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The Aftermath

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ymhon
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The Aftermath - Page 2 Empty The Aftermath

Post by ymhon Tue Dec 29, 2009 8:36 pm

First topic message reminder :

Done in Autodesk 3ds Max
Rendered using Mental Ray
Polycount is not more than 18K triangles.
Diffuse Maps, Specular Maps and Normal Maps were used for shading and texturing.

Final render with matte painted background
The Aftermath - Page 2 Theaft10

Wire render
The Aftermath - Page 2 Wire_output

Raw render
The Aftermath - Page 2 RawRender_small


Last edited by ymhon on Tue Jul 12, 2011 6:48 am; edited 12 times in total
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Post by ymhon Sun Jan 10, 2010 5:41 am

akoy wrote:sir tuts nman jn s mental ray!!! nsa be na magaling sympre mgaling din hehehe
sige po if i have the time to make a tutorial. sa ngayon po kasi busy masyado. thanks po

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Post by torvicz Sun Jan 10, 2010 5:53 am

long time dude ymhon.....Smile

kala ko nawala ka na e!
galing naman nito, parang di low poly....I wonder if you would be kind enough to share the wires...galing kase eh! sana makagawa rin ako nito someday...

pag kelangan mo ng assistant sa ina-playan mo, sama mo ko ha? hehe

dream ko rin yang makapasok sa gaming industry eh....

This year dalas dalasan mo naman ang pag po-post.... thumbsup
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Post by peanuts Wed Jan 13, 2010 11:00 pm

very nice compostion bro!,
very effective ang lighting, it really sets the mood.
share ko lng, galing ako sa low poly modelling before and i know na mas challenging mag model ng 3d assets para sa realtime engines. you have to be witty enough na palabasing realistic yet very low poly ang object. you have to let your textures work for your model Wink

wish you all the luck bro.. 2thumbsup

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Post by marcelinoiii Wed Jan 13, 2010 11:57 pm

napakagaling nito bro!!! pangpixar na ah!!! congrats sa naachieve mong level!!! 2thumbsup
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Post by domarkpaquibot Thu Jan 14, 2010 7:09 am

Galing nyo po Sir,
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Post by ymhon Thu Jan 14, 2010 9:36 am

torvicz wrote:long time dude ymhon.....Smile

kala ko nawala ka na e!
galing naman nito, parang di low poly....I wonder if you would be kind enough to share the wires...galing kase eh! sana makagawa rin ako nito someday...

pag kelangan mo ng assistant sa ina-playan mo, sama mo ko ha? hehe

dream ko rin yang makapasok sa gaming industry eh....

This year dalas dalasan mo naman ang pag po-post.... The Aftermath - Page 2 290602

Salamat. ito yung wires kuya. I know kaya mo rin yan. Smile

The Aftermath - Page 2 Wire_output

Salamat ulit kuya... Sensya na busy sa work... Neutral


Last edited by ymhon on Mon Jul 11, 2011 5:22 pm; edited 3 times in total
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Post by ymhon Thu Jan 14, 2010 9:39 am

peanuts wrote:very nice compostion bro!,
very effective ang lighting, it really sets the mood.
share ko lng, galing ako sa low poly modelling before and i know na mas challenging mag model ng 3d assets para sa realtime engines. you have to be witty enough na palabasing realistic yet very low poly ang object. you have to let your textures work for your model Wink

wish you all the luck bro.. 2thumbsup

Maraming salamat po sir sa mga tips. I know madami pa po akong kakaining bigas about games. I'll try my best. Salamat po ng marami. Smile
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Post by ymhon Thu Jan 14, 2010 9:40 am

domarkpaquibot wrote:Galing nyo po Sir,

Maraming salamat bro. Smile
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Post by exodus Wed Apr 28, 2010 8:07 pm

astig thumbsup
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Post by ymhon Sun Jul 10, 2011 9:47 pm

exodus wrote:astig The Aftermath - Page 2 290602

salamat po
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Post by herald_101683 Mon Jul 11, 2011 3:23 am

Galing mo bro! Pag my time ka puwede ba magpa tutor sau then pagusapan nalang natin about s pricing. Seryoso. Smile
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Post by xtianatix Mon Jul 11, 2011 3:53 am

Shocked
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Post by ymhon Mon Jul 11, 2011 5:24 pm

herald_101683 wrote:Galing mo bro! Pag my time ka puwede ba magpa tutor sau then pagusapan nalang natin about s pricing. Seryoso. Smile

Thank you sir... hahaha ganon sir. tutoring, parang seryoso nga kayo dyan ah.
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Post by ymhon Mon Jul 11, 2011 5:25 pm

xtianatix wrote: Shocked

salamat bro
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Post by tanting Sat Aug 06, 2011 12:24 pm

nice one chief. The Aftermath - Page 2 808695
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Post by effreymm Sat Aug 06, 2011 12:51 pm

Very nice sir... Post more The Aftermath - Page 2 523692
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Post by vilpang Sat Aug 06, 2011 12:58 pm

panalo sir..The Aftermath - Page 2 808695
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Post by leineriscream Mon May 07, 2012 8:39 am

ang gnda sir.. at ang glng napababa yung poly ,,sir panu po pababain yung poly sir ng isang scene para mas gumaan yung rendering.. thank you sir Smile
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Post by wcdesignstudio Mon May 07, 2012 8:46 am

nice render. . hippie
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Post by de3t3r4 Tue May 08, 2012 3:47 am

ang galing mo po....The Aftermath - Page 2 238672
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Post by hotarubi Tue May 08, 2012 5:22 am

astig ng composition. very well done. kudos! The Aftermath - Page 2 576143
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Post by ymhon Thu May 17, 2012 3:12 am

whoa nabuhay ulit yung thread ko. thanks sa lahat ng nagcomment

tanting wrote:nice one chief. The Aftermath - Page 2 808695
maraming salamat boss

effreymm wrote:Very nice sir... Post more The Aftermath - Page 2 523692
hope I can post more sir but busy po ngayon

vilpang wrote:panalo sir..The Aftermath - Page 2 808695
thank you

leineriscream wrote:ang gnda sir.. at ang glng napababa yung poly ,,sir panu po pababain yung poly sir ng isang scene para mas gumaan yung rendering.. thank you sir Smile
requirement talaga sa exercise na yan na dapat low poly kasi for games yan kaso hindi realtime rendering (using game engine) kundi pre-rendered (rendered in mental ray) yung ginawa ko. then concerning sa polygon counts ay nasa diskarte na yanng artist (modeler). tip ko sayo ay you look through it's silhouette para macheck mo yung shape. thanks.
wcdesignstudio wrote:nice render. . The Aftermath - Page 2 576143
thank you sir
de3t3r4 wrote:ang galing mo po....The Aftermath - Page 2 238672
practice lang sir. kaya yan...
hotarubi wrote:astig ng composition. very well done. kudos! The Aftermath - Page 2 576143
thank you very much sir. appreciate it.
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