings too low, the points I mentioned above overweighs them, IMHO.
It is not really about the quality of the renders. It what you render that matters.
I hate to say I'd disagree to some people that this is your best. Your best is yet to come. And I hope that my advice could help you make that wait shorter because I'm already naiinip na.
Goodluck.
Thanks Sir Vertex...! This why i need your comments...! hindi lang ako mag benefit dito. lahat...! Actually sir... the real title nito is mix culture....! it is because of the abubots... (The asian inspired blinds versus the fireplace) inisip ko n lang na this is just for rendering practice and not for the flattering comments pag pinost ko ito...! nakkatuwa kasi napractice ko n ung rendering ko may iba pa ko factors na natutunan...! Salamat ule...! All pointers are noted...!
Darating din tau jan sa "da Best"... hinay hinay lang...!
Stryker- The Architect
- Number of posts : 1875
Age : 46
Location : Tagaytay City
Registration date : 12/12/2008
Re: A Green Living
My last advice for you today is to forget the myth that Rendering Skill is superior to anything else.
Anyone can learn how to render good realistic images. But only a few can render good realistic and convincing images that inspire .
I'd suggest you choose the latter. And you can start so by learning first the ingredients (matching elements) and not the end product (render). Otherwise, your work will just be looking the same as the next door renderer designer. You'd rather be unique and remembered.
Anyone can learn how to render good realistic images. But only a few can render good realistic and convincing images that inspire .
I'd suggest you choose the latter. And you can start so by learning first the ingredients (matching elements) and not the end product (render). Otherwise, your work will just be looking the same as the next door renderer designer. You'd rather be unique and remembered.
Re: A Green Living
chillrender wrote:Very well said v_wrangler, ito talaga problema ng iba, actually ako din naka ranas nito dati.... ma swerte nlng tayo na madami tayo mapupulot na abobot, but just to make sure na tama yung ilalagay natin para akma talaga nagusto natin ma achieve na scene. complements to SIR v_wrangler kasi galing talaga ng mga comments, very inspiring....
Yes sir...! marami talga tau mapupulot pag si sir v ang nagcomment...! anyways thanks sa pagdaan mo sir...!
Stryker- The Architect
- Number of posts : 1875
Age : 46
Location : Tagaytay City
Registration date : 12/12/2008
Re: A Green Living
v_wrangler wrote:My last advice for you today is to forget the myth that Rendering Skill is superior to anything else.
Anyone can learn how to render good realistic images. But only a few can render good realistic and convincing images that inspire .
I'd suggest you choose the latter. And you can start so by learning first the ingredients (matching elements) and not the end product (render). Otherwise, your work will just be looking the same as the next door renderer designer. You'd rather be unique and remembered.
Muli sir... Salamat uli...!
Stryker- The Architect
- Number of posts : 1875
Age : 46
Location : Tagaytay City
Registration date : 12/12/2008
Re: A Green Living
Nice render bro. IMHO sana pinailaw mo nalng yung pinlight bro.
bakugan- CGP Guru
- Number of posts : 1984
Age : 49
Location : Al Ahsa, KSA / Tacloban City
Registration date : 02/04/2009
Re: A Green Living
v_wrangler wrote:My last advice for you today is to forget the myth that Rendering Skill is superior to anything else.
Anyone can learn how to render good realistic images. But only a few can render good realistic and convincing images that inspire .
I'd suggest you choose the latter. And you can start so by learning first the ingredients (matching elements) and not the end product (render). Otherwise, your work will just be looking the same as the next door renderer designer. You'd rather be unique and remembered.
very inspiring adviced sir V.
bakugan- CGP Guru
- Number of posts : 1984
Age : 49
Location : Al Ahsa, KSA / Tacloban City
Registration date : 02/04/2009
Re: A Green Living
nice sir design and render.....comment nasabi nah....
zildian_nico- CGP Guru
- Number of posts : 1783
Age : 37
Location : durian city
Registration date : 17/03/2009
Re: A Green Living
ortzak wrote:Nice image bro!! nasabi na nila...kudos to the tips ng mga master!!
Thanks bro...!
Stryker- The Architect
- Number of posts : 1875
Age : 46
Location : Tagaytay City
Registration date : 12/12/2008
Re: A Green Living
nice shaders bro. rendering is great paborito ko yan usok mo....
keep it up
keep it up
AUSTRIA- CGP Le Corbusier
- Number of posts : 2422
Age : 45
Location : Abu Dhabi UAE
Registration date : 19/09/2008
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